author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Thu, 08 Apr 2010 14:19:33 +0300 | |
branch | RCL_3 |
changeset 7 | 3f74d0d4af4c |
permissions | -rw-r--r-- |
7
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1 |
/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the documentation of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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|
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/*! |
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\page qt-embedded-architecture.html |
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|
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\title Qt for Embedded Linux Architecture |
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\ingroup qt-embedded-linux |
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|
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A \l{Qt for Embedded Linux} application requires a server |
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application to be running, or to be the server application itself. |
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Any \l{Qt for Embedded Linux} application can act as the server. |
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When more than one application is running, the subsequent |
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applications connect to the existing server application as clients. |
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|
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The server and client processes have different responsibilities: |
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The server process manages pointer handling, character input, and |
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screen output. In addition, the server controls the appearance of |
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the screen cursor and the screen saver. The client process |
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performs all application specific operations. |
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|
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The server application is represented by an instance of the |
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QWSServer class, while the client applications are represented by |
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instances of the QWSClient class. On each side, there are several |
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classes performing the various operations. |
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|
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\image qt-embedded-architecture2.png |
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|
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All system generated events, including keyboard and mouse events, |
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are passed to the server application which then propagates the |
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event to the appropriate client. |
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|
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When rendering, the default behavior is for each client to render |
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its widgets into memory while the server is responsible for |
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putting the contents of the memory onto the screen. But when the |
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hardware is known and well defined, as is often the case with |
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software for embedded devices, it may be useful for the clients to |
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manipulate and control the underlying hardware directly. |
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\l{Qt for Embedded Linux} provides two different approaches to |
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achieve this behavior, see the graphics rendering section below for |
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details. |
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|
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\tableofcontents |
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\section1 Client/Server Communication |
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The running applications continuously alter the appearance of the |
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screen by adding and removing widgets. The server maintains |
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information about each top-level window in a corresponding |
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QWSWindow object. |
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90 |
Whenever the server receives an event, it queries its stack of |
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91 |
top-level windows to find the window containing the event's |
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92 |
position. Each window can identify the client application that |
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93 |
created it, and returns its ID to the server upon |
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94 |
request. Finally, the server forwards the event, encapsulated by |
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95 |
an instance of the QWSEvent class, to the appropriate client. |
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96 |
|
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97 |
\image qt-embedded-clientservercommunication.png |
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98 |
|
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99 |
If an input method is installed, it is used as a filter between |
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100 |
the server and the client application. Derive from the |
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101 |
QWSInputMethod class to implement custom input methods, and use |
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102 |
the server's \l {QWSServer::}{setCurrentInputMethod()} function to |
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103 |
install it. In addition, it is possible to implement global, |
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104 |
low-level filters on key events using the |
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105 |
QWSServer::KeyboardFilter class; this can be used to implement |
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106 |
things like advanced power management suspended from a button |
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107 |
without having to filter for it in all applications. |
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108 |
|
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109 |
\table 100% |
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110 |
\header \o UNIX Domain Socket |
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111 |
\row |
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112 |
\o |
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113 |
|
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114 |
\image qt-embedded-client.png |
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115 |
|
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116 |
The server communicates with the client applications over the UNIX |
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117 |
domain socket. You can retrieve direct access to all the events a |
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118 |
client receives from the server, by reimplementing QApplication's |
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119 |
\l {QApplication::}{qwsEventFilter()} function. |
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120 |
|
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121 |
\endtable |
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122 |
|
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123 |
The clients (and the server) communicate with each other using the |
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124 |
QCopChannel class. QCOP is a many-to-many communication protocol |
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125 |
for transferring messages on various channels. A channel is |
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126 |
identified by a name, and anyone who wants to can listen to |
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127 |
it. The QCOP protocol allows clients to communicate both within |
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128 |
the same address space and between different processes. |
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129 |
|
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130 |
\section1 Pointer Handling Layer |
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131 |
|
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132 |
\list |
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133 |
\o QWSMouseHandler |
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134 |
\o QMouseDriverPlugin |
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135 |
\o QMouseDriverFactory |
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136 |
\endlist |
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137 |
|
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138 |
The mouse driver (represented by an instance of the |
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139 |
QWSMouseHandler class) is loaded by the server application when it |
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140 |
starts running, using Qt's \l {How to Create Qt Plugins}{plugin |
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141 |
system}. |
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142 |
|
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143 |
\image qt-embedded-pointerhandlinglayer.png |
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144 |
|
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145 |
A mouse driver receives mouse events from the device and |
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146 |
encapsulates each event with an instance of the QWSEvent class |
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147 |
which it then passes to the server. |
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148 |
|
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149 |
\l{Qt for Embedded Linux} provides ready-made drivers for several mouse |
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150 |
protocols, see the \l{Qt for Embedded Linux Pointer Handling}{pointer |
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151 |
handling} documentation for details. Custom mouse drivers can be |
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152 |
implemented by subclassing the QWSMouseHandler class and creating |
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153 |
a mouse driver plugin. The default implementation of the |
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154 |
QMouseDriverFactory class will automatically detect the plugin, |
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155 |
loading the driver into the server application at runtime. |
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156 |
|
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157 |
In addition to the generic mouse handler, \l{Qt for Embedded Linux} |
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158 |
provides a calibrated mouse handler. Use the |
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159 |
QWSCalibratedMouseHandler class as the base class when the system |
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160 |
device does not have a fixed mapping between device and screen |
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161 |
coordinates and/or produces noisy events, e.g. a touchscreen. |
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162 |
|
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163 |
See also: \l{Qt for Embedded Linux Pointer Handling} and |
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164 |
\l{How to Create Qt Plugins}. |
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165 |
|
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166 |
\section1 Character Input Layer |
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167 |
|
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168 |
\list |
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169 |
\o QWSKeyboardHandler |
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170 |
\o QKbdDriverPlugin |
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171 |
\o QKbdDriverFactory |
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172 |
\endlist |
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173 |
|
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174 |
The keyboard driver (represented by an instance of the |
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175 |
QWSKeyboardHandler class) is loaded by the server application when |
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176 |
it starts running, using Qt's \l {How to Create Qt Plugins}{plugin |
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177 |
system}. |
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178 |
|
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\image qt-embedded-characterinputlayer.png |
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180 |
|
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A keyboard driver receives keyboard events from the device and |
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encapsulates each event with an instance of the QWSEvent class |
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which it then passes to the server. |
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184 |
|
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\l{Qt for Embedded Linux} provides ready-made drivers for several keyboard |
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protocols, see the \l {Qt for Embedded Linux Character Input}{character |
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input} documentation for details. Custom keyboard drivers can be |
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implemented by subclassing the QWSKeyboardHandler class and |
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189 |
creating a keyboard driver plugin. The default implementation of the |
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QKbdDriverFactory class will automatically detect the plugin, loading the |
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driver into the server application at run-time. |
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192 |
|
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See also: \l{Qt for Embedded Linux Character Input} and \l {How to Create |
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194 |
Qt Plugins}. |
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195 |
|
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\section1 Graphics Rendering |
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197 |
|
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198 |
\list |
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199 |
\o QApplication |
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\o QDecoration |
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\o QDecorationPlugin |
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\o QDecorationFactory |
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203 |
\endlist |
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204 |
|
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The default behavior is for each client to render its widgets as well |
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as its decorations into memory, while the server copies the memory content |
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to the device's framebuffer. |
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208 |
|
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Whenever a client receives an event that alters any of its |
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widgets, the application updates the relevant parts of its memory |
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211 |
buffer: |
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212 |
|
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213 |
\image qt-embedded-clientrendering.png |
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214 |
|
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The decoration is loaded by the client application when it starts |
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running (using Qt's \l {How to Create Qt Plugins}{plugin system}), |
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and can be customized by deriving from the QDecoration class and |
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218 |
creating a decoration plugin. The default implementation of |
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the QDecorationFactory class will automatically detect the plugin, |
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220 |
loading the decoration into the application at runtime. Call the |
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221 |
QApplication::qwsSetDecoration() function to actually apply the |
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222 |
given decoration to an application. |
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223 |
|
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224 |
\table 100% |
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225 |
\header \o Direct Painting \target Direct Painting |
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226 |
\row |
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\o |
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228 |
|
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It is possible for the clients to manipulate and control the |
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underlying hardware directly. There are two ways of achieving |
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this: The first approach is to set the Qt::WA_PaintOnScreen window |
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attribute for each widget, the other is to use the QDirectPainter |
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class to reserve a region of the framebuffer. |
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234 |
|
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\image qt-embedded-setwindowattribute.png |
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236 |
|
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By setting the Qt::WA_PaintOnScreen attribute, the application |
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renders the widget directly onto the screen and the affected |
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region will not be modified by the screen driver \e unless another |
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window with a higher focus requests (parts of) the same |
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region. Note that if you want to render all of an application's |
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242 |
widgets directly on screen, it might be easier to set the |
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QT_ONSCREEN_PAINT environment variable. |
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244 |
|
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\image qt-embedded-reserveregion.png |
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246 |
|
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Using QDirectPainter, on the other hand, provides a complete |
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control over the reserved region, i.e., the screen driver will |
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never modify the given region. |
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250 |
|
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To draw on a region reserved by a QDirectPainter instance, the |
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application must get hold of a pointer to the framebuffer. In |
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general, a pointer to the framebuffer can be retrieved using the |
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QDirectPainter::frameBuffer() function. But note that if the |
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current screen has subscreens, you must query the screen driver |
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instead to identify the correct subscreen. A pointer to the |
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current screen driver can always be retrieved using the static |
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QScreen::instance() function. Then use QScreen's \l |
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{QScreen::}{subScreenIndexAt()} and \l {QScreen::}{subScreens()} |
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functions to access the correct subscreen, and the subscreen's \l |
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{QScreen::}{base()} function to retrieve a pointer to the |
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framebuffer. |
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263 |
|
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Note that \l{Qt for Embedded Linux} also provides the QWSEmbedWidget class, |
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making it possible to embed the reserved region (i.e., the |
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QDirectPainter object) in a regular widget. |
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|
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\endtable |
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|
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\section1 Drawing on Screen |
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|
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\list |
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\o QScreen |
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\o QScreenDriverPlugin |
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\o QScreenDriverFactory |
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\endlist |
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|
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When a screen update is required, the server runs through all the |
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top-level windows that intersect with the region that is about to |
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be updated, and ensures that the associated clients have updated |
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their memory buffer. Then the server uses the screen driver |
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(represented by an instance of the QScreen class) to copy the |
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content of the memory to the screen. |
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|
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The screen driver is loaded by the server application when it |
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starts running, using Qt's plugin system. \l{Qt for Embedded Linux} |
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provides ready-made drivers for several screen protocols, see the |
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\l{Qt for Embedded Linux Display Management}{display management} |
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documentation for details. Custom screen drivers can be |
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implemented by subclassing the QScreen class and creating a screen |
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driver plugin. The default implementation of the QScreenDriverFactory |
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class will automatically detect the plugin, loading the driver into |
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the server application at run-time. |
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|
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\image qt-embedded-drawingonscreen.png |
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|
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To locate the relevant parts of memory, the driver is provided |
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with the list of top-level windows that intersect with the given |
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region. Associated with each of the top-level windows there is an |
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instance of the QWSWindowSurface class representing the drawing |
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area of the window. The driver uses these objects to retrieve |
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pointers to the various memory blocks. Finally, the screen driver |
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composes the surface images before copying the updated region to |
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the framebuffer. |
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305 |
|
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\table 100% |
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\header \o Accelerated Graphics |
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\row |
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\o |
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|
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In \l{Qt for Embedded Linux}, painting is a pure software implementation, |
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but (starting with Qt 4.2) it is possible to add an accelerated |
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graphics driver to take advantage of available hardware resources. |
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|
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\image qt-embedded-accelerateddriver.png |
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|
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The clients render each window onto a corresponding window surface |
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object using Qt's paint system, and then store the surface in |
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memory. The screen driver accesses the memory and composes the |
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surface images before it copies them to the screen as explained |
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above. |
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322 |
|
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To add an accelerated graphics driver you must create a custom |
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screen and implement a custom raster paint engine |
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(\l{Qt for Embedded Linux} uses a raster-based paint engine to |
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implement the painting operations). Then you must create a custom |
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paint device that is aware of your paint engine, a custom window |
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surface that knows about your paint device, and make your screen |
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able to recognize your window surface. |
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|
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See the \l{Adding an Accelerated Graphics Driver to Qt for Embedded Linux} |
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{accelerated graphics driver} documentation for details. |
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|
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\endtable |
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See also: \l{Qt for Embedded Linux Display Management} and |
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\l{How to Create Qt Plugins}. |
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*/ |