author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Thu, 08 Apr 2010 14:19:33 +0300 | |
branch | RCL_3 |
changeset 7 | 3f74d0d4af4c |
permissions | -rw-r--r-- |
7
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the documentation of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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|
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/*! |
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\example opengl/2dpainting |
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\title 2D Painting Example |
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|
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The 2D Painting example shows how QPainter and QGLWidget can be used |
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together to display accelerated 2D graphics on supported hardware. |
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|
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\image 2dpainting-example.png |
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|
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The QPainter class is used to draw 2D graphics primitives onto |
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paint devices provided by QPaintDevice subclasses, such as QWidget |
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and QImage. |
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|
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Since QGLWidget is a subclass of QWidget, it is possible |
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to reimplement its \l{QWidget::paintEvent()}{paintEvent()} and use |
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QPainter to draw on the device, just as you would with a QWidget. |
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The only difference is that the painting operations will be accelerated |
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in hardware if it is supported by your system's OpenGL drivers. |
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|
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In this example, we perform the same painting operations on a |
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QWidget and a QGLWidget. The QWidget is shown with anti-aliasing |
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enabled, and the QGLWidget will also use anti-aliasing if the |
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required extensions are supported by your system's OpenGL driver. |
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|
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\section1 Overview |
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|
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To be able to compare the results of painting onto a QGLWidget subclass |
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with native drawing in a QWidget subclass, we want to show both kinds |
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of widget side by side. To do this, we derive subclasses of QWidget and |
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QGLWidget, using a separate \c Helper class to perform the same painting |
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operations for each, and lay them out in a top-level widget, itself |
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provided a the \c Window class. |
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|
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\section1 Helper Class Definition |
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|
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In this example, the painting operations are performed by a helper class. |
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We do this because we want the same painting operations to be performed |
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for both our QWidget subclass and the QGLWidget subclass. |
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The \c Helper class is minimal: |
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\snippet examples/opengl/2dpainting/helper.h 0 |
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Apart from the constructor, it only provides a \c paint() function to paint |
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using a painter supplied by one of our widget subclasses. |
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\section1 Helper Class Implementation |
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The constructor of the class sets up the resources it needs to paint |
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content onto a widget: |
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92 |
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93 |
\snippet examples/opengl/2dpainting/helper.cpp 0 |
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94 |
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95 |
The actual painting is performed in the \c paint() function. This takes |
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96 |
a QPainter that has already been set up to paint onto a paint device |
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97 |
(either a QWidget or a QGLWidget), a QPaintEvent that provides information |
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98 |
about the region to be painted, and a measure of the elapsed time (in |
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milliseconds) since the paint device was last updated. |
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100 |
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101 |
\snippet examples/opengl/2dpainting/helper.cpp 1 |
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102 |
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We begin painting by filling in the region contained in the paint event |
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before translating the origin of the coordinate system so that the rest |
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105 |
of the painting operations will be displaced towards the center of the |
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106 |
paint device. |
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107 |
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108 |
We draw a spiral pattern of circles, using the elapsed time specified to |
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109 |
animate them so that they appear to move outward and around the coordinate |
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system's origin: |
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111 |
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\snippet examples/opengl/2dpainting/helper.cpp 2 |
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113 |
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Since the coordinate system is rotated many times during |
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this process, we \l{QPainter::save()}{save()} the QPainter's state |
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beforehand and \l{QPainter::restore()}{restore()} it afterwards. |
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\snippet examples/opengl/2dpainting/helper.cpp 3 |
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We draw some text at the origin to complete the effect. |
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\section1 Widget Class Definition |
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123 |
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The \c Widget class provides a basic custom widget that we use to |
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display the simple animation painted by the \c Helper class. |
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126 |
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\snippet examples/opengl/2dpainting/widget.h 0 |
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128 |
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Apart from the constructor, it only contains a |
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130 |
\l{QWidget::paintEvent()}{paintEvent()} function, that lets us draw |
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customized content, and a slot that is used to animate its contents. |
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One member variable keeps track of the \c Helper that the widget uses |
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to paint its contents, and the other records the elapsed time since |
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it was last updated. |
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135 |
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\section1 Widget Class Implementation |
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137 |
|
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The constructor only initializes the member variables, storing the |
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\c Helper object supplied and calling the base class's constructor, |
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and enforces a fixed size for the widget: |
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141 |
|
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142 |
\snippet examples/opengl/2dpainting/widget.cpp 0 |
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143 |
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The \c animate() slot is called whenever a timer, which we define later, times |
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145 |
out: |
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146 |
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\snippet examples/opengl/2dpainting/widget.cpp 1 |
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148 |
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Here, we determine the interval that has elapsed since the timer last |
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timed out, and we add it to any existing value before repainting the |
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151 |
widget. Since the animation used in the \c Helper class loops every second, |
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we can use the modulo operator to ensure that the \c elapsed variable is |
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always less than 1000. |
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154 |
|
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Since the \c Helper class does all of the actual painting, we only have |
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156 |
to implement a paint event that sets up a QPainter for the widget and calls |
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157 |
the helper's \c paint() function: |
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158 |
|
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\snippet examples/opengl/2dpainting/widget.cpp 2 |
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160 |
|
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161 |
\section1 GLWidget Class Definition |
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162 |
|
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163 |
The \c GLWidget class definition is basically the same as the \c Widget |
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class except that it is derived from QGLWidget. |
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165 |
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\snippet examples/opengl/2dpainting/glwidget.h 0 |
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167 |
|
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Again, the member variables record the \c Helper used to paint the |
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widget and the elapsed time since the previous update. |
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170 |
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\section1 GLWidget Class Implementation |
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The constructor differs a little from the \c Widget class's constructor: |
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\snippet examples/opengl/2dpainting/glwidget.cpp 0 |
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As well as initializing the \c elapsed member variable and storing the |
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\c Helper object used to paint the widget, the base class's constructor |
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is called with the format that specifies the \l QGL::SampleBuffers flag. |
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This enables anti-aliasing if it is supported by your system's OpenGL |
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driver. |
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|
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The \c animate() slot is exactly the same as that provided by the \c Widget |
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class: |
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\snippet examples/opengl/2dpainting/glwidget.cpp 1 |
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The \c paintEvent() is almost the same as that found in the \c Widget class: |
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\snippet examples/opengl/2dpainting/glwidget.cpp 2 |
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|
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Since anti-aliasing will be enabled if available, we only need to set up |
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a QPainter on the widget and call the helper's \c paint() function to display |
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the widget's contents. |
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\section1 Window Class Definition |
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The \c Window class has a basic, minimal definition: |
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\snippet examples/opengl/2dpainting/window.h 0 |
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|
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It contains a single \c Helper object that will be shared between all |
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widgets. |
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\section1 Window Class Implementation |
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|
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The constructor does all the work, creating a widget of each type and |
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inserting them with labels into a layout: |
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|
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\snippet examples/opengl/2dpainting/window.cpp 0 |
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|
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A timer with a 50 millisecond time out is constructed for animation purposes, |
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and connected to the \c animate() slots of the \c Widget and \c GLWidget objects. |
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Once started, the widgets should be updated at around 20 frames per second. |
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\section1 Running the Example |
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The example shows the same painting operations performed at the same time |
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in a \c Widget and a \c GLWidget. The quality and speed of rendering in the |
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\c GLWidget depends on the level of support for multisampling and hardware |
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acceleration that your system's OpenGL driver provides. If support for either |
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of these is lacking, the driver may fall back on a software renderer that |
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may trade quality for speed. |
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*/ |