tools/designer/src/components/signalsloteditor/connectdialog.cpp
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the Qt Designer of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #include "connectdialog_p.h"
       
    43 #include "signalslot_utils_p.h"
       
    44 
       
    45 #include <signalslotdialog_p.h>
       
    46 #include <metadatabase_p.h>
       
    47 
       
    48 #include <QtDesigner/QDesignerFormWindowInterface>
       
    49 #include <QtDesigner/QDesignerFormEditorInterface>
       
    50 #include <QtDesigner/QDesignerWidgetDataBaseInterface>
       
    51 #include <QtDesigner/QExtensionManager>
       
    52 #include <QtDesigner/QDesignerLanguageExtension>
       
    53 
       
    54 #include <QtGui/QPushButton>
       
    55 
       
    56 QT_BEGIN_NAMESPACE
       
    57 
       
    58 namespace {
       
    59     typedef QList<QListWidgetItem*> ListWidgetItems;
       
    60 }
       
    61 
       
    62 static QString realClassName(QDesignerFormEditorInterface *core, QWidget *widget)
       
    63 {
       
    64     QString class_name = QLatin1String(widget->metaObject()->className());
       
    65     const QDesignerWidgetDataBaseInterface *wdb = core->widgetDataBase();
       
    66     const int idx = wdb->indexOfObject(widget);
       
    67     if (idx != -1)
       
    68         class_name = wdb->item(idx)->name();
       
    69     return class_name;
       
    70 }
       
    71 
       
    72 static QString widgetLabel(QDesignerFormEditorInterface *core, QWidget *widget)
       
    73 {
       
    74     return QString::fromUtf8("%1 (%2)")
       
    75             .arg(qdesigner_internal::realObjectName(core, widget))
       
    76             .arg(realClassName(core, widget));
       
    77 }
       
    78 
       
    79 namespace qdesigner_internal {
       
    80 
       
    81 ConnectDialog::ConnectDialog(QDesignerFormWindowInterface *formWindow,
       
    82                              QWidget *source, QWidget *destination,
       
    83                              QWidget *parent) :
       
    84     QDialog(parent),
       
    85     m_source(source),
       
    86     m_destination(destination),
       
    87     m_sourceMode(widgetMode(m_source, formWindow)),
       
    88     m_destinationMode(widgetMode(m_destination, formWindow)),
       
    89     m_formWindow(formWindow)
       
    90 {
       
    91     m_ui.setupUi(this);
       
    92 
       
    93     setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
       
    94 
       
    95     connect(m_ui.signalList, SIGNAL(itemClicked(QListWidgetItem*)),
       
    96             this, SLOT(selectSignal(QListWidgetItem*)));
       
    97     connect(m_ui.slotList, SIGNAL(itemClicked(QListWidgetItem*)),
       
    98             this,  SLOT(selectSlot(QListWidgetItem*)));
       
    99     m_ui.slotList->setEnabled(false);
       
   100 
       
   101     QPushButton *ok_button = okButton();
       
   102     ok_button->setDefault(true);
       
   103     ok_button->setEnabled(false);
       
   104 
       
   105     connect(m_ui.showAllCheckBox, SIGNAL(toggled(bool)), this, SLOT(populateLists()));
       
   106 
       
   107     QDesignerFormEditorInterface *core = m_formWindow->core();
       
   108     m_ui.signalGroupBox->setTitle(widgetLabel(core, source));
       
   109     m_ui.slotGroupBox->setTitle(widgetLabel(core, destination));
       
   110 
       
   111     m_ui.editSignalsButton->setEnabled(m_sourceMode != NormalWidget);
       
   112     connect(m_ui.editSignalsButton, SIGNAL(clicked()), this, SLOT(editSignals()));
       
   113 
       
   114     m_ui.editSlotsButton->setEnabled(m_destinationMode != NormalWidget);
       
   115     connect(m_ui.editSlotsButton,   SIGNAL(clicked()), this, SLOT(editSlots()));
       
   116 
       
   117     populateLists();
       
   118 }
       
   119 
       
   120 ConnectDialog::WidgetMode ConnectDialog::widgetMode(QWidget *w,  QDesignerFormWindowInterface *formWindow)
       
   121 {
       
   122     QDesignerFormEditorInterface *core = formWindow->core();
       
   123     if (qt_extension<QDesignerLanguageExtension*>(core->extensionManager(), core))
       
   124         return NormalWidget;
       
   125 
       
   126     if (w == formWindow || formWindow->mainContainer() == w)
       
   127         return MainContainer;
       
   128 
       
   129     if (isPromoted(formWindow->core(), w))
       
   130         return PromotedWidget;
       
   131 
       
   132     return NormalWidget;
       
   133 }
       
   134 
       
   135 QPushButton *ConnectDialog::okButton()
       
   136 {
       
   137     return m_ui.buttonBox->button(QDialogButtonBox::Ok);
       
   138 }
       
   139 
       
   140 void ConnectDialog::setOkButtonEnabled(bool e)
       
   141 {
       
   142     okButton()->setEnabled(e);
       
   143 }
       
   144 
       
   145 void ConnectDialog::populateLists()
       
   146 {
       
   147     populateSignalList();
       
   148 }
       
   149 
       
   150 void ConnectDialog::setSignalSlot(const QString &signal, const QString &slot)
       
   151 {
       
   152     ListWidgetItems sigItems = m_ui.signalList->findItems(signal, Qt::MatchExactly);
       
   153 
       
   154     if (sigItems.empty()) {
       
   155         m_ui.showAllCheckBox->setChecked(true);
       
   156         sigItems = m_ui.signalList->findItems(signal, Qt::MatchExactly);
       
   157     }
       
   158 
       
   159     if (!sigItems.empty()) {
       
   160         selectSignal(sigItems.front());
       
   161         ListWidgetItems slotItems = m_ui.slotList->findItems(slot, Qt::MatchExactly);
       
   162         if (slotItems.empty()) {
       
   163             m_ui.showAllCheckBox->setChecked(true);
       
   164             slotItems = m_ui.slotList->findItems(slot, Qt::MatchExactly);
       
   165         }
       
   166         if (!slotItems.empty())
       
   167             selectSlot(slotItems.front());
       
   168     }
       
   169 }
       
   170 
       
   171 bool ConnectDialog::showAllSignalsSlots() const
       
   172 {
       
   173     return m_ui.showAllCheckBox->isChecked();
       
   174 }
       
   175 
       
   176 void ConnectDialog::setShowAllSignalsSlots(bool showIt)
       
   177 {
       
   178     m_ui.showAllCheckBox->setChecked(showIt);
       
   179 }
       
   180 
       
   181 void ConnectDialog::selectSignal(QListWidgetItem *item)
       
   182 {
       
   183     if (item) {
       
   184         m_ui.signalList->setCurrentItem(item);
       
   185         populateSlotList(item->text());
       
   186         m_ui.slotList->setEnabled(true);
       
   187         setOkButtonEnabled(!m_ui.slotList->selectedItems().isEmpty());
       
   188     } else {
       
   189         m_ui.signalList->clearSelection();
       
   190         populateSlotList();
       
   191         m_ui.slotList->setEnabled(false);
       
   192         setOkButtonEnabled(false);
       
   193     }
       
   194 }
       
   195 
       
   196 void ConnectDialog::selectSlot(QListWidgetItem *item)
       
   197 {
       
   198     if (item) {
       
   199         m_ui.slotList->setCurrentItem(item);
       
   200     } else {
       
   201         m_ui.slotList->clearSelection();
       
   202     }
       
   203     setOkButtonEnabled(true);
       
   204 }
       
   205 
       
   206 QString ConnectDialog::signal() const
       
   207 {
       
   208     const ListWidgetItems item_list = m_ui.signalList->selectedItems();
       
   209     if (item_list.size() != 1)
       
   210         return QString();
       
   211     return item_list.at(0)->text();
       
   212 }
       
   213 
       
   214 QString ConnectDialog::slot() const
       
   215 {
       
   216     const ListWidgetItems item_list = m_ui.slotList->selectedItems();
       
   217     if (item_list.size() != 1)
       
   218         return QString();
       
   219     return item_list.at(0)->text();
       
   220 }
       
   221 
       
   222 void ConnectDialog::populateSlotList(const QString &signal)
       
   223 {
       
   224     QString selectedName;
       
   225     if (const QListWidgetItem * item = m_ui.slotList->currentItem())
       
   226         selectedName = item->text();
       
   227 
       
   228     m_ui.slotList->clear();
       
   229 
       
   230     QMap<QString, QString> memberToClassName = getMatchingSlots(m_formWindow->core(), m_destination, signal, showAllSignalsSlots());
       
   231 
       
   232     QFont font = QApplication::font();
       
   233     font.setItalic(true);
       
   234     QVariant variantFont = qVariantFromValue(font);
       
   235 
       
   236     QListWidgetItem *curr = 0;
       
   237     QMap<QString, QString>::ConstIterator itMember = memberToClassName.constBegin();
       
   238     const QMap<QString, QString>::ConstIterator itMemberEnd = memberToClassName.constEnd();
       
   239     while (itMember != itMemberEnd) {
       
   240         const QString member = itMember.key();
       
   241         const bool qt3Slot = isQt3Slot(m_formWindow->core(), m_destination, member);
       
   242 
       
   243         QListWidgetItem *item = new QListWidgetItem(m_ui.slotList);
       
   244         item->setText(member);
       
   245         if (member == selectedName)
       
   246             curr = item;
       
   247 
       
   248         if (qt3Slot) {
       
   249             item->setData(Qt::FontRole, variantFont);
       
   250             item->setData(Qt::ForegroundRole, Qt::red);
       
   251         }
       
   252         ++itMember;
       
   253     }
       
   254 
       
   255     if (curr)
       
   256         m_ui.slotList->setCurrentItem(curr);
       
   257 
       
   258     if (m_ui.slotList->selectedItems().isEmpty())
       
   259         setOkButtonEnabled(false);
       
   260 }
       
   261 
       
   262 void ConnectDialog::populateSignalList()
       
   263 {
       
   264     QString selectedName;
       
   265     if (const QListWidgetItem *item = m_ui.signalList->currentItem())
       
   266         selectedName = item->text();
       
   267 
       
   268     m_ui.signalList->clear();
       
   269 
       
   270     QMap<QString, QString> memberToClassName = getSignals(m_formWindow->core(), m_source, showAllSignalsSlots());
       
   271 
       
   272     QFont font = QApplication::font();
       
   273     font.setItalic(true);
       
   274     QVariant variantFont = qVariantFromValue(font);
       
   275 
       
   276     QListWidgetItem *curr = 0;
       
   277     QMap<QString, QString>::ConstIterator itMember = memberToClassName.constBegin();
       
   278     const QMap<QString, QString>::ConstIterator itMemberEnd = memberToClassName.constEnd();
       
   279     while (itMember != itMemberEnd) {
       
   280         const QString member = itMember.key();
       
   281         const bool qt3Signal = isQt3Signal(m_formWindow->core(), m_source, member);
       
   282 
       
   283         QListWidgetItem *item = new QListWidgetItem(m_ui.signalList);
       
   284         item->setText(member);
       
   285         if (!selectedName.isEmpty() && member == selectedName)
       
   286             curr = item;
       
   287 
       
   288         if (qt3Signal) {
       
   289             item->setData(Qt::FontRole, variantFont);
       
   290             item->setData(Qt::ForegroundRole, Qt::red);
       
   291         }
       
   292         ++itMember;
       
   293     }
       
   294 
       
   295     if (curr) {
       
   296         m_ui.signalList->setCurrentItem(curr);
       
   297     } else {
       
   298         selectedName.clear();
       
   299     }
       
   300 
       
   301     populateSlotList(selectedName);
       
   302     if (!curr)
       
   303         m_ui.slotList->setEnabled(false);
       
   304 }
       
   305 
       
   306 void ConnectDialog::editSignals()
       
   307 {
       
   308     editSignalsSlots(m_source, m_sourceMode, SignalSlotDialog::FocusSignals);
       
   309 }
       
   310 
       
   311 void ConnectDialog::editSlots()
       
   312 {
       
   313     editSignalsSlots(m_destination, m_destinationMode, SignalSlotDialog::FocusSlots);
       
   314 }
       
   315 
       
   316 void ConnectDialog::editSignalsSlots(QWidget *w, WidgetMode mode, int signalSlotDialogModeInt)
       
   317 {
       
   318     const SignalSlotDialog::FocusMode signalSlotDialogMode = static_cast<SignalSlotDialog::FocusMode>(signalSlotDialogModeInt);
       
   319     switch (mode) {
       
   320     case  NormalWidget:
       
   321         break;
       
   322     case MainContainer:
       
   323         if (SignalSlotDialog::editMetaDataBase(m_formWindow, w, this, signalSlotDialogMode))
       
   324             populateLists();
       
   325         break;
       
   326     case PromotedWidget:
       
   327         if (SignalSlotDialog::editPromotedClass(m_formWindow->core(), w, this, signalSlotDialogMode))
       
   328             populateLists();
       
   329         break;
       
   330     }
       
   331 }
       
   332 
       
   333 }
       
   334 
       
   335 QT_END_NAMESPACE