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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QTCONCURRENT_THREADENGINE_H
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#define QTCONCURRENT_THREADENGINE_H
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#include <QtCore/qglobal.h>
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#ifndef QT_NO_CONCURRENT
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#include <QtCore/qthreadpool.h>
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#include <QtCore/qfuture.h>
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#include <QtCore/qdebug.h>
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#include <QtCore/qtconcurrentexception.h>
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#include <QtCore/qwaitcondition.h>
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#include <QtCore/qatomic.h>
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#include <QtCore/qsemaphore.h>
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QT_BEGIN_HEADER
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QT_BEGIN_NAMESPACE
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QT_MODULE(Core)
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#ifndef qdoc
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namespace QtConcurrent {
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// The ThreadEngineBarrier counts worker threads, and allows one
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// thread to wait for all others to finish. Tested for its use in
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// QtConcurrent, requires more testing for use as a general class.
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class ThreadEngineBarrier
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{
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private:
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// The thread count is maintained as an integer in the count atomic
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// variable. The count can be either positive or negative - a negative
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// count signals that a thread is waiting on the barrier.
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// BC note: inlined code from Qt < 4.6 will expect to find the QMutex
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// and QAtomicInt here. ### Qt 5: remove.
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QMutex mutex;
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QAtomicInt count;
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QSemaphore semaphore;
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public:
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ThreadEngineBarrier();
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void acquire();
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int release();
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void wait();
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int currentCount();
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bool releaseUnlessLast();
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};
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enum ThreadFunctionResult { ThrottleThread, ThreadFinished };
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// The ThreadEngine controls the threads used in the computation.
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// Can be run in three modes: single threaded, multi-threaded blocking
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// and multi-threaded asynchronous.
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// The code for the single threaded mode is
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class Q_CORE_EXPORT ThreadEngineBase: public QRunnable
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{
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public:
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// Public API:
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ThreadEngineBase();
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virtual ~ThreadEngineBase();
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void startSingleThreaded();
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void startBlocking();
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void startThread();
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bool isCanceled();
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void waitForResume();
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bool isProgressReportingEnabled();
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void setProgressValue(int progress);
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void setProgressRange(int minimum, int maximum);
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void acquireBarrierSemaphore();
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protected: // The user overrides these:
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virtual void start() {}
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virtual void finish() {}
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virtual ThreadFunctionResult threadFunction() { return ThreadFinished; }
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virtual bool shouldStartThread() { return futureInterface ? !futureInterface->isPaused() : true; }
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virtual bool shouldThrottleThread() { return futureInterface ? futureInterface->isPaused() : false; }
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private:
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bool startThreadInternal();
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void startThreads();
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void threadExit();
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bool threadThrottleExit();
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void run();
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virtual void asynchronousFinish() = 0;
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#ifndef QT_NO_EXCEPTIONS
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void handleException(const QtConcurrent::Exception &exception);
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#endif
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protected:
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QFutureInterfaceBase *futureInterface;
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QThreadPool *threadPool;
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ThreadEngineBarrier barrier;
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QtConcurrent::internal::ExceptionStore exceptionStore;
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};
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template <typename T>
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class ThreadEngine : public virtual ThreadEngineBase
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{
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public:
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typedef T ResultType;
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virtual T *result() { return 0; }
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QFutureInterface<T> *futureInterfaceTyped()
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{
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return static_cast<QFutureInterface<T> *>(futureInterface);
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}
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// Runs the user algorithm using a single thread.
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T *startSingleThreaded()
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{
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ThreadEngineBase::startSingleThreaded();
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return result();
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}
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// Runs the user algorithm using multiple threads.
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// This function blocks until the algorithm is finished,
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// and then returns the result.
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T *startBlocking()
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{
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ThreadEngineBase::startBlocking();
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return result();
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}
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// Runs the user algorithm using multiple threads.
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// Does not block, returns a future.
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QFuture<T> startAsynchronously()
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{
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futureInterface = new QFutureInterface<T>();
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// reportStart() must be called before starting threads, otherwise the
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// user algorithm might finish while reportStart() is running, which
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// is very bad.
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futureInterface->reportStarted();
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QFuture<T> future = QFuture<T>(futureInterfaceTyped());
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start();
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acquireBarrierSemaphore();
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threadPool->start(this);
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return future;
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}
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void asynchronousFinish()
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{
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finish();
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futureInterfaceTyped()->reportFinished(result());
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delete futureInterfaceTyped();
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delete this;
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}
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void reportResult(const T *_result, int index = -1)
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{
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if (futureInterface)
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futureInterfaceTyped()->reportResult(_result, index);
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}
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void reportResults(const QVector<T> &_result, int index = -1, int count = -1)
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{
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if (futureInterface)
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futureInterfaceTyped()->reportResults(_result, index, count);
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}
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};
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// The ThreadEngineStarter class ecapsulates the return type
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// from the thread engine.
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// Depending on how the it is used, it will run
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// the engine in either blocking mode or asynchronous mode.
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template <typename T>
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class ThreadEngineStarterBase
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{
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public:
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ThreadEngineStarterBase(ThreadEngine<T> *_threadEngine)
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: threadEngine(_threadEngine) { }
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inline ThreadEngineStarterBase(const ThreadEngineStarterBase &other)
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: threadEngine(other.threadEngine) { }
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QFuture<T> startAsynchronously()
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{
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return threadEngine->startAsynchronously();
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}
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operator QFuture<T>()
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{
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return startAsynchronously();
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}
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protected:
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ThreadEngine<T> *threadEngine;
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};
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// We need to factor out the code that dereferences the T pointer,
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// with a specialization where T is void. (code that dereferences a void *
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// won't compile)
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template <typename T>
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class ThreadEngineStarter : public ThreadEngineStarterBase<T>
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{
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typedef ThreadEngineStarterBase<T> Base;
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typedef ThreadEngine<T> TypedThreadEngine;
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public:
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ThreadEngineStarter(TypedThreadEngine *eng)
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: Base(eng) { }
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T startBlocking()
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{
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T t = *this->threadEngine->startBlocking();
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delete this->threadEngine;
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return t;
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}
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};
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// Full template specialization where T is void.
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template <>
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class ThreadEngineStarter<void> : public ThreadEngineStarterBase<void>
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{
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public:
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ThreadEngineStarter<void>(ThreadEngine<void> *_threadEngine)
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:ThreadEngineStarterBase<void>(_threadEngine) {}
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void startBlocking()
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{
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this->threadEngine->startBlocking();
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delete this->threadEngine;
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}
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};
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template <typename ThreadEngine>
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inline ThreadEngineStarter<typename ThreadEngine::ResultType> startThreadEngine(ThreadEngine *threadEngine)
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{
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return ThreadEngineStarter<typename ThreadEngine::ResultType>(threadEngine);
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}
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} // namespace QtConcurrent
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#endif //qdoc
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QT_END_NAMESPACE
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QT_END_HEADER
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#endif // QT_NO_CONCURRENT
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#endif
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