author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Thu, 08 Apr 2010 14:19:33 +0300 | |
branch | RCL_3 |
changeset 7 | 3f74d0d4af4c |
permissions | -rw-r--r-- |
7
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the documentation of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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|
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/*! |
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\example opengl/hellogl |
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\title Hello GL Example |
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|
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The Hello GL example demonstrates the basic use of the OpenGL-related classes |
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provided with Qt. |
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|
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\image hellogl-example.png |
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|
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Qt provides the QGLWidget class to enable OpenGL graphics to be rendered within |
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a standard application user interface. By subclassing this class, and providing |
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reimplementations of event handler functions, 3D scenes can be displayed on |
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widgets that can be placed in layouts, connected to other objects using signals |
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and slots, and manipulated like any other widget. |
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\tableofcontents |
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\section1 GLWidget Class Definition |
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The \c GLWidget class contains some standard public definitions for the |
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constructor, destructor, \l{QWidget::sizeHint()}{sizeHint()}, and |
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\l{QWidget::minimumSizeHint()}{minimumSizeHint()} functions: |
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\snippet examples/opengl/hellogl/glwidget.h 0 |
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We use a destructor to ensure that any OpenGL-specific data structures |
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are deleted when the widget is no longer needed (although in this case nothing |
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needs cleaning up). |
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\snippet examples/opengl/hellogl/glwidget.h 1 |
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The signals and slots are used to allow other objects to interact with the |
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3D scene. |
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\snippet examples/opengl/hellogl/glwidget.h 2 |
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OpenGL initialization, viewport resizing, and painting are handled by |
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reimplementing the QGLWidget::initializeGL(), QGLWidget::resizeGL(), and |
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QGLWidget::paintGL() handler functions. To enable the user to interact |
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directly with the scene using the mouse, we reimplement |
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QWidget::mousePressEvent() and QWidget::mouseMoveEvent(). |
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\snippet examples/opengl/hellogl/glwidget.h 3 |
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The rest of the class contains utility functions and variables that are |
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used to construct and hold orientation information for the scene. The |
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\c logo variable will be used to hold a pointer to the QtLogo object which |
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contains all the geometry. |
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90 |
|
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91 |
\section1 GLWidget Class Implementation |
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92 |
|
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93 |
In this example, we split the class into groups of functions and describe |
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94 |
them separately. This helps to illustrate the differences between subclasses |
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95 |
of native widgets (such as QWidget and QFrame) and QGLWidget subclasses. |
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96 |
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97 |
\section2 Widget Construction and Sizing |
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98 |
|
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99 |
The constructor provides default rotation angles for the scene, sets |
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the pointer to the QtLogo object to null, and sets up some colors for |
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101 |
later use. |
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102 |
|
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103 |
\snippet examples/opengl/hellogl/glwidget.cpp 0 |
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104 |
|
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105 |
We also implement a destructor to release OpenGL-related resources when the |
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106 |
widget is deleted: |
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107 |
|
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108 |
\snippet examples/opengl/hellogl/glwidget.cpp 1 |
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109 |
|
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110 |
In this case nothing requires cleaning up. |
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111 |
|
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112 |
We provide size hint functions to ensure that the widget is shown at a |
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113 |
reasonable size: |
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114 |
|
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115 |
\snippet examples/opengl/hellogl/glwidget.cpp 2 |
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116 |
\codeline |
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117 |
\snippet examples/opengl/hellogl/glwidget.cpp 3 |
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118 |
\snippet examples/opengl/hellogl/glwidget.cpp 4 |
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119 |
|
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120 |
The widget provides three slots that enable other components in the |
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121 |
example to change the orientation of the scene: |
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122 |
|
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123 |
\snippet examples/opengl/hellogl/glwidget.cpp 5 |
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124 |
|
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125 |
In the above slot, the \c xRot variable is updated only if the new angle |
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126 |
is different to the old one, the \c xRotationChanged() signal is emitted to |
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127 |
allow other components to be updated, and the widget's |
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128 |
\l{QGLWidget::updateGL()}{updateGL()} handler function is called. |
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129 |
|
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130 |
The \c setYRotation() and \c setZRotation() slots perform the same task for |
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131 |
rotations measured by the \c yRot and \c zRot variables. |
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132 |
|
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133 |
\section2 OpenGL Initialization |
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134 |
|
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135 |
The \l{QGLWidget::initializeGL()}{initializeGL()} function is used to |
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136 |
perform useful initialization tasks that are needed to render the 3D scene. |
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137 |
These often involve defining colors and materials, enabling and disabling |
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138 |
certain rendering flags, and setting other properties used to customize the |
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139 |
rendering process. |
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140 |
|
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141 |
\snippet examples/opengl/hellogl/glwidget.cpp 6 |
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142 |
|
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143 |
In this example, we reimplement the function to set the background color, |
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144 |
create a QtLogo object instance which will contain all the geometry to |
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145 |
display, and set up the rendering process to use a particular shading model |
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146 |
and rendering flags. |
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147 |
|
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\section2 Resizing the Viewport |
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149 |
|
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150 |
The \l{QGLWidget::resizeGL()}{resizeGL()} function is used to ensure that |
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151 |
the OpenGL implementation renders the scene onto a viewport that matches the |
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152 |
size of the widget, using the correct transformation from 3D coordinates to |
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153 |
2D viewport coordinates. |
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154 |
|
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155 |
The function is called whenever the widget's dimensions change, and is |
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156 |
supplied with the new width and height. Here, we define a square viewport |
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157 |
based on the length of the smallest side of the widget to ensure that |
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158 |
the scene is not distorted if the widget has sides of unequal length: |
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159 |
|
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160 |
\snippet examples/opengl/hellogl/glwidget.cpp 8 |
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161 |
|
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162 |
A discussion of the projection transformation used is outside the scope of |
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163 |
this example. Please consult the OpenGL reference documentation for an |
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164 |
explanation of projection matrices. |
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165 |
|
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166 |
\section2 Painting the Scene |
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167 |
|
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168 |
The \l{QGLWidget::paintGL()}{paintGL()} function is used to paint the |
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169 |
contents of the scene onto the widget. For widgets that only need to be |
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170 |
decorated with pure OpenGL content, we reimplement QGLWidget::paintGL() |
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171 |
\e instead of reimplementing QWidget::paintEvent(): |
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172 |
|
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173 |
\snippet examples/opengl/hellogl/glwidget.cpp 7 |
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174 |
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In this example, we clear the widget using the background color that |
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176 |
we defined in the \l{QGLWidget::initializeGL()}{initializeGL()} function, |
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177 |
set up the frame of reference for the geometry we want to display, and |
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call the draw method of the QtLogo object to render the scene. |
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\section2 Mouse Handling |
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Just as in subclasses of native widgets, mouse events are handled by |
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reimplementing functions such as QWidget::mousePressEvent() and |
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QWidget::mouseMoveEvent(). |
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|
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The \l{QWidget::mousePressEvent()}{mousePressEvent()} function simply |
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records the position of the mouse when a button is initially pressed: |
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\snippet examples/opengl/hellogl/glwidget.cpp 9 |
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The \l{QWidget::mouseMoveEvent()}{mouseMoveEvent()} function uses the |
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previous location of the mouse cursor to determine how much the object |
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in the scene should be rotated, and in which direction: |
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\snippet examples/opengl/hellogl/glwidget.cpp 10 |
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|
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Since the user is expected to hold down the mouse button and drag the |
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cursor to rotate the object, the cursor's position is updated every time |
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a move event is received. |
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\section1 QtLogo Class |
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|
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This class encapsulates the OpenGL geometry data which will be rendered |
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in the basic 3D scene. |
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\snippet examples/opengl/shared/qtlogo.h 0 |
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|
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The geometry is divided into a list of parts which may be rendered in |
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different ways. The data itself is contained in a Geometry structure that |
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includes the vertices, their lighting normals and index values which |
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point into the vertices, grouping them into faces. |
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|
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\snippet examples/opengl/shared/qtlogo.cpp 0 |
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|
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The data in the Geometry class is stored in QVector<QVector3D> members |
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which are convenient for use with OpenGL because they expose raw |
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contiguous floating point values via the constData() method. Methods |
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are included for adding new vertex data, either with smooth normals, or |
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facetted normals; and for enabling the geometry ready for rendering. |
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|
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\snippet examples/opengl/shared/qtlogo.cpp 1 |
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|
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The higher level Patch class has methods for accumulating the geometry |
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one face at a time, and treating collections of faces or "patches" with |
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transformations, applying different colors or smoothing. Although faces |
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may be added as triangles or quads, at the OpenGL level all data is |
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treated as triangles for compatibility with OpenGL/ES. |
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\snippet examples/opengl/shared/qtlogo.cpp 2 |
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|
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Drawing a Patch is simply acheived by applying any transformation, |
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and material effect, then drawing the data using the index range for |
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the patch. The model-view matrix is saved and then restored so that |
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any transformation does not affect other parts of the scene. |
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\snippet examples/opengl/shared/qtlogo.cpp 3 |
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The geometry is built once on construction of the QtLogo, and it is |
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paramaterized on a number of divisions - which controls how "chunky" the |
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curved section of the logo looks - and on a scale, so larger and smaller |
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QtLogo objects can be created without having to use OpenGL scaling |
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(which would force normal recalculation). |
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|
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The building process is done by helper classes (read the source for full |
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details) which only exist during the build phase, to assemble the parts |
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of the scene. |
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\snippet examples/opengl/shared/qtlogo.cpp 4 |
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Finally the complete QtLogo scene is simply drawn by enabling the data arrays |
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and then iterating over the parts, calling draw() on each one. |
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\section1 Window Class Definition |
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The \c Window class is used as a container for the \c GLWidget used to |
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display the scene: |
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\snippet examples/opengl/hellogl/window.h 0 |
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In addition, it contains sliders that are used to change the orientation |
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of the object in the scene. |
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\section1 Window Class Implementation |
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The constructor constructs an instance of the \c GLWidget class and some |
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sliders to manipulate its contents. |
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\snippet examples/opengl/hellogl/window.cpp 0 |
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We connect the \l{QAbstractSlider::valueChanged()}{valueChanged()} signal |
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from each of the sliders to the appropriate slots in \c{glWidget}. |
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This allows the user to change the orientation of the object by dragging |
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the sliders. |
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We also connect the \c xRotationChanged(), \c yRotationChanged(), and |
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\c zRotationChanged() signals from \c glWidget to the |
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\l{QAbstractSlider::setValue()}{setValue()} slots in the |
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corresponding sliders. |
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\snippet examples/opengl/hellogl/window.cpp 1 |
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The sliders are placed horizontally in a layout alongside the \c GLWidget, |
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and initialized with suitable default values. |
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The \c createSlider() utility function constructs a QSlider, and ensures |
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that it is set up with a suitable range, step value, tick interval, and |
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page step value before returning it to the calling function: |
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\snippet examples/opengl/hellogl/window.cpp 2 |
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\section1 Summary |
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|
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The \c GLWidget class implementation shows how to subclass QGLWidget for |
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the purposes of rendering a 3D scene using OpenGL calls. Since QGLWidget |
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is a subclass of QWidget, subclasses of QGLWidget can be placed in layouts |
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and provided with interactive features just like normal custom widgets. |
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|
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We ensure that the widget is able to correctly render the scene using OpenGL |
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by reimplementing the following functions: |
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\list |
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\o QGLWidget::initializeGL() sets up resources needed by the OpenGL implementation |
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to render the scene. |
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\o QGLWidget::resizeGL() resizes the viewport so that the rendered scene fits onto |
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the widget, and sets up a projection matrix to map 3D coordinates to 2D viewport |
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coordinates. |
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\o QGLWidget::paintGL() performs painting operations using OpenGL calls. |
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\endlist |
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|
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Since QGLWidget is a subclass of QWidget, it can also be used |
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as a normal paint device, allowing 2D graphics to be drawn with QPainter. |
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This use of QGLWidget is discussed in the \l{2D Painting Example}{2D Painting} |
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example. |
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More advanced users may want to paint over parts of a scene rendered using |
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OpenGL. QGLWidget allows pure OpenGL rendering to be mixed with QPainter |
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calls, but care must be taken to maintain the state of the OpenGL implementation. |
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See the \l{Overpainting Example}{Overpainting} example for more information. |
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*/ |