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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtScript module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qscriptextensionplugin.h"
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#include "qscriptvalue.h"
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#include "qscriptengine.h"
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QT_BEGIN_NAMESPACE
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/*!
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\since 4.3
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\class QScriptExtensionPlugin
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\brief The QScriptExtensionPlugin class provides an abstract base for custom QScript extension plugins.
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\ingroup plugins
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QScriptExtensionPlugin is a plugin interface that makes it
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possible to offer extensions that can be loaded dynamically into
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applications using the QScriptEngine class.
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Writing a script extension plugin is achieved by subclassing this
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base class, reimplementing the pure virtual keys() and initialize()
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functions, and exporting the class using the Q_EXPORT_PLUGIN2()
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macro. See \l {How to Create Qt Plugins} for details.
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\sa QScriptEngine::importExtension(), {Creating QtScript Extensions}
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*/
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/*!
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\fn QStringList QScriptExtensionPlugin::keys() const
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Returns the list of keys this plugin supports.
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These keys are usually the names of the "modules" or "packages"
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that are implemented in the plugin (e.g. \c{com.mycompany.MyProduct}).
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\sa initialize()
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*/
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/*!
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\fn void QScriptExtensionPlugin::initialize(const QString& key, QScriptEngine *engine)
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Initializes the extension specified by \a key in the given \a engine.
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The key must come from the set of keys().
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\sa keys()
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*/
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/*!
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Constructs a script extension plugin with the given \a parent.
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Note that this constructor is invoked automatically by the
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Q_EXPORT_PLUGIN2() macro, so there is no need for calling it
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explicitly.
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*/
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QScriptExtensionPlugin::QScriptExtensionPlugin(QObject *parent)
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: QObject(parent)
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{
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}
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/*!
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Destroys the script extension plugin.
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Note that Qt destroys a plugin automatically when it is no longer
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used, so there is no need for calling the destructor explicitly.
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*/
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QScriptExtensionPlugin::~QScriptExtensionPlugin()
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{
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}
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/*!
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This function is provided for convenience when reimplementing
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initialize(). It splits the given \a key on \c{'.'} (dot), and
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ensures that there's a corresponding path of objects in the
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environment of the given \a engine, creating new objects to complete
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the path if necessary. E.g. if the key is "com.trolltech", after
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the call to setupPackage() the script expression \c{com.trolltech}
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will evaluate to an object. More specifically, the engine's Global
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Object will have a property called "com", which in turn has a
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property called "trolltech".
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Use this function to avoid global namespace pollution when installing
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your extensions in the engine.
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\sa initialize()
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*/
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QScriptValue QScriptExtensionPlugin::setupPackage(
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const QString &key, QScriptEngine *engine) const
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{
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QStringList components = key.split(QLatin1Char('.'));
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QScriptValue o = engine->globalObject();
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for (int i = 0; i < components.count(); ++i) {
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QScriptValue oo = o.property(components.at(i));
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if (!oo.isValid()) {
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oo = engine->newObject();
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o.setProperty(components.at(i), oo);
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}
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o = oo;
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}
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return o;
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}
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QT_END_NAMESPACE
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