author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Fri, 19 Feb 2010 23:40:16 +0200 | |
branch | RCL_3 |
changeset 4 | 3b1da2848fc7 |
parent 0 | 1918ee327afb |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the examples of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include "cube.h" |
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#include "glwidget.h" |
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#include <QtGui/QImage> |
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#include <QtCore/QPropertyAnimation> |
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static const qreal FACE_SIZE = 0.4; |
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static const qreal speeds[] = { 1.8f, 2.4f, 3.6f }; |
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static const qreal amplitudes[] = { 2.0f, 2.5f, 3.0f }; |
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static inline void qSetColor(float colorVec[], QColor c) |
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{ |
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colorVec[0] = c.redF(); |
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colorVec[1] = c.greenF(); |
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colorVec[2] = c.blueF(); |
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colorVec[3] = c.alphaF(); |
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} |
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int Geometry::append(const QVector3D &a, const QVector3D &n, const QVector2D &t) |
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{ |
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int v = vertices.count(); |
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vertices.append(a); |
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normals.append(n); |
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texCoords.append(t); |
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faces.append(v); |
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colors.append(QVector4D(0.6f, 0.6f, 0.6f, 1.0f)); |
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return v; |
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} |
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void Geometry::addQuad(const QVector3D &a, const QVector3D &b, |
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const QVector3D &c, const QVector3D &d, |
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const QVector<QVector2D> &tex) |
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{ |
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QVector3D norm = QVector3D::normal(a, b, c); |
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// append first triangle |
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int aref = append(a, norm, tex[0]); |
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append(b, norm, tex[1]); |
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int cref = append(c, norm, tex[2]); |
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// append second triangle |
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faces.append(aref); |
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faces.append(cref); |
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append(d, norm, tex[3]); |
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} |
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void Geometry::loadArrays() const |
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{ |
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glEnableClientState(GL_VERTEX_ARRAY); |
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glEnableClientState(GL_NORMAL_ARRAY); |
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glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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glEnableClientState(GL_COLOR_ARRAY); |
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glVertexPointer(3, GL_FLOAT, 0, vertices.constData()); |
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glNormalPointer(GL_FLOAT, 0, normals.constData()); |
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glTexCoordPointer(2, GL_FLOAT, 0, texCoords.constData()); |
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glColorPointer(4, GL_FLOAT, 0, colors.constData()); |
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} |
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void Geometry::setColors(int start, GLfloat colorArray[4][4]) |
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{ |
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int off = faces[start]; |
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for (int i = 0; i < 4; ++i) |
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colors[i + off] = QVector4D(colorArray[i][0], |
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colorArray[i][1], |
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colorArray[i][2], |
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colorArray[i][3]); |
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} |
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Tile::Tile(const QVector3D &loc) |
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: location(loc) |
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, start(0) |
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, count(0) |
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, useFlatColor(false) |
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, geom(0) |
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{ |
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qSetColor(faceColor, QColor(Qt::darkGray)); |
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} |
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void Tile::setColors(GLfloat colorArray[4][4]) |
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{ |
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useFlatColor = true; |
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geom->setColors(start, colorArray); |
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} |
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static inline void qMultMatrix(const QMatrix4x4 &mat) |
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{ |
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if (sizeof(qreal) == sizeof(GLfloat)) |
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glMultMatrixf((GLfloat*)mat.constData()); |
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#ifndef QT_OPENGL_ES |
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else if (sizeof(qreal) == sizeof(GLdouble)) |
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glMultMatrixd((GLdouble*)mat.constData()); |
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#endif |
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else |
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{ |
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GLfloat fmat[16]; |
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qreal const *r = mat.constData(); |
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for (int i = 0; i < 16; ++i) |
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fmat[i] = r[i]; |
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glMultMatrixf(fmat); |
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} |
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} |
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void Tile::draw() const |
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{ |
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QMatrix4x4 mat; |
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mat.translate(location); |
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mat.rotate(orientation); |
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glMatrixMode(GL_MODELVIEW); |
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glPushMatrix(); |
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qMultMatrix(mat); |
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, faceColor); |
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glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, geom->indices() + start); |
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glPopMatrix(); |
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} |
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TileBuilder::TileBuilder(Geometry *g, qreal depth, qreal size) |
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: verts(4) |
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, tex(4) |
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, start(g->count()) |
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, count(0) |
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, geom(g) |
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{ |
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// front face - make a square with bottom-left at origin |
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verts[br].setX(size); |
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verts[tr].setX(size); |
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verts[tr].setY(size); |
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verts[tl].setY(size); |
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// these vert numbers are good for the tex-coords |
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for (int i = 0; i < 4; ++i) |
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tex[i] = verts[i].toVector2D(); |
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// now move verts half cube width across so cube is centered on origin |
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for (int i = 0; i < 4; ++i) |
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verts[i] -= QVector3D(size / 2.0f, size / 2.0f, -depth); |
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// add the front face |
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g->addQuad(verts[bl], verts[br], verts[tr], verts[tl], tex); |
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count = g->count() - start; |
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} |
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void TileBuilder::initialize(Tile *tile) const |
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{ |
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tile->start = start; |
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tile->count = count; |
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tile->geom = geom; |
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qSetColor(tile->faceColor, color); |
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} |
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Tile *TileBuilder::newTile(const QVector3D &loc) const |
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{ |
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Tile *tile = new Tile(loc); |
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initialize(tile); |
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return tile; |
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} |
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Cube::Cube(const QVector3D &loc) |
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: Tile(loc) |
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, rot(0.0f) |
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, r(0), a(0) |
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{ |
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} |
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Cube::~Cube() |
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{ |
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} |
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void Cube::setAltitude(qreal a) |
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{ |
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if (location.y() != a) |
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{ |
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location.setY(a); |
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emit changed(); |
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} |
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} |
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void Cube::setRange(qreal r) |
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{ |
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if (location.x() != r) |
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{ |
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location.setX(r); |
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emit changed(); |
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} |
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} |
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void Cube::setRotation(qreal r) |
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{ |
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if (r != rot) |
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{ |
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orientation = QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 1.0f, 1.0f), r); |
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emit changed(); |
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} |
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} |
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void Cube::removeBounce() |
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{ |
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delete a; |
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a = 0; |
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delete r; |
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r = 0; |
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} |
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void Cube::startAnimation() |
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{ |
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if (r) |
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{ |
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r->start(); |
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r->setCurrentTime(startx); |
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} |
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if (a) |
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a->start(); |
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if (rtn) |
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rtn->start(); |
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} |
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void Cube::setAnimationPaused(bool paused) |
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{ |
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if (paused) |
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{ |
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if (r) |
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r->pause(); |
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if (a) |
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a->pause(); |
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if (rtn) |
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rtn->pause(); |
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} |
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else |
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{ |
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if (r) |
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r->resume(); |
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if (a) |
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a->resume(); |
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if (rtn) |
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rtn->resume(); |
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} |
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} |
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CubeBuilder::CubeBuilder(Geometry *g, qreal depth, qreal size) |
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: TileBuilder(g, depth) |
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, ix(0) |
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{ |
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for (int i = 0; i < 4; ++i) |
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verts[i].setZ(size / 2.0f); |
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// back face - "extrude" verts down |
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QVector<QVector3D> back(verts); |
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for (int i = 0; i < 4; ++i) |
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back[i].setZ(-size / 2.0f); |
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// add the back face |
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g->addQuad(back[br], back[bl], back[tl], back[tr], tex); |
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// add the sides |
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g->addQuad(back[bl], back[br], verts[br], verts[bl], tex); |
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g->addQuad(back[br], back[tr], verts[tr], verts[br], tex); |
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g->addQuad(back[tr], back[tl], verts[tl], verts[tr], tex); |
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g->addQuad(back[tl], back[bl], verts[bl], verts[tl], tex); |
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count = g->count() - start; |
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} |
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Cube *CubeBuilder::newCube(const QVector3D &loc) const |
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{ |
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Cube *c = new Cube(loc); |
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initialize(c); |
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qreal d = 4000.0f; |
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qreal d3 = d / 3.0f; |
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// Animate movement from left to right |
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c->r = new QPropertyAnimation(c, "range"); |
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c->r->setStartValue(-1.3f); |
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c->r->setEndValue(1.3f); |
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c->startx = ix * d3 * 3.0f; |
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c->r->setDuration(d * 4.0f); |
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c->r->setLoopCount(-1); |
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c->r->setEasingCurve(QEasingCurve(QEasingCurve::CosineCurve)); |
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// Animate movement from bottom to top |
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c->a = new QPropertyAnimation(c, "altitude"); |
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c->a->setEndValue(loc.y()); |
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c->a->setStartValue(loc.y() + amplitudes[ix]); |
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c->a->setDuration(d / speeds[ix]); |
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c->a->setLoopCount(-1); |
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c->a->setEasingCurve(QEasingCurve(QEasingCurve::CosineCurve)); |
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// Animate rotation |
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c->rtn = new QPropertyAnimation(c, "rotation"); |
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c->rtn->setStartValue(c->rot); |
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c->rtn->setEndValue(359.0f); |
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c->rtn->setDuration(d * 2.0f); |
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c->rtn->setLoopCount(-1); |
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c->rtn->setDuration(d / 2); |
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ix = (ix + 1) % 3; |
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return c; |
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} |