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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtGui>
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class Pixmap : public QGraphicsObject
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{
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Q_OBJECT
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public:
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Pixmap(const QPixmap &pix) : QGraphicsObject(), p(pix)
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{
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}
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
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{
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painter->drawPixmap(QPointF(), p);
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}
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QRectF boundingRect() const
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{
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return QRectF( QPointF(0, 0), p.size());
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}
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private:
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QPixmap p;
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};
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int main(int argc, char *argv[])
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{
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Q_INIT_RESOURCE(states);
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QApplication app(argc, argv);
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// Text edit and button
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QTextEdit *edit = new QTextEdit;
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edit->setText("asdf lkjha yuoiqwe asd iuaysd u iasyd uiy "
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"asdf lkjha yuoiqwe asd iuaysd u iasyd uiy "
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"asdf lkjha yuoiqwe asd iuaysd u iasyd uiy "
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"asdf lkjha yuoiqwe asd iuaysd u iasyd uiy!");
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QPushButton *button = new QPushButton;
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QGraphicsProxyWidget *buttonProxy = new QGraphicsProxyWidget;
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buttonProxy->setWidget(button);
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QGraphicsProxyWidget *editProxy = new QGraphicsProxyWidget;
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editProxy->setWidget(edit);
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QGroupBox *box = new QGroupBox;
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box->setFlat(true);
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box->setTitle("Options");
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QVBoxLayout *layout2 = new QVBoxLayout;
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box->setLayout(layout2);
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layout2->addWidget(new QRadioButton("Herring"));
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layout2->addWidget(new QRadioButton("Blue Parrot"));
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layout2->addWidget(new QRadioButton("Petunias"));
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layout2->addStretch();
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QGraphicsProxyWidget *boxProxy = new QGraphicsProxyWidget;
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boxProxy->setWidget(box);
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// Parent widget
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QGraphicsWidget *widget = new QGraphicsWidget;
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QGraphicsLinearLayout *layout = new QGraphicsLinearLayout(Qt::Vertical, widget);
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layout->addItem(editProxy);
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layout->addItem(buttonProxy);
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widget->setLayout(layout);
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Pixmap *p1 = new Pixmap(QPixmap(":/digikam.png"));
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Pixmap *p2 = new Pixmap(QPixmap(":/akregator.png"));
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Pixmap *p3 = new Pixmap(QPixmap(":/accessories-dictionary.png"));
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Pixmap *p4 = new Pixmap(QPixmap(":/k3b.png"));
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Pixmap *p5 = new Pixmap(QPixmap(":/help-browser.png"));
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Pixmap *p6 = new Pixmap(QPixmap(":/kchart.png"));
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QGraphicsScene scene(0, 0, 400, 300);
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scene.setBackgroundBrush(scene.palette().window());
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scene.addItem(widget);
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scene.addItem(boxProxy);
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scene.addItem(p1);
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scene.addItem(p2);
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scene.addItem(p3);
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scene.addItem(p4);
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scene.addItem(p5);
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scene.addItem(p6);
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QStateMachine machine;
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QState *state1 = new QState(&machine);
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QState *state2 = new QState(&machine);
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QState *state3 = new QState(&machine);
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machine.setInitialState(state1);
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// State 1
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state1->assignProperty(button, "text", "Switch to state 2");
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state1->assignProperty(widget, "geometry", QRectF(0, 0, 400, 150));
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state1->assignProperty(box, "geometry", QRect(-200, 150, 200, 150));
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state1->assignProperty(p1, "pos", QPointF(68, 185));
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state1->assignProperty(p2, "pos", QPointF(168, 185));
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state1->assignProperty(p3, "pos", QPointF(268, 185));
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state1->assignProperty(p4, "pos", QPointF(68-150, 48-150));
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state1->assignProperty(p5, "pos", QPointF(168, 48-150));
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state1->assignProperty(p6, "pos", QPointF(268+150, 48-150));
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state1->assignProperty(p1, "rotation", qreal(0));
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state1->assignProperty(p2, "rotation", qreal(0));
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state1->assignProperty(p3, "rotation", qreal(0));
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state1->assignProperty(p4, "rotation", qreal(-270));
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state1->assignProperty(p5, "rotation", qreal(-90));
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state1->assignProperty(p6, "rotation", qreal(270));
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state1->assignProperty(boxProxy, "opacity", qreal(0));
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state1->assignProperty(p1, "opacity", qreal(1));
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state1->assignProperty(p2, "opacity", qreal(1));
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state1->assignProperty(p3, "opacity", qreal(1));
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state1->assignProperty(p4, "opacity", qreal(0));
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state1->assignProperty(p5, "opacity", qreal(0));
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state1->assignProperty(p6, "opacity", qreal(0));
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// State 2
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state2->assignProperty(button, "text", "Switch to state 3");
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state2->assignProperty(widget, "geometry", QRectF(200, 150, 200, 150));
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state2->assignProperty(box, "geometry", QRect(9, 150, 190, 150));
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state2->assignProperty(p1, "pos", QPointF(68-150, 185+150));
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state2->assignProperty(p2, "pos", QPointF(168, 185+150));
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state2->assignProperty(p3, "pos", QPointF(268+150, 185+150));
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state2->assignProperty(p4, "pos", QPointF(64, 48));
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state2->assignProperty(p5, "pos", QPointF(168, 48));
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state2->assignProperty(p6, "pos", QPointF(268, 48));
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state2->assignProperty(p1, "rotation", qreal(-270));
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state2->assignProperty(p2, "rotation", qreal(90));
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state2->assignProperty(p3, "rotation", qreal(270));
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state2->assignProperty(p4, "rotation", qreal(0));
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state2->assignProperty(p5, "rotation", qreal(0));
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state2->assignProperty(p6, "rotation", qreal(0));
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state2->assignProperty(boxProxy, "opacity", qreal(1));
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state2->assignProperty(p1, "opacity", qreal(0));
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state2->assignProperty(p2, "opacity", qreal(0));
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state2->assignProperty(p3, "opacity", qreal(0));
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state2->assignProperty(p4, "opacity", qreal(1));
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state2->assignProperty(p5, "opacity", qreal(1));
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state2->assignProperty(p6, "opacity", qreal(1));
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// State 3
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state3->assignProperty(button, "text", "Switch to state 1");
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state3->assignProperty(p1, "pos", QPointF(0, 5));
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state3->assignProperty(p2, "pos", QPointF(0, 5 + 64 + 5));
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state3->assignProperty(p3, "pos", QPointF(5, 5 + (64 + 5) + 64));
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state3->assignProperty(p4, "pos", QPointF(5 + 64 + 5, 5));
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state3->assignProperty(p5, "pos", QPointF(5 + 64 + 5, 5 + 64 + 5));
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state3->assignProperty(p6, "pos", QPointF(5 + 64 + 5, 5 + (64 + 5) + 64));
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state3->assignProperty(widget, "geometry", QRectF(138, 5, 400 - 138, 200));
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state3->assignProperty(box, "geometry", QRect(5, 205, 400, 90));
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state3->assignProperty(p1, "opacity", qreal(1));
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state3->assignProperty(p2, "opacity", qreal(1));
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state3->assignProperty(p3, "opacity", qreal(1));
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state3->assignProperty(p4, "opacity", qreal(1));
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state3->assignProperty(p5, "opacity", qreal(1));
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state3->assignProperty(p6, "opacity", qreal(1));
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QAbstractTransition *t1 = state1->addTransition(button, SIGNAL(clicked()), state2);
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QSequentialAnimationGroup *animation1SubGroup = new QSequentialAnimationGroup;
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animation1SubGroup->addPause(250);
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animation1SubGroup->addAnimation(new QPropertyAnimation(box, "geometry"));
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t1->addAnimation(animation1SubGroup);
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t1->addAnimation(new QPropertyAnimation(widget, "geometry"));
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t1->addAnimation(new QPropertyAnimation(p1, "pos"));
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t1->addAnimation(new QPropertyAnimation(p2, "pos"));
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t1->addAnimation(new QPropertyAnimation(p3, "pos"));
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t1->addAnimation(new QPropertyAnimation(p4, "pos"));
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t1->addAnimation(new QPropertyAnimation(p5, "pos"));
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t1->addAnimation(new QPropertyAnimation(p6, "pos"));
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t1->addAnimation(new QPropertyAnimation(p1, "rotation"));
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t1->addAnimation(new QPropertyAnimation(p2, "rotation"));
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t1->addAnimation(new QPropertyAnimation(p3, "rotation"));
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t1->addAnimation(new QPropertyAnimation(p4, "rotation"));
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t1->addAnimation(new QPropertyAnimation(p5, "rotation"));
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t1->addAnimation(new QPropertyAnimation(p6, "rotation"));
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t1->addAnimation(new QPropertyAnimation(p1, "opacity"));
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t1->addAnimation(new QPropertyAnimation(p2, "opacity"));
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t1->addAnimation(new QPropertyAnimation(p3, "opacity"));
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t1->addAnimation(new QPropertyAnimation(p4, "opacity"));
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t1->addAnimation(new QPropertyAnimation(p5, "opacity"));
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t1->addAnimation(new QPropertyAnimation(p6, "opacity"));
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QAbstractTransition *t2 = state2->addTransition(button, SIGNAL(clicked()), state3);
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t2->addAnimation(new QPropertyAnimation(box, "geometry"));
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t2->addAnimation(new QPropertyAnimation(widget, "geometry"));
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t2->addAnimation(new QPropertyAnimation(p1, "pos"));
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t2->addAnimation(new QPropertyAnimation(p2, "pos"));
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t2->addAnimation(new QPropertyAnimation(p3, "pos"));
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t2->addAnimation(new QPropertyAnimation(p4, "pos"));
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t2->addAnimation(new QPropertyAnimation(p5, "pos"));
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t2->addAnimation(new QPropertyAnimation(p6, "pos"));
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t2->addAnimation(new QPropertyAnimation(p1, "rotation"));
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t2->addAnimation(new QPropertyAnimation(p2, "rotation"));
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t2->addAnimation(new QPropertyAnimation(p3, "rotation"));
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t2->addAnimation(new QPropertyAnimation(p4, "rotation"));
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t2->addAnimation(new QPropertyAnimation(p5, "rotation"));
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t2->addAnimation(new QPropertyAnimation(p6, "rotation"));
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t2->addAnimation(new QPropertyAnimation(p1, "opacity"));
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t2->addAnimation(new QPropertyAnimation(p2, "opacity"));
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t2->addAnimation(new QPropertyAnimation(p3, "opacity"));
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t2->addAnimation(new QPropertyAnimation(p4, "opacity"));
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t2->addAnimation(new QPropertyAnimation(p5, "opacity"));
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t2->addAnimation(new QPropertyAnimation(p6, "opacity"));
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QAbstractTransition *t3 = state3->addTransition(button, SIGNAL(clicked()), state1);
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t3->addAnimation(new QPropertyAnimation(box, "geometry"));
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t3->addAnimation(new QPropertyAnimation(widget, "geometry"));
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t3->addAnimation(new QPropertyAnimation(p1, "pos"));
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t3->addAnimation(new QPropertyAnimation(p2, "pos"));
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t3->addAnimation(new QPropertyAnimation(p3, "pos"));
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t3->addAnimation(new QPropertyAnimation(p4, "pos"));
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t3->addAnimation(new QPropertyAnimation(p5, "pos"));
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t3->addAnimation(new QPropertyAnimation(p6, "pos"));
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t3->addAnimation(new QPropertyAnimation(p1, "rotation"));
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t3->addAnimation(new QPropertyAnimation(p2, "rotation"));
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t3->addAnimation(new QPropertyAnimation(p3, "rotation"));
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t3->addAnimation(new QPropertyAnimation(p4, "rotation"));
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t3->addAnimation(new QPropertyAnimation(p5, "rotation"));
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t3->addAnimation(new QPropertyAnimation(p6, "rotation"));
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t3->addAnimation(new QPropertyAnimation(p1, "opacity"));
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t3->addAnimation(new QPropertyAnimation(p2, "opacity"));
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t3->addAnimation(new QPropertyAnimation(p3, "opacity"));
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t3->addAnimation(new QPropertyAnimation(p4, "opacity"));
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t3->addAnimation(new QPropertyAnimation(p5, "opacity"));
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t3->addAnimation(new QPropertyAnimation(p6, "opacity"));
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machine.start();
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QGraphicsView view(&scene);
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view.show();
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return app.exec();
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}
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#include "main.moc"
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