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****************************************************************************/
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/*!
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\group script
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\title Scripting Classes and Overviews
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\brief Classes that add scripting capabilities to Qt applications.
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*/
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/*!
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\page scripting.html
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\title Making Applications Scriptable
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\ingroup frameworks-technologies
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Qt 4.3 and later provides support for application scripting with ECMAScript.
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The following guides and references cover aspects of programming with
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ECMAScript and Qt.
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\tableofcontents
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\section1 Scripting Classes
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The following classes add scripting capabilities to Qt applications.
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\annotatedlist script
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\section1 Language Overview
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Qt Script is based on the ECMAScript scripting language, as defined
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in standard \l{ECMA-262}. Microsoft's JScript, and Netscape's
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JavaScript are also based on the ECMAScript standard. For an
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overview of ECMAScript, see the
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\l{ECMAScript Reference}{ECMAScript reference}.
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If you are not familiar with the ECMAScript language, there are
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several existing tutorials and books that cover this subject, such
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as \l{JavaScript: The Definitive Guide}.
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Existing users of \l{Qt Script for Applications (QSA)} may find the
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\l{Moving from QSA to Qt Script} document useful when porting
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QSA scripts to Qt Script.
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\section1 Basic Usage
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To evaluate script code, you create a QScriptEngine and call its
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evaluate() function, passing the script code (text) to evaluate
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as argument.
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\snippet doc/src/snippets/qtscript/evaluation/main.cpp 0
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The return value will be the result of the evaluation (represented
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as a QScriptValue object); this can be converted to standard C++
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and Qt types.
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Custom properties can be made available to scripts by registering
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them with the script engine. This is most easily done by setting
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properties of the script engine's \e{Global Object}:
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\snippet doc/src/snippets/qtscript/registeringvalues/main.cpp 0
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This places the properties in the script environment, thus making them
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available to script code.
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\section1 Making a QObject Available to the Script Engine
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Any QObject-based instance can be made available for use with scripts.
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When a QObject is passed to the QScriptEngine::newQObject() function,
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a Qt Script wrapper object is created that can be used to make the
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QObject's signals, slots, properties, and child objects available
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to scripts.
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Here's an example of making an instance of a QObject subclass
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available to script code under the name \c{"myObject"}:
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\snippet doc/src/snippets/qtscript/registeringobjects/main.cpp 0
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This will create a global variable called \c{myObject} in the
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script environment. The variable serves as a proxy to the
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underlying C++ object. Note that the name of the script variable
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can be anything; i.e., it is not dependent upon QObject::objectName().
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The \l{QScriptEngine::}{newQObject()} function accepts two additional
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optional arguments: one is the ownership mode, and the other is a
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collection of options that allow you to control certain aspects of how
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the QScriptValue that wraps the QObject should behave. We will come
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back to the usage of these arguments later.
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\section2 Using Signals and Slots
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Qt Script adapts Qt's central \l{Signals and Slots} feature for
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scripting. There are three principal ways to use signals and slots
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with Qt Script:
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\list
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\i \bold{Hybrid C++/script}: C++ application code connects a
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signal to a script function. The script function can, for example, be
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a function that the user has typed in, or one that you have read from a
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file. This approach is useful if you have a QObject but don't want
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to expose the object itself to the scripting environment; you just
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want a script to be able to define how a signal should be reacted
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to, and leave it up to the C++ side of your application to establish
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the connection.
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\i \bold{Hybrid script/C++}: A script can connect signals and slots
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to establish connections between pre-defined objects that the
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application exposes to the scripting environment. In this scenario,
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the slots themselves are still written in C++, but the definition of
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the connections is fully dynamic (script-defined).
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\i \bold{Purely script-defined}: A script can both define signal
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handler functions (effectively "slots written in Qt Script"),
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\e{and} set up the connections that utilize those handlers. For
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example, a script can define a function that will handle the
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QLineEdit::returnPressed() signal, and then connect that signal to the
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script function.
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\endlist
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Use the qScriptConnect() function to connect a C++ signal to a
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script function. In the following example a script signal handler is
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defined that will handle the QLineEdit::textChanged() signal:
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 47
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The first two arguments to qScriptConnect() are the same
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as you would pass to QObject::connect() to establish a normal C++
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connection. The third argument is the script object that will act
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as the \c this object when the signal handler is invoked; in the above
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example we pass an invalid script value, so the \c this object will
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be the Global Object. The fourth argument is the script function
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("slot") itself. The following example shows how the \c this argument
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can be put to use:
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 48
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We create two QLineEdit objects and define a single signal handler
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function. The connections use the same handler function, but the
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function will be invoked with a different \c this object depending on
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which object's signal was triggered, so the output of the print()
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statement will be different for each.
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In script code, Qt Script uses a different syntax for connecting to
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and disconnecting from signals than the familiar C++ syntax; i.e.,
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QObject::connect().
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To connect to a signal, you reference the relevant signal as a property
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of the sender object, and invoke its \c{connect()} function. There
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are three overloads of \c{connect()}, each with a corresponding
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\c{disconnect()} overload. The following subsections describe these
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three forms.
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\section3 Signal to Function Connections
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\c{connect(function)}
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In this form of connection, the argument to \c{connect()} is the
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function to connect to the signal.
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 2
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The argument can be a Qt Script function, as in the above
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example, or it can be a QObject slot, as in
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the following example:
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 3
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When the argument is a QObject slot, the argument types of the
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signal and slot do not necessarily have to be compatible;
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QtScript will, if necessary, perform conversion of the signal
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arguments to match the argument types of the slot.
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To disconnect from a signal, you invoke the signal's
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\c{disconnect()} function, passing the function to disconnect
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as argument:
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 4
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When a script function is invoked in response to a signal, the
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\c this object will be the Global Object.
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\section3 Signal to Member Function Connections
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\c{connect(thisObject, function)}
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In this form of the \c{connect()} function, the first argument
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is the object that will be bound to the variable, \c this, when
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the function specified using the second argument is invoked.
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If you have a push button in a form, you typically want to do
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something involving the form in response to the button's
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\c{clicked} signal; passing the form as the \c this object
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makes sense in such a case.
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 5
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To disconnect from the signal, pass the same arguments to \c{disconnect()}:
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 6
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\section3 Signal to Named Member Function Connections
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\c{connect(thisObject, functionName)}
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In this form of the \c{connect()} function, the first argument is
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the object that will be bound to the variable, \c this, when
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a function is invoked in response to the signal. The second argument
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specifies the name of a function that is connected to the signal,
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and this refers to a member function of the object passed as the
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first argument (\c thisObject in the above scheme).
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Note that the function is resolved when the connection is made, not
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when the signal is emitted.
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 7
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To disconnect from the signal, pass the same arguments to \c{disconnect()}:
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 8
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\section3 Error Handling
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When \c{connect()} or \c{disconnect()} succeeds, the function will
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return \c{undefined}; otherwise, it will throw a script exception.
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You can obtain an error message from the resulting \c{Error} object.
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Example:
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 9
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\section3 Emitting Signals from Scripts
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To emit a signal from script code, you simply invoke the signal
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function, passing the relevant arguments:
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 10
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It is currently not possible to define a new signal in a script;
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i.e., all signals must be defined by C++ classes.
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\section3 Overloaded Signals and Slots
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When a signal or slot is overloaded, QtScript will attempt to
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pick the right overload based on the actual types of the QScriptValue arguments
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involved in the function invocation. For example, if your class has slots
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\c{myOverloadedSlot(int)} and \c{myOverloadedSlot(QString)}, the following
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script code will behave reasonably:
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 11
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You can specify a particular overload by using array-style property access
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with the \l{QMetaObject::normalizedSignature()}{normalized signature} of
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the C++ function as the property name:
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 12
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If the overloads have different number of arguments, QtScript will
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pick the overload with the argument count that best matches the
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actual number of arguments passed to the slot.
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For overloaded signals, Qt Script will throw an error if you try to connect
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to the signal by name; you have to refer to the signal with the full
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normalized signature of the particular overload you want to connect to.
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\section2 Accessing Properties
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The properties of the QObject are available as properties
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of the corresponding QtScript object. When you manipulate
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a property in script code, the C++ get/set method for that
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property will automatically be invoked. For example, if your
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C++ class has a property declared as follows:
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 13
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then script code can do things like the following:
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 14
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\section2 Accessing Child QObjects
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Every named child of the QObject (that is, for which
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QObject::objectName() is not an empty string) is by default available as
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a property of the QtScript wrapper object. For example,
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if you have a QDialog with a child widget whose \c{objectName} property is
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\c{"okButton"}, you can access this object in script code through
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the expression
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 15
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Since \c{objectName} is itself a Q_PROPERTY, you can manipulate
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the name in script code to, for example, rename an object:
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 16
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You can also use the functions \c{findChild()} and \c{findChildren()}
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to find children. These two functions behave identically to
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QObject::findChild() and QObject::findChildren(), respectively.
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For example, we can use these functions to find objects using strings
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and regular expressions:
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 17
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You typically want to use \c{findChild()} when manipulating a form
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that uses nested layouts; that way the script is isolated from the
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details about which particular layout a widget is located in.
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\section2 Controlling QObject Ownership
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Qt Script uses garbage collection to reclaim memory used by script
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objects when they are no longer needed; an object's memory can be
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automatically reclaimed when it is no longer referenced anywhere in
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the scripting environment. Qt Script lets you control what happens
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to the underlying C++ QObject when the wrapper object is reclaimed
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(i.e., whether the QObject is deleted or not); you do this when you
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create an object by passing an ownership mode as the second argument
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to QScriptEngine::newQObject().
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Knowing how Qt Script deals with ownership is important, since it can
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help you avoid situations where a C++ object isn't deleted when it
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should be (causing memory leaks), or where a C++ object \e{is}
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deleted when it shouldn't be (typically causing a crash if C++ code
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later tries to access that object).
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\section3 Qt Ownership
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By default, the script engine does not take ownership of the
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QObject that is passed to QScriptEngine::newQObject(); the object
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is managed according to Qt's object ownership (see
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\l{Object Trees and Object Ownership}). This mode is appropriate
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when, for example, you are wrapping C++ objects that are part of
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your application's core; that is, they should persist regardless of
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what happens in the scripting environment. Another way of stating
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this is that the C++ objects should outlive the script engine.
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\section3 Script Ownership
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Specifying QScriptEngine::ScriptOwnership as the ownership mode
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will cause the script engine to take full ownership of the QObject
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and delete it when it determines that it is safe to do so
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(i.e., when there are no more references to it in script code).
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This ownership mode is appropriate if the QObject does not have a
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parent object, and/or the QObject is created in the context of the
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script engine and is not intended to outlive the script engine.
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For example, a constructor function that constructs QObjects
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only to be used in the script environment is a good candidate:
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\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 18
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\section3 Auto-Ownership
|
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With QScriptEngine::AutoOwnership the ownership is based on whether
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the QObject has a parent or not.
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If the QtScript garbage collector finds that the QObject is no
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longer referenced within the script environment, the QObject will
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be deleted \e{only} if it does not have a parent.
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\section3 What Happens When Someone Else Deletes the QObject?
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It is possible that a wrapped QObject is deleted outside of
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Qt Script's control; i.e., without regard to the ownership mode
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specified. In this case, the wrapper object will still
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|
399 |
be an object (unlike the C++ pointer it wraps, the script object
|
|
400 |
won't become null). Any attempt to access properties of the script
|
|
401 |
object will, however, result in a script exception being thrown.
|
|
402 |
|
|
403 |
Note that QScriptValue::isQObject() will still return true for a
|
|
404 |
deleted QObject, since it tests the type of the script object, not
|
|
405 |
whether the internal pointer is non-null. In other words, if
|
|
406 |
QScriptValue::isQObject() returns true but QScriptValue::toQObject()
|
|
407 |
returns a null pointer, this indicates that the QObject has been
|
|
408 |
deleted outside of Qt Script (perhaps accidentally).
|
|
409 |
|
|
410 |
\section2 Customizing Access to the QObject
|
|
411 |
|
|
412 |
QScriptEngine::newQObject() can take a third argument which allows
|
|
413 |
you to control various aspects of the access to the QObject through
|
|
414 |
the QtScript wrapper object it returns.
|
|
415 |
|
|
416 |
QScriptEngine::ExcludeChildObjects specifies that child objects of
|
|
417 |
the QObject should not appear as properties of the wrapper object.
|
|
418 |
|
|
419 |
QScriptEngine::ExcludeSuperClassProperties and
|
|
420 |
QScriptEngine::ExcludeSuperClassMethods can be used to avoid
|
|
421 |
exposing members that are inherited from the QObject's superclass.
|
|
422 |
This is useful for defining a "pure" interface where inherited members
|
|
423 |
don't make sense from a scripting perspective; e.g., you don't want
|
|
424 |
script authors to be able to change the \c{objectName} property of
|
|
425 |
the object or invoke the \c{deleteLater()} slot.
|
|
426 |
|
|
427 |
QScriptEngine::AutoCreateDynamicProperties specifies that properties
|
|
428 |
that don't already exist in the QObject should be created as dynamic
|
|
429 |
properties of the QObject, rather than as properties of the QtScript
|
|
430 |
wrapper object. If you want new properties to truly become persistent
|
|
431 |
properties of the QObject, rather than properties that are destroyed
|
|
432 |
along with the wrapper object (and that aren't shared if the QObject
|
|
433 |
is wrapped multiple times with QScriptEngine::newQObject()), you
|
|
434 |
should use this option.
|
|
435 |
|
|
436 |
QScriptEngine::SkipMethodsInEnumeration specifies that signals and
|
|
437 |
slots should be skipped when enumerating the properties of the QObject
|
|
438 |
wrapper in a for-in script statement. This is useful when defining
|
|
439 |
prototype objects, since by convention function properties of
|
|
440 |
prototypes should not be enumerable.
|
|
441 |
|
|
442 |
\section2 Making a QObject-based Class New-able from a Script
|
|
443 |
|
|
444 |
The QScriptEngine::newQObject() function is used to wrap an
|
|
445 |
existing QObject instance, so that it can be made available to
|
|
446 |
scripts. A different scenario is that you want scripts to be
|
|
447 |
able to construct new objects, not just access existing ones.
|
|
448 |
|
|
449 |
The Qt meta-type system currently does not provide dynamic
|
|
450 |
binding of constructors for QObject-based classes. If you want to
|
|
451 |
make such a class new-able from scripts, Qt Script can generate
|
|
452 |
a reasonable script constructor for you; see
|
|
453 |
QScriptEngine::scriptValueFromQMetaObject().
|
|
454 |
|
|
455 |
You can also use QScriptEngine::newFunction() to wrap your own
|
|
456 |
factory function, and add it to the script environment; see
|
|
457 |
QScriptEngine::newQMetaObject() for an example.
|
|
458 |
|
|
459 |
\section2 Enum Values
|
|
460 |
|
|
461 |
Values for enums declared with Q_ENUMS are not available as
|
|
462 |
properties of individual wrapper objects; rather, they are
|
|
463 |
properties of the QMetaObject wrapper object that can be created
|
|
464 |
with QScriptEngine::newQMetaObject().
|
|
465 |
|
|
466 |
\section1 Conversion Between QtScript and C++ Types
|
|
467 |
|
|
468 |
QtScript will perform type conversion when a value needs to be
|
|
469 |
converted from the script side to the C++ side or vice versa; for
|
|
470 |
instance, when a C++ signal triggers a script function, when
|
|
471 |
you access a QObject property in script code, or when
|
|
472 |
you call QScriptEngine::toScriptValue() or
|
|
473 |
QScriptEngine::fromScriptValue() in C++. QtScript provides default
|
|
474 |
conversion operations for many of the built-in Qt types. You can
|
|
475 |
change the conversion operation for a type (including your custom
|
|
476 |
C++ types) by registering your own conversion functions with
|
|
477 |
qScriptRegisterMetaType().
|
|
478 |
|
|
479 |
\section2 Default Conversion from Qt Script to C++
|
|
480 |
|
|
481 |
The following table describes the default conversion from a
|
|
482 |
QScriptValue to a C++ type.
|
|
483 |
|
|
484 |
\table 80%
|
|
485 |
\header \o C++ Type \o Default Conversion
|
|
486 |
\row \o bool \o QScriptValue::toBool()
|
|
487 |
\row \o int \o QScriptValue::toInt32()
|
|
488 |
\row \o uint \o QScriptValue::toUInt32()
|
|
489 |
\row \o float \o float(QScriptValue::toNumber())
|
|
490 |
\row \o double \o QScriptValue::toNumber()
|
|
491 |
\row \o short \o short(QScriptValue::toInt32())
|
|
492 |
\row \o ushort \o QScriptValue::toUInt16()
|
|
493 |
\row \o char \o char(QScriptValue::toInt32())
|
|
494 |
\row \o uchar \o unsigned char(QScriptValue::toInt32())
|
|
495 |
\row \o qlonglong \o qlonglong(QScriptValue::toInteger())
|
|
496 |
\row \o qulonglong \o qulonglong(QScriptValue::toInteger())
|
|
497 |
\row \o QString \o An empty string if the QScriptValue is null
|
|
498 |
or undefined; QScriptValue::toString() otherwise.
|
|
499 |
\row \o QDateTime \o QScriptValue::toDateTime()
|
|
500 |
\row \o QDate \o QScriptValue::toDateTime().date()
|
|
501 |
\row \o QRegExp \o QScriptValue::toRegExp()
|
|
502 |
\row \o QObject* \o QScriptValue::toQObject()
|
|
503 |
\row \o QWidget* \o QScriptValue::toQObject()
|
|
504 |
\row \o QVariant \o QScriptValue::toVariant()
|
|
505 |
\row \o QChar \o If the QScriptValue is a string, the result
|
|
506 |
is the first character of the string, or a null QChar
|
|
507 |
if the string is empty; otherwise, the result is a QChar
|
|
508 |
constructed from the unicode obtained by converting the
|
|
509 |
QScriptValue to a \c{ushort}.
|
|
510 |
\row \o QStringList \o If the QScriptValue is an array, the
|
|
511 |
result is a QStringList constructed from the result of
|
|
512 |
QScriptValue::toString() for each array element; otherwise,
|
|
513 |
the result is an empty QStringList.
|
|
514 |
\row \o QVariantList \o If the QScriptValue is an array, the result
|
|
515 |
is a QVariantList constructed from the result of
|
|
516 |
QScriptValue::toVariant() for each array element; otherwise,
|
|
517 |
the result is an empty QVariantList.
|
|
518 |
\row \o QVariantMap \o If the QScriptValue is an object, the result
|
|
519 |
is a QVariantMap with a (key, value) pair of the form
|
|
520 |
(propertyName, propertyValue.toVariant()) for each property,
|
|
521 |
using QScriptValueIterator to iterate over the object's
|
|
522 |
properties.
|
|
523 |
\row \o QObjectList \o If the QScriptValue is an array, the result
|
|
524 |
is a QObjectList constructed from the result of
|
|
525 |
QScriptValue::toQObject() for each array element; otherwise,
|
|
526 |
the result is an empty QObjectList.
|
|
527 |
\row \o QList<int> \o If the QScriptValue is an array, the result is
|
|
528 |
a QList<int> constructed from the result of
|
|
529 |
QScriptValue::toInt32() for each array element; otherwise,
|
|
530 |
the result is an empty QList<int>.
|
|
531 |
\endtable
|
|
532 |
|
|
533 |
Additionally, QtScript will handle the following cases:
|
|
534 |
|
|
535 |
\list
|
|
536 |
\i If the QScriptValue is a QObject and the target type name ends with
|
|
537 |
\c * (i.e., it is a pointer), the QObject pointer will be cast to the
|
|
538 |
target type with qobject_cast().
|
|
539 |
\i If the QScriptValue is a QVariant and the target type name ends with
|
|
540 |
\c * (i.e., it is a pointer), and the \l{QVariant::userType()}{userType()}
|
|
541 |
of the QVariant is the type that the target type points to, the result
|
|
542 |
is a pointer to the QVariant's data.
|
|
543 |
\i If the QScriptValue is a QVariant and it can be converted to the
|
|
544 |
target type (according to QVariant::canConvert()), the QVariant will
|
|
545 |
be cast to the target type with qvariant_cast().
|
|
546 |
\endlist
|
|
547 |
|
|
548 |
\section2 Default Conversion from C++ to Qt Script
|
|
549 |
|
|
550 |
The following table describes the default behavior when a QScriptValue is
|
|
551 |
constructed from a C++ type:
|
|
552 |
|
|
553 |
\table 80%
|
|
554 |
\header \o C++ Type \o Default Construction
|
|
555 |
\row \o void \o QScriptEngine::undefinedValue()
|
|
556 |
\row \o bool \o QScriptValue(engine, value)
|
|
557 |
\row \o int \o QScriptValue(engine, value)
|
|
558 |
\row \o uint \o QScriptValue(engine, value)
|
|
559 |
\row \o float \o QScriptValue(engine, value)
|
|
560 |
\row \o double \o QScriptValue(engine, value)
|
|
561 |
\row \o short \o QScriptValue(engine, value)
|
|
562 |
\row \o ushort \o QScriptValue(engine, value)
|
|
563 |
\row \o char \o QScriptValue(engine, value)
|
|
564 |
\row \o uchar \o QScriptValue(engine, value)
|
|
565 |
\row \o QString \o QScriptValue(engine, value)
|
|
566 |
\row \o qlonglong \o QScriptValue(engine, qsreal(value)). Note that
|
|
567 |
the conversion may lead to loss of precision, since not all
|
|
568 |
64-bit integers can be represented using the qsreal type.
|
|
569 |
\row \o qulonglong \o QScriptValue(engine, qsreal(value)). Note that
|
|
570 |
the conversion may lead to loss of precision, since not all
|
|
571 |
64-bit unsigned integers can be represented using the qsreal
|
|
572 |
type.
|
|
573 |
\row \o QChar \o QScriptValue(this, value.unicode())
|
|
574 |
\row \o QDateTime \o \l{QScriptEngine::newDate()}{QScriptEngine::newDate}(value)
|
|
575 |
\row \o QDate \o \l{QScriptEngine::newDate()}{QScriptEngine::newDate}(value)
|
|
576 |
\row \o QRegExp \o \l{QScriptEngine::newRegExp()}{QScriptEngine::newRegExp}(value)
|
|
577 |
\row \o QObject* \o \l{QScriptEngine::newQObject()}{QScriptEngine::newQObject}(value)
|
|
578 |
\row \o QWidget* \o \l{QScriptEngine::newQObject()}{QScriptEngine::newQObject}(value)
|
|
579 |
\row \o QVariant \o \l{QScriptEngine::newVariant()}{QScriptEngine::newVariant}(value)
|
|
580 |
\row \o QStringList \o A new script array (created with
|
|
581 |
QScriptEngine::newArray()), whose elements are created using
|
|
582 |
the QScriptValue(QScriptEngine *, QString) constructor for
|
|
583 |
each element of the list.
|
|
584 |
\row \o QVariantList \o A new script array (created with
|
|
585 |
QScriptEngine::newArray()), whose elements are created using
|
|
586 |
QScriptEngine::newVariant() for each element of the list.
|
|
587 |
\row \o QVariantMap \o A new script object (created with
|
|
588 |
QScriptEngine::newObject()), whose properties are initialized
|
|
589 |
according to the (key, value) pairs of the map.
|
|
590 |
\row \o QObjectList \o A new script array (created with
|
|
591 |
QScriptEngine::newArray()), whose elements are created using
|
|
592 |
QScriptEngine::newQObject() for each element of the list.
|
|
593 |
\row \o QList<int> \o A new script array (created with
|
|
594 |
QScriptEngine::newArray()), whose elements are created using
|
|
595 |
the QScriptValue(QScriptEngine *, int) constructor for each
|
|
596 |
element of the list.
|
|
597 |
\endtable
|
|
598 |
|
|
599 |
Other types (including custom types) will be wrapped using
|
|
600 |
QScriptEngine::newVariant(). For null pointers of any type, the
|
|
601 |
result is QScriptEngine::nullValue().
|
|
602 |
|
|
603 |
\section1 How to Design and Implement Application Objects
|
|
604 |
|
|
605 |
This section explains how to implement application objects and
|
|
606 |
provides the necessary technical background material.
|
|
607 |
|
|
608 |
\section2 Making a C++ object available to Scripts Written in QtScript
|
|
609 |
|
|
610 |
Making C++ classes and objects available to a scripting language is
|
|
611 |
not trivial because scripting languages tend to be more dynamic than
|
|
612 |
C++, and it must be possible to introspect objects (query information
|
|
613 |
such as function names, function signatures, properties, etc., at
|
|
614 |
run-time). Standard C++ does not provide features for this.
|
|
615 |
|
|
616 |
We can achieve the functionality we want by extending C++, using
|
|
617 |
C++'s own facilities so our code is still standard C++. The Qt
|
|
618 |
meta-object system provides the necessary additional functionality.
|
|
619 |
It allows us to write using an extended C++ syntax, but converts this
|
|
620 |
into standard C++ using a small utility program called \l{moc}
|
|
621 |
(Meta-Object Compiler). Classes that wish to take advantage of the
|
|
622 |
meta-object facilities are either subclasses of QObject, or use the
|
|
623 |
\c{Q_OBJECT} macro. Qt has used this approach for many years and it has
|
|
624 |
proven to be solid and reliable. QtScript uses this meta-object
|
|
625 |
technology to provide scripters with dynamic access to C++ classes
|
|
626 |
and objects.
|
|
627 |
|
|
628 |
To completely understand how to make C++ objects available to Qt
|
|
629 |
Script, some basic knowledge of the Qt meta-object system is very
|
|
630 |
helpful. We recommend that you read the \l{Qt Object Model}. The
|
|
631 |
information in this document and the documents it links to are very
|
|
632 |
useful for understanding how to implement application objects.
|
|
633 |
|
|
634 |
However, this knowledge is not essential in the simplest cases.
|
|
635 |
To make an object available in QtScript, it must derive from
|
|
636 |
QObject. All classes which derive from QObject can be introspected
|
|
637 |
and can provide the information needed by the scripting engine at
|
|
638 |
run-time; e.g., class name, functions, signatures. Because we obtain
|
|
639 |
the information we need about classes dynamically at run-time, there
|
|
640 |
is no need to write wrappers for QObject derived classes.
|
|
641 |
|
|
642 |
\section2 Making C++ Class Member Functions Available in QtScript
|
|
643 |
|
|
644 |
The meta-object system also makes information about signals and slots
|
|
645 |
dynamically available at run-time. By default, for QObject subclasses,
|
|
646 |
only the signals and slots are automatically made available to scripts.
|
|
647 |
This is very convenient because, in practice, we normally only want to
|
|
648 |
make specially chosen functions available to scripters. When you create
|
|
649 |
a QObject subclass, make sure that the functions you want to expose to
|
|
650 |
QtScript are public slots.
|
|
651 |
|
|
652 |
For example, the following class definition enables scripting only for
|
|
653 |
certain functions:
|
|
654 |
|
|
655 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 19
|
|
656 |
|
|
657 |
In the example above, aNonScriptableFunction() is not declared as a
|
|
658 |
slot, so it will not be available in QtScript. The other three
|
|
659 |
functions will automatically be made available in QtScript because
|
|
660 |
they are declared in the \c{public slots} section of the class
|
|
661 |
definition.
|
|
662 |
|
|
663 |
It is possible to make any function script-invokable by specifying
|
|
664 |
the \c{Q_INVOKABLE} modifier when declaring the function:
|
|
665 |
|
|
666 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 20
|
|
667 |
|
|
668 |
Once declared with \c{Q_INVOKABLE}, the method can be invoked from
|
|
669 |
QtScript code just as if it were a slot. Although such a method is
|
|
670 |
not a slot, you can still specify it as the target function in a
|
|
671 |
call to \c{connect()} in script code; \c{connect()} accepts both
|
|
672 |
native and non-native functions as targets.
|
|
673 |
|
|
674 |
\section2 Making C++ Class Properties Available in QtScript
|
|
675 |
|
|
676 |
In the previous example, if we wanted to get or set a property using
|
|
677 |
QtScript we would have to write code like the following:
|
|
678 |
|
|
679 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 21
|
|
680 |
|
|
681 |
Scripting languages often provide a property syntax to modify and
|
|
682 |
retrieve properties (in our case the enabled state) of an
|
|
683 |
object. Many script programmers would want to write the above code
|
|
684 |
like this:
|
|
685 |
|
|
686 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 22
|
|
687 |
|
|
688 |
To make this possible, you must define properties in the C++ QObject
|
|
689 |
subclass. For example, the following \c MyObject class declaration
|
|
690 |
declares a boolean property called \c enabled, which uses the function
|
|
691 |
\c{setEnabled(bool)} as its setter function and \c{isEnabled()} as its
|
|
692 |
getter function:
|
|
693 |
|
|
694 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 23
|
|
695 |
|
|
696 |
The only difference from the original code is the use of the macro
|
|
697 |
\c{Q_PROPERTY}, which takes the type and name of the property, and
|
|
698 |
the names of the setter and getter functions as arguments.
|
|
699 |
|
|
700 |
If you don't want a property of your class to be accessible in
|
|
701 |
QtScript, you set the \c{SCRIPTABLE} attribute to \c false when
|
|
702 |
declaring the property; by default, the \c{SCRIPTABLE} attribute is
|
|
703 |
\c true. For example:
|
|
704 |
|
|
705 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 24
|
|
706 |
|
|
707 |
\section2 Reacting to C++ Objects Signals in Scripts
|
|
708 |
|
|
709 |
In the Qt object model, signals are used as a notification mechanism
|
|
710 |
between QObjects. This means one object can connect a signal to
|
|
711 |
another object's slot and, every time the signal is emitted, the slot
|
|
712 |
is called. This connection is established using the QObject::connect()
|
|
713 |
function.
|
|
714 |
|
|
715 |
The signals and slots mechanism is also available to QtScript
|
|
716 |
programmers. The code to declare a signal in C++ is the same,
|
|
717 |
regardless of whether the signal will be connected to a slot in C++
|
|
718 |
or in QtScript.
|
|
719 |
|
|
720 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 25
|
|
721 |
|
|
722 |
The only change we have made to the code in the previous section is
|
|
723 |
to declare a signals section with the relevant signal. Now, the
|
|
724 |
script writer can define a function and connect to the object like
|
|
725 |
this:
|
|
726 |
|
|
727 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 26
|
|
728 |
|
|
729 |
\section2 Design of Application Objects
|
|
730 |
|
|
731 |
The previous section described how to implement C++ objects which
|
|
732 |
can be used in QtScript. Application objects are the same kind of
|
|
733 |
objects, and they make your application's functionality available to
|
|
734 |
QtScript scripters. Since the C++ application is already written
|
|
735 |
in Qt, many objects are already QObjects. The easiest approach would
|
|
736 |
be to simply add all these QObjects as application objects to the
|
|
737 |
scripting engine. For small applications this might be sufficient,
|
|
738 |
but for larger applications this is probably not the right
|
|
739 |
approach. The problem is that this method reveals too much of the
|
|
740 |
internal API and gives script programmers access to application
|
|
741 |
internals which should not be exposed.
|
|
742 |
|
|
743 |
Generally, the best way of making application functionality available
|
|
744 |
to scripters is to code some QObjects which define the applications
|
|
745 |
public API using signals, slots, and properties. This gives you
|
|
746 |
complete control of the functionality made available by the
|
|
747 |
application. The implementations of these objects simply call the
|
|
748 |
functions in the application which do the real work. So, instead of
|
|
749 |
making all your QObjects available to the scripting engine, just add
|
|
750 |
the wrapper QObjects.
|
|
751 |
|
|
752 |
\section3 Returning QObject Pointers
|
|
753 |
|
|
754 |
If you have a slot that returns a QObject pointer, you should note
|
|
755 |
that, by default, Qt Script only handles conversion of the types
|
|
756 |
QObject* and QWidget*. This means that if your slot is declared
|
|
757 |
with a signature like "MyObject* getMyObject()", QtScript doesn't
|
|
758 |
automatically know that MyObject* should be handled in the same way
|
|
759 |
as QObject* and QWidget*. The simplest way to solve this is to only
|
|
760 |
use QObject* and QWidget* in the method signatures of your scripting
|
|
761 |
interface.
|
|
762 |
|
|
763 |
Alternatively, you can register conversion functions for your custom
|
|
764 |
type with the qScriptRegisterMetaType() function. In this way, you
|
|
765 |
can preserve the precise typing in your C++ declarations, while
|
|
766 |
still allowing pointers to your custom objects to flow seamlessly
|
|
767 |
between C++ and scripts. Example:
|
|
768 |
|
|
769 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 43
|
|
770 |
|
|
771 |
\section1 Function Objects and Native Functions
|
|
772 |
|
|
773 |
In Qt Script, functions are first-class values; they are objects that
|
|
774 |
can have properties of their own, just like any other type of
|
|
775 |
object. They can be stored in variables and passed as arguments to
|
|
776 |
other functions. Knowing how function calls in Qt Script behave is
|
|
777 |
useful when you want to define and use your own script functions.
|
|
778 |
This section discusses this matter, and also explains how you can
|
|
779 |
implement native functions; that is, Qt Script functions written in
|
|
780 |
C++, as opposed to functions written in the scripting language
|
|
781 |
itself. Even if you will be relying mostly on the dynamic QObject
|
|
782 |
binding that Qt Script provides, knowing about these powerful
|
|
783 |
concepts and techniques is important to understand what's actually
|
|
784 |
going on when script functions are executed.
|
|
785 |
|
|
786 |
\section2 Calling a Qt Script Function from C++
|
|
787 |
|
|
788 |
Calling a Qt Script function from C++ is achieved with the
|
|
789 |
QScriptValue::call() function. A typical scenario is that you evaluate a
|
|
790 |
script that defines a function, and at some point you want to call that
|
|
791 |
function from C++, perhaps passing it some arguments, and then handle the
|
|
792 |
result. The following script defines a Qt Script object that has a
|
|
793 |
toKelvin() function:
|
|
794 |
|
|
795 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 90
|
|
796 |
|
|
797 |
The toKelvin() function takes a temperature in Kelvin as argument, and
|
|
798 |
returns the temperature converted to Celsius. The following snippet shows
|
|
799 |
how the toKelvin() function might be obtained and called from C++:
|
|
800 |
|
|
801 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 91
|
|
802 |
|
|
803 |
If a script defines a global function, you can access the function as a
|
|
804 |
property of QScriptEngine::globalObject(). For example, the following script
|
|
805 |
defines a global function add():
|
|
806 |
|
|
807 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 56
|
|
808 |
|
|
809 |
C++ code might call the add() function as follows:
|
|
810 |
|
|
811 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 92
|
|
812 |
|
|
813 |
As already mentioned, functions are just values in Qt Script; a function by
|
|
814 |
itself is not "tied to" a particular object. This is why you have to specify
|
|
815 |
a \c{this} object (the first argument to QScriptValue::call()) that the
|
|
816 |
function should be applied to.
|
|
817 |
|
|
818 |
If the function is supposed to act as a method (i.e. it can only be applied
|
|
819 |
to a certain class of objects), it is up to the function itself to check
|
|
820 |
that it is being called with a compatible \c{this} object.
|
|
821 |
|
|
822 |
Passing an invalid QScriptValue as the \c{this} argument to
|
|
823 |
QScriptValue::call() indicates that the Global Object should be used as the
|
|
824 |
\c{this} object; in other words, that the function should be invoked as a
|
|
825 |
global function.
|
|
826 |
|
|
827 |
\section2 The \c this Object
|
|
828 |
|
|
829 |
When a Qt Script function is invoked from a script, the \e{way} in which it
|
|
830 |
is invoked determines the \c this object when the function body is executed,
|
|
831 |
as the following script example illustrates:
|
|
832 |
|
|
833 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 49
|
|
834 |
|
|
835 |
An important thing to note is that in Qt Script, unlike C++ and Java, the
|
|
836 |
\c this object is not part of the execution scope. This means that
|
|
837 |
member functions (i.e., functions that operate on \c this) must always
|
|
838 |
use the \c this keyword to access the object's properties. For example,
|
|
839 |
the following script probably doesn't do what you want:
|
|
840 |
|
|
841 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 50
|
|
842 |
|
|
843 |
You will get a reference error saying that 'a is not defined' or, worse,
|
|
844 |
two totally unrelated global variables \c a and \c b will be used to
|
|
845 |
perform the computation, if they exist. Instead, the script should look
|
|
846 |
like this:
|
|
847 |
|
|
848 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 51
|
|
849 |
|
|
850 |
Accidentally omitting the \c this keyword is a typical source of
|
|
851 |
error for programmers who are used to the scoping rules of C++ and Java.
|
|
852 |
|
|
853 |
\section2 Wrapping a Native Function
|
|
854 |
|
|
855 |
Qt Script provides QScriptEngine::newFunction() as a way of wrapping a
|
|
856 |
C++ function pointer; this enables you to implement a function in
|
|
857 |
C++ and add it to the script environment, so that scripts can invoke
|
|
858 |
your function as if it were a "normal" script function. Here is how the
|
|
859 |
previous \c{getProperty()} function can be written in C++:
|
|
860 |
|
|
861 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 52
|
|
862 |
|
|
863 |
Call QScriptEngine::newFunction() to wrap the function. This will
|
|
864 |
produce a special type of function object that carries a pointer to
|
|
865 |
the C++ function internally. Once the resulting wrapper has been
|
|
866 |
added to the scripting environment (e.g., by setting it as a property
|
|
867 |
of the Global Object), scripts can call the function without having
|
|
868 |
to know nor care that it is, in fact, a native function.
|
|
869 |
|
|
870 |
Note that the name of the C++ function doesn't matter in the
|
|
871 |
scripting sense; the name by which the function is invoked by
|
|
872 |
scripts depends only on what you call the script object property
|
|
873 |
in which you store the function wrapper.
|
|
874 |
|
|
875 |
It is currently not possible to wrap member functions; i.e., methods
|
|
876 |
of a C++ class that require a \c this object.
|
|
877 |
|
|
878 |
\section2 The QScriptContext Object
|
|
879 |
|
|
880 |
A QScriptContext holds all the state associated with a particular
|
|
881 |
invocation of your function. Through the QScriptContext, you can:
|
|
882 |
\list
|
|
883 |
\i Get the arguments that were passed to the function.
|
|
884 |
\i Get the \c this object.
|
|
885 |
\i Find out whether the function was called with the \c new operator
|
|
886 |
(the significance of this will be explained later).
|
|
887 |
\i Throw a script error.
|
|
888 |
\i Get the function object that's being invoked.
|
|
889 |
\i Get the activation object (the object used to hold local variables).
|
|
890 |
\endlist
|
|
891 |
|
|
892 |
The following sections explain how to make use of this
|
|
893 |
functionality.
|
|
894 |
|
|
895 |
\section2 Processing Function Arguments
|
|
896 |
|
|
897 |
Two things are worth noting about function arguments:
|
|
898 |
|
|
899 |
\list 1
|
|
900 |
\o Any script function \mdash including native functions \mdash can
|
|
901 |
be invoked with any number of arguments. This means that it is up to
|
|
902 |
the function itself to check the argument count if necessary, and act
|
|
903 |
accordingly (e.g., throw an error if the number of arguments is
|
|
904 |
too large, or prepare a default value if the number is too small).
|
|
905 |
\o A value of any type can be supplied as an argument to any
|
|
906 |
function. This means that it is up to you to check the type of the
|
|
907 |
arguments if necessary, and act accordingly (e.g., throw an error
|
|
908 |
if an argument is not an object of a certain type).
|
|
909 |
\endlist
|
|
910 |
|
|
911 |
In summary: Qt Script does not automatically enforce any constraints on the
|
|
912 |
number or type of arguments involved in a function call.
|
|
913 |
|
|
914 |
\section3 Formal Parameters and the Arguments Object
|
|
915 |
|
|
916 |
A native Qt Script function is analogous to a script function that defines no
|
|
917 |
formal parameters and only uses the built-in \c arguments variable to
|
|
918 |
process its arguments. To see this, let's first consider how a
|
|
919 |
script would normally define an \c{add()} function that takes two
|
|
920 |
arguments, adds them together and returns the result:
|
|
921 |
|
|
922 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 56
|
|
923 |
|
|
924 |
When a script function is defined with formal parameters, their
|
|
925 |
names can be viewed as mere aliases of properties of the \c
|
|
926 |
arguments object; for example, in the \c{add(a, b)} definition's
|
|
927 |
function body, \c a and \c arguments[0] refer to the same
|
|
928 |
variable. This means that the \c{add()} function can equivalently be
|
|
929 |
written like this:
|
|
930 |
|
|
931 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 57
|
|
932 |
|
|
933 |
This latter form closely matches what a native implementation
|
|
934 |
typically looks like:
|
|
935 |
|
|
936 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 58
|
|
937 |
|
|
938 |
\section3 Checking the Number of Arguments
|
|
939 |
|
|
940 |
Again, remember that the presence (or lack) of formal parameter
|
|
941 |
names in a function definition does not affect how the function
|
|
942 |
may be invoked; \c{add(1, 2, 3)} is allowed by the engine, as is
|
|
943 |
\c{add(42)}. In the case of the \c {add()} function, the function
|
|
944 |
really needs two arguments in order to do something useful. This
|
|
945 |
can be expressed by the script definition as follows:
|
|
946 |
|
|
947 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 59
|
|
948 |
|
|
949 |
This would result in an error being thrown if a script invokes
|
|
950 |
\c{add()} with anything other than two arguments. The native
|
|
951 |
function can be modified to perform the same check:
|
|
952 |
|
|
953 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 62
|
|
954 |
|
|
955 |
\section3 Checking the Types of Arguments
|
|
956 |
|
|
957 |
In addition to expecting a certain number of arguments, a function might
|
|
958 |
expect that those arguments are of certain types (e.g., that the first
|
|
959 |
argument is a number and that the second is a string). Such a function
|
|
960 |
should explicitly check the type of arguments and/or perform a conversion,
|
|
961 |
or throw an error if the type of an argument is incompatible.
|
|
962 |
|
|
963 |
As it is, the native implementation of \c{add()} shown above doesn't
|
|
964 |
have the exact same semantics as the script counterpart; this is
|
|
965 |
because the behavior of the Qt Script \c{+} operator depends on the
|
|
966 |
types of its operands (for example, if one of the operands is a string,
|
|
967 |
string concatenation is performed). To give the script function
|
|
968 |
stricter semantics (namely, that it should only add numeric
|
|
969 |
operands), the argument types can be tested:
|
|
970 |
|
|
971 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 60
|
|
972 |
|
|
973 |
Then an invocation like \c{add("foo", new Array())} will
|
|
974 |
cause an error to be thrown.
|
|
975 |
|
|
976 |
The C++ version can call QScriptValue::isNumber() to perform similar
|
|
977 |
tests:
|
|
978 |
|
|
979 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 63
|
|
980 |
|
|
981 |
A less strict script implementation might settle for performing an
|
|
982 |
explicit to-number conversion before applying the \c{+} operator:
|
|
983 |
|
|
984 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 61
|
|
985 |
|
|
986 |
In a native implementation, this is equivalent to calling
|
|
987 |
QScriptValue::toNumber() without performing any type test first,
|
|
988 |
since QScriptValue::toNumber() will automatically perform a type
|
|
989 |
conversion if necessary.
|
|
990 |
|
|
991 |
To check if an argument is of a certain object type (class),
|
|
992 |
scripts can use the \c instanceof operator (e.g., \c{"arguments[0]
|
|
993 |
instanceof Array"} evaluates to true if the first argument is an
|
|
994 |
Array object); native functions can call QScriptValue::instanceOf().
|
|
995 |
|
|
996 |
To check if an argument is of a custom C++ type, you typically use
|
|
997 |
qscriptvalue_cast() and check if the result is valid. For object types,
|
|
998 |
this means casting to a pointer and checking if it is non-zero; for
|
|
999 |
value types, the class should have an \c{isNull()}, \c{isValid()}
|
|
1000 |
or similar method. Alternatively, since most custom types are
|
|
1001 |
transported in \l{QVariant}s, you can check if the script value is a
|
|
1002 |
QVariant using QScriptValue::isVariant(), and then check if the
|
|
1003 |
QVariant can be converted to your type using QVariant::canConvert().
|
|
1004 |
|
|
1005 |
\section3 Functions with Variable Numbers of Arguments
|
|
1006 |
|
|
1007 |
Because of the presence of the built-in \c arguments object,
|
|
1008 |
implementing functions that take a variable number of arguments
|
|
1009 |
is simple. In fact, as we have seen, in the technical sense \e{all}
|
|
1010 |
Qt Script functions can be seen as variable-argument functions).
|
|
1011 |
As an example, consider a concat() function that takes an arbitrary
|
|
1012 |
number of arguments, converts the arguments to their string
|
|
1013 |
representation and concatenates the results; for example,
|
|
1014 |
\c{concat("Qt", " ", "Script ", 101)} would return "Qt Script 101".
|
|
1015 |
A script definition of \c{concat()} might look like this:
|
|
1016 |
|
|
1017 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 64
|
|
1018 |
|
|
1019 |
Here is an equivalent native implementation:
|
|
1020 |
|
|
1021 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 65
|
|
1022 |
|
|
1023 |
A second use case for a variable number of arguments is to implement
|
|
1024 |
optional arguments. Here's how a script definition typically does
|
|
1025 |
it:
|
|
1026 |
|
|
1027 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 66
|
|
1028 |
|
|
1029 |
And here's the native equivalent:
|
|
1030 |
|
|
1031 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 67
|
|
1032 |
|
|
1033 |
A third use case for a variable number of arguments is to simulate
|
|
1034 |
C++ overloads. This involves checking the number of arguments and/or
|
|
1035 |
their type at the beginning of the function body (as already shown),
|
|
1036 |
and acting accordingly. It might be worth thinking twice before
|
|
1037 |
doing this, and instead favor unique function names; e.g., having
|
|
1038 |
separate \c{processNumber(number)} and \c{processString(string)}
|
|
1039 |
functions rather than a generic \c{process(anything)} function.
|
|
1040 |
On the caller side, this makes it harder for scripts to accidentally
|
|
1041 |
call the wrong overload (since they don't know or don't comprehend
|
|
1042 |
your custom sophisticated overloading resolution rules), and on the
|
|
1043 |
callee side, you avoid the need for potentially complex (read:
|
|
1044 |
error-prone) checks to resolve ambiguity.
|
|
1045 |
|
|
1046 |
\section3 Accessing the Arguments Object
|
|
1047 |
|
|
1048 |
Most native functions use the QScriptContext::argument() function to
|
|
1049 |
access function arguments. However, it is also possible to access
|
|
1050 |
the built-in \c arguments object itself (the one referred to by the
|
|
1051 |
\c arguments variable in script code), by calling the
|
|
1052 |
QScriptContext::argumentsObject() function. This has three principal
|
|
1053 |
applications:
|
|
1054 |
|
|
1055 |
\list
|
|
1056 |
\o The \c arguments object can be used to easily forward a function
|
|
1057 |
call to another function. In script code, this is what it
|
|
1058 |
typically looks like:
|
|
1059 |
|
|
1060 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 68
|
|
1061 |
|
|
1062 |
For example, \c{foo(10, 20, 30)} would result in the \c{foo()} function
|
|
1063 |
executing the equivalent of \c{bar(10, 20, 30)}. This is useful if
|
|
1064 |
you want to perform some special pre- or post-processing when
|
|
1065 |
calling a function (e.g., to log the call to \c{bar()} without having
|
|
1066 |
to modify the \c{bar()} function itself, like the above example), or if
|
|
1067 |
you want to call a "base implementation" from a prototype
|
|
1068 |
function that has the exact same "signature". In C++, the forwarding
|
|
1069 |
function might look like this:
|
|
1070 |
|
|
1071 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 69
|
|
1072 |
|
|
1073 |
\o The arguments object can serve as input to a QScriptValueIterator,
|
|
1074 |
providing a generic way to iterate over the arguments. A debugger
|
|
1075 |
might use this to display the arguments object in a general purpose
|
|
1076 |
"Qt Script Object Explorer", for example.
|
|
1077 |
|
|
1078 |
\o The arguments object can be serialized (e.g., with JSON) and transferred
|
|
1079 |
to another entity (e.g., a script engine running in another thread),
|
|
1080 |
where the object can be deserialized and passed as argument to
|
|
1081 |
another script function.
|
|
1082 |
\endlist
|
|
1083 |
|
|
1084 |
\section2 Constructor Functions
|
|
1085 |
|
|
1086 |
Some script functions are constructors; they are expected to initialize
|
|
1087 |
new objects. The following snippet is a small example:
|
|
1088 |
|
|
1089 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 75
|
|
1090 |
|
|
1091 |
There is nothing special about constructor functions. In fact, any
|
|
1092 |
script function can act as a constructor function (i.e., any function
|
|
1093 |
can serve as the operand to \c{new}). Some functions behave differently
|
|
1094 |
depending on whether they are called as part of a \c{new} expression
|
|
1095 |
or not; for example, the expression \c{new Number(1)} will create a
|
|
1096 |
Number object, whereas \c{Number("123")} will perform a type
|
|
1097 |
conversion. Other functions, like \c{Array()}, will always create
|
|
1098 |
and initialize a new object (e.g., \c{new Array()} and \c{Array()} have
|
|
1099 |
the same effect).
|
|
1100 |
|
|
1101 |
A native Qt Script function can call the
|
|
1102 |
QScriptContext::isCalledAsConstructor() function to determine if it
|
|
1103 |
is being called as a constructor or as a regular function. When a
|
|
1104 |
function is called as a constructor (i.e., it is the operand in a
|
|
1105 |
\c{new} expression), this has two important implications:
|
|
1106 |
|
|
1107 |
\list
|
|
1108 |
\i The \c this object, QScriptContext::thisObject(), contains
|
|
1109 |
the new object to be initialized; the engine creates this
|
|
1110 |
new object automatically before invoking your function. This means
|
|
1111 |
that your native constructor function normally doesn't have to (and
|
|
1112 |
shouldn't) create a new object when it is called as a
|
|
1113 |
constructor, since the engine has already prepared a new
|
|
1114 |
object. Instead your function should operate on the supplied
|
|
1115 |
\c this object.
|
|
1116 |
\i The constructor function should return an undefined value,
|
|
1117 |
QScriptEngine::undefinedValue(), to tell the engine that the
|
|
1118 |
\c this object should be the final result of the \c new
|
|
1119 |
operator. Alternatively, the function can return the \c this
|
|
1120 |
object itself.
|
|
1121 |
\endlist
|
|
1122 |
|
|
1123 |
When QScriptContext::isCalledAsConstructor() returns false, how your
|
|
1124 |
constructor handles this case depends on what behavior you desire.
|
|
1125 |
If, like the built-in \c{Number()} function, a plain function call should
|
|
1126 |
perform a type conversion of its argument, then you perform the conversion
|
|
1127 |
and return the result. If, on the other hand, you want your constructor
|
|
1128 |
to behave \e{as if it was called as a constructor} (with
|
|
1129 |
\c{new}), you have to explicitly create a new object (that is,
|
|
1130 |
ignore the \c this object), initialize that object, and return it.
|
|
1131 |
|
|
1132 |
The following example implements a constructor function that always
|
|
1133 |
creates and initializes a new object:
|
|
1134 |
|
|
1135 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 76
|
|
1136 |
|
|
1137 |
Given this constructor, scripts would be able to use either the
|
|
1138 |
expression \c{new Person("Bob")} or \c{Person("Bob")} to create a
|
|
1139 |
new \c{Person} object; both behave in the same way.
|
|
1140 |
|
|
1141 |
There is no equivalent way for a function defined in script
|
|
1142 |
code to determine whether or not it was invoked as a constructor.
|
|
1143 |
|
|
1144 |
Note that, even though it is not considered good practice, there is
|
|
1145 |
nothing that stops you from choosing to ignore the default
|
|
1146 |
constructed (\c this) object when your function is called as a
|
|
1147 |
constructor and creating your own object anyway; simply have the
|
|
1148 |
constructor return that object. The object will "override" the
|
|
1149 |
default object that the engine constructed (i.e., the default
|
|
1150 |
object will simply be discarded internally).
|
|
1151 |
|
|
1152 |
\section2 Associating Data with a Function
|
|
1153 |
|
|
1154 |
Even if a function is global \mdash i.e., not associated with any particular
|
|
1155 |
(type of) object \mdash you might still want to associate some data with it,
|
|
1156 |
so that it becomes self-contained; for example, the function could have
|
|
1157 |
a pointer to some C++ resource that it needs to access. If your application
|
|
1158 |
only uses a single script engine, or the same C++ resource can/should be
|
|
1159 |
shared among all script engines, you can simply use a static C++ variable
|
|
1160 |
and access it from within the native Qt Script function.
|
|
1161 |
|
|
1162 |
In the case where a static C++ variable or singleton class is
|
|
1163 |
not appropriate, you can call QScriptValue::setProperty() on the
|
|
1164 |
function object, but be aware that those properties will also be
|
|
1165 |
accessible to script code. The alternative is to use QScriptValue::setData();
|
|
1166 |
this data is not script-accessible. The implementation can access this
|
|
1167 |
internal data through the QScriptContext::callee() function, which
|
|
1168 |
returns the function object being invoked. The following example
|
|
1169 |
shows how this might be used:
|
|
1170 |
|
|
1171 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 55
|
|
1172 |
|
|
1173 |
\section2 Native Functions as Arguments to Functions
|
|
1174 |
|
|
1175 |
As previously mentioned, a function object can be passed as argument
|
|
1176 |
to another function; this is also true for native functions,
|
|
1177 |
naturally. As an example, here's a native comparison function
|
|
1178 |
that compares its two arguments numerically:
|
|
1179 |
|
|
1180 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 53
|
|
1181 |
|
|
1182 |
The above function can be passed as argument to the standard
|
|
1183 |
\c{Array.prototype.sort} function to sort an array numerically,
|
|
1184 |
as the following C++ code illustrates:
|
|
1185 |
|
|
1186 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 54
|
|
1187 |
|
|
1188 |
Note that, in this case, we are truly treating the native function
|
|
1189 |
object as a value \mdash i.e., we don't store it as a property of the
|
|
1190 |
scripting environment \mdash we simply pass it on as an "anonymous"
|
|
1191 |
argument to another script function and then forget about it.
|
|
1192 |
|
|
1193 |
\section2 The Activation Object
|
|
1194 |
|
|
1195 |
Every Qt Script function invocation has an \e{activation object}
|
|
1196 |
associated with it; this object is accessible through the
|
|
1197 |
QScriptContext::activationObject() function. The activation object
|
|
1198 |
is a script object whose properties are the local variables
|
|
1199 |
associated with the invocation (including the arguments for which
|
|
1200 |
the script function has a corresponding formal parameter name).
|
|
1201 |
Thus, getting, modifying, creating and deleting local variables
|
|
1202 |
from C++ is done using the regular QScriptValue::property() and
|
|
1203 |
QScriptValue::setProperty() functions. The activation object itself
|
|
1204 |
is not directly accessible from script code (but it is implicitly
|
|
1205 |
accessed whenever a local variable is read from or written to).
|
|
1206 |
|
|
1207 |
For C++ code, there are two principal applications of the
|
|
1208 |
activation object:
|
|
1209 |
|
|
1210 |
\list
|
|
1211 |
\i The activation object provides a standard way to traverse the
|
|
1212 |
variables associated with a function call, by using it as the input
|
|
1213 |
to QScriptValueIterator. This is useful for debugging purposes.
|
|
1214 |
|
|
1215 |
\i The activation object can be used to prepare local variables
|
|
1216 |
that should be available when a script is evaluated inline; this
|
|
1217 |
can be viewed as a way of passing arguments to the script
|
|
1218 |
itself. This technique is typically used in conjunction with
|
|
1219 |
QScriptEngine::pushContext(), as in the following example:
|
|
1220 |
|
|
1221 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 77
|
|
1222 |
|
|
1223 |
We create a temporary execution context, create a local variable
|
|
1224 |
for it, evaluate the script, and finally restore the old context.
|
|
1225 |
\endlist
|
|
1226 |
|
|
1227 |
\section2 Property Getters and Setters
|
|
1228 |
|
|
1229 |
A script object property can be defined in terms of a getter/setter
|
|
1230 |
function, similar to how a Qt C++ property has read and write
|
|
1231 |
functions associated with it. This makes it possible for a script to
|
|
1232 |
use expressions like \c{object.x} instead of \c{object.getX()}; the
|
|
1233 |
getter/setter function for \c{x} will implicitly be invoked
|
|
1234 |
whenever the property is accessed. To scripts, the property looks
|
|
1235 |
and behaves just like a regular object property.
|
|
1236 |
|
|
1237 |
A single Qt Script function can act as both getter and setter for
|
|
1238 |
a property. When it is called as a getter, the argument count is 0.
|
|
1239 |
When it is called as a setter, the argument count is 1; the argument
|
|
1240 |
is the new value of the property. In the following example, we
|
|
1241 |
define a native combined getter/setter that transforms the value
|
|
1242 |
slightly:
|
|
1243 |
|
|
1244 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 78
|
|
1245 |
|
|
1246 |
The example uses the internal data of the object to store and
|
|
1247 |
retrieve the transformed value. Alternatively, the property
|
|
1248 |
could be stored in another, "hidden" property of the object itself
|
|
1249 |
(e.g., \c{__x__}). A native function is free to implement whatever
|
|
1250 |
storage scheme it wants, as long as the external behavior of the
|
|
1251 |
property itself is consistent (e.g., that scripts should not be able
|
|
1252 |
to distinguish it from a regular property).
|
|
1253 |
|
|
1254 |
The following C++ code shows how an object property can be defined
|
|
1255 |
in terms of the native getter/setter:
|
|
1256 |
|
|
1257 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 79
|
|
1258 |
|
|
1259 |
When the property is accessed, like in the following script, the
|
|
1260 |
getter/setter does its job behind the scenes:
|
|
1261 |
|
|
1262 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 80
|
|
1263 |
|
|
1264 |
\note It is important that the setter function, not just the getter,
|
|
1265 |
returns the value of the property; i.e., the setter should \e{not}
|
|
1266 |
return QScriptValue::UndefinedValue. This is because the result of
|
|
1267 |
the property assignment is the value returned by the setter, and
|
|
1268 |
not the right-hand side expression. Also note that you normally
|
|
1269 |
should not attempt to read the same property that the getter modifies
|
|
1270 |
within the getter itself, since this will cause the getter to be
|
|
1271 |
called recursively.
|
|
1272 |
|
|
1273 |
You can remove a property getter/setter by calling
|
|
1274 |
QScriptValue::setProperty(), passing an invalid QScriptValue
|
|
1275 |
as the getter/setter. Remember to specify the
|
|
1276 |
QScriptValue::PropertyGetter/QScriptValue::PropertySetter flag(s),
|
|
1277 |
otherwise the only thing that will happen is that the setter will be
|
|
1278 |
invoked with an invalid QScriptValue as its argument!
|
|
1279 |
|
|
1280 |
Property getters and setters can be defined and installed by script
|
|
1281 |
code as well, as in the following example:
|
|
1282 |
|
|
1283 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 81
|
|
1284 |
|
|
1285 |
Getters and setters can only be used to implement "a priori
|
|
1286 |
properties"; i.e., the technique can't be used to react to an access
|
|
1287 |
to a property that the object doesn't already have. To gain total
|
|
1288 |
control of property access in this way, you need to subclass
|
|
1289 |
QScriptClass.
|
|
1290 |
|
|
1291 |
\section1 Making Use of Prototype-Based Inheritance
|
|
1292 |
|
|
1293 |
In ECMAScript, inheritance is based on the concept of \e{shared
|
|
1294 |
prototype objects}; this is quite different from the class-based
|
|
1295 |
inheritance familiar to C++ programmers. With QtScript, you can
|
|
1296 |
associate a custom prototype object with a C++ type using
|
|
1297 |
QScriptEngine::setDefaultPrototype(); this is the key to providing
|
|
1298 |
a script interface to that type. Since the QtScript module is built
|
|
1299 |
on top of Qt's meta-type system, this can be done for any C++ type.
|
|
1300 |
|
|
1301 |
You might be wondering when exactly you would need to use this
|
|
1302 |
functionality in your application; isn't the automatic binding
|
|
1303 |
provided by QScriptEngine::newQObject() enough? No, not under all
|
|
1304 |
circumstances.
|
|
1305 |
Firstly, not every C++ type is derived from QObject; types that
|
|
1306 |
are not QObjects cannot be introspected through Qt's meta-object
|
|
1307 |
system (they do not have properties, signals and slots). Secondly,
|
|
1308 |
even if a type is QObject-derived, the functionality you want to
|
|
1309 |
expose to scripts might not all be available, since it is unusual to
|
|
1310 |
define every function to be a slot (and it's not always
|
|
1311 |
possible/desirable to change the C++ API to make it so).
|
|
1312 |
|
|
1313 |
It is perfectly possible to solve this problem by using "conventional"
|
|
1314 |
C++ techniques. For instance, the QRect class could effectively be
|
|
1315 |
made scriptable by creating a QObject-based C++ wrapper class with
|
|
1316 |
\c{x}, \c{y}, \c{width} properties and so on, which forwarded property
|
|
1317 |
access and function calls to the wrapped value. However, as we shall
|
|
1318 |
see, by taking advantage of the ECMAScript object model and combining
|
|
1319 |
it with Qt's meta-object system, we can arrive at a solution that is
|
|
1320 |
more elegant, consistent and lightweight, supported by a small API.
|
|
1321 |
|
|
1322 |
This section explains the underlying concepts of prototype-based
|
|
1323 |
inheritance. Once these concepts are understood, the associated
|
|
1324 |
practices can be applied throughout the QtScript API in order to
|
|
1325 |
create well-behaved, consistent bindings to C++ that will fit nicely
|
|
1326 |
into the ECMAScript universe.
|
|
1327 |
|
|
1328 |
When experimenting with QtScript objects and inheritance, it can be
|
|
1329 |
helpful to use the interactive interpreter included with the
|
|
1330 |
\l{Qt Script Examples}, located in \c{examples/script/qscript}.
|
|
1331 |
|
|
1332 |
\section2 Prototype Objects and Shared Properties
|
|
1333 |
|
|
1334 |
The purpose of a QtScript \e{prototype object} is to define
|
|
1335 |
behavior that should be shared by a set of other QtScript
|
|
1336 |
objects. We say that objects which share the same prototype object
|
|
1337 |
belong to the same \e{class} (again, on the technical side this
|
|
1338 |
should not to be confused with the class constructs of languages
|
|
1339 |
like C++ and Java; ECMAScript has no such construct).
|
|
1340 |
|
|
1341 |
The basic prototype-based inheritance mechanism works as follows: Each
|
|
1342 |
QtScript object has an internal link to another object, its
|
|
1343 |
\e{prototype}. When a property is looked up in an object, and the
|
|
1344 |
object itself does not have the property, the property is looked up
|
|
1345 |
in the prototype object instead; if the prototype has the property,
|
|
1346 |
then that property is returned. Otherwise, the property is looked up
|
|
1347 |
in the prototype of the prototype object, and so on; this chain of
|
|
1348 |
objects constitutes a \e{prototype chain}. The chain of prototype
|
|
1349 |
objects is followed until the property is found or the end of the
|
|
1350 |
chain is reached.
|
|
1351 |
|
|
1352 |
For example, when you create a new object by the expression \c{new
|
|
1353 |
Object()}, the resulting object will have as its prototype the
|
|
1354 |
standard \c{Object} prototype, \c{Object.prototype}; through this
|
|
1355 |
prototype relation, the new object inherits a set of properties,
|
|
1356 |
including the \c{hasOwnProperty()} function and \c{toString()}
|
|
1357 |
function:
|
|
1358 |
|
|
1359 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 27
|
|
1360 |
|
|
1361 |
The \c{toString()} function itself is not defined in \c{o} (since we
|
|
1362 |
did not assign anything to \c{o.toString}), so instead the
|
|
1363 |
\c{toString()} function in the standard \c{Object} prototype is
|
|
1364 |
called, which returns a highly generic string representation of
|
|
1365 |
\c{o} ("[object Object]").
|
|
1366 |
|
|
1367 |
Note that the properties of the prototype object are not \e{copied} to
|
|
1368 |
the new object; only a \e{link} from the new object to the prototype
|
|
1369 |
object is maintained. This means that changes done to the prototype
|
|
1370 |
object will immediately be reflected in the behavior of all objects
|
|
1371 |
that have the modified object as their prototype.
|
|
1372 |
|
|
1373 |
\section2 Defining Classes in a Prototype-Based Universe
|
|
1374 |
|
|
1375 |
In QtScript, a class is not defined explicitly; there is no
|
|
1376 |
\c{class} keyword. Instead, you define a new class in two steps:
|
|
1377 |
|
|
1378 |
\list 1
|
|
1379 |
\i Define a \e{constructor function} that will initialize new objects.
|
|
1380 |
\i Set up a \e{prototype object} that defines the class interface, and
|
|
1381 |
assign this object to the public \c{prototype} property of the
|
|
1382 |
constructor function.
|
|
1383 |
\endlist
|
|
1384 |
|
|
1385 |
With this arrangement, the constructor's public \c{prototype}
|
|
1386 |
property will automatically be set as the prototype of objects created
|
|
1387 |
by applying the \c{new} operator to your constructor function;
|
|
1388 |
e.g., the prototype of an object created by \c{new Foo()} will be the
|
|
1389 |
value of \c{Foo.prototype}.
|
|
1390 |
|
|
1391 |
Functions that don't operate on the \c this object ("static" methods)
|
|
1392 |
are typically stored as properties of the constructor function, not
|
|
1393 |
as properties of the prototype object. The same is true for
|
|
1394 |
constants, such as enum values.
|
|
1395 |
|
|
1396 |
The following code defines a simple constructor function for a class
|
|
1397 |
called \c{Person}:
|
|
1398 |
|
|
1399 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 28
|
|
1400 |
|
|
1401 |
Next, you want to set up \c{Person.prototype} as your prototype
|
|
1402 |
object; i.e., define the interface that should be common to all
|
|
1403 |
\c{Person} objects. QtScript automatically creates a default
|
|
1404 |
prototype object (by the expression \c{new Object()}) for every
|
|
1405 |
script function; you can add properties to this object, or you can
|
|
1406 |
assign your own custom object. (Generally speaking, any QtScript
|
|
1407 |
object can act as prototype for any other object.)
|
|
1408 |
|
|
1409 |
Here's an example of how you might want to override the
|
|
1410 |
\c{toString()} function that \c{Person.prototype} inherits from
|
|
1411 |
\c{Object.prototype}, to give your \c{Person} objects a more
|
|
1412 |
appropriate string representation:
|
|
1413 |
|
|
1414 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 29
|
|
1415 |
|
|
1416 |
This resembles the process of reimplementing a virtual function
|
|
1417 |
in C++. Henceforth, when the property named \c{toString} is
|
|
1418 |
looked up in a \c{Person} object, it will be resolved in
|
|
1419 |
\c{Person.prototype}, not in \c{Object.prototype} as before:
|
|
1420 |
|
|
1421 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 30
|
|
1422 |
|
|
1423 |
There are also some other interesting things we can learn about a
|
|
1424 |
\c{Person} object:
|
|
1425 |
|
|
1426 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 31
|
|
1427 |
|
|
1428 |
The \c{hasOwnProperty()} function is not inherited from
|
|
1429 |
\c{Person.prototype}, but rather from \c{Object.prototype}, which is
|
|
1430 |
the prototype of \c{Person.prototype} itself; i.e., the prototype
|
|
1431 |
chain of \c{Person} objects is \c{Person.prototype} followed by
|
|
1432 |
\c{Object.prototype}. This prototype chain establishes a \e{class
|
|
1433 |
hierarchy}, as demonstrated by applying the \c{instanceof} operator;
|
|
1434 |
\c{instanceof} checks if the value of the public \c{prototype}
|
|
1435 |
property of the constructor function on the right-hand side is
|
|
1436 |
reached by following the prototype chain of the object on the
|
|
1437 |
left-hand side.
|
|
1438 |
|
|
1439 |
When defining subclasses, there's a general pattern you can use. The
|
|
1440 |
following example shows how one can create a subclass of \c{Person}
|
|
1441 |
called \c{Employee}:
|
|
1442 |
|
|
1443 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 32
|
|
1444 |
|
|
1445 |
Again, you can use the \c{instanceof} to verify that the
|
|
1446 |
class relationship between \c{Employee} and \c{Person} has been
|
|
1447 |
correctly established:
|
|
1448 |
|
|
1449 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 33
|
|
1450 |
|
|
1451 |
This shows that the prototype chain of \c{Employee} objects is the
|
|
1452 |
same as that of \c{Person} objects, but with \c{Employee.prototype}
|
|
1453 |
added to the front of the chain.
|
|
1454 |
|
|
1455 |
\section2 Prototype-Based Programming with the QtScript C++ API
|
|
1456 |
|
|
1457 |
You can use QScriptEngine::newFunction() to wrap
|
|
1458 |
native functions. When implementing a constructor function,
|
|
1459 |
you also pass the prototype object as an argument to
|
|
1460 |
QScriptEngine::newFunction().
|
|
1461 |
You can call QScriptValue::construct() to call a constructor
|
|
1462 |
function, and you can use QScriptValue::call() from within a
|
|
1463 |
native constructor function if you need to call a base class
|
|
1464 |
constructor.
|
|
1465 |
|
|
1466 |
The QScriptable class provides a convenient way to implement a
|
|
1467 |
prototype object in terms of C++ slots and properties. Take a look
|
|
1468 |
at the \l{Default Prototypes Example} to see how this is done.
|
|
1469 |
Alternatively, the prototype functionality can be implemented in
|
|
1470 |
terms of standalone native functions that you wrap with
|
|
1471 |
QScriptEngine::newFunction() and set as properties of your prototype
|
|
1472 |
object by calling QScriptValue::setProperty().
|
|
1473 |
|
|
1474 |
In the implementation of your prototype functions, you use
|
|
1475 |
QScriptable::thisObject() (or QScriptContext::thisObject()) to
|
|
1476 |
obtain a reference to the QScriptValue being operated upon; then you
|
|
1477 |
call qscriptvalue_cast() to cast it to your C++ type, and perform
|
|
1478 |
the relevant operations using the usual C++ API for the type.
|
|
1479 |
|
|
1480 |
You associate a prototype object with a C++ type by calling
|
|
1481 |
QScriptEngine::setDefaultPrototype(). Once this mapping is
|
|
1482 |
established, QtScript will automatically assign the correct
|
|
1483 |
prototype when a value of such a type is wrapped in a QScriptValue;
|
|
1484 |
either when you explicitly call QScriptEngine::toScriptValue(), or
|
|
1485 |
when a value of such a type is returned from a C++ slot and
|
|
1486 |
internally passed back to script code by the engine. This means you
|
|
1487 |
\e{don't} have to implement wrapper classes if you use this
|
|
1488 |
approach.
|
|
1489 |
|
|
1490 |
As an example, let's consider how the \c{Person} class from the
|
|
1491 |
preceding section can be implemented in terms of the Qt Script API.
|
|
1492 |
We begin with the native constructor function:
|
|
1493 |
|
|
1494 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 34
|
|
1495 |
|
|
1496 |
Here's the native equivalent of the \c{Person.prototype.toString}
|
|
1497 |
function we saw before:
|
|
1498 |
|
|
1499 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 35
|
|
1500 |
|
|
1501 |
The \c{Person} class can then be initialized as follows:
|
|
1502 |
|
|
1503 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 36
|
|
1504 |
|
|
1505 |
The implementation of the \c{Employee} subclass is similar. We
|
|
1506 |
use QScriptValue::call() to call the super-class (Person) constructor:
|
|
1507 |
|
|
1508 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 37
|
|
1509 |
|
|
1510 |
The \c{Employee} class can then be initialized as follows:
|
|
1511 |
|
|
1512 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 38
|
|
1513 |
|
|
1514 |
When implementing the prototype object of a class, you may want to use
|
|
1515 |
the QScriptable class, as it enables you to define the API of your
|
|
1516 |
script class in terms of Qt properties, signals and slots, and
|
|
1517 |
automatically handles value conversion between the Qt Script and C++
|
|
1518 |
side.
|
|
1519 |
|
|
1520 |
\section2 Implementing Prototype Objects for Value-based Types
|
|
1521 |
|
|
1522 |
When implementing a prototype object for a value-based type --
|
|
1523 |
e.g. QPointF -- the same general technique applies; you populate
|
|
1524 |
a prototype object with functionality that should be shared
|
|
1525 |
among instances. You then associate the prototype object with
|
|
1526 |
the type by calling QScriptEngine::setDefaultPrototype(). This
|
|
1527 |
ensures that when e.g. a value of the relevant type is returned
|
|
1528 |
from a slot back to the script, the prototype link of the script
|
|
1529 |
value will be initialized correctly.
|
|
1530 |
|
|
1531 |
When values of the custom type are stored in QVariants -- which Qt
|
|
1532 |
Script does by default --, qscriptvalue_cast() enables you to safely
|
|
1533 |
cast the script value to a pointer to the C++ type. This makes it
|
|
1534 |
easy to do type-checking, and, for prototype functions that should
|
|
1535 |
modify the underlying C++ value, lets you modify the actual value
|
|
1536 |
contained in the script value (and not a copy of it).
|
|
1537 |
|
|
1538 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 39
|
|
1539 |
|
|
1540 |
\section2 Implementing Constructors for Value-based Types
|
|
1541 |
|
|
1542 |
You can implement a constructor function for a value-based type
|
|
1543 |
by wrapping a native factory function. For example, the following
|
|
1544 |
function implements a simple constructor for QPoint:
|
|
1545 |
|
|
1546 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 44
|
|
1547 |
|
|
1548 |
In the above code we simplified things a bit, e.g. we didn't check
|
|
1549 |
the argument count to decide which QPoint C++ constructor to use.
|
|
1550 |
In your own constructors you have to do this type of resolution
|
|
1551 |
yourself, i.e. by checking the number of arguments passed to the
|
|
1552 |
native function, and/or by checking the type of the arguments and
|
|
1553 |
converting the arguments to the desired type. If you detect a problem
|
|
1554 |
with the arguments you may want to signal this by throwing a script
|
|
1555 |
exception; see QScriptContext::throwError().
|
|
1556 |
|
|
1557 |
\section2 Managing Non-QObject-based Objects
|
|
1558 |
|
|
1559 |
For value-based types (e.g. QPoint), the C++ object will be destroyed when
|
|
1560 |
the Qt Script object is garbage-collected, so managing the memory of the C++
|
|
1561 |
object is not an issue. For QObjects, Qt Script provides several
|
|
1562 |
alternatives for managing the underlying C++ object's lifetime; see the
|
|
1563 |
\l{Controlling QObject Ownership} section. However, for polymorphic types
|
|
1564 |
that don't inherit from QObject, and when you can't (or won't) wrap the type
|
|
1565 |
in a QObject, you have to manage the lifetime of the C++ object yourself.
|
|
1566 |
|
|
1567 |
A behavior that's often reasonable when a Qt Script object wraps a C++
|
|
1568 |
object, is that the C++ object is deleted when the Qt Script object is
|
|
1569 |
garbage-collected; this is typically the case when the objects can be
|
|
1570 |
constructed by scripts, as opposed to the application providing the scripts
|
|
1571 |
with pre-made "environment" objects. A way of making the lifetime of the C++
|
|
1572 |
object follow the lifetime of the Qt Script object is by using a shared
|
|
1573 |
pointer class, such as QSharedPointer, to hold a pointer to your object;
|
|
1574 |
when the Qt Script object containing the QSharedPointer is
|
|
1575 |
garbage-collected, the underlying C++ object will be deleted if there are no
|
|
1576 |
other references to the object.
|
|
1577 |
|
|
1578 |
The following snippet shows a constructor function that constructs
|
|
1579 |
QXmlStreamReader objects that are stored using QSharedPointer:
|
|
1580 |
|
|
1581 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 93
|
|
1582 |
|
|
1583 |
Prototype functions can use qscriptvalue_cast() to cast the \c this object
|
|
1584 |
to the proper type:
|
|
1585 |
|
|
1586 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 94
|
|
1587 |
|
|
1588 |
The prototype and constructor objects are set up in the usual way:
|
|
1589 |
|
|
1590 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 95
|
|
1591 |
|
|
1592 |
Scripts can now construct QXmlStreamReader objects by calling the \c
|
|
1593 |
XmlStreamReader constructor, and when the Qt Script object is
|
|
1594 |
garbage-collected (or the script engine is destroyed), the QXmlStreamReader
|
|
1595 |
object is destroyed as well.
|
|
1596 |
|
|
1597 |
\section1 Defining Custom Script Classes with QScriptClass
|
|
1598 |
|
|
1599 |
There are cases where neither the dynamic QObject binding provided
|
|
1600 |
by QScriptEngine::newQObject() or the manual binding provided by
|
|
1601 |
QScriptEngine::newFunction() is sufficient. For example, you might
|
|
1602 |
want to implement a dynamic script proxy to an underlying object;
|
|
1603 |
or you might want to implement an array-like class (i.e. that gives
|
|
1604 |
special treatment to properties that are valid array indexes, and
|
|
1605 |
to the property "length"). In such cases, you can subclass
|
|
1606 |
QScriptClass to achieve the desired behavior.
|
|
1607 |
|
|
1608 |
QScriptClass allows you to handle all property access for a
|
|
1609 |
(class of) script object through virtual get/set property functions.
|
|
1610 |
Iteration of custom properties is also supported through the
|
|
1611 |
QScriptClassPropertyIterator class; this means you can advertise
|
|
1612 |
properties to be reported by for-in script statements and
|
|
1613 |
QScriptValueIterator.
|
|
1614 |
|
|
1615 |
\section1 Error Handling and Debugging Facilities
|
|
1616 |
|
|
1617 |
Syntax errors in scripts will be reported as soon as a script is
|
|
1618 |
evaluated; QScriptEngine::evaluate() will return a SyntaxError object
|
|
1619 |
that you can convert to a string to get a description of the error.
|
|
1620 |
|
|
1621 |
The QScriptEngine::uncaughtExceptionBacktrace() function gives you
|
|
1622 |
a human-readable backtrace of the last uncaught exception. In order
|
|
1623 |
to get useful filename information in backtraces, you should pass
|
|
1624 |
proper filenames to QScriptEngine::evaluate() when evaluating your
|
|
1625 |
scripts.
|
|
1626 |
|
|
1627 |
Often an exception doesn't happen at the time the script is evaluated,
|
|
1628 |
but at a later time when a function defined by the script is actually
|
|
1629 |
executed. For C++ signal handlers, this is tricky; consider the case
|
|
1630 |
where the clicked() signal of a button is connected to a script function,
|
|
1631 |
and that script function causes a script exception when it is handling
|
|
1632 |
the signal. Where is that script exception propagated to?
|
|
1633 |
|
|
1634 |
The solution is to connect to the QScriptEngine::signalHandlerException()
|
|
1635 |
signal; this will give you notification when a signal handler causes
|
|
1636 |
an exception, so that you can find out what happened and/or recover
|
|
1637 |
from it.
|
|
1638 |
|
|
1639 |
In Qt 4.4 the QScriptEngineAgent class was introduced. QScriptEngineAgent
|
|
1640 |
provides an interface for reporting low-level "events" in a script engine,
|
|
1641 |
such as when a function is entered or when a new script statement is
|
|
1642 |
reached. By subclassing QScriptEngineAgent you can be notified of these
|
|
1643 |
events and perform some action, if you want. QScriptEngineAgent itself
|
|
1644 |
doesn't provide any debugging-specific functionality (e.g. setting
|
|
1645 |
breakpoints), but it is the basis of tools that do.
|
|
1646 |
|
|
1647 |
The QScriptEngineDebugger class introduced in Qt 4.5 provides a
|
|
1648 |
\l{Qt Script Debugger Manual}{Qt Script debugger} that can be embedded
|
|
1649 |
into your application.
|
|
1650 |
|
|
1651 |
\section2 Redefining print()
|
|
1652 |
|
|
1653 |
Qt Script provides a built-in print() function that can be useful for
|
|
1654 |
simple debugging purposes. The built-in print() function writes to
|
|
1655 |
standard output. You can redefine the print() function (or add your
|
|
1656 |
own function, e.g. debug() or log()) that redirects the text to
|
|
1657 |
somewhere else. The following code shows a custom print() that adds
|
|
1658 |
text to a QPlainTextEdit.
|
|
1659 |
|
|
1660 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 45
|
|
1661 |
|
|
1662 |
The following code shows how the custom print() function may be
|
|
1663 |
initialized and used.
|
|
1664 |
|
|
1665 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 46
|
|
1666 |
|
|
1667 |
A pointer to the QPlainTextEdit is stored as an internal property
|
|
1668 |
of the script function itself, so that it can be retrieved when
|
|
1669 |
the function is called.
|
|
1670 |
|
|
1671 |
\section1 Using QtScript Extensions
|
|
1672 |
|
|
1673 |
The QScriptEngine::importExtension() function can be used to load plugins
|
|
1674 |
into a script engine. Plugins typically add some extra functionality to
|
|
1675 |
the engine; for example, a plugin might add full bindings for the Qt
|
|
1676 |
Arthur painting API, so that those classes may be used from Qt Script
|
|
1677 |
scripts. There are currently no script plugins shipped with Qt.
|
|
1678 |
|
|
1679 |
If you are implementing some Qt Script functionality that you want other
|
|
1680 |
Qt application developers to be able to use, \l{Creating QtScript Extensions}
|
|
1681 |
{developing an extension} (e.g. by subclassing QScriptExtensionPlugin) is
|
|
1682 |
worth looking into.
|
|
1683 |
|
|
1684 |
\section1 Internationalization
|
|
1685 |
|
|
1686 |
Since Qt 4.5, Qt Script supports internationalization of scripts by building
|
|
1687 |
on the C++ internationalization functionality (see \l{Internationalization
|
|
1688 |
with Qt}).
|
|
1689 |
|
|
1690 |
\section2 Use qsTr() for All Literal Text
|
|
1691 |
|
|
1692 |
Wherever your script uses "quoted text" for text that will be presented to
|
|
1693 |
the user, ensure that it is processed by the QCoreApplication::translate()
|
|
1694 |
function. Essentially all that is necessary to achieve this is to use
|
|
1695 |
the qsTr() script function. Example:
|
|
1696 |
|
|
1697 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 82
|
|
1698 |
|
|
1699 |
This accounts for 99% of the user-visible strings you're likely to write.
|
|
1700 |
|
|
1701 |
The qsTr() function uses the basename of the script's filename (see
|
|
1702 |
QFileInfo::baseName()) as the translation context; if the filename is not
|
|
1703 |
unique in your project, you should use the qsTranslate() function and pass a
|
|
1704 |
suitable context as the first argument. Example:
|
|
1705 |
|
|
1706 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 83
|
|
1707 |
|
|
1708 |
If you need to have translatable text completely outside a function, there
|
|
1709 |
are two functions to help: QT_TR_NOOP() and QT_TRANSLATE_NOOP(). They merely
|
|
1710 |
mark the text for extraction by the \c lupdate utility described below. At
|
|
1711 |
runtime, these functions simply return the text to translate unmodified.
|
|
1712 |
|
|
1713 |
Example of QT_TR_NOOP():
|
|
1714 |
|
|
1715 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 84
|
|
1716 |
|
|
1717 |
Example of QT_TRANSLATE_NOOP():
|
|
1718 |
|
|
1719 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 85
|
|
1720 |
|
|
1721 |
\section2 Use String.prototype.arg() for Dynamic Text
|
|
1722 |
|
|
1723 |
The String.prototype.arg() function (which is modeled after QString::arg())
|
|
1724 |
offers a simple means for substituting arguments:
|
|
1725 |
|
|
1726 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 86
|
|
1727 |
|
|
1728 |
\section2 Produce Translations
|
|
1729 |
|
|
1730 |
Once you are using qsTr() and/or qsTranslate() throughout your scripts, you
|
|
1731 |
can start producing translations of the user-visible text in your program.
|
|
1732 |
|
|
1733 |
The \l{Qt Linguist manual} provides further information about
|
|
1734 |
Qt's translation tools, \e{Qt Linguist}, \c lupdate and \c
|
|
1735 |
lrelease.
|
|
1736 |
|
|
1737 |
Translation of Qt Script scripts is a three-step process:
|
|
1738 |
|
|
1739 |
\list 1
|
|
1740 |
|
|
1741 |
\o Run \c lupdate to extract translatable text from the script source code
|
|
1742 |
of the Qt application, resulting in a message file for translators (a TS
|
|
1743 |
file). The utility recognizes qsTr(), qsTranslate() and the
|
|
1744 |
\c{QT_TR*_NOOP()} functions described above and produces TS files
|
|
1745 |
(usually one per language).
|
|
1746 |
|
|
1747 |
\o Provide translations for the source texts in the TS file, using
|
|
1748 |
\e{Qt Linguist}. Since TS files are in XML format, you can also
|
|
1749 |
edit them by hand.
|
|
1750 |
|
|
1751 |
\o Run \c lrelease to obtain a light-weight message file (a QM
|
|
1752 |
file) from the TS file, suitable only for end use. Think of the TS
|
|
1753 |
files as "source files", and QM files as "object files". The
|
|
1754 |
translator edits the TS files, but the users of your application
|
|
1755 |
only need the QM files. Both kinds of files are platform and
|
|
1756 |
locale independent.
|
|
1757 |
|
|
1758 |
\endlist
|
|
1759 |
|
|
1760 |
Typically, you will repeat these steps for every release of your
|
|
1761 |
application. The \c lupdate utility does its best to reuse the
|
|
1762 |
translations from previous releases.
|
|
1763 |
|
|
1764 |
When running \c lupdate, you must specify the location of the script(s),
|
|
1765 |
and the name of the TS file to produce. Examples:
|
|
1766 |
|
|
1767 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 87
|
|
1768 |
|
|
1769 |
will extract translatable text from \c myscript.qs and create the
|
|
1770 |
translation file \c myscript_la.qs.
|
|
1771 |
|
|
1772 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 88
|
|
1773 |
|
|
1774 |
will extract translatable text from all files ending with \c{.qs} in the
|
|
1775 |
\c scripts folder and create the translation file \c scripts_la.qs.
|
|
1776 |
|
|
1777 |
Alternatively, you can create a separate qmake project file that sets up
|
|
1778 |
the \c SOURCES and \c TRANSLATIONS variables appropriately; then run
|
|
1779 |
\c lupdate with the project file as input.
|
|
1780 |
|
|
1781 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 89
|
|
1782 |
|
|
1783 |
When running \c lrelease, you must specify the name of the TS input
|
|
1784 |
file; or, if you are using a qmake project file to manage script
|
|
1785 |
translations, you specify the name of that file. \c lrelease will create
|
|
1786 |
\c myscript_la.qm, the binary representation of the translation.
|
|
1787 |
|
|
1788 |
\section2 Apply Translations
|
|
1789 |
|
|
1790 |
In your application, you must use QTranslator::load() to load the
|
|
1791 |
translation files appropriate for the user's language, and install them
|
|
1792 |
using QCoreApplication::installTranslator(). Finally, you must call
|
|
1793 |
QScriptEngine::installTranslatorFunctions() to make the script translation
|
|
1794 |
functions (qsTr(), qsTranslate() and \c{QT_TR*_NOOP()}) available to scripts
|
|
1795 |
that are subsequently evaluated by QScriptEngine::evaluate(). For scripts
|
|
1796 |
that are using the qsTr() function, the proper filename must be passed as
|
|
1797 |
second argument to QScriptEngine::evaluate().
|
|
1798 |
|
|
1799 |
\c linguist, \c lupdate and \c lrelease are installed in the \c bin
|
|
1800 |
subdirectory of the base directory Qt is installed into. Click Help|Manual
|
|
1801 |
in \e{Qt Linguist} to access the user's manual; it contains a tutorial
|
|
1802 |
to get you started.
|
|
1803 |
|
|
1804 |
See also the \l{Hello Script Example}.
|
|
1805 |
|
|
1806 |
\section1 ECMAScript Compatibility
|
|
1807 |
|
|
1808 |
QtScript implements all the built-in classes and functions defined
|
|
1809 |
in ECMA-262.
|
|
1810 |
|
|
1811 |
The Date parsing and string conversion functions are implemented using
|
|
1812 |
QDateTime::fromString() and QDateTime::toString(), respectively.
|
|
1813 |
|
|
1814 |
The RegExp class is a wrapper around QRegExp. The QRegExp semantics
|
|
1815 |
do not precisely match the semantics for regular expressions defined
|
|
1816 |
in ECMA-262.
|
|
1817 |
|
|
1818 |
\section1 QtScript Extensions to ECMAScript
|
|
1819 |
|
|
1820 |
\list
|
|
1821 |
\i \c{__proto__} \br
|
|
1822 |
The prototype of an object (QScriptValue::prototype())
|
|
1823 |
can be accessed through its \c{__proto__} property in script code.
|
|
1824 |
This property has the QScriptValue::Undeletable flag set.
|
|
1825 |
For example:
|
|
1826 |
|
|
1827 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 40
|
|
1828 |
|
|
1829 |
\i \c{Object.prototype.__defineGetter__} \br
|
|
1830 |
This function installs a
|
|
1831 |
getter function for a property of an object. The first argument is
|
|
1832 |
the property name, and the second is the function to call to get
|
|
1833 |
the value of that property. When the function is invoked, the
|
|
1834 |
\c this object will be the object whose property is accessed.
|
|
1835 |
For example:
|
|
1836 |
|
|
1837 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 41
|
|
1838 |
|
|
1839 |
\i \c{Object.prototype.__defineSetter__} \br
|
|
1840 |
This function installs a
|
|
1841 |
setter function for a property of an object. The first argument is
|
|
1842 |
the property name, and the second is the function to call to set
|
|
1843 |
the value of that property. When the function is invoked, the
|
|
1844 |
\c this object will be the object whose property is accessed.
|
|
1845 |
For example:
|
|
1846 |
|
|
1847 |
\snippet doc/src/snippets/code/doc_src_qtscript.qdoc 42
|
|
1848 |
|
|
1849 |
\i \c{Function.prototype.connect} \br
|
|
1850 |
This function connects
|
|
1851 |
a signal to a slot. Usage of this function is described in
|
|
1852 |
the section \l{Using Signals and Slots}.
|
|
1853 |
|
|
1854 |
\i \c{Function.prototype.disconnect} \br
|
|
1855 |
This function disconnects
|
|
1856 |
a signal from a slot. Usage of this function is described in
|
|
1857 |
the section \l{Using Signals and Slots}.
|
|
1858 |
|
|
1859 |
\i \c{QObject.prototype.findChild} \br
|
|
1860 |
This function is semantically equivalent to QObject::findChild().
|
|
1861 |
|
|
1862 |
\i \c{QObject.prototype.findChildren} \br
|
|
1863 |
This function is semantically equivalent to QObject::findChildren().
|
|
1864 |
|
|
1865 |
\i \c{QObject.prototype.toString} \br
|
|
1866 |
This function returns a default string representation of a QObject.
|
|
1867 |
|
|
1868 |
\i \c{gc} \br
|
|
1869 |
This function invokes the garbage collector.
|
|
1870 |
|
|
1871 |
\i \c{Error.prototype.backtrace} \br
|
|
1872 |
This function returns a human-readable backtrace, in the form of
|
|
1873 |
an array of strings.
|
|
1874 |
|
|
1875 |
\i Error objects have the following additional properties:
|
|
1876 |
\list
|
|
1877 |
\i \c{lineNumber}: The line number where the error occurred.
|
|
1878 |
\i \c{fileName}: The file name where the error occurred (if a file name
|
|
1879 |
was passed to QScriptEngine::evaluate()).
|
|
1880 |
\i \c{stack}: An array of objects describing the stack. Each object has
|
|
1881 |
the following properties:
|
|
1882 |
\list
|
|
1883 |
\i \c{functionName}: The function name, if available.
|
|
1884 |
\i \c{fileName}: The file name, if available.
|
|
1885 |
\i \c{lineNumber}: The line number, if available.
|
|
1886 |
\endlist
|
|
1887 |
\endlist
|
|
1888 |
|
|
1889 |
\endlist
|
|
1890 |
|
|
1891 |
*/
|