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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\page windowsce-customization.html
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\ingroup qtce
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\title Windows CE - Working with Custom SDKs
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\brief How to set up Qt for use with custom Windows CE SDKs.
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When working with a custom SDK for Windows CE, Qt provides an easy way
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to add support for it to your development environment. The following is
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a tutorial that covers how to create a specification for Qt on Windows
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CE platforms.
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\tableofcontents
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\section1 Creating a Custom Build Specification
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Create a subdirectory in the \c mkspecs folder of the Qt directory.
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New specifications for Qt for Windows CE following this naming convention:
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\snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 0
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Using this convention makes it possible for \l{qmake} to identify that
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you are building Qt for Windows CE, and will customize the compilation
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process accordingly.
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Create the files \c qmake.conf and \c qplatformdefs.h inside the new
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specification directory. Take a look at the implementation of the other
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Windows CE specifications included in the \c mkspecs directory to see
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what is required to build Qt for Windows CE successfully.
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\section1 Fine-Tuning Options
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Compared to the desktop versions, Qt for Windows CE needs two additional
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options:
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\list
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\o \bold{CE_SDK} specifies the name of the SDK.
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\o \bold{CE_ARCH} specifies information about the target architecture.
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\endlist
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Following is an example configuration for the Windows Mobile 5 for
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Pocket PC SDK:
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\snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 1
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\note \l{qmake} uses this information to build a valid Visual Studio
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project file. You need to ensure that they are identical to the
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configuration of the custom SDK, otherwise you might not be able to compile
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or debug your project with Visual Studio.
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Additionally, most Windows CE SDKs use extra compiler options. These
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can be specified by expanding the \c DEFINES value.
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For example, with Windows Mobile 5 for Pocket PC, the \c DEFINES variable
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is expanded in the following way:
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\snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 2
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The mkspec may require additional configuration to be used inside of Visual
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Studio, depending on the Windows CE SDK. The above example defines
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\c _M_ARM. This definition is available internally in Visual Studio. Hence,
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the compiler will warn you about redefinition during the build step. These
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warnings can be disabled by adding a \c default_post.prf file containing
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the following lines, within the subdirectory.
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\snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 8
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\section1 Cross-compilation Environment for a Custom SDK
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Qt for Windows CE supports a convenience script, \c{setcepaths.bat}, that
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prepares the environment in a command prompt for cross-compilation.
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However, on custom SDKs, the \c checksdk tool is provided to identify the
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environment, so Qt compiles successfully.
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\c checksdk is generated during the \c configure step and allows for the
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following options:
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\list
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\o \c list: Returns a list of available Windows CE SDKs. (This list
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may contain one or more SDKs not supported on Qt for Windows CE,
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e.g., Pocket PC 2003.)
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\o \c sdk: The parameter to specify an SDK. Returns a setup of
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environment variables that must be set to cross-compile Qt.
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\o \c script: Stores your setup in a \c{.bat} file. This simplifies
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the process of switching environments when you load a command
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prompt in future.
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\endlist
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\section1 Compiling Qt for a Custom SDK
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Windows CE is highly customizable, hence it is possible that some SDKs have
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feature-stripped setups. Depending on the SDK's configuration, Qt may not
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compile in its standard configuration, as Qt for Windows CE is designed to
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be compatible with the Standard SDK setup.
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However, it is possible to exclude features of Qt and create a version that
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compiles for the desired SDK.
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Further information on stripping features can be found in the
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\l{Fine-Tuning Features in Qt}{QFeatures} documentation.
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\section1 Making Qt Applications Start on a Custom Device
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Sometimes, a Windows CE device has been created with a configuration
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different from the corresponding SDK's configuration. In this case, symbols
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that were available at linking stage will be missing from the run-time
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libraries.
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Unfortunately, the operating system will not provide an error message that
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mentions which symbols are absent. Instead, a message box with the following
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message will appear:
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\c{app.exe is not a valid CE application!}
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To identify the missing symbols, you need to create a temporary
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application that attempts to dynamically load the Qt for Windows CE
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libraries using \c LoadLibrary. The following code can be used for this:
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\snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 9
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Once you have compiled and deployed the application as well as the Qt
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libraries, start a remote debugger. The debugger will then print the
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ordinal number of the unresolved symbol.
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Search for parts of Qt that rely on these functions and disable them using
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the \l{Fine-Tuning Features in Qt}{QFeatures} functionality.
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In our experience, when Qt applications do not start on Windows CE, it is
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usually the result of missing symbols for the following classes or
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features:
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\list
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\o \l{Drag and Drop}
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\o \l{QClipboard}
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\o \l{QCursor}
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\endlist
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Please refer to the Microsoft documentation
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\l{http://msdn.microsoft.com/en-us/library/e7tsx612.aspx}{here} for
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information on what ordinals are and how you can create them. Information
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on accessing the corresponding symbol name to a given ordinal value can
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also be found in the Microsoft documentation.
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*/
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/*!
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\page shadow builds-wince.html
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\ingroup qtce
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\title Windows CE - Using shadow builds
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\brief How to create a shadow build for Qt for Windows CE.
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\tableofcontents
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While developing for Windows CE you might want to compile a
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version of Qt for several different platforms and SDKs. In order
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to create those different builds of Qt you do not have to copy the
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whole Qt package or the Qt source. You are able to create multiple
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Qt builds from a single source tree. Such builds are called shadow
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builds.
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Basically a shadow build is created by calling configure.exe from a
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different directory.
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To make sure that the shadow build compiles correctly it is important
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that you following these guidelines:
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\list
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\o The original Qt source package must be left untouched - configure must
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never have been run in the source tree directory.
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\o The shadow build directory must be on the same level as the Qt source
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package.\br
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If the Qt package is in \c{C:\Qt\%VERSION%} the shadow build directory
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could be \c{C:\Qt\shadowbuild}. A shadow build from a directory like
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\c{C:\shadowbuild} will not compile.
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\o Avoid using "release" and "debug" in the path to the shadow build
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directory. (This is an internal limitation of the build system.)
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\o The \c{\bin} directory of the shadow build directory must be added to the
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\c PATH environment variable.
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\o Perl has been installed on your system. (\l{ActivePerl} is a popular
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distribution of Perl on Windows.)
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\endlist
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So lets assume you have installed Qt in \c{C:\Qt\%VERSION%} and you want
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to create a shadow build in \c{C:\Qt\mobile5-shadow}:
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\list
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\o First add \c{C:\Qt\mobile5-shadow\bin} to the \c PATH variable.
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\snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 3
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\o Make sure the enviroment variables for your compiler are set.
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Visual Studio includes \c{vcvars32.bat} for that purpose - or simply use
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the "Visual Studio Command Prompt" from the Start menu.
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\o Now navigate to your shadow build directory and run configure:
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\snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 4
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\o To build Qt, you have to update your \c{PATH, INCLUDE} and \c LIB paths
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to point to your target platforms.
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For a default installation of the Windows Mobile 5.0 Pocket PC SDK, you
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can do the following:
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\snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 5
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We have provided a convenience script for this called \c{setcepaths}. Simply
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type:
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\snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 6
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\o Finally, to build the shadow build type:
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\snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 7
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\o That's all. You have successfully created a shadow build of Qt in
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\c{C:\Qt\mobile5-shadow}.
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\endlist
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*/
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