author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Thu, 08 Apr 2010 14:19:33 +0300 | |
branch | RCL_3 |
changeset 7 | 3f74d0d4af4c |
permissions | -rw-r--r-- |
7
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the documentation of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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|
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/*! |
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\example opengl/hellogl_es |
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\title Hello GL ES Example |
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|
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The Hello GL ES example is the \l{Hello GL Example} ported to OpenGL ES. |
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It also included some effects from the OpenGL \l{Overpainting Example}. |
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|
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\image hellogl-es-example.png |
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|
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A complete introduction to OpenGL ES and a description of all differences |
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between OpenGL and OpenGL ES is out of the scope of this document; but |
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we will describe some of the major issues and differences. |
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|
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Since Hello GL ES is a direct port of standard OpenGL code, it is a fairly |
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good example for porting OpenGL code to OpenGL ES. |
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|
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\tableofcontents |
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\section1 Using QGLWidget |
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|
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QGLWidget can be used for OpenGL ES similar to the way it is used with |
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standard OpenGL; but there are some differences. We use EGL 1.0 to embedd |
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the OpenGL ES window within the native window manager. In |
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QGLWidget::initializeGL() we initialize OpenGL ES. |
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\section1 Using OpenGL ES rendering commands |
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To update the scene, we reimplment QGLWidget::paintGL(). We use OpenGL ES |
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rendering commands just like we do with standard OpenGL. Since the OpenGL |
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ES common light profile only supports fixed point functions, we need to |
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abstract it somehow. Hence, we define an abstraction layer in |
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\c{cl_helper.h}. |
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\snippet examples/opengl/hellogl_es/cl_helper.h 0 |
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Instead of \c glFogxv() or \c glFogfv() we use \c q_glFogv() and to |
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convert the coordinates of a vertice we use the macro \c f2vt(). That way, |
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if QT_OPENGL_ES_CL is defined we use the fixed point functions and every |
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float is converted to fixed point. |
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If QT_OPENGL_ES_CL is not defined we use the floating point functions. |
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\snippet examples/opengl/hellogl_es/cl_helper.h 1 |
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This way we support OpenGL ES Common and Common Light with the same code |
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and abstract the fact that we use either the floating point functions or |
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otherwise the fixed point functions. |
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89 |
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\section1 Porting OpenGL to OpenGL ES |
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91 |
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92 |
Since OpenGL ES is missing the immediate mode and does not support quads, |
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93 |
we have to create triangle arrays. |
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94 |
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95 |
We create a quad by adding vertices to a QList of vertices. We create both |
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sides of the quad and hardcode a distance of 0.05f. We also compute the |
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correct normal for each face and store them in another QList. |
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98 |
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\snippet examples/opengl/hellogl_es/glwidget.cpp 0 |
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100 |
|
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101 |
And then we convert the complete list of vertexes and the list of normals |
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102 |
into the native OpenGL ES format that we can use with the OpenGL ES API. |
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103 |
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\snippet examples/opengl/hellogl_es/glwidget.cpp 1 |
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105 |
|
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106 |
In \c paintQtLogo() we draw the triangle array using OpenGL ES. We use |
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q_vertexTypeEnum to abstract the fact that our vertex and normal arrays |
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are either in float or in fixed point format. |
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109 |
|
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\snippet examples/opengl/hellogl_es/glwidget.cpp 2 |
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111 |
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112 |
\section1 Using QGLPainter |
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113 |
|
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114 |
Since the \c QGLPainter is slower for OpenGL ES we paint the bubbles with |
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115 |
the rasterizer and cache them in a QImage. This happends only once during |
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the initialiazation. |
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117 |
|
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\snippet examples/opengl/hellogl_es/bubble.cpp 0 |
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119 |
|
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For each bubble this QImage is then drawn to the QGLWidget by using the |
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121 |
according QPainter with transparency enabled. |
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122 |
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\snippet examples/opengl/hellogl_es/bubble.cpp 1 |
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|
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125 |
Another difference beetwen OpenGL and OpenGL ES is that OpenGL ES does not |
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126 |
support glPushAttrib(GL_ALL_ATTRIB_BITS). So we have to restore all the |
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OpenGL states ourselves, after we created the QPainter in |
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128 |
GLWidget::paintGL(). |
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129 |
|
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130 |
\snippet examples/opengl/hellogl_es/glwidget.cpp 3 |
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131 |
|
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132 |
Setting up up the model view matrix and setting the right OpenGL states is |
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done in the same way as for standard OpenGL. |
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134 |
|
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135 |
\snippet examples/opengl/hellogl_es/glwidget.cpp 4 |
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136 |
|
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137 |
Now we have to restore the OpenGL state for the QPainter. This is not done |
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automatically for OpenGL ES. |
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139 |
|
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\snippet examples/opengl/hellogl_es/glwidget.cpp 5 |
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141 |
|
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Now we use the QPainter to draw the transparent bubbles. |
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143 |
|
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144 |
\snippet examples/opengl/hellogl_es/glwidget.cpp 6 |
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In the end, we calculate the framerate and display it using the QPainter |
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147 |
again. |
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148 |
|
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149 |
\snippet examples/opengl/hellogl_es/glwidget.cpp 7 |
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|
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After we finished all the drawing operations we swap the screen buffer. |
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\snippet examples/opengl/hellogl_es/glwidget.cpp 8 |
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\section1 Summary |
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|
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157 |
Similar to the \l{Hello GL Example}, we subclass QGLWidget to render |
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158 |
a 3D scene using OpenGL ES calls. QGLWidget is a subclass of QWidget. |
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159 |
Hence, its \l{QGLWidget}'s subclasses can be placed in layouts and |
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provided with interactive features just like normal custom widgets. |
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161 |
|
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QGLWidget allows pure OpenGL ES rendering to be mixed with QPainter calls, |
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but care must be taken to maintain the state of the OpenGL ES |
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implementation. |
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*/ |