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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt3Support module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef Q3GLIST_H
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#define Q3GLIST_H
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#include <Qt3Support/q3ptrcollection.h>
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QT_BEGIN_HEADER
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QT_BEGIN_NAMESPACE
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QT_MODULE(Qt3SupportLight)
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class Q_COMPAT_EXPORT Q3LNode
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{
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friend class Q3GList;
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friend class Q3GListIterator;
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friend class Q3GListStdIterator;
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public:
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Q3PtrCollection::Item getData() { return data; }
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private:
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Q3PtrCollection::Item data;
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Q3LNode *prev;
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Q3LNode *next;
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Q3LNode( Q3PtrCollection::Item d ) { data = d; }
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};
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class Q3GListIteratorList; // internal helper class
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class Q_COMPAT_EXPORT Q3GList : public Q3PtrCollection // doubly linked generic list
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{
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friend class Q3GListIterator;
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friend class Q3GListIteratorList;
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friend class Q3GVector; // needed by Q3GVector::toList
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public:
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uint count() const; // return number of nodes
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#ifndef QT_NO_DATASTREAM
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QDataStream &read( QDataStream & ); // read list from stream
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QDataStream &write( QDataStream & ) const; // write list to stream
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#endif
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protected:
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Q3GList(); // create empty list
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Q3GList( const Q3GList & ); // make copy of other list
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virtual ~Q3GList();
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Q3GList &operator=( const Q3GList & ); // assign from other list
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bool operator==( const Q3GList& ) const;
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void inSort( Q3PtrCollection::Item ); // add item sorted in list
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void append( Q3PtrCollection::Item ); // add item at end of list
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bool insertAt( uint index, Q3PtrCollection::Item ); // add item at i'th position
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void relinkNode( Q3LNode * ); // relink as first item
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bool removeNode( Q3LNode * ); // remove node
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bool remove( Q3PtrCollection::Item = 0 ); // remove item (0=current)
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bool removeRef( Q3PtrCollection::Item = 0 ); // remove item (0=current)
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bool removeFirst(); // remove first item
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bool removeLast(); // remove last item
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bool removeAt( uint ); // remove item at i'th position
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bool replaceAt( uint, Q3PtrCollection::Item ); // replace item at position i with item
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Q3PtrCollection::Item takeNode( Q3LNode * ); // take out node
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Q3PtrCollection::Item take(); // take out current item
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Q3PtrCollection::Item takeAt( uint index ); // take out item at i'th pos
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Q3PtrCollection::Item takeFirst(); // take out first item
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Q3PtrCollection::Item takeLast(); // take out last item
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void sort(); // sort all items;
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void clear(); // remove all items
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int findRef( Q3PtrCollection::Item, bool = true ); // find exact item in list
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int find( Q3PtrCollection::Item, bool = true ); // find equal item in list
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uint containsRef( Q3PtrCollection::Item ) const; // get number of exact matches
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uint contains( Q3PtrCollection::Item ) const; // get number of equal matches
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Q3PtrCollection::Item at( uint index ); // access item at i'th pos
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int at() const; // get current index
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Q3LNode *currentNode() const; // get current node
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Q3PtrCollection::Item get() const; // get current item
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Q3PtrCollection::Item cfirst() const; // get ptr to first list item
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Q3PtrCollection::Item clast() const; // get ptr to last list item
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Q3PtrCollection::Item first(); // set first item in list curr
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Q3PtrCollection::Item last(); // set last item in list curr
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Q3PtrCollection::Item next(); // set next item in list curr
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Q3PtrCollection::Item prev(); // set prev item in list curr
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void toVector( Q3GVector * ) const; // put items in vector
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virtual int compareItems( Q3PtrCollection::Item, Q3PtrCollection::Item );
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#ifndef QT_NO_DATASTREAM
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virtual QDataStream &read( QDataStream &, Q3PtrCollection::Item & );
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virtual QDataStream &write( QDataStream &, Q3PtrCollection::Item ) const;
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#endif
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Q3LNode* begin() const { return firstNode; }
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Q3LNode* end() const { return 0; }
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Q3LNode* erase( Q3LNode* it );
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private:
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void prepend( Q3PtrCollection::Item ); // add item at start of list
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void heapSortPushDown( Q3PtrCollection::Item* heap, int first, int last );
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Q3LNode *firstNode; // first node
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Q3LNode *lastNode; // last node
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Q3LNode *curNode; // current node
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int curIndex; // current index
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uint numNodes; // number of nodes
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Q3GListIteratorList *iterators; // list of iterators
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Q3LNode *locate( uint ); // get node at i'th pos
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Q3LNode *unlink(); // unlink node
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};
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inline uint Q3GList::count() const
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{
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return numNodes;
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}
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inline bool Q3GList::removeFirst()
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{
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first();
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return remove();
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}
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inline bool Q3GList::removeLast()
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{
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last();
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return remove();
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}
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inline int Q3GList::at() const
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{
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return curIndex;
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}
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inline Q3PtrCollection::Item Q3GList::at( uint index )
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{
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Q3LNode *n = locate( index );
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return n ? n->data : 0;
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}
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inline Q3LNode *Q3GList::currentNode() const
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{
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return curNode;
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}
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inline Q3PtrCollection::Item Q3GList::get() const
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{
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return curNode ? curNode->data : 0;
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}
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inline Q3PtrCollection::Item Q3GList::cfirst() const
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{
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return firstNode ? firstNode->data : 0;
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}
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inline Q3PtrCollection::Item Q3GList::clast() const
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{
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return lastNode ? lastNode->data : 0;
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}
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/*****************************************************************************
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Q3GList stream functions
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*****************************************************************************/
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#ifndef QT_NO_DATASTREAM
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Q_COMPAT_EXPORT QDataStream &operator>>( QDataStream &, Q3GList & );
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Q_COMPAT_EXPORT QDataStream &operator<<( QDataStream &, const Q3GList & );
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#endif
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/*****************************************************************************
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Q3GListIterator class
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*****************************************************************************/
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class Q_COMPAT_EXPORT Q3GListIterator // Q3GList iterator
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{
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friend class Q3GList;
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friend class Q3GListIteratorList;
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protected:
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Q3GListIterator( const Q3GList & );
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Q3GListIterator( const Q3GListIterator & );
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Q3GListIterator &operator=( const Q3GListIterator & );
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~Q3GListIterator();
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bool atFirst() const; // test if at first item
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bool atLast() const; // test if at last item
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Q3PtrCollection::Item toFirst(); // move to first item
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Q3PtrCollection::Item toLast(); // move to last item
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Q3PtrCollection::Item get() const; // get current item
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Q3PtrCollection::Item operator()(); // get current and move to next
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Q3PtrCollection::Item operator++(); // move to next item (prefix)
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Q3PtrCollection::Item operator+=(uint); // move n positions forward
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Q3PtrCollection::Item operator--(); // move to prev item (prefix)
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Q3PtrCollection::Item operator-=(uint); // move n positions backward
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protected:
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Q3GList *list; // reference to list
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private:
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Q3LNode *curNode; // current node in list
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};
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inline bool Q3GListIterator::atFirst() const
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{
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return curNode == list->firstNode;
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}
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inline bool Q3GListIterator::atLast() const
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{
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return curNode == list->lastNode;
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}
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inline Q3PtrCollection::Item Q3GListIterator::get() const
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{
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return curNode ? curNode->data : 0;
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}
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class Q_COMPAT_EXPORT Q3GListStdIterator
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{
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public:
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inline Q3GListStdIterator( Q3LNode* n ) : node( n ){}
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inline operator Q3LNode* () { return node; }
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protected:
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inline Q3LNode *next() { return node->next; }
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Q3LNode *node;
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};
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QT_END_NAMESPACE
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QT_END_HEADER
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#endif // Q3GLIST_H
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