author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Mon, 15 Mar 2010 12:43:09 +0200 | |
branch | RCL_3 |
changeset 6 | dee5afe5301f |
parent 4 | 3b1da2848fc7 |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtScript module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL-ONLY$ |
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** GNU Lesser General Public License Usage |
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** This file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include "qscriptextensionplugin.h" |
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#include "qscriptvalue.h" |
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#include "qscriptengine.h" |
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QT_BEGIN_NAMESPACE |
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/*! |
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\since 4.3 |
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\class QScriptExtensionPlugin |
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\brief The QScriptExtensionPlugin class provides an abstract base for custom QScript extension plugins. |
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\ingroup plugins |
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QScriptExtensionPlugin is a plugin interface that makes it |
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possible to offer extensions that can be loaded dynamically into |
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applications using the QScriptEngine class. |
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Writing a script extension plugin is achieved by subclassing this |
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base class, reimplementing the pure virtual keys() and initialize() |
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functions, and exporting the class using the Q_EXPORT_PLUGIN2() |
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macro. See \l {How to Create Qt Plugins} for details. |
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\sa QScriptEngine::importExtension(), {Creating QtScript Extensions} |
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*/ |
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/*! |
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\fn QStringList QScriptExtensionPlugin::keys() const |
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Returns the list of keys this plugin supports. |
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These keys are usually the names of the "modules" or "packages" |
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that are implemented in the plugin (e.g. \c{com.mycompany.MyProduct}). |
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\sa initialize() |
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*/ |
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/*! |
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\fn void QScriptExtensionPlugin::initialize(const QString& key, QScriptEngine *engine) |
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Initializes the extension specified by \a key in the given \a engine. |
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The key must come from the set of keys(). |
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\sa keys() |
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*/ |
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/*! |
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Constructs a script extension plugin with the given \a parent. |
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Note that this constructor is invoked automatically by the |
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Q_EXPORT_PLUGIN2() macro, so there is no need for calling it |
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explicitly. |
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*/ |
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QScriptExtensionPlugin::QScriptExtensionPlugin(QObject *parent) |
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: QObject(parent) |
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{ |
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} |
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/*! |
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Destroys the script extension plugin. |
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Note that Qt destroys a plugin automatically when it is no longer |
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used, so there is no need for calling the destructor explicitly. |
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*/ |
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QScriptExtensionPlugin::~QScriptExtensionPlugin() |
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{ |
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} |
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/*! |
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This function is provided for convenience when reimplementing |
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initialize(). It splits the given \a key on \c{'.'} (dot), and |
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ensures that there's a corresponding path of objects in the |
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environment of the given \a engine, creating new objects to complete |
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the path if necessary. E.g. if the key is "com.trolltech", after |
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the call to setupPackage() the script expression \c{com.trolltech} |
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will evaluate to an object. More specifically, the engine's Global |
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Object will have a property called "com", which in turn has a |
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property called "trolltech". |
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Use this function to avoid global namespace pollution when installing |
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your extensions in the engine. |
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\sa initialize() |
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*/ |
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QScriptValue QScriptExtensionPlugin::setupPackage( |
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const QString &key, QScriptEngine *engine) const |
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{ |
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QStringList components = key.split(QLatin1Char('.')); |
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QScriptValue o = engine->globalObject(); |
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for (int i = 0; i < components.count(); ++i) { |
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QScriptValue oo = o.property(components.at(i)); |
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if (!oo.isValid()) { |
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oo = engine->newObject(); |
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o.setProperty(components.at(i), oo); |
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} |
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o = oo; |
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} |
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return o; |
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} |
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QT_END_NAMESPACE |