author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Fri, 19 Feb 2010 23:40:16 +0200 | |
branch | RCL_3 |
changeset 4 | 3b1da2848fc7 |
parent 0 | 1918ee327afb |
permissions | -rw-r--r-- |
0 | 1 |
/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the examples of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include "glwidget.h" |
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#include <QPainter> |
|
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#include <math.h> |
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||
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#include "bubble.h" |
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#include "cl_helper.h" |
|
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||
49 |
||
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const int bubbleNum = 8; |
|
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||
52 |
inline void CrossProduct(qreal &xOut, qreal &yOut, qreal &zOut, qreal x1, qreal y1, qreal z1, qreal x2, qreal y2, qreal z2) |
|
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{ |
|
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xOut = y1 * z2 - z1 * y2; |
|
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yOut = z1 * x2 - x1 * z2; |
|
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zOut = x1 * y2 - y1 * x2; |
|
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} |
|
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||
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inline void Normalize(qreal &x, qreal &y, qreal &z) |
|
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{ |
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qreal l = sqrt(x*x + y*y + z*z); |
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x = x / l; |
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y = y / l; |
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z = z / l; |
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} |
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||
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GLWidget::GLWidget(QWidget *parent) |
|
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: QGLWidget(parent) |
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{ |
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qtLogo = true; |
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createdVertices = 0; |
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createdNormals = 0; |
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m_vertexNumber = 0; |
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frames = 0; |
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setAttribute(Qt::WA_PaintOnScreen); |
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setAttribute(Qt::WA_NoSystemBackground); |
|
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setAutoBufferSwap(false); |
|
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m_showBubbles = true; |
|
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} |
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||
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GLWidget::~GLWidget() |
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{ |
|
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if (createdVertices) |
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delete[] createdVertices; |
|
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if (createdNormals) |
|
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delete[] createdNormals; |
|
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} |
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||
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void GLWidget::setScaling(int scale) { |
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||
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if (scale > 50) |
|
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m_fScale = 1 + qreal(scale -50) / 50 * 0.5; |
|
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else if (scale < 50) |
|
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m_fScale = 1- (qreal(50 - scale) / 50 * 1/2); |
|
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else |
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m_fScale = 1; |
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} |
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98 |
||
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void GLWidget::setLogo() { |
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qtLogo = true; |
|
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} |
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||
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void GLWidget::setTexture() { |
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qtLogo = false; |
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} |
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void GLWidget::showBubbles(bool bubbles) |
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{ |
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m_showBubbles = bubbles; |
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} |
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||
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//! [2] |
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void GLWidget::paintQtLogo() |
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{ |
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glDisable(GL_TEXTURE_2D); |
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glEnableClientState(GL_VERTEX_ARRAY); |
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glVertexPointer(3,q_vertexTypeEnum,0, createdVertices); |
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glEnableClientState(GL_NORMAL_ARRAY); |
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glNormalPointer(q_vertexTypeEnum,0,createdNormals); |
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glDrawArrays(GL_TRIANGLES, 0, m_vertexNumber / 3); |
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} |
|
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//! [2] |
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||
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void GLWidget::paintTexturedCube() |
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{ |
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glEnable(GL_TEXTURE_2D); |
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glBindTexture(GL_TEXTURE_2D, m_uiTexture); |
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q_vertexType afVertices[] = { |
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f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(-0.5),f2vt(0.5), |
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f2vt(0.5), f2vt(-0.5), f2vt(0.5), f2vt(-0.5),f2vt(0.5),f2vt(0.5),f2vt(0.5),f2vt(0.5),f2vt(0.5), |
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f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5),f2vt(-0.5),f2vt(-0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5), |
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f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(-0.5), |
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f2vt(0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5),f2vt(-0.5),f2vt(0.5),f2vt(0.5),f2vt(0.5),f2vt(-0.5), |
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f2vt(0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5),f2vt(0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(0.5), |
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f2vt(-0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(-0.5),f2vt(-0.5), |
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f2vt(-0.5), f2vt(-0.5), f2vt(0.5), f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(-0.5),f2vt(0.5),f2vt(0.5), |
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||
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f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(0.5), f2vt(-0.5), |
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f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5), |
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f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5), |
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f2vt(0.5), f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5) |
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}; |
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glEnableClientState(GL_VERTEX_ARRAY); |
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glVertexPointer(3,q_vertexTypeEnum,0,afVertices); |
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||
147 |
q_vertexType afTexCoord[] = { |
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f2vt(0.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), |
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f2vt(1.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), |
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f2vt(1.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), |
|
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f2vt(0.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), |
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||
153 |
f2vt(1.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), |
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f2vt(0.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), |
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f2vt(0.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), |
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f2vt(1.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), |
|
157 |
||
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f2vt(0.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f), |
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f2vt(1.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f), |
|
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f2vt(1.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f), |
|
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f2vt(0.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f) |
|
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}; |
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glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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glTexCoordPointer(2,q_vertexTypeEnum,0,afTexCoord); |
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165 |
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q_vertexType afNormals[] = { |
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||
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f2vt(0),f2vt(0),f2vt(-1), f2vt(0),f2vt(0),f2vt(-1), f2vt(0),f2vt(0),f2vt(-1), |
|
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f2vt(0),f2vt(0),f2vt(-1), f2vt(0),f2vt(0),f2vt(-1), f2vt(0),f2vt(0),f2vt(-1), |
|
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f2vt(0),f2vt(0),f2vt(1), f2vt(0),f2vt(0),f2vt(1), f2vt(0),f2vt(0),f2vt(1), |
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f2vt(0),f2vt(0),f2vt(1), f2vt(0),f2vt(0),f2vt(1), f2vt(0),f2vt(0),f2vt(1), |
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172 |
||
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f2vt(-1),f2vt(0),f2vt(0), f2vt(-1),f2vt(0),f2vt(0), f2vt(-1),f2vt(0),f2vt(0), |
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f2vt(-1),f2vt(0),f2vt(0), f2vt(-1),f2vt(0),f2vt(0), f2vt(-1),f2vt(0),f2vt(0), |
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f2vt(1),f2vt(0),f2vt(0), f2vt(1),f2vt(0),f2vt(0), f2vt(1),f2vt(0),f2vt(0), |
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f2vt(1),f2vt(0),f2vt(0), f2vt(1),f2vt(0),f2vt(0), f2vt(1),f2vt(0),f2vt(0), |
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177 |
||
178 |
f2vt(0),f2vt(-1),f2vt(0), f2vt(0),f2vt(-1),f2vt(0), f2vt(0),f2vt(-1),f2vt(0), |
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f2vt(0),f2vt(-1),f2vt(0), f2vt(0),f2vt(-1),f2vt(0), f2vt(0),f2vt(-1),f2vt(0), |
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f2vt(0),f2vt(1),f2vt(0), f2vt(0),f2vt(1),f2vt(0), f2vt(0),f2vt(1),f2vt(0), |
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f2vt(0),f2vt(1),f2vt(0), f2vt(0),f2vt(1),f2vt(0), f2vt(0),f2vt(1),f2vt(0) |
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182 |
}; |
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183 |
glEnableClientState(GL_NORMAL_ARRAY); |
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184 |
glNormalPointer(q_vertexTypeEnum,0,afNormals); |
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185 |
||
186 |
glDrawArrays(GL_TRIANGLES, 0, 36); |
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187 |
} |
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188 |
||
189 |
void GLWidget::initializeGL () |
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190 |
{ |
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191 |
q_glClearColor(f2vt(0.1f), f2vt(0.1f), f2vt(0.2f), f2vt(1.0f)); |
|
192 |
||
193 |
glEnable(GL_TEXTURE_2D); |
|
194 |
glGenTextures(1, &m_uiTexture); |
|
195 |
m_uiTexture = bindTexture(QImage(":/qt.png")); |
|
196 |
||
197 |
q_glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); |
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198 |
q_glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); |
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glEnable(GL_LIGHTING); |
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200 |
glEnable(GL_LIGHT0); |
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201 |
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202 |
q_vertexType aLightPosition[] = {f2vt(0.0f),f2vt(0.3f),f2vt(1.0f),f2vt(0.0f)}; |
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203 |
||
204 |
q_glLightv(GL_LIGHT0, GL_SPOT_DIRECTION, aLightPosition); |
|
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m_fAngle = 0; |
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m_fScale = 1; |
|
207 |
createGeometry(); |
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createBubbles(bubbleNum - bubbles.count()); |
|
209 |
} |
|
210 |
||
211 |
void GLWidget::paintGL() |
|
212 |
{ |
|
213 |
createBubbles(bubbleNum - bubbles.count()); |
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214 |
||
215 |
//! [3] |
|
216 |
QPainter painter; |
|
217 |
painter.begin(this); |
|
218 |
||
219 |
glMatrixMode(GL_PROJECTION); |
|
220 |
glPushMatrix(); |
|
221 |
glLoadIdentity(); |
|
222 |
//! [3] |
|
223 |
||
224 |
//! [4] |
|
225 |
glMatrixMode(GL_MODELVIEW); |
|
226 |
glPushMatrix(); |
|
227 |
glMatrixMode(GL_TEXTURE); |
|
228 |
glPushMatrix(); |
|
229 |
||
230 |
//Since OpenGL ES does not support glPush/PopAttrib(GL_ALL_ATTRIB_BITS) |
|
231 |
//we have to take care of the states ourselves |
|
232 |
||
233 |
q_glClearColor(f2vt(0.1f), f2vt(0.1f), f2vt(0.2f), f2vt(1.0f)); |
|
234 |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
|
235 |
glEnable(GL_TEXTURE_2D); |
|
236 |
||
237 |
q_glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); |
|
238 |
q_glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); |
|
239 |
glEnable(GL_LIGHTING); |
|
240 |
glEnable(GL_LIGHT0); |
|
241 |
||
242 |
glShadeModel(GL_FLAT); |
|
243 |
glFrontFace(GL_CW); |
|
244 |
glCullFace(GL_FRONT); |
|
245 |
glEnable(GL_CULL_FACE); |
|
246 |
glEnable(GL_DEPTH_TEST); |
|
247 |
||
248 |
glMatrixMode(GL_MODELVIEW); |
|
249 |
glLoadIdentity(); |
|
250 |
||
251 |
q_glRotate(f2vt(m_fAngle), f2vt(0.0), f2vt(1.0), f2vt(0.0)); |
|
252 |
q_glRotate(f2vt(m_fAngle), f2vt(1.0), f2vt(0.0), f2vt(0.0)); |
|
253 |
q_glRotate(f2vt(m_fAngle), f2vt(0.0), f2vt(0.0), f2vt(1.0)); |
|
254 |
q_glScale(f2vt(m_fScale), f2vt(m_fScale),f2vt(m_fScale)); |
|
255 |
q_glTranslate(f2vt(0),f2vt(-0.2),f2vt(0)); |
|
256 |
||
257 |
q_vertexType matDiff[] = {f2vt(0.40), f2vt(1.0), f2vt(0.0), f2vt(1.0)}; |
|
258 |
q_glMaterialv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiff); |
|
259 |
||
260 |
if (qtLogo) |
|
261 |
paintQtLogo(); |
|
262 |
else |
|
263 |
paintTexturedCube(); |
|
264 |
//! [4] |
|
265 |
||
266 |
//![5] |
|
267 |
glMatrixMode(GL_MODELVIEW); |
|
268 |
glPopMatrix(); |
|
269 |
glMatrixMode(GL_PROJECTION); |
|
270 |
glPopMatrix(); |
|
271 |
glMatrixMode(GL_TEXTURE); |
|
272 |
glPopMatrix(); |
|
273 |
||
274 |
glDisable(GL_LIGHTING); |
|
275 |
glDisable(GL_LIGHT0); |
|
276 |
||
277 |
glDisable(GL_DEPTH_TEST); |
|
278 |
glDisable(GL_CULL_FACE); |
|
279 |
//![5] |
|
280 |
||
281 |
//! [6] |
|
282 |
if (m_showBubbles) |
|
283 |
foreach (Bubble *bubble, bubbles) { |
|
284 |
bubble->drawBubble(&painter); |
|
285 |
} |
|
286 |
//! [6] |
|
287 |
||
288 |
//! [7] |
|
289 |
QString framesPerSecond; |
|
290 |
framesPerSecond.setNum(frames /(time.elapsed() / 1000.0), 'f', 2); |
|
291 |
||
292 |
painter.setPen(Qt::white); |
|
293 |
||
294 |
painter.drawText(20, 40, framesPerSecond + " fps"); |
|
295 |
||
296 |
painter.end(); |
|
297 |
//! [7] |
|
298 |
||
299 |
//! [8] |
|
300 |
swapBuffers(); |
|
301 |
//! [8] |
|
302 |
||
303 |
QMutableListIterator<Bubble*> iter(bubbles); |
|
304 |
||
305 |
while (iter.hasNext()) { |
|
306 |
Bubble *bubble = iter.next(); |
|
307 |
bubble->move(rect()); |
|
308 |
} |
|
309 |
if (!(frames % 100)) { |
|
310 |
time.start(); |
|
311 |
frames = 0; |
|
312 |
} |
|
313 |
m_fAngle += 1.0f; |
|
314 |
frames ++; |
|
315 |
} |
|
316 |
||
317 |
void GLWidget::createBubbles(int number) |
|
318 |
{ |
|
319 |
for (int i = 0; i < number; ++i) { |
|
320 |
QPointF position(width()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))), |
|
321 |
height()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0)))); |
|
322 |
qreal radius = qMin(width(), height())*(0.0175 + 0.0875*qrand()/(RAND_MAX+1.0)); |
|
323 |
QPointF velocity(width()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)), |
|
324 |
height()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0))); |
|
325 |
||
326 |
bubbles.append(new Bubble(position, radius, velocity)); |
|
327 |
} |
|
328 |
} |
|
329 |
||
330 |
void GLWidget::createGeometry() |
|
331 |
{ |
|
332 |
vertices.clear(); |
|
333 |
normals.clear(); |
|
334 |
||
335 |
qreal x1 = +0.06f; |
|
336 |
qreal y1 = -0.14f; |
|
337 |
qreal x2 = +0.14f; |
|
338 |
qreal y2 = -0.06f; |
|
339 |
qreal x3 = +0.08f; |
|
340 |
qreal y3 = +0.00f; |
|
341 |
qreal x4 = +0.30f; |
|
342 |
qreal y4 = +0.22f; |
|
343 |
||
344 |
quad(x1, y1, x2, y2, y2, x2, y1, x1); |
|
345 |
quad(x3, y3, x4, y4, y4, x4, y3, x3); |
|
346 |
||
347 |
extrude(x1, y1, x2, y2); |
|
348 |
extrude(x2, y2, y2, x2); |
|
349 |
extrude(y2, x2, y1, x1); |
|
350 |
extrude(y1, x1, x1, y1); |
|
351 |
extrude(x3, y3, x4, y4); |
|
352 |
extrude(x4, y4, y4, x4); |
|
353 |
extrude(y4, x4, y3, x3); |
|
354 |
||
355 |
const qreal Pi = 3.14159f; |
|
356 |
const int NumSectors = 100; |
|
357 |
||
358 |
for (int i = 0; i < NumSectors; ++i) { |
|
359 |
qreal angle1 = (i * 2 * Pi) / NumSectors; |
|
360 |
qreal x5 = 0.30 * sin(angle1); |
|
361 |
qreal y5 = 0.30 * cos(angle1); |
|
362 |
qreal x6 = 0.20 * sin(angle1); |
|
363 |
qreal y6 = 0.20 * cos(angle1); |
|
364 |
||
365 |
qreal angle2 = ((i + 1) * 2 * Pi) / NumSectors; |
|
366 |
qreal x7 = 0.20 * sin(angle2); |
|
367 |
qreal y7 = 0.20 * cos(angle2); |
|
368 |
qreal x8 = 0.30 * sin(angle2); |
|
369 |
qreal y8 = 0.30 * cos(angle2); |
|
370 |
||
371 |
quad(x5, y5, x6, y6, x7, y7, x8, y8); |
|
372 |
||
373 |
extrude(x6, y6, x7, y7); |
|
374 |
extrude(x8, y8, x5, y5); |
|
375 |
} |
|
376 |
||
377 |
//! [1] |
|
378 |
m_vertexNumber = vertices.size(); |
|
379 |
createdVertices = new q_vertexType[m_vertexNumber]; |
|
380 |
createdNormals = new q_vertexType[m_vertexNumber]; |
|
381 |
for (int i = 0;i < m_vertexNumber;i++) { |
|
382 |
createdVertices[i] = f2vt(vertices.at(i) * 2); |
|
383 |
createdNormals[i] = f2vt(normals.at(i)); |
|
384 |
} |
|
385 |
vertices.clear(); |
|
386 |
normals.clear(); |
|
387 |
} |
|
388 |
//! [1] |
|
389 |
||
390 |
//! [0] |
|
391 |
void GLWidget::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4) |
|
392 |
{ |
|
393 |
qreal nx, ny, nz; |
|
394 |
||
395 |
vertices << x1 << y1 << -0.05f; |
|
396 |
vertices << x2 << y2 << -0.05f; |
|
397 |
vertices << x4 << y4 << -0.05f; |
|
398 |
||
399 |
vertices << x3 << y3 << -0.05f; |
|
400 |
vertices << x4 << y4 << -0.05f; |
|
401 |
vertices << x2 << y2 << -0.05f; |
|
402 |
||
403 |
CrossProduct(nx, ny, nz, x2 - x1, y2 - y1, 0, x4 - x1, y4 - y1, 0); |
|
404 |
Normalize(nx, ny, nz); |
|
405 |
||
406 |
normals << nx << ny << nz; |
|
407 |
normals << nx << ny << nz; |
|
408 |
normals << nx << ny << nz; |
|
409 |
||
410 |
normals << nx << ny << nz; |
|
411 |
normals << nx << ny << nz; |
|
412 |
normals << nx << ny << nz; |
|
413 |
||
414 |
vertices << x4 << y4 << 0.05f; |
|
415 |
vertices << x2 << y2 << 0.05f; |
|
416 |
vertices << x1 << y1 << 0.05f; |
|
417 |
||
418 |
vertices << x2 << y2 << 0.05f; |
|
419 |
vertices << x4 << y4 << 0.05f; |
|
420 |
vertices << x3 << y3 << 0.05f; |
|
421 |
||
422 |
CrossProduct(nx, ny, nz, x2 - x4, y2 - y4, 0, x1 - x4, y1 - y4, 0); |
|
423 |
Normalize(nx, ny, nz); |
|
424 |
||
425 |
normals << nx << ny << nz; |
|
426 |
normals << nx << ny << nz; |
|
427 |
normals << nx << ny << nz; |
|
428 |
||
429 |
normals << nx << ny << nz; |
|
430 |
normals << nx << ny << nz; |
|
431 |
normals << nx << ny << nz; |
|
432 |
} |
|
433 |
//! [0] |
|
434 |
||
435 |
void GLWidget::extrude(qreal x1, qreal y1, qreal x2, qreal y2) |
|
436 |
{ |
|
437 |
qreal nx, ny, nz; |
|
438 |
||
439 |
vertices << x1 << y1 << +0.05f; |
|
440 |
vertices << x2 << y2 << +0.05f; |
|
441 |
vertices << x1 << y1 << -0.05f; |
|
442 |
||
443 |
vertices << x2 << y2 << -0.05f; |
|
444 |
vertices << x1 << y1 << -0.05f; |
|
445 |
vertices << x2 << y2 << +0.05f; |
|
446 |
||
447 |
CrossProduct(nx, ny, nz, x2 - x1, y2 - y1, 0.0f, 0.0f, 0.0f, -0.1f); |
|
448 |
Normalize(nx, ny, nz); |
|
449 |
||
450 |
normals << nx << ny << nz; |
|
451 |
normals << nx << ny << nz; |
|
452 |
normals << nx << ny << nz; |
|
453 |
||
454 |
normals << nx << ny << nz; |
|
455 |
normals << nx << ny << nz; |
|
456 |
normals << nx << ny << nz; |
|
457 |
} |