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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt3Support module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "private/qpicture_p.h"
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#include "qfile.h"
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#include "qpainter.h"
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#include "q3picture.h"
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#include "q3paintengine_svg_p.h"
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QT_BEGIN_NAMESPACE
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class Q3SvgDevice : public QPaintDevice
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{
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public:
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Q3SvgDevice() : QPaintDevice() {}
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bool load(QIODevice *dev) { return svgEngine.load(dev); }
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bool save(const QString &fileName) { return svgEngine.save(fileName); }
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bool save(QIODevice *dev) { return svgEngine.save(dev); }
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void setBoundingRect(const QRect &rect) { svgEngine.setBoundingRect(rect); }
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QRect boundingRect() const { return svgEngine.boundingRect(); }
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QPaintEngine *paintEngine() const { return (QPaintEngine *)&svgEngine; }
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bool play(QPainter *p) { return svgEngine.play(p); }
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int metric(PaintDeviceMetric m) const;
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private:
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Q3SVGPaintEngine svgEngine;
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};
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int Q3SvgDevice::metric(PaintDeviceMetric m) const
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{
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int val;
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QRect br = svgEngine.boundingRect();
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switch (m) {
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case PdmWidth:
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val = br.width();
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break;
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case PdmHeight:
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val = br.height();
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break;
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case PdmWidthMM:
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val = int(25.4/72.0*br.width());
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break;
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case PdmHeightMM:
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val = int(25.4/72.0*br.height());
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break;
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case PdmDpiX:
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val = 72;
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break;
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case PdmDpiY:
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val = 72;
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break;
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case PdmNumColors:
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val = 16777216;
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break;
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case PdmDepth:
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val = 24;
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break;
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default:
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val = 0;
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qWarning("Q3SvgDevice::metric: Invalid metric command");
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}
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return val;
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}
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/*!
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\class Q3Picture
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\brief The Q3Picture class is a paint device that records and
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replays Q3Painter commands.
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\compat
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Q3Picture can also read and write SVG (Scalable Vector Graphics)
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files, a \l{http://www.w3.org/Graphics/SVG/} {W3C} XML format.
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Note that when using the load() and save() functions to read and
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write SVG files, the format must be specified.
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\sa QPicture
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*/
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/*!
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\fn Q3Picture::Q3Picture()
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Constructs a Q3Picture.
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*/
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/*!
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\fn Q3Picture::Q3Picture(const QPicture &other)
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Constructs a copy of \a other.
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*/
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/*!
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\overload
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Loads the picture in the specified \a format from a file with the
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given \a fileName. Returns true if the file is loaded successfully;
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otherwise returns false.
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*/
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bool Q3Picture::load(const QString &fileName, const char *format)
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{
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QFile f(fileName);
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if (!f.open(QIODevice::ReadOnly))
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return false;
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return load(&f, format);
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}
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/*!
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\fn bool Q3Picture::load(QIODevice *device, const char *format)
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Loads the picture in the specified \a format from the given \a device.
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Returns true if the file is loaded successfully; otherwise returns false.
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Note that when using the load() function to read SVG files, the
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format must be specified. For example:
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\snippet doc/src/snippets/code/src_qt3support_painting_q3picture.cpp 0
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\sa save()
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*/
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bool Q3Picture::load(QIODevice *dev, const char *format)
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{
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if (qstrcmp(format, "svg" ) == 0) {
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Q3SvgDevice svg;
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if (!svg.load(dev))
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return false;
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QPainter p(this);
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p.setRenderHint(QPainter::Antialiasing);
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bool b = svg.play(&p);
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d_func()->brect = svg.boundingRect();
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return b;
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}
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return QPicture::load(dev, format);
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}
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/*!
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\overload
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Saves the picture in the specified \a format to the file with the
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given \a fileName.
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\sa load()
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*/
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bool Q3Picture::save(const QString &fileName, const char *format)
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{
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if (paintingActive()) {
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qWarning("Q3Picture::save: still being painted on. "
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"Call QPainter::end() first");
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return false;
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}
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// identical to QIODevice* code below but the file name
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// makes a difference when it comes to saving pixmaps
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if (qstricmp( format, "svg") == 0) {
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Q3SvgDevice svg;
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QPainter p(&svg);
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if (!play(&p))
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return false;
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svg.setBoundingRect(boundingRect());
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return svg.save(fileName);
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}
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return QPicture::save(fileName, format);
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}
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/*!
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\fn bool Q3Picture::save(QIODevice *device, const char *format)
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Saves the picture in the specified \a format to the given \a device.
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Returns true if the save is successful. Returns false if, for
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example, the picture is still being painted, i.e., QPainter::end()
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has not yet been called.
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Note that when using the save() function to save SVG files, the
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format must be specified. For example:
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\snippet doc/src/snippets/code/src_qt3support_painting_q3picture.cpp 1
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\sa load()
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*/
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bool Q3Picture::save(QIODevice *dev, const char *format)
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{
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if (paintingActive()) {
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qWarning("Q3Picture::save: still being painted on. "
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"Call QPainter::end() first");
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return false;
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}
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if (qstricmp(format, "svg") == 0) {
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Q3SvgDevice svg;
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QPainter p(&svg);
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if (!play(&p))
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return false;
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svg.setBoundingRect(boundingRect());
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return svg.save(dev);
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}
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return QPicture::save(dev, format);
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}
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QT_END_NAMESPACE
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