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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "globjwin.h"
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#include "glbox.h"
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#include <QPushButton>
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#include <QSlider>
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#include <QLayout>
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#include <QFrame>
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#include <QMenuBar>
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#include <QMenu>
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#include <QApplication>
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GLObjectWindow::GLObjectWindow(QWidget* parent)
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: QWidget(parent)
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{
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// Create a menu
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QMenu *file = new QMenu( this );
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file->addAction( "Exit", qApp, SLOT(quit())/*, CTRL+Key_Q*/);
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// Create a menu bar
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QMenuBar *m = new QMenuBar( this );
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m->addMenu(file)->setText("&File");
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// Create a nice frame to put around the OpenGL widget
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QFrame* f = new QFrame(this);
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f->setFrameStyle( QFrame::Sunken | QFrame::Panel );
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f->setLineWidth( 2 );
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// Create our OpenGL widget
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GLBox* c = new GLBox( f, "glbox");
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// Create the three sliders; one for each rotation axis
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QSlider* x = new QSlider(Qt::Vertical, this);
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x->setMaximum(360);
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x->setPageStep(60);
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x->setTickPosition( QSlider::TicksLeft );
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QObject::connect( x, SIGNAL(valueChanged(int)),c,SLOT(setXRotation(int)) );
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QSlider* y = new QSlider(Qt::Vertical, this);
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y->setMaximum(360);
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y->setPageStep(60);
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y->setTickPosition( QSlider::TicksLeft );
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QObject::connect( y, SIGNAL(valueChanged(int)),c,SLOT(setYRotation(int)) );
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QSlider* z = new QSlider(Qt::Vertical, this);
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z->setMaximum(360);
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z->setPageStep(60);
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z->setTickPosition( QSlider::TicksLeft );
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QObject::connect( z, SIGNAL(valueChanged(int)),c,SLOT(setZRotation(int)) );
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// Now that we have all the widgets, put them into a nice layout
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// Top level layout, puts the sliders to the left of the frame/GL widget
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QHBoxLayout* hlayout = new QHBoxLayout(this);
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// Put the sliders on top of each other
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QVBoxLayout* vlayout = new QVBoxLayout();
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vlayout->addWidget( x );
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vlayout->addWidget( y );
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vlayout->addWidget( z );
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// Put the GL widget inside the frame
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QHBoxLayout* flayout = new QHBoxLayout(f);
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flayout->setMargin(0);
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flayout->addWidget( c, 1 );
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hlayout->setMenuBar( m );
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hlayout->addLayout( vlayout );
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hlayout->addWidget( f, 1 );
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}
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