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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt3Support module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef Q3MEMARRAY_H
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#define Q3MEMARRAY_H
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#include <Qt3Support/q3garray.h>
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#include <QtCore/qvector.h>
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QT_BEGIN_HEADER
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QT_BEGIN_NAMESPACE
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QT_MODULE(Qt3SupportLight)
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template<class type>
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class Q3MemArray : public Q3GArray
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{
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public:
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typedef type* Iterator;
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typedef const type* ConstIterator;
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typedef type ValueType;
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protected:
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Q3MemArray(int, int) : Q3GArray(0, 0) {}
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public:
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Q3MemArray() {}
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Q3MemArray(int size) : Q3GArray(size*sizeof(type)) {}
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Q3MemArray(const Q3MemArray<type> &a) : Q3GArray(a) {}
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Q3MemArray(const QVector<type> &vector);
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~Q3MemArray() {}
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Q3MemArray<type> &operator=(const Q3MemArray<type> &a)
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{ return (Q3MemArray<type>&)Q3GArray::assign(a); }
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type *data() const { return (type *)Q3GArray::data(); }
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uint nrefs() const { return Q3GArray::nrefs(); }
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uint size() const { return Q3GArray::size()/sizeof(type); }
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uint count() const { return size(); }
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bool isEmpty() const { return Q3GArray::size() == 0; }
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bool isNull() const { return Q3GArray::data() == 0; }
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bool resize(uint size) { return Q3GArray::resize(size*sizeof(type)); }
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bool resize(uint size, Optimization optim) { return Q3GArray::resize(size*sizeof(type), optim); }
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bool truncate(uint pos) { return Q3GArray::resize(pos*sizeof(type)); }
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bool fill(const type &d, int size = -1)
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{ return Q3GArray::fill((char*)&d,size,sizeof(type)); }
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void detach() { Q3GArray::detach(); }
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Q3MemArray<type> copy() const
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{ Q3MemArray<type> tmp; return tmp.duplicate(*this); }
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Q3MemArray<type>& assign(const Q3MemArray<type>& a)
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{ return (Q3MemArray<type>&)Q3GArray::assign(a); }
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Q3MemArray<type>& assign(const type *a, uint n)
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{ return (Q3MemArray<type>&)Q3GArray::assign((char*)a,n*sizeof(type)); }
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Q3MemArray<type>& duplicate(const Q3MemArray<type>& a)
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{ return (Q3MemArray<type>&)Q3GArray::duplicate(a); }
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Q3MemArray<type>& duplicate(const type *a, uint n)
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{ return (Q3MemArray<type>&)Q3GArray::duplicate((char*)a,n*sizeof(type)); }
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Q3MemArray<type>& setRawData(const type *a, uint n)
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{ return (Q3MemArray<type>&)Q3GArray::setRawData((char*)a,
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n*sizeof(type)); }
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void resetRawData(const type *a, uint n)
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{ Q3GArray::resetRawData((char*)a,n*sizeof(type)); }
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int find(const type &d, uint i=0) const
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{ return Q3GArray::find((char*)&d,i,sizeof(type)); }
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int contains(const type &d) const
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{ return Q3GArray::contains((char*)&d,sizeof(type)); }
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void sort() { Q3GArray::sort(sizeof(type)); }
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int bsearch(const type &d) const
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{ return Q3GArray::bsearch((const char*)&d,sizeof(type)); }
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// ### Qt 4.0: maybe provide uint overload as work-around for MSVC bug
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type& operator[](int i) const
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{ return (type &)(*(type *)Q3GArray::at(i*sizeof(type))); }
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type& at(uint i) const
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{ return (type &)(*(type *)Q3GArray::at(i*sizeof(type))); }
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operator const type*() const { return (const type *)Q3GArray::data(); }
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bool operator==(const Q3MemArray<type> &a) const { return isEqual(a); }
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bool operator!=(const Q3MemArray<type> &a) const { return !isEqual(a); }
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Iterator begin() { return data(); }
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Iterator end() { return data() + size(); }
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ConstIterator begin() const { return data(); }
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ConstIterator end() const { return data() + size(); }
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operator QVector<type>() const;
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};
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template<class type>
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Q_OUTOFLINE_TEMPLATE Q3MemArray<type>::Q3MemArray(const QVector<type> &vector)
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: Q3GArray(vector.size()*sizeof(type))
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{
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for (int i = 0; i < vector.size(); ++i)
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at(i) = vector.at(i);
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}
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template<class type>
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Q_OUTOFLINE_TEMPLATE Q3MemArray<type>::operator QVector<type>() const
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{
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QVector<type> vector;
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for (int i = 0; i < size(); ++i)
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vector.append(at(i));
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return vector;
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}
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QT_END_NAMESPACE
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QT_END_HEADER
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#endif // Q3MEMARRAY_H
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