author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Fri, 19 Feb 2010 23:40:16 +0200 | |
branch | RCL_3 |
changeset 4 | 3b1da2848fc7 |
parent 0 | 1918ee327afb |
child 7 | 3f74d0d4af4c |
permissions | -rw-r--r-- |
0 | 1 |
/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtGui module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include "qsound.h" |
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#ifndef QT_NO_SOUND |
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#include "qlist.h" |
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#include <private/qobject_p.h> |
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#include "qsound_p.h" |
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QT_BEGIN_NAMESPACE |
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static QList<QAuServer*> *servers=0; |
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QAuServer::QAuServer(QObject* parent) |
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: QObject(parent) |
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{ |
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if (!servers) |
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servers = new QList<QAuServer*>; |
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servers->prepend(this); |
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} |
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QAuServer::~QAuServer() |
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{ |
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servers->removeAll(this); |
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if (servers->count() == 0) { |
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delete servers; |
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servers = 0; |
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} |
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} |
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void QAuServer::play(const QString& filename) |
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{ |
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QSound s(filename); |
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play(&s); |
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} |
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extern QAuServer* qt_new_audio_server(); |
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static QAuServer& server() |
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{ |
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if (!servers) qt_new_audio_server(); |
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return *servers->first(); |
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} |
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class QSoundPrivate : public QObjectPrivate |
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{ |
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public: |
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QSoundPrivate(const QString& fname) |
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: filename(fname), bucket(0), looprem(0), looptotal(1) |
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{ |
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} |
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~QSoundPrivate() |
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{ |
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delete bucket; |
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} |
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QString filename; |
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QAuBucket* bucket; |
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int looprem; |
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int looptotal; |
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}; |
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/*! |
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\class QSound |
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\brief The QSound class provides access to the platform audio facilities. |
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\ingroup multimedia |
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Qt provides the most commonly required audio operation in GUI |
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applications: asynchronously playing a sound file. This is most |
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easily accomplished using the static play() function: |
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\snippet doc/src/snippets/code/src_gui_kernel_qsound.cpp 0 |
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Alternatively, create a QSound object from the sound file first |
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and then call the play() slot: |
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\snippet doc/src/snippets/code/src_gui_kernel_qsound.cpp 1 |
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Once created a QSound object can be queried for its fileName() and |
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total number of loops() (i.e. the number of times the sound will |
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play). The number of repetitions can be altered using the |
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setLoops() function. While playing the sound, the loopsRemaining() |
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function returns the remaining number of repetitions. Use the |
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isFinished() function to determine whether the sound has finished |
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playing. |
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Sounds played using a QSound object may use more memory than the |
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static play() function, but it may also play more immediately |
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(depending on the underlying platform audio facilities). Use the |
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static isAvailable() function to determine whether sound |
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facilities exist on the platform. Which facilities that are |
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actually used varies: |
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\table |
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\header \o Platform \o Audio Facility |
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\row |
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\o Microsoft Windows |
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\o The underlying multimedia system is used; only WAVE format sound files |
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are supported. |
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\row |
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\o X11 |
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\o The \l{ftp://ftp.x.org/contrib/audio/nas/}{Network Audio System} |
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is used if available, otherwise all operations work silently. NAS |
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supports WAVE and AU files. |
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\row |
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\o Mac OS X |
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\o NSSound is used. All formats that NSSound supports, including QuickTime formats, |
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are supported by Qt for Mac OS X. |
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\row |
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\o Qt for Embedded Linux |
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\o A built-in mixing sound server is used, accessing \c /dev/dsp |
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directly. Only the WAVE format is supported. |
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\o Symbian |
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\o CMdaAudioPlayerUtility is used. All formats that Symbian OS or devices support |
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are supported also by Qt. |
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\endtable |
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Note that QSound does not support \l{resources.html}{resources}. |
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This might be fixed in a future Qt version. |
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*/ |
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/*! |
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Plays the sound stored in the file specified by the given \a filename. |
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\sa stop(), loopsRemaining(), isFinished() |
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*/ |
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void QSound::play(const QString& filename) |
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{ |
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server().play(filename); |
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} |
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/*! |
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Constructs a QSound object from the file specified by the given \a |
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filename and with the given \a parent. |
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This may use more memory than the static play() function, but it |
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may also play more immediately (depending on the underlying |
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platform audio facilities). |
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\sa play() |
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*/ |
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QSound::QSound(const QString& filename, QObject* parent) |
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: QObject(*new QSoundPrivate(filename), parent) |
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{ |
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server().init(this); |
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} |
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#ifdef QT3_SUPPORT |
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/*! |
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\obsolete |
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Constructs a QSound object from the file specified by the given \a |
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filename and with the given \a parent and \a name. Use the |
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QSound() construcor and QObject::setObjectName() instead. |
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\oldcode |
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QSound *mySound = new QSound(filename, parent, name); |
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\newcode |
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QSounc *mySound = new QSound(filename, parent); |
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mySound->setObjectName(name); |
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\endcode |
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*/ |
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QSound::QSound(const QString& filename, QObject* parent, const char* name) |
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: QObject(*new QSoundPrivate(filename), parent) |
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{ |
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setObjectName(QString::fromAscii(name)); |
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server().init(this); |
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} |
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#endif |
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/*! |
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Destroys this sound object. If the sound is not finished playing, |
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the stop() function is called before the sound object is |
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destructed. |
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\sa stop(), isFinished() |
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*/ |
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QSound::~QSound() |
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{ |
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if (!isFinished()) |
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stop(); |
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} |
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/*! |
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Returns true if the sound has finished playing; otherwise returns false. |
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\warning On Windows this function always returns true for unlooped sounds. |
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*/ |
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bool QSound::isFinished() const |
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{ |
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Q_D(const QSound); |
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return d->looprem == 0; |
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} |
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/*! |
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\overload |
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Starts playing the sound specified by this QSound object. |
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The function returns immediately. Depending on the platform audio |
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facilities, other sounds may stop or be mixed with the new |
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sound. The sound can be played again at any time, possibly mixing |
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or replacing previous plays of the sound. |
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\sa fileName() |
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*/ |
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void QSound::play() |
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{ |
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Q_D(QSound); |
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d->looprem = d->looptotal; |
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server().play(this); |
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} |
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/*! |
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Returns the number of times the sound will play. |
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\sa loopsRemaining(), setLoops() |
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*/ |
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int QSound::loops() const |
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{ |
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Q_D(const QSound); |
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return d->looptotal; |
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} |
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/*! |
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Returns the remaining number of times the sound will loop (this |
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value decreases each time the sound is played). |
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\sa loops(), isFinished() |
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*/ |
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int QSound::loopsRemaining() const |
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{ |
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Q_D(const QSound); |
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return d->looprem; |
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} |
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/*! |
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\fn void QSound::setLoops(int number) |
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Sets the sound to repeat the given \a number of times when it is |
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played. |
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Note that passing the value -1 will cause the sound to loop |
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indefinitely. |
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\sa loops() |
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*/ |
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void QSound::setLoops(int n) |
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{ |
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Q_D(QSound); |
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d->looptotal = n; |
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} |
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/*! |
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Returns the filename associated with this QSound object. |
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\sa QSound() |
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*/ |
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QString QSound::fileName() const |
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{ |
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Q_D(const QSound); |
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return d->filename; |
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} |
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/*! |
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Stops the sound playing. |
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Note that on Windows the current loop will finish if a sound is |
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played in a loop. |
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\sa play() |
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*/ |
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void QSound::stop() |
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{ |
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Q_D(QSound); |
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server().stop(this); |
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d->looprem = 0; |
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} |
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/*! |
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Returns true if sound facilities exist on the platform; otherwise |
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returns false. |
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If no sound is available, all QSound operations work silently and |
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quickly. An application may choose either to notify the user if |
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sound is crucial to the application or to operate silently without |
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bothering the user. |
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Note: On Windows this always returns true because some sound card |
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drivers do not implement a way to find out whether it is available |
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or not. |
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*/ |
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bool QSound::isAvailable() |
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{ |
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return server().okay(); |
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} |
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/*! |
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Sets the internal bucket record of sound \a s to \a b, deleting |
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any previous setting. |
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*/ |
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void QAuServer::setBucket(QSound* s, QAuBucket* b) |
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{ |
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delete s->d_func()->bucket; |
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s->d_func()->bucket = b; |
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} |
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/*! |
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Returns the internal bucket record of sound \a s. |
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*/ |
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QAuBucket* QAuServer::bucket(QSound* s) |
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{ |
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return s->d_func()->bucket; |
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} |
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/*! |
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Decrements the QSound::loopRemaining() value for sound \a s, |
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returning the result. |
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*/ |
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int QAuServer::decLoop(QSound* s) |
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{ |
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if (s->d_func()->looprem > 0) |
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--s->d_func()->looprem; |
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return s->d_func()->looprem; |
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} |
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/*! |
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Initializes the sound. The default implementation does nothing. |
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*/ |
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void QAuServer::init(QSound*) |
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{ |
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} |
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QAuBucket::~QAuBucket() |
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{ |
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} |
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/*! |
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\fn bool QSound::available() |
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Use the isAvailable() function instead. |
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*/ |
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QT_END_NAMESPACE |
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#endif // QT_NO_SOUND |