--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,92 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//! [0]
+QGLShader shader(QGLShader::VertexShader);
+shader.compile(code);
+
+QGLShaderProgram program(context);
+program.addShader(shader);
+program.link();
+
+program.enable();
+//! [0]
+
+//! [1]
+program.addShader(QGLShader::VertexShader,
+ "attribute highp vec4 vertex;\n"
+ "attribute mediump mat4 matrix;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_Position = matrix * vertex;\n"
+ "}");
+program.addShader(QGLShader::FragmentShader,
+ "uniform mediump vec4 color;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_FragColor = color;\n"
+ "}");
+program.link();
+program.enable();
+
+int vertexLocation = program.attributeLocation("vertex");
+int matrixLocation = program.attributeLocation("matrix");
+int colorLocation = program.uniformLocation("color");
+//! [1]
+
+//! [2]
+static GLfloat const triangleVertices[] = {
+ 60.0f, 10.0f, 0.0f,
+ 110.0f, 110.0f, 0.0f,
+ 10.0f, 110.0f, 0.0f
+};
+
+QColor color(0, 255, 0, 255);
+
+QMatrix4x4 pmvMatrix;
+pmvMatrix.ortho(rect());
+
+program.setAttributeArray(vertexLocation, triangleVertices, 3);
+program.setUniformValue(matrixLocation, pmvMatrix);
+program.setUniformValue(colorLocation, color);
+
+glDrawArrays(GL_TRIANGLES, 0, 3);
+//! [2]