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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\page qt-embedded-architecture.html
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\title Qt for Embedded Linux Architecture
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\ingroup qt-embedded-linux
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A \l{Qt for Embedded Linux} application requires a server
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application to be running, or to be the server application itself.
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Any \l{Qt for Embedded Linux} application can act as the server.
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When more than one application is running, the subsequent
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applications connect to the existing server application as clients.
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The server and client processes have different responsibilities:
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The server process manages pointer handling, character input, and
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screen output. In addition, the server controls the appearance of
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the screen cursor and the screen saver. The client process
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performs all application specific operations.
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The server application is represented by an instance of the
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QWSServer class, while the client applications are represented by
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instances of the QWSClient class. On each side, there are several
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classes performing the various operations.
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\image qt-embedded-architecture2.png
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All system generated events, including keyboard and mouse events,
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are passed to the server application which then propagates the
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event to the appropriate client.
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When rendering, the default behavior is for each client to render
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its widgets into memory while the server is responsible for
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putting the contents of the memory onto the screen. But when the
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hardware is known and well defined, as is often the case with
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software for embedded devices, it may be useful for the clients to
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manipulate and control the underlying hardware directly.
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\l{Qt for Embedded Linux} provides two different approaches to
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achieve this behavior, see the graphics rendering section below for
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details.
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\tableofcontents
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\section1 Client/Server Communication
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The running applications continuously alter the appearance of the
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screen by adding and removing widgets. The server maintains
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information about each top-level window in a corresponding
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QWSWindow object.
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Whenever the server receives an event, it queries its stack of
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top-level windows to find the window containing the event's
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position. Each window can identify the client application that
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created it, and returns its ID to the server upon
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request. Finally, the server forwards the event, encapsulated by
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an instance of the QWSEvent class, to the appropriate client.
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\image qt-embedded-clientservercommunication.png
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If an input method is installed, it is used as a filter between
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the server and the client application. Derive from the
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QWSInputMethod class to implement custom input methods, and use
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the server's \l {QWSServer::}{setCurrentInputMethod()} function to
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install it. In addition, it is possible to implement global,
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low-level filters on key events using the
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QWSServer::KeyboardFilter class; this can be used to implement
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things like advanced power management suspended from a button
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without having to filter for it in all applications.
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\table 100%
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\header \o UNIX Domain Socket
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\row
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\o
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\image qt-embedded-client.png
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The server communicates with the client applications over the UNIX
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domain socket. You can retrieve direct access to all the events a
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client receives from the server, by reimplementing QApplication's
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\l {QApplication::}{qwsEventFilter()} function.
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\endtable
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The clients (and the server) communicate with each other using the
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QCopChannel class. QCOP is a many-to-many communication protocol
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for transferring messages on various channels. A channel is
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identified by a name, and anyone who wants to can listen to
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it. The QCOP protocol allows clients to communicate both within
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the same address space and between different processes.
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\section1 Pointer Handling Layer
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\list
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\o QWSMouseHandler
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\o QMouseDriverPlugin
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\o QMouseDriverFactory
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\endlist
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The mouse driver (represented by an instance of the
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QWSMouseHandler class) is loaded by the server application when it
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starts running, using Qt's \l {How to Create Qt Plugins}{plugin
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system}.
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\image qt-embedded-pointerhandlinglayer.png
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A mouse driver receives mouse events from the device and
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encapsulates each event with an instance of the QWSEvent class
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which it then passes to the server.
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\l{Qt for Embedded Linux} provides ready-made drivers for several mouse
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protocols, see the \l{Qt for Embedded Linux Pointer Handling}{pointer
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handling} documentation for details. Custom mouse drivers can be
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implemented by subclassing the QWSMouseHandler class and creating
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a mouse driver plugin. The default implementation of the
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QMouseDriverFactory class will automatically detect the plugin,
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loading the driver into the server application at runtime.
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In addition to the generic mouse handler, \l{Qt for Embedded Linux}
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provides a calibrated mouse handler. Use the
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QWSCalibratedMouseHandler class as the base class when the system
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device does not have a fixed mapping between device and screen
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coordinates and/or produces noisy events, e.g. a touchscreen.
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See also: \l{Qt for Embedded Linux Pointer Handling} and
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\l{How to Create Qt Plugins}.
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\section1 Character Input Layer
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\list
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\o QWSKeyboardHandler
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\o QKbdDriverPlugin
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\o QKbdDriverFactory
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\endlist
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The keyboard driver (represented by an instance of the
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QWSKeyboardHandler class) is loaded by the server application when
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it starts running, using Qt's \l {How to Create Qt Plugins}{plugin
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system}.
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\image qt-embedded-characterinputlayer.png
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A keyboard driver receives keyboard events from the device and
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encapsulates each event with an instance of the QWSEvent class
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which it then passes to the server.
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\l{Qt for Embedded Linux} provides ready-made drivers for several keyboard
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protocols, see the \l {Qt for Embedded Linux Character Input}{character
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input} documentation for details. Custom keyboard drivers can be
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implemented by subclassing the QWSKeyboardHandler class and
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creating a keyboard driver plugin. The default implementation of the
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QKbdDriverFactory class will automatically detect the plugin, loading the
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driver into the server application at run-time.
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See also: \l{Qt for Embedded Linux Character Input} and \l {How to Create
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Qt Plugins}.
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\section1 Graphics Rendering
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\list
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\o QApplication
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\o QDecoration
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\o QDecorationPlugin
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\o QDecorationFactory
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\endlist
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The default behavior is for each client to render its widgets as well
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as its decorations into memory, while the server copies the memory content
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to the device's framebuffer.
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Whenever a client receives an event that alters any of its
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widgets, the application updates the relevant parts of its memory
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buffer:
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\image qt-embedded-clientrendering.png
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The decoration is loaded by the client application when it starts
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running (using Qt's \l {How to Create Qt Plugins}{plugin system}),
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and can be customized by deriving from the QDecoration class and
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creating a decoration plugin. The default implementation of
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the QDecorationFactory class will automatically detect the plugin,
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loading the decoration into the application at runtime. Call the
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QApplication::qwsSetDecoration() function to actually apply the
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given decoration to an application.
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\table 100%
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\header \o Direct Painting \target Direct Painting
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\row
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\o
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It is possible for the clients to manipulate and control the
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underlying hardware directly. There are two ways of achieving
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this: The first approach is to set the Qt::WA_PaintOnScreen window
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attribute for each widget, the other is to use the QDirectPainter
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class to reserve a region of the framebuffer.
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\image qt-embedded-setwindowattribute.png
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By setting the Qt::WA_PaintOnScreen attribute, the application
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renders the widget directly onto the screen and the affected
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region will not be modified by the screen driver \e unless another
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window with a higher focus requests (parts of) the same
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region. Note that if you want to render all of an application's
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widgets directly on screen, it might be easier to set the
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QT_ONSCREEN_PAINT environment variable.
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\image qt-embedded-reserveregion.png
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Using QDirectPainter, on the other hand, provides a complete
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control over the reserved region, i.e., the screen driver will
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never modify the given region.
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To draw on a region reserved by a QDirectPainter instance, the
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application must get hold of a pointer to the framebuffer. In
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general, a pointer to the framebuffer can be retrieved using the
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QDirectPainter::frameBuffer() function. But note that if the
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current screen has subscreens, you must query the screen driver
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instead to identify the correct subscreen. A pointer to the
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current screen driver can always be retrieved using the static
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QScreen::instance() function. Then use QScreen's \l
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{QScreen::}{subScreenIndexAt()} and \l {QScreen::}{subScreens()}
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functions to access the correct subscreen, and the subscreen's \l
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{QScreen::}{base()} function to retrieve a pointer to the
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framebuffer.
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Note that \l{Qt for Embedded Linux} also provides the QWSEmbedWidget class,
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making it possible to embed the reserved region (i.e., the
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QDirectPainter object) in a regular widget.
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\endtable
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\section1 Drawing on Screen
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\list
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\o QScreen
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\o QScreenDriverPlugin
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\o QScreenDriverFactory
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\endlist
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When a screen update is required, the server runs through all the
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top-level windows that intersect with the region that is about to
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be updated, and ensures that the associated clients have updated
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their memory buffer. Then the server uses the screen driver
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(represented by an instance of the QScreen class) to copy the
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content of the memory to the screen.
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The screen driver is loaded by the server application when it
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starts running, using Qt's plugin system. \l{Qt for Embedded Linux}
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provides ready-made drivers for several screen protocols, see the
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\l{Qt for Embedded Linux Display Management}{display management}
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documentation for details. Custom screen drivers can be
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implemented by subclassing the QScreen class and creating a screen
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driver plugin. The default implementation of the QScreenDriverFactory
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class will automatically detect the plugin, loading the driver into
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the server application at run-time.
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\image qt-embedded-drawingonscreen.png
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To locate the relevant parts of memory, the driver is provided
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with the list of top-level windows that intersect with the given
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region. Associated with each of the top-level windows there is an
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instance of the QWSWindowSurface class representing the drawing
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area of the window. The driver uses these objects to retrieve
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pointers to the various memory blocks. Finally, the screen driver
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composes the surface images before copying the updated region to
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the framebuffer.
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\table 100%
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\header \o Accelerated Graphics
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\row
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\o
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In \l{Qt for Embedded Linux}, painting is a pure software implementation,
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but (starting with Qt 4.2) it is possible to add an accelerated
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graphics driver to take advantage of available hardware resources.
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\image qt-embedded-accelerateddriver.png
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The clients render each window onto a corresponding window surface
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object using Qt's paint system, and then store the surface in
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memory. The screen driver accesses the memory and composes the
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surface images before it copies them to the screen as explained
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above.
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To add an accelerated graphics driver you must create a custom
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screen and implement a custom raster paint engine
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(\l{Qt for Embedded Linux} uses a raster-based paint engine to
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implement the painting operations). Then you must create a custom
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paint device that is aware of your paint engine, a custom window
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surface that knows about your paint device, and make your screen
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able to recognize your window surface.
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See the \l{Adding an Accelerated Graphics Driver to Qt for Embedded Linux}
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{accelerated graphics driver} documentation for details.
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\endtable
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See also: \l{Qt for Embedded Linux Display Management} and
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\l{How to Create Qt Plugins}.
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*/
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