author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Thu, 08 Apr 2010 14:19:33 +0300 | |
branch | RCL_3 |
changeset 7 | 3f74d0d4af4c |
permissions | -rw-r--r-- |
7
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the documentation of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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|
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/*! |
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\example script/context2d |
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\title Context2D Example |
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|
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This Qt Script example is an implementation of the Context2D API. |
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|
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\image context2d-example.png |
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|
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Context2D is part of the specification for the HTML \c{<canvas>} |
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element. It can be used to draw graphics via scripting. A good |
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resource for learning more about the HTML \c{<canvas>} element is |
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the \l{http://developer.mozilla.org/en/docs/HTML:Canvas}{Mozilla Developer Center}. |
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|
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\section1 Using The HTML Canvas Element in a Web Browser |
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|
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First, let's look at how the \c{<canvas>} element is typically |
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used in a web browser. The following HTML snippet defines a |
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canvas of size 400x400 pixels with id \c{mycanvas}: |
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|
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\code |
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<canvas width="400" height="400" id="mycanvas">Fallback content goes here.</canvas> |
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\endcode |
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|
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To draw on the canvas, we must first obtain a reference to the |
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DOM element corresponding to the \c{<canvas>} tag and then call |
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the element's getContext() function. The resulting object |
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implements the Context2D API that we use to draw. |
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|
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\code |
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<script> |
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var canvas = document.getElementById("mycanvas"); |
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var ctx = canvas.getContext("2d"); |
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|
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// Draw a face |
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ctx.beginPath(); |
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ctx.arc(75,75,50,0,Math.PI*2,true); // Outer circle |
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ctx.moveTo(110,75); |
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ctx.arc(75,75,35,0,Math.PI,false); // Mouth |
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ctx.moveTo(65,65); |
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ctx.arc(60,65,5,0,Math.PI*2,true); // Left eye |
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ctx.moveTo(95,65); |
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ctx.arc(90,65,5,0,Math.PI*2,true); // Right eye |
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ctx.stroke(); |
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</script> |
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\endcode |
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When the page is rendered by a browser that supports the |
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89 |
\c{<canvas>} tag, this would be the result: |
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90 |
|
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91 |
\image context2d-example-smileysmile.png |
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92 |
|
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93 |
\section1 Using Qt Script to script a Canvas |
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94 |
|
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95 |
The goal of this example is to be able to evaluate scripts |
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96 |
that use the Context2D API, and render the results. Basic |
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97 |
interaction (mouse, keyboard) should also be supported. |
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98 |
In other words, we want to present scripts with an execution |
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99 |
environment that very much resembles that of a web browser. Of |
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100 |
course, our environment is only a small subset of what a browser |
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101 |
provides; i.e. we don't provide a full DOM API, only what is |
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102 |
needed to run "self-contained" Context2D scripts (i.e. scripts |
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103 |
that don't depend on other parts of the DOM document). |
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104 |
|
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105 |
Our "Context2D-browser" is set up through the following steps: |
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106 |
\list |
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107 |
\o Create an Environment. |
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108 |
\o Create a Context2D, and a QContext2DCanvas widget to render it. |
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109 |
\o Add the canvas object to the environment; this will enable |
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110 |
scripts to obtain a reference to it. |
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111 |
\o Evaluate scripts in the environment. |
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112 |
\endlist |
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113 |
|
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114 |
Once a script has been evaluated, the application handles any |
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115 |
timer events and input events that occur subsequently |
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116 |
(i.e. forwards events to their associated script targets). |
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117 |
|
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118 |
\section1 The Context2D Class |
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119 |
|
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120 |
The "heart" of this example is the Context2D C++ class that implements |
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121 |
the drawing API. Its interface is defined in terms of properties |
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122 |
and slots. Note that this class isn't tied to Qt Script in any |
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123 |
way. |
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124 |
|
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125 |
\snippet examples/script/context2d/context2d.h 0 |
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126 |
|
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127 |
The properties define various aspects of the Context2D |
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128 |
configuration. |
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129 |
|
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130 |
\snippet examples/script/context2d/context2d.h 1 |
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131 |
|
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132 |
The slots define the operations that can be performed. |
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133 |
|
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134 |
\snippet examples/script/context2d/context2d.h 2 |
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135 |
|
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136 |
The changed() signal is emitted when the contents of the drawing |
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137 |
area has changed, so that clients associated with the Context2D |
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138 |
object (i.e. the canvas widget that renders it) are notified. |
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139 |
|
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140 |
\section2 Implementation |
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141 |
|
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142 |
Conveniently enough, the concepts, data structures and operations |
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143 |
of the Context2D API map more or less directly to Qt's painting |
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144 |
API. Conceptually, all we have to do is initialize a QPainter |
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145 |
according to the Context2D properties, and use functions like |
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146 |
QPainter::strokePath() to do the painting. Painting is done on a |
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147 |
QImage. |
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148 |
|
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149 |
\snippet examples/script/context2d/context2d.cpp 0 |
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150 |
|
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151 |
The property accessors and most of the slots manipulate the |
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152 |
internal Context2D state in some way. For the \c{lineCap} |
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153 |
property, Context2D uses a string representation; we therefore |
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154 |
have to map it from/to a Qt::PenCapStyle. The \c{lineJoin} |
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155 |
property is handled in the same fashion. All the property setters |
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156 |
also set a \e{dirty flag} for the property; this is used to |
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157 |
decide which aspects of the QPainter that need to be updated |
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158 |
before doing the next painting operation. |
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159 |
|
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160 |
\snippet examples/script/context2d/context2d.cpp 3 |
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161 |
|
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162 |
The implementation of the \c{fillStyle} property is interesting, |
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163 |
since the value can be either a string or a \c{CanvasGradient}. |
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164 |
We handle this by having the property be of type QVariant, |
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165 |
and check the actual type of the value to see how to handle the |
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166 |
write. |
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167 |
|
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168 |
\snippet examples/script/context2d/context2d.cpp 1 |
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169 |
|
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170 |
Context2D does not have a concept of a paint event; painting |
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171 |
operations can happen at any time. We would like to be efficient, |
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172 |
and not have to call QPainter::begin() and QPainter::end() for |
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173 |
every painting operation, since typically many painting operations |
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174 |
will follow in quick succession. The implementations of the |
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175 |
painting operations use a helper function, beginPainting(), that |
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176 |
activates the QPainter if it isn't active already, and updates |
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177 |
the state of the QPainter (brush, pen, etc.) so that it reflects |
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the current Context2D state. |
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\snippet examples/script/context2d/context2d.cpp 2 |
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The implementation of each painting operation ends by calling |
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scheduleChange(), which will post a zero-timer event if one is |
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not already pending. When the application returns to the event |
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loop later (presumably after all the drawing operations have |
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finished), the timer will trigger, QPainter::end() will be |
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called, and the changed() signal is emitted with the new |
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image as argument. The net effect is that there will typically |
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be only a single (QPainter::begin(), QPainter::end()) pair |
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executed for the full sequence of painting operations. |
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191 |
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\section1 The Canvas Widget |
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\snippet examples/script/context2d/qcontext2dcanvas.h 0 |
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The QContext2DCanvas class provides a widget that renders |
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the contents of a Context2D object. It also provides a |
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minimal scripting API, most notably the getContext() function. |
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199 |
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\snippet examples/script/context2d/qcontext2dcanvas.cpp 3 |
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201 |
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The constructor connects to the changed() signal of the |
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Context2D object, so that the widget can update itself |
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when it needs to do so. Mouse tracking is enabled so that |
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mouse move events will be received even when no mouse |
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buttons are depressed. |
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207 |
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\snippet examples/script/context2d/qcontext2dcanvas.cpp 0 |
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209 |
|
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The getContext() function asks the environment to wrap the |
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Context2D object; the resulting proxy object makes the |
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Context2D API available to scripts. |
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213 |
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\snippet examples/script/context2d/qcontext2dcanvas.cpp 1 |
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215 |
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The paintEvent() function simply paints the contents that |
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was last received from the Context2D object. |
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218 |
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\snippet examples/script/context2d/qcontext2dcanvas.cpp 2 |
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The canvas widget reimplements mouse and key event handlers, and |
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forwards these events to the scripting environment. The |
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environment will take care of delivering the event to the proper |
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script target, if any. |
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225 |
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\section1 The Environment |
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227 |
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\snippet examples/script/context2d/environment.h 0 |
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The Environment class provides a scripting environment where a |
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Canvas C++ object can be registered, looked up by ID (name), |
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and where scripts can be evaluated. The environment has a |
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\c{document} property, just like the scripting environment of a |
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web browser, so that scripts can call |
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\c{document.getElementById()} to obtain a reference to a canvas. |
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236 |
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\snippet examples/script/context2d/environment.h 1 |
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238 |
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The Environment class provides the timer attributes of the DOM |
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Window Object interface. This enables us to support scripts that |
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do animation, for example. |
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242 |
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\snippet examples/script/context2d/environment.h 2 |
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The scriptError() signal is emitted when evaluation of a script |
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causes a script exception. For example, if a mouse press handler |
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or timeout handler causes an exception, the environment's client(s) |
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will be notified of this and can report the error. |
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\snippet examples/script/context2d/environment.cpp 0 |
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The constructor initializes the environment. First it creates |
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the QScriptEngine that will be used to evaluate scripts. It |
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creates the Document object that provides the getElementById() |
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function. Note that the QScriptEngine::ExcludeSuperClassContents |
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flag is specified to avoid the wrapper objects from exposing properties |
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and methods inherited from QObject. Next, the environment wraps |
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a pointer to \e{itself}; this is to prepare for setting this object |
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as the script engine's Global Object. The properties of the standard |
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Global Object are copied, so that these will also be available in |
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our custom Global Object. We also create two self-references to the |
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object; again, this is to provide a minimal level of compabilitity |
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with the scripting environment that web browsers provide. |
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\snippet examples/script/context2d/environment.cpp 5 |
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The addCanvas() function adds the given canvas to the list of |
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registered canvas objects. The canvasByName() function looks up |
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a canvas by QObject::objectName(). This function is used to |
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implement the \c{document.getElementById()} script function. |
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\snippet examples/script/context2d/environment.cpp 1 |
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The setInterval() and clearInterval() implementations use a QHash |
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to map from timer ID to the QScriptValue that holds the expression |
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to evaluate when the timer is triggered. A helper function, |
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maybeEmitScriptError(), is called after invoking the script handler; |
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it will emit the scriptError() signal if the script engine has an |
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uncaught exception. |
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\snippet examples/script/context2d/environment.cpp 2 |
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|
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The toWrapper() functions creates a QScriptValue that wraps the |
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given QObject. Note that the QScriptEngine::PreferExistingWrapperObject |
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flag is specified; this guarantees that a single, unique wrapper |
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object will be returned, even if toWrapper() is called several times |
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with the same argument. This is important, since it is possible that |
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a script can set new properties on the resulting wrapper object (e.g. |
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event handlers like \c{onmousedown}), and we want these to persist. |
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|
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\snippet examples/script/context2d/environment.cpp 3 |
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The handleEvent() function determines if there exists a handler |
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for the given event in the environment, and if so, invokes that |
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handler. Since the script expects a DOM event, the Qt C++ event |
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must be converted to a DOM event before it is passed to the |
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script. This mapping is relatively straightforward, but again, |
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we only implement a subset of the full DOM API; just enough to |
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get most scripts to work. |
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300 |
|
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\snippet examples/script/context2d/environment.cpp 4 |
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|
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The newFakeDomEvent() function is a helper function that creates |
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a new script object and initializes it with default values for |
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the attributes defined in the DOM Event and DOM UIEvent |
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interfaces. |
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|
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\snippet examples/script/context2d/environment.h 3 |
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|
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The Document class defines two slots that become available to |
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scripts: getElementById() and getElementsByTagName(). |
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When the tag name is "canvas", getElementsByTagName() will |
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return a list of all canvas objects that are registered in |
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the environment. |
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315 |
|
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\section1 The Application Window |
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|
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\snippet examples/script/context2d/window.cpp 0 |
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|
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The Window constructor creates an Environment object and |
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connects to its scriptError() signal. It then creates a |
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Context2D object, and a QContext2DCanvas widget to hold it. |
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The canvas widget is given the name \c{tutorial}, and added to the |
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environment; scripts can access the canvas by e.g. |
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\c{document.getElementById('tutorial')}. |
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|
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\snippet examples/script/context2d/window.cpp 1 |
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328 |
|
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The window contains a list widget that is populated with |
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available scripts (read from a \c{scripts/} folder). |
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331 |
|
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\snippet examples/script/context2d/window.cpp 2 |
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|
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When an item is selected, the corresponding script is |
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evaluated in the environment. |
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|
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\snippet examples/script/context2d/window.cpp 3 |
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338 |
|
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When the "Run in Debugger" button is clicked, the Qt Script debugger will |
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automatically be invoked when the first statement of the script is |
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reached. This enables the user to inspect the scripting environment and |
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control further execution of the script; e.g. he can single-step through |
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the script and/or set breakpoints. It is also possible to enter script |
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statements in the debugger's console widget, e.g. to perform custom |
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Context2D drawing operations, interactively. |
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346 |
|
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\snippet examples/script/context2d/window.cpp 4 |
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|
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If the evaluation of a script causes an uncaught exception, the Qt Script |
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debugger will automatically be invoked; this enables the user to get an |
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idea of what went wrong. |
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352 |
|
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*/ |