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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "glwidget.h"
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#include <QPainter>
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#include <math.h>
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#include "bubble.h"
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#include "cl_helper.h"
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const int bubbleNum = 8;
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inline void CrossProduct(qreal &xOut, qreal &yOut, qreal &zOut, qreal x1, qreal y1, qreal z1, qreal x2, qreal y2, qreal z2)
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{
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xOut = y1 * z2 - z1 * y2;
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yOut = z1 * x2 - x1 * z2;
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zOut = x1 * y2 - y1 * x2;
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}
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inline void Normalize(qreal &x, qreal &y, qreal &z)
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{
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qreal l = sqrt(x*x + y*y + z*z);
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x = x / l;
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y = y / l;
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z = z / l;
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}
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GLWidget::GLWidget(QWidget *parent)
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: QGLWidget(parent)
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{
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qtLogo = true;
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createdVertices = 0;
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createdNormals = 0;
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m_vertexNumber = 0;
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frames = 0;
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setAttribute(Qt::WA_PaintOnScreen);
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setAttribute(Qt::WA_NoSystemBackground);
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setAutoBufferSwap(false);
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m_showBubbles = true;
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}
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GLWidget::~GLWidget()
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{
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if (createdVertices)
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delete[] createdVertices;
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if (createdNormals)
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delete[] createdNormals;
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}
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void GLWidget::setScaling(int scale) {
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if (scale > 50)
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m_fScale = 1 + qreal(scale -50) / 50 * 0.5;
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else if (scale < 50)
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m_fScale = 1- (qreal(50 - scale) / 50 * 1/2);
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else
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m_fScale = 1;
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}
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void GLWidget::setLogo() {
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qtLogo = true;
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}
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void GLWidget::setTexture() {
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qtLogo = false;
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}
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void GLWidget::showBubbles(bool bubbles)
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{
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m_showBubbles = bubbles;
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}
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//! [2]
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void GLWidget::paintQtLogo()
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{
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glDisable(GL_TEXTURE_2D);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3,q_vertexTypeEnum,0, createdVertices);
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glEnableClientState(GL_NORMAL_ARRAY);
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glNormalPointer(q_vertexTypeEnum,0,createdNormals);
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glDrawArrays(GL_TRIANGLES, 0, m_vertexNumber / 3);
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}
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//! [2]
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void GLWidget::paintTexturedCube()
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{
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, m_uiTexture);
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q_vertexType afVertices[] = {
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f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(-0.5),f2vt(0.5),
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f2vt(0.5), f2vt(-0.5), f2vt(0.5), f2vt(-0.5),f2vt(0.5),f2vt(0.5),f2vt(0.5),f2vt(0.5),f2vt(0.5),
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f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5),f2vt(-0.5),f2vt(-0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5),
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f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(-0.5),
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f2vt(0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5),f2vt(-0.5),f2vt(0.5),f2vt(0.5),f2vt(0.5),f2vt(-0.5),
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f2vt(0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5),f2vt(0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(0.5),
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f2vt(-0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(-0.5),f2vt(-0.5),
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f2vt(-0.5), f2vt(-0.5), f2vt(0.5), f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(-0.5),f2vt(0.5),f2vt(0.5),
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f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(0.5), f2vt(-0.5),
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f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5),
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f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5),
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f2vt(0.5), f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5)
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};
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3,q_vertexTypeEnum,0,afVertices);
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q_vertexType afTexCoord[] = {
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f2vt(0.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f),
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f2vt(1.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f),
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f2vt(1.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f),
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f2vt(0.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f),
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f2vt(1.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f),
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f2vt(0.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f),
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f2vt(0.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f),
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f2vt(1.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f),
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f2vt(0.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f),
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f2vt(1.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f),
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f2vt(1.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f),
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f2vt(0.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f)
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};
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(2,q_vertexTypeEnum,0,afTexCoord);
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q_vertexType afNormals[] = {
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f2vt(0),f2vt(0),f2vt(-1), f2vt(0),f2vt(0),f2vt(-1), f2vt(0),f2vt(0),f2vt(-1),
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f2vt(0),f2vt(0),f2vt(-1), f2vt(0),f2vt(0),f2vt(-1), f2vt(0),f2vt(0),f2vt(-1),
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f2vt(0),f2vt(0),f2vt(1), f2vt(0),f2vt(0),f2vt(1), f2vt(0),f2vt(0),f2vt(1),
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f2vt(0),f2vt(0),f2vt(1), f2vt(0),f2vt(0),f2vt(1), f2vt(0),f2vt(0),f2vt(1),
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f2vt(-1),f2vt(0),f2vt(0), f2vt(-1),f2vt(0),f2vt(0), f2vt(-1),f2vt(0),f2vt(0),
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f2vt(-1),f2vt(0),f2vt(0), f2vt(-1),f2vt(0),f2vt(0), f2vt(-1),f2vt(0),f2vt(0),
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f2vt(1),f2vt(0),f2vt(0), f2vt(1),f2vt(0),f2vt(0), f2vt(1),f2vt(0),f2vt(0),
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f2vt(1),f2vt(0),f2vt(0), f2vt(1),f2vt(0),f2vt(0), f2vt(1),f2vt(0),f2vt(0),
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f2vt(0),f2vt(-1),f2vt(0), f2vt(0),f2vt(-1),f2vt(0), f2vt(0),f2vt(-1),f2vt(0),
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f2vt(0),f2vt(-1),f2vt(0), f2vt(0),f2vt(-1),f2vt(0), f2vt(0),f2vt(-1),f2vt(0),
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f2vt(0),f2vt(1),f2vt(0), f2vt(0),f2vt(1),f2vt(0), f2vt(0),f2vt(1),f2vt(0),
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f2vt(0),f2vt(1),f2vt(0), f2vt(0),f2vt(1),f2vt(0), f2vt(0),f2vt(1),f2vt(0)
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};
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glEnableClientState(GL_NORMAL_ARRAY);
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glNormalPointer(q_vertexTypeEnum,0,afNormals);
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glDrawArrays(GL_TRIANGLES, 0, 36);
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}
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void GLWidget::initializeGL ()
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{
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q_glClearColor(f2vt(0.1f), f2vt(0.1f), f2vt(0.2f), f2vt(1.0f));
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &m_uiTexture);
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m_uiTexture = bindTexture(QImage(":/qt.png"));
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q_glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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q_glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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q_vertexType aLightPosition[] = {f2vt(0.0f),f2vt(0.3f),f2vt(1.0f),f2vt(0.0f)};
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q_glLightv(GL_LIGHT0, GL_SPOT_DIRECTION, aLightPosition);
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m_fAngle = 0;
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m_fScale = 1;
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createGeometry();
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createBubbles(bubbleNum - bubbles.count());
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}
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void GLWidget::paintGL()
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{
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createBubbles(bubbleNum - bubbles.count());
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//! [3]
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QPainter painter;
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painter.begin(this);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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//! [3]
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//! [4]
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glMatrixMode(GL_TEXTURE);
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glPushMatrix();
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//Since OpenGL ES does not support glPush/PopAttrib(GL_ALL_ATTRIB_BITS)
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//we have to take care of the states ourselves
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q_glClearColor(f2vt(0.1f), f2vt(0.1f), f2vt(0.2f), f2vt(1.0f));
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_TEXTURE_2D);
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q_glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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q_glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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glShadeModel(GL_FLAT);
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glFrontFace(GL_CW);
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glCullFace(GL_FRONT);
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glEnable(GL_CULL_FACE);
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glEnable(GL_DEPTH_TEST);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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q_glRotate(f2vt(m_fAngle), f2vt(0.0), f2vt(1.0), f2vt(0.0));
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q_glRotate(f2vt(m_fAngle), f2vt(1.0), f2vt(0.0), f2vt(0.0));
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q_glRotate(f2vt(m_fAngle), f2vt(0.0), f2vt(0.0), f2vt(1.0));
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q_glScale(f2vt(m_fScale), f2vt(m_fScale),f2vt(m_fScale));
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q_glTranslate(f2vt(0),f2vt(-0.2),f2vt(0));
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q_vertexType matDiff[] = {f2vt(0.40), f2vt(1.0), f2vt(0.0), f2vt(1.0)};
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q_glMaterialv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiff);
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if (qtLogo)
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paintQtLogo();
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else
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paintTexturedCube();
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//! [4]
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//![5]
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_TEXTURE);
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glPopMatrix();
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glDisable(GL_LIGHTING);
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glDisable(GL_LIGHT0);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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//![5]
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//! [6]
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if (m_showBubbles)
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foreach (Bubble *bubble, bubbles) {
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bubble->drawBubble(&painter);
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}
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//! [6]
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//! [7]
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QString framesPerSecond;
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framesPerSecond.setNum(frames /(time.elapsed() / 1000.0), 'f', 2);
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painter.setPen(Qt::white);
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painter.drawText(20, 40, framesPerSecond + " fps");
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painter.end();
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//! [7]
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//! [8]
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swapBuffers();
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//! [8]
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QMutableListIterator<Bubble*> iter(bubbles);
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while (iter.hasNext()) {
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Bubble *bubble = iter.next();
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bubble->move(rect());
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}
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if (!(frames % 100)) {
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time.start();
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frames = 0;
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}
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m_fAngle += 1.0f;
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frames ++;
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}
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void GLWidget::createBubbles(int number)
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318 |
{
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for (int i = 0; i < number; ++i) {
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QPointF position(width()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))),
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height()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))));
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322 |
qreal radius = qMin(width(), height())*(0.0175 + 0.0875*qrand()/(RAND_MAX+1.0));
|
|
323 |
QPointF velocity(width()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)),
|
|
324 |
height()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)));
|
|
325 |
|
|
326 |
bubbles.append(new Bubble(position, radius, velocity));
|
|
327 |
}
|
|
328 |
}
|
|
329 |
|
|
330 |
void GLWidget::createGeometry()
|
|
331 |
{
|
|
332 |
vertices.clear();
|
|
333 |
normals.clear();
|
|
334 |
|
|
335 |
qreal x1 = +0.06f;
|
|
336 |
qreal y1 = -0.14f;
|
|
337 |
qreal x2 = +0.14f;
|
|
338 |
qreal y2 = -0.06f;
|
|
339 |
qreal x3 = +0.08f;
|
|
340 |
qreal y3 = +0.00f;
|
|
341 |
qreal x4 = +0.30f;
|
|
342 |
qreal y4 = +0.22f;
|
|
343 |
|
|
344 |
quad(x1, y1, x2, y2, y2, x2, y1, x1);
|
|
345 |
quad(x3, y3, x4, y4, y4, x4, y3, x3);
|
|
346 |
|
|
347 |
extrude(x1, y1, x2, y2);
|
|
348 |
extrude(x2, y2, y2, x2);
|
|
349 |
extrude(y2, x2, y1, x1);
|
|
350 |
extrude(y1, x1, x1, y1);
|
|
351 |
extrude(x3, y3, x4, y4);
|
|
352 |
extrude(x4, y4, y4, x4);
|
|
353 |
extrude(y4, x4, y3, x3);
|
|
354 |
|
|
355 |
const qreal Pi = 3.14159f;
|
|
356 |
const int NumSectors = 100;
|
|
357 |
|
|
358 |
for (int i = 0; i < NumSectors; ++i) {
|
|
359 |
qreal angle1 = (i * 2 * Pi) / NumSectors;
|
|
360 |
qreal x5 = 0.30 * sin(angle1);
|
|
361 |
qreal y5 = 0.30 * cos(angle1);
|
|
362 |
qreal x6 = 0.20 * sin(angle1);
|
|
363 |
qreal y6 = 0.20 * cos(angle1);
|
|
364 |
|
|
365 |
qreal angle2 = ((i + 1) * 2 * Pi) / NumSectors;
|
|
366 |
qreal x7 = 0.20 * sin(angle2);
|
|
367 |
qreal y7 = 0.20 * cos(angle2);
|
|
368 |
qreal x8 = 0.30 * sin(angle2);
|
|
369 |
qreal y8 = 0.30 * cos(angle2);
|
|
370 |
|
|
371 |
quad(x5, y5, x6, y6, x7, y7, x8, y8);
|
|
372 |
|
|
373 |
extrude(x6, y6, x7, y7);
|
|
374 |
extrude(x8, y8, x5, y5);
|
|
375 |
}
|
|
376 |
|
|
377 |
//! [1]
|
|
378 |
m_vertexNumber = vertices.size();
|
|
379 |
createdVertices = new q_vertexType[m_vertexNumber];
|
|
380 |
createdNormals = new q_vertexType[m_vertexNumber];
|
|
381 |
for (int i = 0;i < m_vertexNumber;i++) {
|
|
382 |
createdVertices[i] = f2vt(vertices.at(i) * 2);
|
|
383 |
createdNormals[i] = f2vt(normals.at(i));
|
|
384 |
}
|
|
385 |
vertices.clear();
|
|
386 |
normals.clear();
|
|
387 |
}
|
|
388 |
//! [1]
|
|
389 |
|
|
390 |
//! [0]
|
|
391 |
void GLWidget::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4)
|
|
392 |
{
|
|
393 |
qreal nx, ny, nz;
|
|
394 |
|
|
395 |
vertices << x1 << y1 << -0.05f;
|
|
396 |
vertices << x2 << y2 << -0.05f;
|
|
397 |
vertices << x4 << y4 << -0.05f;
|
|
398 |
|
|
399 |
vertices << x3 << y3 << -0.05f;
|
|
400 |
vertices << x4 << y4 << -0.05f;
|
|
401 |
vertices << x2 << y2 << -0.05f;
|
|
402 |
|
|
403 |
CrossProduct(nx, ny, nz, x2 - x1, y2 - y1, 0, x4 - x1, y4 - y1, 0);
|
|
404 |
Normalize(nx, ny, nz);
|
|
405 |
|
|
406 |
normals << nx << ny << nz;
|
|
407 |
normals << nx << ny << nz;
|
|
408 |
normals << nx << ny << nz;
|
|
409 |
|
|
410 |
normals << nx << ny << nz;
|
|
411 |
normals << nx << ny << nz;
|
|
412 |
normals << nx << ny << nz;
|
|
413 |
|
|
414 |
vertices << x4 << y4 << 0.05f;
|
|
415 |
vertices << x2 << y2 << 0.05f;
|
|
416 |
vertices << x1 << y1 << 0.05f;
|
|
417 |
|
|
418 |
vertices << x2 << y2 << 0.05f;
|
|
419 |
vertices << x4 << y4 << 0.05f;
|
|
420 |
vertices << x3 << y3 << 0.05f;
|
|
421 |
|
|
422 |
CrossProduct(nx, ny, nz, x2 - x4, y2 - y4, 0, x1 - x4, y1 - y4, 0);
|
|
423 |
Normalize(nx, ny, nz);
|
|
424 |
|
|
425 |
normals << nx << ny << nz;
|
|
426 |
normals << nx << ny << nz;
|
|
427 |
normals << nx << ny << nz;
|
|
428 |
|
|
429 |
normals << nx << ny << nz;
|
|
430 |
normals << nx << ny << nz;
|
|
431 |
normals << nx << ny << nz;
|
|
432 |
}
|
|
433 |
//! [0]
|
|
434 |
|
|
435 |
void GLWidget::extrude(qreal x1, qreal y1, qreal x2, qreal y2)
|
|
436 |
{
|
|
437 |
qreal nx, ny, nz;
|
|
438 |
|
|
439 |
vertices << x1 << y1 << +0.05f;
|
|
440 |
vertices << x2 << y2 << +0.05f;
|
|
441 |
vertices << x1 << y1 << -0.05f;
|
|
442 |
|
|
443 |
vertices << x2 << y2 << -0.05f;
|
|
444 |
vertices << x1 << y1 << -0.05f;
|
|
445 |
vertices << x2 << y2 << +0.05f;
|
|
446 |
|
|
447 |
CrossProduct(nx, ny, nz, x2 - x1, y2 - y1, 0.0f, 0.0f, 0.0f, -0.1f);
|
|
448 |
Normalize(nx, ny, nz);
|
|
449 |
|
|
450 |
normals << nx << ny << nz;
|
|
451 |
normals << nx << ny << nz;
|
|
452 |
normals << nx << ny << nz;
|
|
453 |
|
|
454 |
normals << nx << ny << nz;
|
|
455 |
normals << nx << ny << nz;
|
|
456 |
normals << nx << ny << nz;
|
|
457 |
}
|