author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Fri, 19 Feb 2010 23:40:16 +0200 | |
branch | RCL_3 |
changeset 4 | 3b1da2848fc7 |
parent 0 | 1918ee327afb |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the examples of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include <QtGui/QImage> |
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#include "glwidget.h" |
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#include <math.h> |
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#ifndef GL_MULTISAMPLE |
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#define GL_MULTISAMPLE 0x809D |
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#endif |
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GLWidget::GLWidget(QWidget *parent) |
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: QGLWidget(QGLFormat(QGL::SampleBuffers|QGL::AlphaChannel), parent) |
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{ |
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setWindowTitle(tr("OpenGL framebuffer objects")); |
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makeCurrent(); |
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if (QGLFramebufferObject::hasOpenGLFramebufferBlit()) { |
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QGLFramebufferObjectFormat format; |
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format.setSamples(4); |
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format.setAttachment(QGLFramebufferObject::CombinedDepthStencil); |
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render_fbo = new QGLFramebufferObject(512, 512, format); |
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texture_fbo = new QGLFramebufferObject(512, 512); |
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} else { |
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render_fbo = new QGLFramebufferObject(1024, 1024); |
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texture_fbo = render_fbo; |
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} |
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rot_x = rot_y = rot_z = 0.0f; |
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scale = 0.1f; |
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anim = new QTimeLine(750, this); |
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anim->setUpdateInterval(20); |
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connect(anim, SIGNAL(valueChanged(qreal)), SLOT(animate(qreal))); |
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connect(anim, SIGNAL(finished()), SLOT(animFinished())); |
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svg_renderer = new QSvgRenderer(QLatin1String(":/res/bubbles.svg"), this); |
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connect(svg_renderer, SIGNAL(repaintNeeded()), this, SLOT(draw())); |
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logo = QImage(":/res/designer.png"); |
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logo = logo.convertToFormat(QImage::Format_ARGB32); |
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tile_list = glGenLists(1); |
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glNewList(tile_list, GL_COMPILE); |
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glBegin(GL_QUADS); |
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{ |
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glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); |
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glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f); |
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glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); |
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glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); |
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glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f); |
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glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); |
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glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); |
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glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f); |
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glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); |
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glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 1.0f); |
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glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 1.0f); |
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glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); |
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glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, -1.0f); |
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glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, -1.0f, -1.0f); |
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glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f); |
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glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); |
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glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f); |
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glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); |
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glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); |
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glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f); |
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glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f); |
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glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); |
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glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); |
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glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); |
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} |
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glEnd(); |
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glEndList(); |
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wave = new GLfloat[logo.width()*logo.height()]; |
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memset(wave, 0, logo.width()*logo.height()); |
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startTimer(30); // wave timer |
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} |
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GLWidget::~GLWidget() |
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{ |
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delete[] wave; |
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glDeleteLists(tile_list, 1); |
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delete texture_fbo; |
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if (render_fbo != texture_fbo) |
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delete render_fbo; |
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} |
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void GLWidget::paintEvent(QPaintEvent *) |
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{ |
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draw(); |
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} |
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void GLWidget::draw() |
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{ |
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QPainter p(this); // used for text overlay |
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// save the GL state set for QPainter |
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saveGLState(); |
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// render the 'bubbles.svg' file into our framebuffer object |
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QPainter fbo_painter(render_fbo); |
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svg_renderer->render(&fbo_painter); |
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fbo_painter.end(); |
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if (render_fbo != texture_fbo) { |
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QRect rect(0, 0, render_fbo->width(), render_fbo->height()); |
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QGLFramebufferObject::blitFramebuffer(texture_fbo, rect, |
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render_fbo, rect); |
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} |
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// draw into the GL widget |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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glFrustum(-1, 1, -1, 1, 10, 100); |
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glTranslatef(0.0f, 0.0f, -15.0f); |
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glMatrixMode(GL_MODELVIEW); |
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glLoadIdentity(); |
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glViewport(0, 0, width(), height()); |
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glEnable(GL_BLEND); |
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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glBindTexture(GL_TEXTURE_2D, texture_fbo->texture()); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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glEnable(GL_TEXTURE_2D); |
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glEnable(GL_MULTISAMPLE); |
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glEnable(GL_CULL_FACE); |
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// draw background |
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glPushMatrix(); |
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glScalef(1.7f, 1.7f, 1.7f); |
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f); |
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glCallList(tile_list); |
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glPopMatrix(); |
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const int w = logo.width(); |
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const int h = logo.height(); |
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glRotatef(rot_x, 1.0f, 0.0f, 0.0f); |
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glRotatef(rot_y, 0.0f, 1.0f, 0.0f); |
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glRotatef(rot_z, 0.0f, 0.0f, 1.0f); |
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glScalef(scale/w, scale/w, scale/w); |
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glDepthFunc(GL_LESS); |
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glEnable(GL_DEPTH_TEST); |
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// draw the Qt icon |
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glTranslatef(-w+1, -h+1, 0.0f); |
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for (int y=h-1; y>=0; --y) { |
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uint *p = (uint*) logo.scanLine(y); |
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uint *end = p + w; |
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int x = 0; |
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while (p < end) { |
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glColor4ub(qRed(*p), qGreen(*p), qBlue(*p), uchar(qAlpha(*p)*.9)); |
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glTranslatef(0.0f, 0.0f, wave[y*w+x]); |
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if (qAlpha(*p) > 128) |
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glCallList(tile_list); |
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glTranslatef(0.0f, 0.0f, -wave[y*w+x]); |
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glTranslatef(2.0f, 0.0f, 0.0f); |
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++x; |
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++p; |
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} |
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glTranslatef(-w*2.0f, 2.0f, 0.0f); |
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} |
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// restore the GL state that QPainter expects |
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restoreGLState(); |
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// draw the overlayed text using QPainter |
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p.setPen(QColor(197, 197, 197, 157)); |
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p.setBrush(QColor(197, 197, 197, 127)); |
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p.drawRect(QRect(0, 0, width(), 50)); |
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p.setPen(Qt::black); |
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p.setBrush(Qt::NoBrush); |
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const QString str1(tr("A simple OpenGL framebuffer object example.")); |
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const QString str2(tr("Use the mouse wheel to zoom, press buttons and move mouse to rotate, double-click to flip.")); |
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QFontMetrics fm(p.font()); |
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p.drawText(width()/2 - fm.width(str1)/2, 20, str1); |
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p.drawText(width()/2 - fm.width(str2)/2, 20 + fm.lineSpacing(), str2); |
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} |
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void GLWidget::mousePressEvent(QMouseEvent *e) |
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{ |
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anchor = e->pos(); |
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} |
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void GLWidget::mouseMoveEvent(QMouseEvent *e) |
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{ |
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QPoint diff = e->pos() - anchor; |
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if (e->buttons() & Qt::LeftButton) { |
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rot_x += diff.y()/5.0f; |
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rot_y += diff.x()/5.0f; |
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} else if (e->buttons() & Qt::RightButton) { |
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rot_z += diff.x()/5.0f; |
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} |
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anchor = e->pos(); |
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draw(); |
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} |
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void GLWidget::wheelEvent(QWheelEvent *e) |
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{ |
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e->delta() > 0 ? scale += scale*0.1f : scale -= scale*0.1f; |
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draw(); |
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} |
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void GLWidget::mouseDoubleClickEvent(QMouseEvent *) |
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{ |
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anim->start(); |
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} |
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void GLWidget::animate(qreal val) |
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{ |
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rot_y = val * 180; |
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draw(); |
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} |
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void GLWidget::animFinished() |
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{ |
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if (anim->direction() == QTimeLine::Forward) |
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anim->setDirection(QTimeLine::Backward); |
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else |
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anim->setDirection(QTimeLine::Forward); |
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} |
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void GLWidget::saveGLState() |
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{ |
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glPushAttrib(GL_ALL_ATTRIB_BITS); |
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glMatrixMode(GL_PROJECTION); |
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glPushMatrix(); |
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glMatrixMode(GL_MODELVIEW); |
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glPushMatrix(); |
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} |
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void GLWidget::restoreGLState() |
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{ |
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glMatrixMode(GL_PROJECTION); |
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glPopMatrix(); |
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glMatrixMode(GL_MODELVIEW); |
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glPopMatrix(); |
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glPopAttrib(); |
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} |
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#define PI 3.14159 |
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void GLWidget::timerEvent(QTimerEvent *) |
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{ |
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if (QApplication::mouseButtons() != 0) |
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return; |
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static bool scale_in = true; |
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if (scale_in && scale > 35.0f) |
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scale_in = false; |
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else if (!scale_in && scale < .5f) |
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scale_in = true; |
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scale = scale_in ? scale + scale*0.01f : scale-scale*0.01f; |
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rot_z += 0.3f; |
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rot_x += 0.1f; |
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int dx, dy; // disturbance point |
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float s, v, W, t; |
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int i, j; |
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static float wt[128][128]; |
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const int width = logo.width(); |
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const int AMP = 5; |
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dx = dy = width >> 1; |
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W = .3f; |
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v = -4; // wave speed |
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for (i = 0; i < width; ++i) { |
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for ( j = 0; j < width; ++j) { |
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s = sqrt((double) ((j - dx) * (j - dx) + (i - dy) * (i - dy))); |
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wt[i][j] += 0.1f; |
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t = s / v; |
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if (s != 0) |
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wave[i*width + j] = AMP * sin(2 * PI * W * (wt[i][j] + t)) / (0.2*(s + 2)); |
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else |
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wave[i*width + j] = AMP * sin(2 * PI * W * (wt[i][j] + t)); |
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} |
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} |
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} |