author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Thu, 08 Apr 2010 14:19:33 +0300 | |
branch | RCL_3 |
changeset 7 | 3f74d0d4af4c |
permissions | -rw-r--r-- |
7
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1 |
/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the documentation of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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|
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/*! |
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\example tools/undoframework |
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\title Undo Framework Example |
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|
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This example shows how to implement undo/redo functionality |
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with the Qt undo framework. |
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|
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\image undoframeworkexample.png The Undo Diagram Example |
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|
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In the Qt undo framework, all actions that the user performs are |
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implemented in classes that inherit QUndoCommand. An undo command |
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class knows how to both \l{QUndoCommand::}{redo()} - or just do |
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the first time - and \l{QUndoCommand::}{undo()} an action. For |
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each action the user performs, a command is placed on a |
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QUndoStack. Since the stack contains all commands executed |
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(stacked in chronological order) on the document, it can roll the |
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state of the document backwards and forwards by undoing and redoing |
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its commands. See the \l{Overview of Qt's Undo Framework}{overview |
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document} for a high-level introduction to the undo framework. |
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|
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The undo example implements a simple diagram application. It is |
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possible to add and delete items, which are either box or |
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rectangular shaped, and move the items by dragging them with the |
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mouse. The undo stack is shown in a QUndoView, which is a list in |
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which the commands are shown as list items. Undo and redo are |
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available through the edit menu. The user can also select a command |
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from the undo view. |
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|
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We use the \l{The Graphics View Framework}{graphics view |
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framework} to implement the diagram. We only treat the related |
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code briefly as the framework has examples of its own (e.g., the |
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\l{Diagram Scene Example}). |
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The example consists of the following classes: |
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\list |
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\o \c MainWindow is the main window and arranges the |
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example's widgets. It creates the commands based |
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on user input and keeps them on the command stack. |
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\o \c AddCommand adds an item to the scene. |
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\o \c DeleteCommand deletes an item from the scene. |
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\o \c MoveCommand when an item is moved the MoveCommand keeps record |
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of the start and stop positions of the move, and it |
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moves the item according to these when \c redo() and \c undo() |
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is called. |
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\o \c DiagramScene inherits QGraphicsScene and |
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emits signals for the \c MoveComands when an item is moved. |
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89 |
\o \c DiagramItem inherits QGraphicsPolygonItem and represents |
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90 |
an item in the diagram. |
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91 |
\endlist |
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92 |
|
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93 |
\section1 MainWindow Class Definition |
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94 |
|
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95 |
\snippet examples/tools/undoframework/mainwindow.h 0 |
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96 |
|
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97 |
The \c MainWindow class maintains the undo stack, i.e., it creates |
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98 |
\l{QUndoCommand}s and pushes and pops them from the stack when it |
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99 |
receives the \c triggered() signal from \c undoAction and \c |
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100 |
redoAction. |
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101 |
|
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102 |
\section1 MainWindow Class Implementation |
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103 |
|
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104 |
We will start with a look at the constructor: |
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105 |
|
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106 |
\snippet examples/tools/undoframework/mainwindow.cpp 0 |
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107 |
|
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108 |
In the constructor, we set up the DiagramScene and QGraphicsView. |
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109 |
|
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110 |
Here is the \c createUndoView() function: |
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111 |
|
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112 |
\snippet examples/tools/undoframework/mainwindow.cpp 1 |
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113 |
|
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114 |
The QUndoView is a widget that display the text, which is set with |
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115 |
the \l{QUndoCommand::}{setText()} function, for each QUndoCommand |
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116 |
in the undo stack in a list. |
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117 |
|
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118 |
Here is the \c createActions() function: |
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119 |
|
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120 |
\snippet examples/tools/undoframework/mainwindow.cpp 2 |
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121 |
\codeline |
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122 |
\snippet examples/tools/undoframework/mainwindow.cpp 3 |
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123 |
\dots |
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124 |
\snippet examples/tools/undoframework/mainwindow.cpp 5 |
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125 |
|
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126 |
The \c createActions() function sets up all the examples actions |
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127 |
in the manner shown above. The |
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128 |
\l{QUndoStack::}{createUndoAction()} and |
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129 |
\l{QUndoStack::}{createRedoAction()} helps us crate actions that |
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130 |
are disabled and enabled based on the state of the stack. Also, |
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131 |
the text of the action will be updated automatically based on the |
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132 |
\l{QUndoCommand::}{text()} of the undo commands. For the other |
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133 |
actions we have implemented slots in the \c MainWindow class. |
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134 |
|
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135 |
Here is the \c createMenus() function: |
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136 |
|
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137 |
\snippet examples/tools/undoframework/mainwindow.cpp 6 |
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138 |
|
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139 |
\dots |
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140 |
\snippet examples/tools/undoframework/mainwindow.cpp 7 |
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141 |
\dots |
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142 |
\snippet examples/tools/undoframework/mainwindow.cpp 8 |
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143 |
|
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144 |
We have to use the QMenu \c aboutToShow() and \c aboutToHide() |
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145 |
signals since we only want \c deleteAction to be enabled when we |
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146 |
have selected an item. |
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147 |
|
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148 |
Here is the \c itemMoved() slot: |
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149 |
|
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150 |
\snippet examples/tools/undoframework/mainwindow.cpp 9 |
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151 |
|
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152 |
We simply push a MoveCommand on the stack, which calls \c redo() |
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153 |
on it. |
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154 |
|
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155 |
Here is the \c deleteItem() slot: |
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156 |
|
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157 |
\snippet examples/tools/undoframework/mainwindow.cpp 10 |
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158 |
|
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159 |
An item must be selected to be deleted. We need to check if it is |
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160 |
selected as the \c deleteAction may be enabled even if an item is |
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161 |
not selected. This can happen as we do not catch a signal or event |
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162 |
when an item is selected. |
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163 |
|
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164 |
Here is the \c itemMenuAboutToShow() and itemMenuAboutToHide() slots: |
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165 |
|
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166 |
\snippet examples/tools/undoframework/mainwindow.cpp 11 |
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167 |
\codeline |
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168 |
\snippet examples/tools/undoframework/mainwindow.cpp 12 |
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169 |
|
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170 |
We implement \c itemMenuAboutToShow() and \c itemMenuAboutToHide() |
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171 |
to get a dynamic item menu. These slots are connected to the |
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172 |
\l{QMenu::}{aboutToShow()} and \l{QMenu::}{aboutToHide()} signals. |
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173 |
We need this to disable or enable the \c deleteAction. |
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174 |
|
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175 |
Here is the \c addBox() slot: |
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176 |
|
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\snippet examples/tools/undoframework/mainwindow.cpp 13 |
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The \c addBox() function creates an AddCommand and pushes it on |
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the undo stack. |
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Here is the \c addTriangle() sot: |
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\snippet examples/tools/undoframework/mainwindow.cpp 14 |
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The \c addTriangle() function creates an AddCommand and pushes it |
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on the undo stack. |
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Here is the implementation of \c about(): |
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\snippet examples/tools/undoframework/mainwindow.cpp 15 |
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The about slot is triggered by the \c aboutAction and displays an |
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about box for the example. |
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\section1 AddCommand Class Definition |
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\snippet examples/tools/undoframework/commands.h 2 |
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The \c AddCommand class adds DiagramItem graphics items to the |
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DiagramScene. |
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\section1 AddCommand Class Implementation |
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We start with the constructor: |
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\snippet examples/tools/undoframework/commands.cpp 7 |
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We first create the DiagramItem to add to the DiagramScene. The |
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\l{QUndoCommand::}{setText()} function let us set a QString that |
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describes the command. We use this to get custom messages in the |
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QUndoView and in the menu of the main window. |
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\snippet examples/tools/undoframework/commands.cpp 8 |
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\c undo() removes the item from the scene. We need to update the |
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scene as ...(ask Andreas) |
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\snippet examples/tools/undoframework/commands.cpp 9 |
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We set the position of the item as we do not do this in the |
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constructor. |
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\section1 DeleteCommand Class Definition |
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\snippet examples/tools/undoframework/commands.h 1 |
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The DeleteCommand class implements the functionality to remove an |
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item from the scene. |
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\section1 DeleteCommand Class Implementation |
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\snippet examples/tools/undoframework/commands.cpp 4 |
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We know that there must be one selected item as it is not possible |
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to create a DeleteCommand unless the item to be deleted is |
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selected and that only one item can be selected at any time. |
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The item must be unselected if it is inserted back into the |
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scene. |
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\snippet examples/tools/undoframework/commands.cpp 5 |
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The item is simply reinserted into the scene. |
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\snippet examples/tools/undoframework/commands.cpp 6 |
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The item is removed from the scene. |
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\section1 MoveCommand Class Definition |
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\snippet examples/tools/undoframework/commands.h 0 |
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The \l{QUndoCommand::}{mergeWith()} is reimplemented to make |
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consecutive moves of an item one MoveCommand, i.e, the item will |
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be moved back to the start position of the first move. |
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\section1 MoveCommand Class Implementation |
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The constructor of MoveCommand looks like this: |
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\snippet examples/tools/undoframework/commands.cpp 0 |
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We save both the old and new positions for undo and redo |
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respectively. |
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\snippet examples/tools/undoframework/commands.cpp 2 |
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We simply set the items old position and update the scene. |
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\snippet examples/tools/undoframework/commands.cpp 3 |
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We set the item to its new position. |
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\snippet examples/tools/undoframework/commands.cpp 1 |
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Whenever a MoveCommand is created, this function is called to |
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check if it should be merged with the previous command. It is the |
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previous command object that is kept on the stack. The function |
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returns true if the command is merged; otherwise false. |
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We first check whether it is the same item that has been moved |
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twice, in which case we merge the commands. We update the position |
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of the item so that it will take the last position in the move |
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sequence when undone. |
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\section1 DiagramScene Class Definition |
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\snippet examples/tools/undoframework/diagramscene.h 0 |
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The DiagramScene implements the functionality to move a |
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DiagramItem with the mouse. It emits a signal when a move is |
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completed. This is caught by the \c MainWindow, which makes |
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MoveCommands. We do not examine the implementation of DiagramScene |
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as it only deals with graphics framework issues. |
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\section1 The \c main() Function |
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The \c main() function of the program looks like this: |
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\snippet examples/tools/undoframework/main.cpp 0 |
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We draw a grid in the background of the DiagramScene, so we use a |
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resource file. The rest of the function creates the \c MainWindow and |
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shows it as a top level window. |
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*/ |