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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** packaging of this file. Please review the following information to
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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** If you have questions regarding the use of this file, please contact
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\page objecttrees.html
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\title Object Trees and Object Ownership
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\brief Information about the parent-child pattern used to describe
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object ownership in Qt.
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\section1 Overview
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\link QObject QObjects\endlink organize themselves in object trees.
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When you create a QObject with another object as parent, it's added to
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the parent's \link QObject::children() children() \endlink list, and
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is deleted when the parent is. It turns out that this approach fits
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the needs of GUI objects very well. For example, a \l QShortcut
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(keyboard shortcut) is a child of the relevant window, so when the
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user closes that window, the shorcut is deleted too.
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\l QWidget, the base class of everything that appears on the screen,
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extends the parent-child relationship. A child normally also becomes a
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child widget, i.e. it is displayed in its parent's coordinate system
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and is graphically clipped by its parent's boundaries. For example,
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when the application deletes a message box after it has been
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closed, the message box's buttons and label are also deleted, just as
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we'd want, because the buttons and label are children of the message
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box.
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You can also delete child objects yourself, and they will remove
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themselves from their parents. For example, when the user removes a
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toolbar it may lead to the application deleting one of its \l QToolBar
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objects, in which case the tool bar's \l QMainWindow parent would
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detect the change and reconfigure its screen space accordingly.
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The debugging functions \l QObject::dumpObjectTree() and \l
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QObject::dumpObjectInfo() are often useful when an application looks or
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acts strangely.
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\target note on the order of construction/destruction of QObjects
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\section1 Construction/Destruction Order of QObjects
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When \l {QObject} {QObjects} are created on the heap (i.e., created
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with \e new), a tree can be constructed from them in any order, and
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later, the objects in the tree can be destroyed in any order. When any
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QObject in the tree is deleted, if the object has a parent, the
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destructor automatically removes the object from its parent. If the
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object has children, the destructor automatically deletes each
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child. No QObject is deleted twice, regardless of the order of
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destruction.
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When \l {QObject} {QObjects} are created on the stack, the same
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behavior applies. Normally, the order of destruction still doesn't
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present a problem. Consider the following snippet:
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\snippet doc/src/snippets/code/doc_src_objecttrees.qdoc 0
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The parent, \c window, and the child, \c quit, are both \l {QObject}
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{QObjects} because QPushButton inherits QWidget, and QWidget inherits
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QObject. This code is correct: the destructor of \c quit is \e not
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called twice because the C++ language standard \e {(ISO/IEC 14882:2003)}
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specifies that destructors of local objects are called in the reverse
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order of their constructors. Therefore, the destructor of
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the child, \c quit, is called first, and it removes itself from its
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parent, \c window, before the destructor of \c window is called.
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But now consider what happens if we swap the order of construction, as
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shown in this second snippet:
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\snippet doc/src/snippets/code/doc_src_objecttrees.qdoc 1
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In this case, the order of destruction causes a problem. The parent's
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destructor is called first because it was created last. It then calls
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the destructor of its child, \c quit, which is incorrect because \c
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quit is a local variable. When \c quit subsequently goes out of scope,
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its destructor is called again, this time correctly, but the damage has
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already been done.
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*/
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