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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\example statemachine/eventtransitions
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\title Event Transitions Example
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The Event Transitions example shows how to use event transitions, a
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feature of \l{The State Machine Framework}.
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\snippet examples/statemachine/eventtransitions/main.cpp 0
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The \c Window class's constructors begins by creating a button.
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\snippet examples/statemachine/eventtransitions/main.cpp 1
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Two states, \c s1 and \c s2, are created; upon entry they will assign
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"Outside" and "Inside" to the button's text, respectively.
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\snippet examples/statemachine/eventtransitions/main.cpp 2
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When the button receives an event of type QEvent::Enter and the state
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machine is in state \c s1, the machine will transition to state \c s2.
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\snippet examples/statemachine/eventtransitions/main.cpp 3
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When the button receives an event of type QEvent::Leave and the state
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machine is in state \c s2, the machine will transition back to state \c
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s1.
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\snippet examples/statemachine/eventtransitions/main.cpp 4
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Next, the state \c s3 is created. \c s3 will be entered when the button
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receives an event of type QEvent::MouseButtonPress and the state machine
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is in state \c s2. When the button receives an event of type
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QEvent::MouseButtonRelease and the state machine is in state \c s3, the
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machine will transition back to state \c s2.
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\snippet examples/statemachine/eventtransitions/main.cpp 5
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Finally, the states are added to the machine as top-level states, the
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initial state is set to be \c s1 ("Outside"), and the machine is started.
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\snippet examples/statemachine/eventtransitions/main.cpp 6
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The main() function constructs a Window object and shows it.
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*/
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