author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Thu, 08 Apr 2010 14:19:33 +0300 | |
branch | RCL_3 |
changeset 7 | 3f74d0d4af4c |
permissions | -rw-r--r-- |
7
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the documentation of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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|
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/*! |
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\example network/blockingfortuneclient |
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\title Blocking Fortune Client Example |
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|
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The Blocking Fortune Client example shows how to create a client for a |
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network service using QTcpSocket's synchronous API in a non-GUI thread. |
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|
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\image blockingfortuneclient-example.png |
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|
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QTcpSocket supports two general approaches to network programming: |
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\list |
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|
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\o \e{The asynchronous (non-blocking) approach.} Operations are scheduled |
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and performed when control returns to Qt's event loop. When the operation |
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is finished, QTcpSocket emits a signal. For example, |
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QTcpSocket::connectToHost() returns immediately, and when the connection |
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has been established, QTcpSocket emits |
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\l{QTcpSocket::connected()}{connected()}. |
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|
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\o \e{The synchronous (blocking) approach.} In non-GUI and multithreaded |
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applications, you can call the \c waitFor...() functions (e.g., |
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QTcpSocket::waitForConnected()) to suspend the calling thread until the |
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operation has completed, instead of connecting to signals. |
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\endlist |
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The implementation is very similar to the |
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\l{network/fortuneclient}{Fortune Client} example, but instead of having |
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QTcpSocket as a member of the main class, doing asynchronous networking in |
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the main thread, we will do all network operations in a separate thread |
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and use QTcpSocket's blocking API. |
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|
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The purpose of this example is to demonstrate a pattern that you can use |
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to simplify your networking code, without losing responsiveness in your |
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user interface. Use of Qt's blocking network API often leads to |
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simpler code, but because of its blocking behavior, it should only be used |
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in non-GUI threads to prevent the user interface from freezing. But |
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contrary to what many think, using threads with QThread does not |
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necessarily add unmanagable complexity to your application. |
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We will start with the FortuneThread class, which handles the network |
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code. |
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\snippet examples/network/blockingfortuneclient/fortunethread.h 0 |
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FortuneThread is a QThread subclass that provides an API for scheduling |
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89 |
requests for fortunes, and it has signals for delivering fortunes and |
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90 |
reporting errors. You can call requestNewFortune() to request a new |
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91 |
fortune, and the result is delivered by the newFortune() signal. If any |
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92 |
error occurs, the error() signal is emitted. |
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93 |
|
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94 |
It's important to notice that requestNewFortune() is called from the main, |
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95 |
GUI thread, but the host name and port values it stores will be accessed |
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96 |
from FortuneThread's thread. Because we will be reading and writing |
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97 |
FortuneThread's data members from different threads concurrently, we use |
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98 |
QMutex to synchronize access. |
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99 |
|
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100 |
\snippet examples/network/blockingfortuneclient/fortunethread.cpp 2 |
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101 |
|
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102 |
The requestNewFortune() function stores the host name and port of the |
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103 |
fortune server as member data, and we lock the mutex with QMutexLocker to |
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104 |
protect this data. We then start the thread, unless it is already |
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105 |
running. We will come back to the QWaitCondition::wakeOne() call later. |
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106 |
|
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107 |
\snippet examples/network/blockingfortuneclient/fortunethread.cpp 4 |
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108 |
\snippet examples/network/blockingfortuneclient/fortunethread.cpp 5 |
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109 |
|
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110 |
In the run() function, we start by acquiring the mutex lock, fetching the |
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111 |
host name and port from the member data, and then releasing the lock |
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112 |
again. The case that we are protecting ourselves against is that \c |
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113 |
requestNewFortune() could be called at the same time as we are fetching |
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114 |
this data. QString is \l reentrant but \e not \l{thread-safe}, and we must |
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115 |
also avoid the unlikely risk of reading the host name from one request, |
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116 |
and port of another. And as you might have guessed, FortuneThread can only |
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117 |
handle one request at a time. |
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118 |
|
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119 |
The run() function now enters a loop: |
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120 |
|
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121 |
\snippet examples/network/blockingfortuneclient/fortunethread.cpp 6 |
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122 |
|
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123 |
The loop will continue requesting fortunes for as long as \e quit is |
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124 |
false. We start our first request by creating a QTcpSocket on the stack, |
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125 |
and then we call \l{QTcpSocket::connectToHost()}{connectToHost()}. This |
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126 |
starts an asynchronous operation which, after control returns to Qt's |
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127 |
event loop, will cause QTcpSocket to emit |
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128 |
\l{QTcpSocket::connected()}{connected()} or |
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129 |
\l{QTcpSocket::error()}{error()}. |
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130 |
|
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131 |
\snippet examples/network/blockingfortuneclient/fortunethread.cpp 8 |
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132 |
|
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133 |
But since we are running in a non-GUI thread, we do not have to worry |
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134 |
about blocking the user interface. So instead of entering an event loop, |
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135 |
we simply call QTcpSocket::waitForConnected(). This function will wait, |
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136 |
blocking the calling thread, until QTcpSocket emits connected() or an |
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137 |
error occurs. If connected() is emitted, the function returns true; if the |
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138 |
connection failed or timed out (which in this example happens after 5 |
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139 |
seconds), false is returned. QTcpSocket::waitForConnected(), like the |
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140 |
other \c waitFor...() functions, is part of QTcpSocket's \e{blocking |
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141 |
API}. |
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142 |
|
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143 |
After this statement, we have a connected socket to work with. Now it's |
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144 |
time to see what the fortune server has sent us. |
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145 |
|
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146 |
\snippet examples/network/blockingfortuneclient/fortunethread.cpp 9 |
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147 |
\snippet examples/network/blockingfortuneclient/fortunethread.cpp 10 |
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148 |
|
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149 |
This step is to read the size of the packet. Although we are only reading |
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150 |
two bytes here, and the \c while loop may seem to overdo it, we present this |
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151 |
code to demonstrate a good pattern for waiting for data using |
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152 |
QTcpSocket::waitForReadyRead(). It goes like this: For as long as we still |
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153 |
need more data, we call waitForReadyRead(). If it returns false, |
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154 |
we abort the operation. After this statement, we know that we have received |
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155 |
enough data. |
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156 |
|
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157 |
\snippet examples/network/blockingfortuneclient/fortunethread.cpp 11 |
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158 |
|
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159 |
Now we can create a QDataStream object, passing the socket to |
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160 |
QDataStream's constructor, and as in the other client examples we set |
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161 |
the stream protocol version to QDataStream::Qt_4_0, and read the size |
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162 |
of the packet. |
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163 |
|
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164 |
\snippet examples/network/blockingfortuneclient/fortunethread.cpp 12 |
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165 |
\snippet examples/network/blockingfortuneclient/fortunethread.cpp 13 |
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166 |
|
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167 |
Again, we'll use a loop that waits for more data by calling |
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168 |
QTcpSocket::waitForReadyRead(). In this loop, we're waiting until |
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169 |
QTcpSocket::bytesAvailable() returns the full packet size. |
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170 |
|
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171 |
\snippet examples/network/blockingfortuneclient/fortunethread.cpp 14 |
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172 |
|
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173 |
Now that we have all the data that we need, we can use QDataStream to |
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174 |
read the fortune string from the packet. The resulting fortune is |
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delivered by emitting newFortune(). |
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\snippet examples/network/blockingfortuneclient/fortunethread.cpp 15 |
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The final part of our loop is that we acquire the mutex so that we can |
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safely read from our member data. We then let the thread go to sleep by |
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calling QWaitCondition::wait(). At this point, we can go back to |
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requestNewFortune() and look closed at the call to wakeOne(): |
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183 |
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\snippet examples/network/blockingfortuneclient/fortunethread.cpp 1 |
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\dots |
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\snippet examples/network/blockingfortuneclient/fortunethread.cpp 3 |
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|
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What happened here was that because the thread falls asleep waiting for a |
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new request, we needed to wake it up again when a new request |
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arrives. QWaitCondition is often used in threads to signal a wakeup call |
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like this. |
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192 |
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\snippet examples/network/blockingfortuneclient/fortunethread.cpp 0 |
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|
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Finishing off the FortuneThread walkthrough, this is the destructor that |
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sets \e quit to true, wakes up the thread and waits for the thread to exit |
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before returning. This lets the \c while loop in run() will finish its current |
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iteration. When run() returns, the thread will terminate and be destroyed. |
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199 |
|
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Now for the BlockingClient class: |
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201 |
|
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\snippet examples/network/blockingfortuneclient/blockingclient.h 0 |
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|
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BlockingClient is very similar to the Client class in the |
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\l{network/fortuneclient}{Fortune Client} example, but in this class |
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we store a FortuneThread member instead of a pointer to a QTcpSocket. |
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When the user clicks the "Get Fortune" button, the same slot is called, |
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but its implementation is slightly different: |
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\snippet examples/network/blockingfortuneclient/blockingclient.cpp 0 |
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\snippet examples/network/blockingfortuneclient/blockingclient.cpp 1 |
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|
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We connect our FortuneThread's two signals newFortune() and error() (which |
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are somewhat similar to QTcpSocket::readyRead() and QTcpSocket::error() in |
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the previous example) to requestNewFortune() and displayError(). |
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\snippet examples/network/blockingfortuneclient/blockingclient.cpp 2 |
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The requestNewFortune() slot calls FortuneThread::requestNewFortune(), |
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which \e shedules the request. When the thread has received a new fortune |
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and emits newFortune(), our showFortune() slot is called: |
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\snippet examples/network/blockingfortuneclient/blockingclient.cpp 3 |
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\codeline |
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\snippet examples/network/blockingfortuneclient/blockingclient.cpp 4 |
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Here, we simply display the fortune we received as the argument. |
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\sa {Fortune Client Example}, {Fortune Server Example} |
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*/ |