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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtMultimedia module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qabstractvideobuffer_p.h"
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#include <qvariant.h>
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QT_BEGIN_NAMESPACE
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/*!
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\class QAbstractVideoBuffer
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\brief The QAbstractVideoBuffer class is an abstraction for video data.
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\preliminary
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\since 4.6
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The QVideoFrame class makes use of a QAbstractVideoBuffer internally to reference a buffer of
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video data. Creating a subclass of QAbstractVideoBuffer will allow you to construct video
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frames from preallocated or static buffers.
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The contents of a buffer can be accessed by mapping the buffer to memory using the map()
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function which returns a pointer to memory containing the contents of the the video buffer.
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The memory returned by map() is released by calling the unmap() function.
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The handle() of a buffer may also be used to manipulate it's contents using type specific APIs.
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The type of a buffer's handle is given by the handleType() function.
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\sa QVideoFrame
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*/
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/*!
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\enum QAbstractVideoBuffer::HandleType
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Identifies the type of a video buffers handle.
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\value NoHandle The buffer has no handle, its data can only be accessed by mapping the buffer.
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\value GLTextureHandle The handle of the buffer is an OpenGL texture ID.
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\value UserHandle Start value for user defined handle types.
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\sa handleType()
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*/
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/*!
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\enum QAbstractVideoBuffer::MapMode
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Enumerates how a video buffer's data is mapped to memory.
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\value NotMapped The video buffer has is not mapped to memory.
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\value ReadOnly The mapped memory is populated with data from the video buffer when mapped, but
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the content of the mapped memory may be discarded when unmapped.
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\value WriteOnly The mapped memory in unitialized when mapped, and the content will be used to
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populate the video buffer when unmapped.
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\value ReadWrite The mapped memory is populated with data from the video buffer, and the
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video buffer is repopulated with the content of the mapped memory.
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\sa mapMode(), map()
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*/
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/*!
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Constructs an abstract video buffer of the given \a type.
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*/
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QAbstractVideoBuffer::QAbstractVideoBuffer(HandleType type)
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: d_ptr(new QAbstractVideoBufferPrivate)
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{
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Q_D(QAbstractVideoBuffer);
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d->handleType = type;
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}
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/*!
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\internal
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*/
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QAbstractVideoBuffer::QAbstractVideoBuffer(QAbstractVideoBufferPrivate &dd, HandleType type)
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: d_ptr(&dd)
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{
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Q_D(QAbstractVideoBuffer);
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d->handleType = type;
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}
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/*!
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Destroys an abstract video buffer.
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*/
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QAbstractVideoBuffer::~QAbstractVideoBuffer()
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{
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delete d_ptr;
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}
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/*!
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Returns the type of a video buffer's handle.
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\sa handle()
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*/
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QAbstractVideoBuffer::HandleType QAbstractVideoBuffer::handleType() const
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{
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return d_func()->handleType;
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}
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/*!
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\fn QAbstractVideoBuffer::mapMode() const
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Returns the mode a video buffer is mapped in.
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\sa map()
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*/
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/*!
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\fn QAbstractVideoBuffer::map(MapMode mode, int *numBytes, int *bytesPerLine)
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Maps the contents of a video buffer to memory.
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The map \a mode indicates whether the contents of the mapped memory should be read from and/or
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written to the buffer. If the map mode includes the QAbstractVideoBuffer::ReadOnly flag the
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mapped memory will be populated with the content of the video buffer when mapped. If the map
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mode includes the QAbstractVideoBuffer::WriteOnly flag the content of the mapped memory will be
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persisted in the buffer when unmapped.
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When access to the data is no longer needed be sure to call the unmap() function to release the
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mapped memory.
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Returns a pointer to the mapped memory region, or a null pointer if the mapping failed. The
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size in bytes of the mapped memory region is returned in \a numBytes, and the line stride in \a
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bytesPerLine.
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When access to the data is no longer needed be sure to unmap() the buffer.
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\note Writing to memory that is mapped as read-only is undefined, and may result in changes
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to shared data.
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\sa unmap(), mapMode()
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*/
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/*!
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\fn QAbstractVideoBuffer::unmap()
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Releases the memory mapped by the map() function
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If the \l {QAbstractVideoBuffer::MapMode}{MapMode} included the QAbstractVideoBuffer::WriteOnly
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flag this will persist the current content of the mapped memory to the video frame.
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\sa map()
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*/
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/*!
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Returns a type specific handle to the data buffer.
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The type of the handle is given by handleType() function.
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\sa handleType()
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*/
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QVariant QAbstractVideoBuffer::handle() const
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{
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return QVariant();
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}
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QT_END_NAMESPACE
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