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/* This file is part of the KDE project.
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Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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This library is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 2.1 or 3 of the License.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "videoframe.h"
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#include "quicktimevideoplayer.h"
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#import <QuartzCore/CIFilter.h>
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#import <QuartzCore/CIContext.h>
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//#define CACHE_CV_TEXTURE
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QT_BEGIN_NAMESPACE
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namespace Phonon
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{
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namespace QT7
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{
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VideoFrame::VideoFrame()
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{
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initMembers();
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}
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VideoFrame::VideoFrame(QuickTimeVideoPlayer *videoPlayer)
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{
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initMembers();
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m_videoPlayer = videoPlayer;
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}
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VideoFrame::VideoFrame(const VideoFrame& frame)
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{
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copyMembers(frame);
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retain();
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}
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void VideoFrame::operator=(const VideoFrame& frame)
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{
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if (this == &frame)
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return;
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release();
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copyMembers(frame);
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retain();
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}
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void VideoFrame::initMembers()
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{
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m_cachedCVTextureRef = 0;
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m_cachedCIImage = 0;
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m_cachedNSBitmap = 0;
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m_videoPlayer = 0;
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m_brightness = 0;
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m_contrast = 0;
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m_hue = 0;
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m_saturation = 0;
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m_opacity = 1;
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m_backgroundFrame = 0;
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}
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void VideoFrame::copyMembers(const VideoFrame& frame)
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{
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#ifdef CACHE_CV_TEXTURE
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m_cachedCVTextureRef = frame.m_cachedCVTextureRef;
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#endif
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m_cachedCIImage = frame.m_cachedCIImage;
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m_cachedQImage = frame.m_cachedQImage;
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m_cachedNSBitmap = frame.m_cachedNSBitmap;
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m_videoPlayer = frame.m_videoPlayer;
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m_brightness = frame.m_brightness;
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m_contrast = frame.m_contrast;
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m_hue = frame.m_hue;
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m_saturation = frame.m_saturation;
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m_opacity = frame.m_opacity;
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m_backgroundFrame = frame.m_backgroundFrame;
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}
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VideoFrame::~VideoFrame()
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{
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release();
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}
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QuickTimeVideoPlayer *VideoFrame::videoPlayer()
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{
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return m_videoPlayer;
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}
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void VideoFrame::setBackgroundFrame(const VideoFrame &frame)
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{
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m_backgroundFrame = new VideoFrame(frame);
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}
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QRect VideoFrame::frameRect() const
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{
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return m_videoPlayer->videoRect();
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}
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CVOpenGLTextureRef VideoFrame::cachedCVTexture() const
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{
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#ifdef CACHE_CV_TEXTURE
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if (!m_cachedCVTextureRef && m_videoPlayer){
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m_videoPlayer->setColors(m_brightness, m_contrast, m_hue, m_saturation);
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(const_cast<VideoFrame *>(this))->m_cachedCVTextureRef = m_videoPlayer->currentFrameAsCVTexture();
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CVOpenGLTextureRetain((const_cast<VideoFrame *>(this))->m_cachedCVTextureRef);
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}
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return m_cachedCVTextureRef;
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#else
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if (m_videoPlayer){
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m_videoPlayer->setColors(m_brightness, m_contrast, m_hue, m_saturation);
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return m_videoPlayer->currentFrameAsCVTexture();
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}
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return 0;
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#endif
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}
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void *VideoFrame::cachedCIImage() const
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{
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if (!m_cachedCIImage && m_videoPlayer){
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m_videoPlayer->setColors(m_brightness, m_contrast, m_hue, m_saturation);
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(const_cast<VideoFrame *>(this))->m_cachedCIImage = m_videoPlayer->currentFrameAsCIImage();
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}
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return m_cachedCIImage;
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}
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GLuint VideoFrame::glTextureRef() const
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{
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return CVOpenGLTextureGetName(cachedCVTexture());
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}
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void VideoFrame::setColors(qreal brightness, qreal contrast, qreal hue, qreal saturation)
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{
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if (m_backgroundFrame)
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m_backgroundFrame->setColors(brightness, contrast, hue, saturation);
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if (m_brightness == brightness
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&& m_contrast == contrast
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&& m_hue == hue
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&& m_saturation == saturation)
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return;
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m_brightness = brightness;
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m_contrast = contrast;
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m_hue = hue;
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m_saturation = saturation;
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invalidateImage();
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}
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CGRect VideoFrame::QRectToCGRect(const QRect & qrect)
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{
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CGRect cgrect;
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cgrect.origin.x = qrect.x();
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cgrect.origin.y = qrect.y() + qrect.height();
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cgrect.size.width = qrect.width();
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cgrect.size.height = -qrect.height();
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return cgrect;
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}
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bool VideoFrame::hasColorAdjustments()
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{
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return (m_brightness || m_contrast || m_saturation || m_hue);
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}
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void VideoFrame::setBaseOpacity(qreal opacity)
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{
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m_opacity = opacity;
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}
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void VideoFrame::drawQImage(QPainter *p, const QRect &rect) const
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{
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if (!m_videoPlayer)
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return;
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#ifdef QUICKTIME_C_API_AVAILABLE
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if (m_cachedQImage.isNull()){
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m_videoPlayer->setColors(m_brightness, m_contrast, m_hue, m_saturation);
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(const_cast<VideoFrame *>(this))->m_cachedQImage = m_videoPlayer->currentFrameAsQImage();
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}
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#else
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// Since cocoa-64 doesn't give us OpenGL textures directly, the process of converting
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// CIImges into QImages takes time. We could still call m_videoPlayer->currentFrameAsQImage(),
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// but because of bitmap memory management issues, and the fact that we need to swap red and
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// blue, we can optimize the process a bit here since we are going to draw immidiatly:
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CIImage *img = (CIImage*)cachedCIImage();
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if (!img)
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return;
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if (!m_cachedNSBitmap){
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(const_cast<VideoFrame *>(this))->m_cachedNSBitmap =
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[[NSBitmapImageRep alloc] initWithCIImage:img];
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CGRect bounds = [img extent];
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int w = bounds.size.width;
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int h = bounds.size.height;
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(const_cast<VideoFrame *>(this))->m_cachedQImage =
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QImage([m_cachedNSBitmap bitmapData], w, h, QImage::Format_ARGB32);
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// Swap red and blue (same as QImage::rgbSwapped, but without copy)
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for (int i=0; i<h; ++i) {
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uint *p = (uint*) m_cachedQImage.scanLine(i);
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uint *end = p + w;
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while (p < end) {
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*p = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00);
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p++;
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}
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}
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}
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#endif
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p->drawImage(rect, m_cachedQImage);
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}
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void VideoFrame::drawCIImage(const QRect &rect, float opacity) const
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{
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drawCIImage(QRectToCGRect(rect), opacity);
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}
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void VideoFrame::drawCIImage(const CGRect &rect, float opacity) const
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{
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Q_UNUSED(opacity);
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CIImage *img = (CIImage *) cachedCIImage();
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if (!img)
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return;
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CIContext* ciContext = [[NSGraphicsContext currentContext] CIContext];
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[ciContext drawImage:img inRect:rect fromRect:[img extent]];
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}
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void VideoFrame::drawCVTexture(const QRect &rect, float opacity) const
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{
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if (!m_videoPlayer)
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return;
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if (m_backgroundFrame)
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m_backgroundFrame->drawCVTexture(rect, opacity);
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CVOpenGLTextureRef texRef = cachedCVTexture();
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if (!texRef)
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return;
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glPushMatrix();
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glDisable(GL_CULL_FACE);
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GLenum target = CVOpenGLTextureGetTarget(texRef);
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glEnable(target);
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opacity *= m_opacity;
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if (opacity < 1){
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glEnable(GL_BLEND);
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glColor4f(1, 1, 1, opacity);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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} else {
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glColor3f(1, 1, 1);
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glDisable(GL_BLEND);
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}
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glBindTexture(target, CVOpenGLTextureGetName(texRef));
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glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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GLfloat lowerLeft[2], lowerRight[2], upperRight[2], upperLeft[2];
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CVOpenGLTextureGetCleanTexCoords(texRef, lowerLeft, lowerRight, upperRight, upperLeft);
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glBegin(GL_QUADS);
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glTexCoord2f(lowerLeft[0], lowerLeft[1]);
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glVertex2i(rect.topLeft().x(), rect.topLeft().y());
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glTexCoord2f(lowerRight[0], lowerRight[1]);
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glVertex2i(rect.topRight().x() + 1, rect.topRight().y());
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glTexCoord2f(upperRight[0], upperRight[1]);
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glVertex2i(rect.bottomRight().x() + 1, rect.bottomRight().y() + 1);
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glTexCoord2f(upperLeft[0], upperLeft[1]);
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glVertex2i(rect.bottomLeft().x(), rect.bottomLeft().y() + 1);
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glEnd();
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glPopMatrix();
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}
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void VideoFrame::drawGLTexture(const QRect &rect, float opacity) const
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{
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if (!m_videoPlayer)
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return;
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if (m_backgroundFrame)
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m_backgroundFrame->drawGLTexture(rect, opacity);
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GLuint texture = m_videoPlayer->currentFrameAsGLTexture();
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if (!texture)
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return;
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glPushMatrix();
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glDisable(GL_CULL_FACE);
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glEnable(GL_TEXTURE_RECTANGLE_EXT);
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opacity *= m_opacity;
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if (opacity < 1){
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glEnable(GL_BLEND);
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glColor4f(1, 1, 1, opacity);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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} else {
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glColor3f(1, 1, 1);
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glDisable(GL_BLEND);
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}
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glBindTexture(GL_TEXTURE_RECTANGLE_EXT, texture);
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glTexParameterf(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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QRect videoRect = m_videoPlayer->videoRect();
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GLfloat lowerLeft[2], lowerRight[2], upperRight[2], upperLeft[2];
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lowerLeft[0] = 0;
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lowerLeft[1] = videoRect.height();
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lowerRight[0] = videoRect.width();
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lowerRight[1] = videoRect.height();
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upperRight[0] = videoRect.width();
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upperRight[1] = 0;
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upperLeft[0] = 0;
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upperLeft[1] = 0;
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glBegin(GL_QUADS);
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glTexCoord2f(lowerLeft[0], lowerLeft[1]);
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glVertex2i(rect.topLeft().x(), rect.topLeft().y());
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glTexCoord2f(lowerRight[0], lowerRight[1]);
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glVertex2i(rect.topRight().x() + 1, rect.topRight().y());
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glTexCoord2f(upperRight[0], upperRight[1]);
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glVertex2i(rect.bottomRight().x() + 1, rect.bottomRight().y() + 1);
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glTexCoord2f(upperLeft[0], upperLeft[1]);
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glVertex2i(rect.bottomLeft().x(), rect.bottomLeft().y() + 1);
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glEnd();
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glPopMatrix();
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// FOR NOW. FREE THE TEXTURE:
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glDeleteTextures(1, &texture);
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}
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bool VideoFrame::isEmpty()
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{
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return (m_videoPlayer == 0);
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}
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void VideoFrame::invalidateImage() const
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{
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#ifdef CACHE_CV_TEXTURE
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if (m_cachedCVTextureRef){
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CVOpenGLTextureRelease(m_cachedCVTextureRef);
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(const_cast<VideoFrame *>(this))->m_cachedCVTextureRef = 0;
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}
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#endif
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if (m_cachedCIImage){
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[(CIImage *) m_cachedCIImage release];
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(const_cast<VideoFrame *>(this))->m_cachedCIImage = 0;
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}
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if (m_cachedNSBitmap){
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[m_cachedNSBitmap release];
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(const_cast<VideoFrame *>(this))->m_cachedNSBitmap = 0;
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}
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(const_cast<VideoFrame *>(this))-> m_cachedQImage = QImage();
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}
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void VideoFrame::retain() const
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{
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#ifdef CACHE_CV_TEXTURE
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if (m_cachedCVTextureRef)
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CVOpenGLTextureRetain(m_cachedCVTextureRef);
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#endif
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if (m_cachedCIImage)
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[(CIImage *) m_cachedCIImage retain];
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if (m_backgroundFrame)
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m_backgroundFrame->retain();
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if (m_cachedNSBitmap)
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[m_cachedNSBitmap retain];
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}
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void VideoFrame::release() const
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{
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#ifdef CACHE_CV_TEXTURE
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if (m_cachedCVTextureRef){
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CVOpenGLTextureRelease(m_cachedCVTextureRef);
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(const_cast<VideoFrame *>(this))->m_cachedCVTextureRef = 0;
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}
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#endif
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if (m_cachedCIImage)
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[(CIImage *) m_cachedCIImage release];
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if (m_backgroundFrame)
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m_backgroundFrame->release();
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if (m_cachedNSBitmap)
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[m_cachedNSBitmap release];
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(const_cast<VideoFrame *>(this))->m_backgroundFrame = 0;
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(const_cast<VideoFrame *>(this))->m_cachedCIImage = 0;
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(const_cast<VideoFrame *>(this))->m_cachedNSBitmap = 0;
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}
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}} //namespace Phonon::QT7
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QT_END_NAMESPACE
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