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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*
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* KAsteroids - Copyright (c) Martin R. Jones 1997
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*
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* Part of the KDE project
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*/
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// --- toplevel.cpp ---
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#include <q3accel.h>
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#include <qlabel.h>
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#include <qlayout.h>
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#include <qlcdnumber.h>
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#include <qpushbutton.h>
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#include <qapplication.h>
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//Added by qt3to4:
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#include <Q3HBoxLayout>
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#include <QShowEvent>
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#include <Q3Frame>
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#include <QPixmap>
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#include <QHideEvent>
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#include <QKeyEvent>
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#include <Q3VBoxLayout>
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#include "toplevel.h"
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#include "ledmeter.h"
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#define SB_SCORE 1
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#define SB_LEVEL 2
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#define SB_SHIPS 3
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struct SLevel
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{
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int nrocks;
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double rockSpeed;
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};
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#define MAX_LEVELS 16
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SLevel levels[MAX_LEVELS] =
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{
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{ 1, 0.4 },
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{ 1, 0.6 },
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{ 2, 0.5 },
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{ 2, 0.7 },
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{ 2, 0.8 },
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{ 3, 0.6 },
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{ 3, 0.7 },
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{ 3, 0.8 },
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{ 4, 0.6 },
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{ 4, 0.7 },
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{ 4, 0.8 },
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{ 5, 0.7 },
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{ 5, 0.8 },
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{ 5, 0.9 },
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{ 5, 1.0 }
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};
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const char *soundEvents[] =
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{
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"ShipDestroyed",
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"RockDestroyed",
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0
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};
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const char *soundDefaults[] =
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{
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"Explosion.wav",
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"ploop.wav",
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0
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};
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KAstTopLevel::KAstTopLevel( QWidget *parent, const char *name )
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: Q3MainWindow( parent, name, 0 )
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{
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QWidget *border = new QWidget( this );
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border->setBackgroundColor( Qt::black );
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setCentralWidget( border );
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Q3VBoxLayout *borderLayout = new Q3VBoxLayout( border );
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borderLayout->addStretch( 1 );
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QWidget *mainWin = new QWidget( border );
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mainWin->setFixedSize(640, 480);
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borderLayout->addWidget( mainWin, 0, Qt::AlignHCenter );
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borderLayout->addStretch( 1 );
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view = new KAsteroidsView( mainWin );
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view->setFocusPolicy( Qt::StrongFocus );
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connect( view, SIGNAL( shipKilled() ), SLOT( slotShipKilled() ) );
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connect( view, SIGNAL( rockHit(int) ), SLOT( slotRockHit(int) ) );
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connect( view, SIGNAL( rocksRemoved() ), SLOT( slotRocksRemoved() ) );
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connect( view, SIGNAL( updateVitals() ), SLOT( slotUpdateVitals() ) );
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Q3VBoxLayout *vb = new Q3VBoxLayout( mainWin );
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Q3HBoxLayout *hb = new Q3HBoxLayout;
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Q3HBoxLayout *hbd = new Q3HBoxLayout;
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vb->addLayout( hb );
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QFont labelFont( "helvetica", 24 );
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QColorGroup grp( Qt::darkGreen, Qt::black, QColor( 128, 128, 128 ),
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QColor( 64, 64, 64 ), Qt::black, Qt::darkGreen, Qt::black );
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QPalette pal( grp, grp, grp );
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mainWin->setPalette( pal );
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hb->addSpacing( 10 );
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QLabel *label;
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label = new QLabel( tr("Score"), mainWin );
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label->setFont( labelFont );
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label->setPalette( pal );
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label->setFixedWidth( label->sizeHint().width() );
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hb->addWidget( label );
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scoreLCD = new QLCDNumber( 6, mainWin );
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scoreLCD->setFrameStyle( Q3Frame::NoFrame );
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scoreLCD->setSegmentStyle( QLCDNumber::Flat );
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scoreLCD->setFixedWidth( 150 );
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scoreLCD->setPalette( pal );
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hb->addWidget( scoreLCD );
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hb->addStretch( 10 );
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label = new QLabel( tr("Level"), mainWin );
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label->setFont( labelFont );
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label->setPalette( pal );
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label->setFixedWidth( label->sizeHint().width() );
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hb->addWidget( label );
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levelLCD = new QLCDNumber( 2, mainWin );
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levelLCD->setFrameStyle( Q3Frame::NoFrame );
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levelLCD->setSegmentStyle( QLCDNumber::Flat );
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levelLCD->setFixedWidth( 70 );
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levelLCD->setPalette( pal );
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hb->addWidget( levelLCD );
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hb->addStretch( 10 );
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label = new QLabel( tr("Ships"), mainWin );
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label->setFont( labelFont );
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label->setFixedWidth( label->sizeHint().width() );
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label->setPalette( pal );
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hb->addWidget( label );
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shipsLCD = new QLCDNumber( 1, mainWin );
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shipsLCD->setFrameStyle( Q3Frame::NoFrame );
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shipsLCD->setSegmentStyle( QLCDNumber::Flat );
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shipsLCD->setFixedWidth( 40 );
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shipsLCD->setPalette( pal );
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hb->addWidget( shipsLCD );
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hb->addStrut( 30 );
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vb->addWidget( view, 10 );
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// -- bottom layout:
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vb->addLayout( hbd );
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QFont smallFont( "helvetica", 14 );
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hbd->addSpacing( 10 );
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QString sprites_prefix = ":/trolltech/examples/graphicsview/portedasteroids/sprites/";
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/*
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label = new QLabel( tr( "T" ), mainWin );
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label->setFont( smallFont );
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label->setFixedWidth( label->sizeHint().width() );
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label->setPalette( pal );
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hbd->addWidget( label );
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teleportsLCD = new QLCDNumber( 1, mainWin );
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teleportsLCD->setFrameStyle( QFrame::NoFrame );
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teleportsLCD->setSegmentStyle( QLCDNumber::Flat );
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teleportsLCD->setPalette( pal );
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teleportsLCD->setFixedHeight( 20 );
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hbd->addWidget( teleportsLCD );
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hbd->addSpacing( 10 );
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*/
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QPixmap pm( sprites_prefix + "powerups/brake.png" );
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label = new QLabel( mainWin );
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label->setPixmap( pm );
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label->setFixedWidth( label->sizeHint().width() );
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label->setPalette( pal );
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hbd->addWidget( label );
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brakesLCD = new QLCDNumber( 1, mainWin );
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brakesLCD->setFrameStyle( Q3Frame::NoFrame );
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brakesLCD->setSegmentStyle( QLCDNumber::Flat );
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brakesLCD->setPalette( pal );
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brakesLCD->setFixedHeight( 20 );
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hbd->addWidget( brakesLCD );
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hbd->addSpacing( 10 );
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pm.load( sprites_prefix + "powerups/shield.png" );
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label = new QLabel( mainWin );
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label->setPixmap( pm );
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label->setFixedWidth( label->sizeHint().width() );
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label->setPalette( pal );
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hbd->addWidget( label );
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shieldLCD = new QLCDNumber( 1, mainWin );
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shieldLCD->setFrameStyle( Q3Frame::NoFrame );
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shieldLCD->setSegmentStyle( QLCDNumber::Flat );
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shieldLCD->setPalette( pal );
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shieldLCD->setFixedHeight( 20 );
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hbd->addWidget( shieldLCD );
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hbd->addSpacing( 10 );
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pm.load( sprites_prefix + "powerups/shoot.png" );
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label = new QLabel( mainWin );
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label->setPixmap( pm );
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label->setFixedWidth( label->sizeHint().width() );
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label->setPalette( pal );
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hbd->addWidget( label );
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shootLCD = new QLCDNumber( 1, mainWin );
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shootLCD->setFrameStyle( Q3Frame::NoFrame );
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shootLCD->setSegmentStyle( QLCDNumber::Flat );
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shootLCD->setPalette( pal );
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shootLCD->setFixedHeight( 20 );
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hbd->addWidget( shootLCD );
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hbd->addStretch( 1 );
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label = new QLabel( tr( "Fuel" ), mainWin );
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label->setFont( smallFont );
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label->setFixedWidth( label->sizeHint().width() + 10 );
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label->setPalette( pal );
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hbd->addWidget( label );
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powerMeter = new KALedMeter( mainWin );
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powerMeter->setFrameStyle( Q3Frame::Box | Q3Frame::Plain );
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powerMeter->setRange( MAX_POWER_LEVEL );
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powerMeter->addColorRange( 10, Qt::darkRed );
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powerMeter->addColorRange( 20, QColor(160, 96, 0) );
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powerMeter->addColorRange( 70, Qt::darkGreen );
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powerMeter->setCount( 40 );
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powerMeter->setPalette( pal );
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powerMeter->setFixedSize( 200, 12 );
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hbd->addWidget( powerMeter );
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shipsRemain = 3;
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showHiscores = FALSE;
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actions.insert( Qt::Key_Up, Thrust );
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actions.insert( Qt::Key_Left, RotateLeft );
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actions.insert( Qt::Key_Right, RotateRight );
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actions.insert( Qt::Key_Space, Shoot );
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actions.insert( Qt::Key_Z, Teleport );
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actions.insert( Qt::Key_X, Brake );
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actions.insert( Qt::Key_S, Shield );
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actions.insert( Qt::Key_P, Pause );
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actions.insert( Qt::Key_L, Launch );
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actions.insert( Qt::Key_N, NewGame );
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view->showText( tr( "Press N to start playing" ), Qt::yellow );
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}
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KAstTopLevel::~KAstTopLevel()
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{
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}
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void KAstTopLevel::playSound( const char * )
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{
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}
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void KAstTopLevel::keyPressEvent( QKeyEvent *event )
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{
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if ( event->isAutoRepeat() || !actions.contains( event->key() ) )
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{
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event->ignore();
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return;
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}
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Action a = actions[ event->key() ];
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switch ( a )
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{
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case RotateLeft:
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view->rotateLeft( TRUE );
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break;
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case RotateRight:
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view->rotateRight( TRUE );
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break;
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329 |
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case Thrust:
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view->thrust( TRUE );
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break;
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case Shoot:
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view->shoot( TRUE );
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break;
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case Shield:
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view->setShield( TRUE );
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break;
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case Teleport:
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view->teleport( TRUE );
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break;
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case Brake:
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view->brake( TRUE );
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break;
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default:
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event->ignore();
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return;
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}
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event->accept();
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}
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void KAstTopLevel::keyReleaseEvent( QKeyEvent *event )
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{
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if ( event->isAutoRepeat() || !actions.contains( event->key() ) )
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{
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event->ignore();
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return;
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}
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Action a = actions[ event->key() ];
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switch ( a )
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{
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case RotateLeft:
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view->rotateLeft( FALSE );
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break;
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case RotateRight:
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view->rotateRight( FALSE );
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break;
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case Thrust:
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view->thrust( FALSE );
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break;
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380 |
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case Shoot:
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view->shoot( FALSE );
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break;
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384 |
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case Brake:
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view->brake( FALSE );
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break;
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388 |
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case Shield:
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view->setShield( FALSE );
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break;
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392 |
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case Teleport:
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view->teleport( FALSE );
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break;
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396 |
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case Launch:
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if ( waitShip )
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{
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view->newShip();
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waitShip = FALSE;
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view->hideText();
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}
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else
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{
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event->ignore();
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407 |
return;
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}
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409 |
break;
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410 |
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411 |
case NewGame:
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slotNewGame();
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413 |
break;
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414 |
/*
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415 |
case Pause:
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416 |
{
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417 |
view->pause( TRUE );
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418 |
QMessageBox::information( this,
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tr("KAsteroids is paused"),
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tr("Paused") );
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421 |
view->pause( FALSE );
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422 |
}
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423 |
break;
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424 |
*/
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425 |
default:
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event->ignore();
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427 |
return;
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428 |
}
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429 |
|
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430 |
event->accept();
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431 |
}
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432 |
|
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433 |
void KAstTopLevel::showEvent( QShowEvent *e )
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434 |
{
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435 |
Q3MainWindow::showEvent( e );
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436 |
view->pause( FALSE );
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437 |
view->setFocus();
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438 |
}
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439 |
|
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440 |
void KAstTopLevel::hideEvent( QHideEvent *e )
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441 |
{
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442 |
Q3MainWindow::hideEvent( e );
|
|
443 |
view->pause( TRUE );
|
|
444 |
}
|
|
445 |
|
|
446 |
void KAstTopLevel::slotNewGame()
|
|
447 |
{
|
|
448 |
score = 0;
|
|
449 |
shipsRemain = SB_SHIPS;
|
|
450 |
scoreLCD->display( 0 );
|
|
451 |
level = 0;
|
|
452 |
levelLCD->display( level+1 );
|
|
453 |
shipsLCD->display( shipsRemain-1 );
|
|
454 |
view->newGame();
|
|
455 |
view->setRockSpeed( levels[0].rockSpeed );
|
|
456 |
view->addRocks( levels[0].nrocks );
|
|
457 |
// view->showText( tr( "Press L to launch." ), yellow );
|
|
458 |
view->newShip();
|
|
459 |
waitShip = FALSE;
|
|
460 |
view->hideText();
|
|
461 |
isPaused = FALSE;
|
|
462 |
}
|
|
463 |
|
|
464 |
void KAstTopLevel::slotShipKilled()
|
|
465 |
{
|
|
466 |
shipsRemain--;
|
|
467 |
shipsLCD->display( shipsRemain-1 );
|
|
468 |
|
|
469 |
playSound( "ShipDestroyed" );
|
|
470 |
|
|
471 |
if ( shipsRemain )
|
|
472 |
{
|
|
473 |
waitShip = TRUE;
|
|
474 |
view->showText( tr( "Ship Destroyed. Press L to launch."), Qt::yellow );
|
|
475 |
}
|
|
476 |
else
|
|
477 |
{
|
|
478 |
view->showText( tr("Game Over!"), Qt::red );
|
|
479 |
view->endGame();
|
|
480 |
doStats();
|
|
481 |
// highscore->addEntry( score, level, showHiscores );
|
|
482 |
}
|
|
483 |
}
|
|
484 |
|
|
485 |
void KAstTopLevel::slotRockHit( int size )
|
|
486 |
{
|
|
487 |
switch ( size )
|
|
488 |
{
|
|
489 |
case 0:
|
|
490 |
score += 10;
|
|
491 |
break;
|
|
492 |
|
|
493 |
case 1:
|
|
494 |
score += 20;
|
|
495 |
break;
|
|
496 |
|
|
497 |
default:
|
|
498 |
score += 40;
|
|
499 |
}
|
|
500 |
|
|
501 |
playSound( "RockDestroyed" );
|
|
502 |
|
|
503 |
scoreLCD->display( score );
|
|
504 |
}
|
|
505 |
|
|
506 |
void KAstTopLevel::slotRocksRemoved()
|
|
507 |
{
|
|
508 |
level++;
|
|
509 |
|
|
510 |
if ( level >= MAX_LEVELS )
|
|
511 |
level = MAX_LEVELS - 1;
|
|
512 |
|
|
513 |
view->setRockSpeed( levels[level-1].rockSpeed );
|
|
514 |
view->addRocks( levels[level-1].nrocks );
|
|
515 |
|
|
516 |
levelLCD->display( level+1 );
|
|
517 |
}
|
|
518 |
|
|
519 |
void KAstTopLevel::doStats()
|
|
520 |
{
|
|
521 |
QString r( "0.00" );
|
|
522 |
if ( view->shots() )
|
|
523 |
r = QString::number( (double)view->hits() / view->shots() * 100.0,
|
|
524 |
'g', 2 );
|
|
525 |
|
|
526 |
/* multi-line text broken in Qt 3
|
|
527 |
QString s = tr( "Game Over\n\nShots fired:\t%1\n Hit:\t%2\n Missed:\t%3\nHit ratio:\t%4 %\n\nPress N for a new game" )
|
|
528 |
.arg(view->shots()).arg(view->hits())
|
|
529 |
.arg(view->shots() - view->hits())
|
|
530 |
.arg(r);
|
|
531 |
*/
|
|
532 |
|
|
533 |
view->showText( "Game Over. Press N for a new game.", Qt::yellow, FALSE );
|
|
534 |
}
|
|
535 |
|
|
536 |
void KAstTopLevel::slotUpdateVitals()
|
|
537 |
{
|
|
538 |
brakesLCD->display( view->brakeCount() );
|
|
539 |
shieldLCD->display( view->shieldCount() );
|
|
540 |
shootLCD->display( view->shootCount() );
|
|
541 |
// teleportsLCD->display( view->teleportCount() );
|
|
542 |
powerMeter->setValue( view->power() );
|
|
543 |
}
|