doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
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     7 ** This file is part of the documentation of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
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    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
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    24 ** In addition, as a special exception, Nokia gives you certain additional
       
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    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
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    29 ** Nokia at qt-info@nokia.com.
       
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    33 **
       
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    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 //! [0]
       
    43 QGLShader shader(QGLShader::VertexShader);
       
    44 shader.compile(code);
       
    45 
       
    46 QGLShaderProgram program(context);
       
    47 program.addShader(shader);
       
    48 program.link();
       
    49 
       
    50 program.enable();
       
    51 //! [0]
       
    52 
       
    53 //! [1]
       
    54 program.addShader(QGLShader::VertexShader,
       
    55     "attribute highp vec4 vertex;\n"
       
    56     "attribute mediump mat4 matrix;\n"
       
    57     "void main(void)\n"
       
    58     "{\n"
       
    59     "   gl_Position = matrix * vertex;\n"
       
    60     "}");
       
    61 program.addShader(QGLShader::FragmentShader,
       
    62     "uniform mediump vec4 color;\n"
       
    63     "void main(void)\n"
       
    64     "{\n"
       
    65     "   gl_FragColor = color;\n"
       
    66     "}");
       
    67 program.link();
       
    68 program.enable();
       
    69 
       
    70 int vertexLocation = program.attributeLocation("vertex");
       
    71 int matrixLocation = program.attributeLocation("matrix");
       
    72 int colorLocation = program.uniformLocation("color");
       
    73 //! [1]
       
    74 
       
    75 //! [2]
       
    76 static GLfloat const triangleVertices[] = {
       
    77     60.0f,  10.0f,  0.0f,
       
    78     110.0f, 110.0f, 0.0f,
       
    79     10.0f,  110.0f, 0.0f
       
    80 };
       
    81 
       
    82 QColor color(0, 255, 0, 255);
       
    83 
       
    84 QMatrix4x4 pmvMatrix;
       
    85 pmvMatrix.ortho(rect());
       
    86 
       
    87 program.setAttributeArray(vertexLocation, triangleVertices, 3);
       
    88 program.setUniformValue(matrixLocation, pmvMatrix);
       
    89 program.setUniformValue(colorLocation, color);
       
    90 
       
    91 glDrawArrays(GL_TRIANGLES, 0, 3);
       
    92 //! [2]