author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Tue, 02 Feb 2010 00:43:10 +0200 | |
changeset 3 | 41300fa6a67c |
parent 0 | 1918ee327afb |
child 4 | 3b1da2848fc7 |
permissions | -rw-r--r-- |
0 | 1 |
/**************************************************************************** |
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** |
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the examples of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include "glwidget.h" |
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#include <QPainter> |
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#include <QPaintEngine> |
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#include <math.h> |
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#include "bubble.h" |
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const int bubbleNum = 8; |
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GLWidget::GLWidget(QWidget *parent) |
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: QGLWidget(parent) |
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{ |
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qtLogo = true; |
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frames = 0; |
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setAttribute(Qt::WA_PaintOnScreen); |
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setAttribute(Qt::WA_NoSystemBackground); |
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setAutoBufferSwap(false); |
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m_showBubbles = true; |
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#ifndef Q_WS_QWS |
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setMinimumSize(300, 250); |
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#endif |
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} |
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GLWidget::~GLWidget() |
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{ |
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} |
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void GLWidget::setScaling(int scale) { |
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if (scale > 50) |
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m_fScale = 1 + qreal(scale -50) / 50 * 0.5; |
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else if (scale < 50) |
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m_fScale = 1- (qreal(50 - scale) / 50 * 1/2); |
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else |
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m_fScale = 1; |
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} |
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79 |
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void GLWidget::setLogo() { |
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qtLogo = true; |
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} |
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83 |
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84 |
void GLWidget::setTexture() { |
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qtLogo = false; |
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} |
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87 |
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void GLWidget::showBubbles(bool bubbles) |
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{ |
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m_showBubbles = bubbles; |
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} |
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void GLWidget::paintQtLogo() |
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{ |
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parents:
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changeset
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95 |
program1.enableAttributeArray(normalAttr1); |
41300fa6a67c
Revision: 201003
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parents:
0
diff
changeset
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program1.enableAttributeArray(vertexAttr1); |
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program1.setAttributeArray(vertexAttr1, vertices.constData()); |
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program1.setAttributeArray(normalAttr1, normals.constData()); |
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glDrawArrays(GL_TRIANGLES, 0, vertices.size()); |
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program1.disableAttributeArray(normalAttr1); |
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program1.disableAttributeArray(vertexAttr1); |
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} |
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void GLWidget::paintTexturedCube() |
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{ |
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glBindTexture(GL_TEXTURE_2D, m_uiTexture); |
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GLfloat afVertices[] = { |
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-0.5, 0.5, 0.5, 0.5,-0.5,0.5,-0.5,-0.5,0.5, |
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0.5, -0.5, 0.5, -0.5,0.5,0.5,0.5,0.5,0.5, |
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-0.5, -0.5, -0.5, 0.5,-0.5,-0.5,-0.5,0.5,-0.5, |
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0.5, 0.5, -0.5, -0.5,0.5,-0.5,0.5,-0.5,-0.5, |
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0.5, -0.5, -0.5, 0.5,-0.5,0.5,0.5,0.5,-0.5, |
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0.5, 0.5, 0.5, 0.5,0.5,-0.5,0.5,-0.5,0.5, |
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-0.5, 0.5, -0.5, -0.5,-0.5,0.5,-0.5,-0.5,-0.5, |
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-0.5, -0.5, 0.5, -0.5,0.5,-0.5,-0.5,0.5,0.5, |
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0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, |
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-0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, |
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-0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, |
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0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5 |
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}; |
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program2.setAttributeArray(vertexAttr2, afVertices, 3); |
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GLfloat afTexCoord[] = { |
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0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f, |
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1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f, |
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1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f, |
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0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f, |
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1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f, |
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0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f, |
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0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f, |
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1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f, |
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0.0f,1.0f, 1.0f,0.0f, 1.0f,1.0f, |
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1.0f,0.0f, 0.0f,1.0f, 0.0f,0.0f, |
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1.0f,0.0f, 1.0f,1.0f, 0.0f,0.0f, |
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0.0f,1.0f, 0.0f,0.0f, 1.0f,1.0f |
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}; |
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program2.setAttributeArray(texCoordAttr2, afTexCoord, 2); |
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GLfloat afNormals[] = { |
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0,0,-1, 0,0,-1, 0,0,-1, |
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0,0,-1, 0,0,-1, 0,0,-1, |
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0,0,1, 0,0,1, 0,0,1, |
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0,0,1, 0,0,1, 0,0,1, |
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-1,0,0, -1,0,0, -1,0,0, |
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-1,0,0, -1,0,0, -1,0,0, |
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1,0,0, 1,0,0, 1,0,0, |
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1,0,0, 1,0,0, 1,0,0, |
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0,-1,0, 0,-1,0, 0,-1,0, |
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0,-1,0, 0,-1,0, 0,-1,0, |
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0,1,0, 0,1,0, 0,1,0, |
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0,1,0, 0,1,0, 0,1,0 |
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}; |
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program2.setAttributeArray(normalAttr2, afNormals, 3); |
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program2.setUniformValue(textureUniform2, 0); // use texture unit 0 |
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41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
164 |
program2.enableAttributeArray(vertexAttr2); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
165 |
program2.enableAttributeArray(normalAttr2); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
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program2.enableAttributeArray(texCoordAttr2); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
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glDrawArrays(GL_TRIANGLES, 0, 36); |
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program2.disableAttributeArray(vertexAttr2); |
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program2.disableAttributeArray(normalAttr2); |
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program2.disableAttributeArray(texCoordAttr2); |
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} |
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void GLWidget::initializeGL () |
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{ |
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glClearColor(0.1f, 0.1f, 0.2f, 1.0f); |
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glGenTextures(1, &m_uiTexture); |
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m_uiTexture = bindTexture(QImage(":/qt.png")); |
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parents:
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diff
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|
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QGLShader *vshader1 = new QGLShader(QGLShader::Vertex, this); |
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const char *vsrc1 = |
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"attribute highp vec4 vertex;\n" |
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"attribute mediump vec3 normal;\n" |
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"uniform mediump mat4 matrix;\n" |
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"varying mediump vec4 color;\n" |
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"void main(void)\n" |
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"{\n" |
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" vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));\n" |
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" float angle = max(dot(normal, toLight), 0.0);\n" |
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" vec3 col = vec3(0.40, 1.0, 0.0);\n" |
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" color = vec4(col * 0.2 + col * 0.8 * angle, 1.0);\n" |
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" color = clamp(color, 0.0, 1.0);\n" |
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" gl_Position = matrix * vertex;\n" |
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"}\n"; |
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parents:
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vshader1->compileSourceCode(vsrc1); |
0 | 198 |
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parents:
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changeset
|
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QGLShader *fshader1 = new QGLShader(QGLShader::Fragment, this); |
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const char *fsrc1 = |
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"varying mediump vec4 color;\n" |
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"void main(void)\n" |
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"{\n" |
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" gl_FragColor = color;\n" |
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"}\n"; |
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parents:
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diff
changeset
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fshader1->compileSourceCode(fsrc1); |
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program1.addShader(vshader1); |
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program1.addShader(fshader1); |
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program1.link(); |
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vertexAttr1 = program1.attributeLocation("vertex"); |
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normalAttr1 = program1.attributeLocation("normal"); |
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matrixUniform1 = program1.uniformLocation("matrix"); |
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Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
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QGLShader *vshader2 = new QGLShader(QGLShader::Vertex); |
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const char *vsrc2 = |
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"attribute highp vec4 vertex;\n" |
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"attribute highp vec4 texCoord;\n" |
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"attribute mediump vec3 normal;\n" |
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"uniform mediump mat4 matrix;\n" |
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"varying highp vec4 texc;\n" |
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"varying mediump float angle;\n" |
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"void main(void)\n" |
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"{\n" |
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" vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));\n" |
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" angle = max(dot(normal, toLight), 0.0);\n" |
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" gl_Position = matrix * vertex;\n" |
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" texc = texCoord;\n" |
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"}\n"; |
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41300fa6a67c
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parents:
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diff
changeset
|
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vshader2->compileSourceCode(vsrc2); |
0 | 232 |
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parents:
0
diff
changeset
|
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QGLShader *fshader2 = new QGLShader(QGLShader::Fragment); |
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const char *fsrc2 = |
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"varying highp vec4 texc;\n" |
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"uniform sampler2D tex;\n" |
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"varying mediump float angle;\n" |
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"void main(void)\n" |
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"{\n" |
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" highp vec3 color = texture2D(tex, texc.st).rgb;\n" |
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" color = color * 0.2 + color * 0.8 * angle;\n" |
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" gl_FragColor = vec4(clamp(color, 0.0, 1.0), 1.0);\n" |
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"}\n"; |
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41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
244 |
fshader2->compileSourceCode(fsrc2); |
0 | 245 |
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program2.addShader(vshader2); |
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program2.addShader(fshader2); |
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program2.link(); |
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249 |
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250 |
vertexAttr2 = program2.attributeLocation("vertex"); |
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normalAttr2 = program2.attributeLocation("normal"); |
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texCoordAttr2 = program2.attributeLocation("texCoord"); |
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matrixUniform2 = program2.uniformLocation("matrix"); |
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textureUniform2 = program2.uniformLocation("tex"); |
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256 |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); |
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); |
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259 |
m_fAngle = 0; |
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260 |
m_fScale = 1; |
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createGeometry(); |
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createBubbles(bubbleNum - bubbles.count()); |
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} |
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264 |
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265 |
void GLWidget::paintGL() |
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{ |
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createBubbles(bubbleNum - bubbles.count()); |
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268 |
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269 |
QPainter painter; |
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painter.begin(this); |
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271 |
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272 |
painter.beginNativePainting(); |
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273 |
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274 |
glClearColor(0.1f, 0.1f, 0.2f, 1.0f); |
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275 |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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276 |
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277 |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); |
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); |
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279 |
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280 |
glFrontFace(GL_CW); |
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281 |
glCullFace(GL_FRONT); |
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282 |
glEnable(GL_CULL_FACE); |
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283 |
glEnable(GL_DEPTH_TEST); |
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284 |
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285 |
QMatrix4x4 modelview; |
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286 |
modelview.rotate(m_fAngle, 0.0f, 1.0f, 0.0f); |
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modelview.rotate(m_fAngle, 1.0f, 0.0f, 0.0f); |
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288 |
modelview.rotate(m_fAngle, 0.0f, 0.0f, 1.0f); |
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289 |
modelview.scale(m_fScale); |
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modelview.translate(0.0f, -0.2f, 0.0f); |
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291 |
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292 |
if (qtLogo) { |
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41300fa6a67c
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
293 |
program1.bind(); |
0 | 294 |
program1.setUniformValue(matrixUniform1, modelview); |
295 |
paintQtLogo(); |
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41300fa6a67c
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
296 |
program1.release(); |
0 | 297 |
} else { |
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parents:
0
diff
changeset
|
298 |
program2.bind(); |
0 | 299 |
program1.setUniformValue(matrixUniform2, modelview); |
300 |
paintTexturedCube(); |
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41300fa6a67c
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parents:
0
diff
changeset
|
301 |
program2.release(); |
0 | 302 |
} |
303 |
||
304 |
glDisable(GL_DEPTH_TEST); |
|
305 |
glDisable(GL_CULL_FACE); |
|
306 |
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307 |
painter.endNativePainting(); |
|
308 |
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309 |
if (m_showBubbles) |
|
310 |
foreach (Bubble *bubble, bubbles) { |
|
311 |
bubble->drawBubble(&painter); |
|
312 |
} |
|
313 |
||
314 |
QString framesPerSecond; |
|
315 |
framesPerSecond.setNum(frames /(time.elapsed() / 1000.0), 'f', 2); |
|
316 |
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317 |
painter.setPen(Qt::white); |
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318 |
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319 |
painter.drawText(20, 40, framesPerSecond + " fps"); |
|
320 |
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321 |
painter.end(); |
|
322 |
||
323 |
swapBuffers(); |
|
324 |
||
325 |
QMutableListIterator<Bubble*> iter(bubbles); |
|
326 |
||
327 |
while (iter.hasNext()) { |
|
328 |
Bubble *bubble = iter.next(); |
|
329 |
bubble->move(rect()); |
|
330 |
} |
|
331 |
if (!(frames % 100)) { |
|
332 |
time.start(); |
|
333 |
frames = 0; |
|
334 |
} |
|
335 |
m_fAngle += 1.0f; |
|
336 |
frames ++; |
|
337 |
} |
|
338 |
||
339 |
void GLWidget::createBubbles(int number) |
|
340 |
{ |
|
341 |
for (int i = 0; i < number; ++i) { |
|
342 |
QPointF position(width()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))), |
|
343 |
height()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0)))); |
|
344 |
qreal radius = qMin(width(), height())*(0.0175 + 0.0875*qrand()/(RAND_MAX+1.0)); |
|
345 |
QPointF velocity(width()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)), |
|
346 |
height()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0))); |
|
347 |
||
348 |
bubbles.append(new Bubble(position, radius, velocity)); |
|
349 |
} |
|
350 |
} |
|
351 |
||
352 |
void GLWidget::createGeometry() |
|
353 |
{ |
|
354 |
vertices.clear(); |
|
355 |
normals.clear(); |
|
356 |
||
357 |
qreal x1 = +0.06f; |
|
358 |
qreal y1 = -0.14f; |
|
359 |
qreal x2 = +0.14f; |
|
360 |
qreal y2 = -0.06f; |
|
361 |
qreal x3 = +0.08f; |
|
362 |
qreal y3 = +0.00f; |
|
363 |
qreal x4 = +0.30f; |
|
364 |
qreal y4 = +0.22f; |
|
365 |
||
366 |
quad(x1, y1, x2, y2, y2, x2, y1, x1); |
|
367 |
quad(x3, y3, x4, y4, y4, x4, y3, x3); |
|
368 |
||
369 |
extrude(x1, y1, x2, y2); |
|
370 |
extrude(x2, y2, y2, x2); |
|
371 |
extrude(y2, x2, y1, x1); |
|
372 |
extrude(y1, x1, x1, y1); |
|
373 |
extrude(x3, y3, x4, y4); |
|
374 |
extrude(x4, y4, y4, x4); |
|
375 |
extrude(y4, x4, y3, x3); |
|
376 |
||
377 |
const qreal Pi = 3.14159f; |
|
378 |
const int NumSectors = 100; |
|
379 |
||
380 |
for (int i = 0; i < NumSectors; ++i) { |
|
381 |
qreal angle1 = (i * 2 * Pi) / NumSectors; |
|
382 |
qreal x5 = 0.30 * sin(angle1); |
|
383 |
qreal y5 = 0.30 * cos(angle1); |
|
384 |
qreal x6 = 0.20 * sin(angle1); |
|
385 |
qreal y6 = 0.20 * cos(angle1); |
|
386 |
||
387 |
qreal angle2 = ((i + 1) * 2 * Pi) / NumSectors; |
|
388 |
qreal x7 = 0.20 * sin(angle2); |
|
389 |
qreal y7 = 0.20 * cos(angle2); |
|
390 |
qreal x8 = 0.30 * sin(angle2); |
|
391 |
qreal y8 = 0.30 * cos(angle2); |
|
392 |
||
393 |
quad(x5, y5, x6, y6, x7, y7, x8, y8); |
|
394 |
||
395 |
extrude(x6, y6, x7, y7); |
|
396 |
extrude(x8, y8, x5, y5); |
|
397 |
} |
|
398 |
||
399 |
for (int i = 0;i < vertices.size();i++) |
|
400 |
vertices[i] *= 2.0f; |
|
401 |
} |
|
402 |
||
403 |
void GLWidget::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4) |
|
404 |
{ |
|
405 |
vertices << QVector3D(x1, y1, -0.05f); |
|
406 |
vertices << QVector3D(x2, y2, -0.05f); |
|
407 |
vertices << QVector3D(x4, y4, -0.05f); |
|
408 |
||
409 |
vertices << QVector3D(x3, y3, -0.05f); |
|
410 |
vertices << QVector3D(x4, y4, -0.05f); |
|
411 |
vertices << QVector3D(x2, y2, -0.05f); |
|
412 |
||
413 |
QVector3D n = QVector3D::normal |
|
414 |
(QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(x4 - x1, y4 - y1, 0.0f)); |
|
415 |
||
416 |
normals << n; |
|
417 |
normals << n; |
|
418 |
normals << n; |
|
419 |
||
420 |
normals << n; |
|
421 |
normals << n; |
|
422 |
normals << n; |
|
423 |
||
424 |
vertices << QVector3D(x4, y4, 0.05f); |
|
425 |
vertices << QVector3D(x2, y2, 0.05f); |
|
426 |
vertices << QVector3D(x1, y1, 0.05f); |
|
427 |
||
428 |
vertices << QVector3D(x2, y2, 0.05f); |
|
429 |
vertices << QVector3D(x4, y4, 0.05f); |
|
430 |
vertices << QVector3D(x3, y3, 0.05f); |
|
431 |
||
432 |
n = QVector3D::normal |
|
433 |
(QVector3D(x2 - x4, y2 - y4, 0.0f), QVector3D(x1 - x4, y1 - y4, 0.0f)); |
|
434 |
||
435 |
normals << n; |
|
436 |
normals << n; |
|
437 |
normals << n; |
|
438 |
||
439 |
normals << n; |
|
440 |
normals << n; |
|
441 |
normals << n; |
|
442 |
} |
|
443 |
||
444 |
void GLWidget::extrude(qreal x1, qreal y1, qreal x2, qreal y2) |
|
445 |
{ |
|
446 |
vertices << QVector3D(x1, y1, +0.05f); |
|
447 |
vertices << QVector3D(x2, y2, +0.05f); |
|
448 |
vertices << QVector3D(x1, y1, -0.05f); |
|
449 |
||
450 |
vertices << QVector3D(x2, y2, -0.05f); |
|
451 |
vertices << QVector3D(x1, y1, -0.05f); |
|
452 |
vertices << QVector3D(x2, y2, +0.05f); |
|
453 |
||
454 |
QVector3D n = QVector3D::normal |
|
455 |
(QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(0.0f, 0.0f, -0.1f)); |
|
456 |
||
457 |
normals << n; |
|
458 |
normals << n; |
|
459 |
normals << n; |
|
460 |
||
461 |
normals << n; |
|
462 |
normals << n; |
|
463 |
normals << n; |
|
464 |
} |