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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt3Support module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "q3ptrcollection.h"
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QT_BEGIN_NAMESPACE
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/*!
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\class Q3PtrCollection
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\reentrant
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\brief The Q3PtrCollection class is the base class of most pointer-based Qt collections.
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\compat
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The Q3PtrCollection class is an abstract base class for the Qt
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collection classes QDict, Q3PtrList,
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etc.
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A Q3PtrCollection only knows about the number of objects in the
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collection and the deletion strategy (see setAutoDelete()).
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A collection is implemented using the \c Item (generic collection
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item) type, which is a \c void*. The template classes that create
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the real collections cast the \c Item to the required type.
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*/
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/*!
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\typedef Q3PtrCollection::Item
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This type is the generic "item" in a Q3PtrCollection.
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*/
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/*!
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\fn Q3PtrCollection::Q3PtrCollection()
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Constructs a collection. The constructor is protected because
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Q3PtrCollection is an abstract class.
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*/
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/*!
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\fn Q3PtrCollection::Q3PtrCollection( const Q3PtrCollection & source )
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Constructs a copy of \a source with autoDelete() set to false. The
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constructor is protected because Q3PtrCollection is an abstract
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class.
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Note that if \a source has autoDelete turned on, copying it will
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risk memory leaks, reading freed memory, or both.
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*/
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/*!
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\fn Q3PtrCollection::~Q3PtrCollection()
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Destroys the collection. The destructor is protected because
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Q3PtrCollection is an abstract class.
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*/
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/*!
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\fn bool Q3PtrCollection::autoDelete() const
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Returns the setting of the auto-delete option. The default is false.
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\sa setAutoDelete()
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*/
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/*!
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\fn void Q3PtrCollection::setAutoDelete( bool enable )
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Sets the collection to auto-delete its contents if \a enable is
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true and to never delete them if \a enable is false.
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If auto-deleting is turned on, all the items in a collection are
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deleted when the collection itself is deleted. This is convenient
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if the collection has the only pointer to the items.
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The default setting is false, for safety. If you turn it on, be
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careful about copying the collection - you might find yourself
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with two collections deleting the same items.
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Note that the auto-delete setting may also affect other functions
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in subclasses. For example, a subclass that has a remove()
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function will remove the item from its data structure, and if
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auto-delete is enabled, will also delete the item.
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\sa autoDelete()
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*/
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/*!
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\fn virtual uint Q3PtrCollection::count() const
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Returns the number of objects in the collection.
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*/
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/*!
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\fn virtual void Q3PtrCollection::clear()
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Removes all objects from the collection. The objects will be
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deleted if auto-delete has been enabled.
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\sa setAutoDelete()
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*/
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/*!
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\fn void Q3PtrCollection::deleteItem( Item d )
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Reimplement this function if you want to be able to delete items.
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Deletes an item that is about to be removed from the collection.
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This function has to reimplemented in the collection template
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classes, and should \e only delete item \a d if auto-delete has
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been enabled.
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\warning If you reimplement this function you must also
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reimplement the destructor and call the virtual function clear()
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from your destructor. This is due to the way virtual functions and
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destructors work in C++: Virtual functions in derived classes
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cannot be called from a destructor. If you do not do this, your
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deleteItem() function will not be called when the container is
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destroyed.
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\sa newItem(), setAutoDelete()
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*/
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/*!
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Virtual function that creates a copy of an object that is about to
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be inserted into the collection.
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The default implementation returns the \a d pointer, i.e. no copy
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is made.
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This function is seldom reimplemented in the collection template
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classes. It is not common practice to make a copy of something
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that is being inserted.
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\sa deleteItem()
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*/
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Q3PtrCollection::Item Q3PtrCollection::newItem(Item d)
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{
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return d; // just return reference
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}
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QT_END_NAMESPACE
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