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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt Designer of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "connectdialog_p.h"
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#include "signalslot_utils_p.h"
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#include <signalslotdialog_p.h>
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#include <metadatabase_p.h>
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#include <QtDesigner/QDesignerFormWindowInterface>
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#include <QtDesigner/QDesignerFormEditorInterface>
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#include <QtDesigner/QDesignerWidgetDataBaseInterface>
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#include <QtDesigner/QExtensionManager>
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#include <QtDesigner/QDesignerLanguageExtension>
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#include <QtGui/QPushButton>
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QT_BEGIN_NAMESPACE
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namespace {
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typedef QList<QListWidgetItem*> ListWidgetItems;
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}
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static QString realClassName(QDesignerFormEditorInterface *core, QWidget *widget)
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{
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QString class_name = QLatin1String(widget->metaObject()->className());
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const QDesignerWidgetDataBaseInterface *wdb = core->widgetDataBase();
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const int idx = wdb->indexOfObject(widget);
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if (idx != -1)
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class_name = wdb->item(idx)->name();
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return class_name;
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}
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static QString widgetLabel(QDesignerFormEditorInterface *core, QWidget *widget)
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{
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return QString::fromUtf8("%1 (%2)")
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.arg(qdesigner_internal::realObjectName(core, widget))
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.arg(realClassName(core, widget));
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}
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namespace qdesigner_internal {
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ConnectDialog::ConnectDialog(QDesignerFormWindowInterface *formWindow,
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QWidget *source, QWidget *destination,
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QWidget *parent) :
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QDialog(parent),
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m_source(source),
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m_destination(destination),
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m_sourceMode(widgetMode(m_source, formWindow)),
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m_destinationMode(widgetMode(m_destination, formWindow)),
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m_formWindow(formWindow)
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{
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m_ui.setupUi(this);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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connect(m_ui.signalList, SIGNAL(itemClicked(QListWidgetItem*)),
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this, SLOT(selectSignal(QListWidgetItem*)));
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connect(m_ui.slotList, SIGNAL(itemClicked(QListWidgetItem*)),
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this, SLOT(selectSlot(QListWidgetItem*)));
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m_ui.slotList->setEnabled(false);
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QPushButton *ok_button = okButton();
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ok_button->setDefault(true);
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ok_button->setEnabled(false);
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connect(m_ui.showAllCheckBox, SIGNAL(toggled(bool)), this, SLOT(populateLists()));
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QDesignerFormEditorInterface *core = m_formWindow->core();
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m_ui.signalGroupBox->setTitle(widgetLabel(core, source));
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m_ui.slotGroupBox->setTitle(widgetLabel(core, destination));
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m_ui.editSignalsButton->setEnabled(m_sourceMode != NormalWidget);
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connect(m_ui.editSignalsButton, SIGNAL(clicked()), this, SLOT(editSignals()));
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m_ui.editSlotsButton->setEnabled(m_destinationMode != NormalWidget);
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connect(m_ui.editSlotsButton, SIGNAL(clicked()), this, SLOT(editSlots()));
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populateLists();
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}
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ConnectDialog::WidgetMode ConnectDialog::widgetMode(QWidget *w, QDesignerFormWindowInterface *formWindow)
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{
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QDesignerFormEditorInterface *core = formWindow->core();
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if (qt_extension<QDesignerLanguageExtension*>(core->extensionManager(), core))
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return NormalWidget;
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if (w == formWindow || formWindow->mainContainer() == w)
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return MainContainer;
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if (isPromoted(formWindow->core(), w))
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return PromotedWidget;
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return NormalWidget;
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}
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QPushButton *ConnectDialog::okButton()
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{
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return m_ui.buttonBox->button(QDialogButtonBox::Ok);
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}
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void ConnectDialog::setOkButtonEnabled(bool e)
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{
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okButton()->setEnabled(e);
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}
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void ConnectDialog::populateLists()
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{
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populateSignalList();
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}
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void ConnectDialog::setSignalSlot(const QString &signal, const QString &slot)
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{
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ListWidgetItems sigItems = m_ui.signalList->findItems(signal, Qt::MatchExactly);
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if (sigItems.empty()) {
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m_ui.showAllCheckBox->setChecked(true);
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sigItems = m_ui.signalList->findItems(signal, Qt::MatchExactly);
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}
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if (!sigItems.empty()) {
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selectSignal(sigItems.front());
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ListWidgetItems slotItems = m_ui.slotList->findItems(slot, Qt::MatchExactly);
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if (slotItems.empty()) {
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m_ui.showAllCheckBox->setChecked(true);
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slotItems = m_ui.slotList->findItems(slot, Qt::MatchExactly);
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}
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if (!slotItems.empty())
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selectSlot(slotItems.front());
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}
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}
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bool ConnectDialog::showAllSignalsSlots() const
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{
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return m_ui.showAllCheckBox->isChecked();
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}
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void ConnectDialog::setShowAllSignalsSlots(bool showIt)
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{
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m_ui.showAllCheckBox->setChecked(showIt);
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}
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void ConnectDialog::selectSignal(QListWidgetItem *item)
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{
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if (item) {
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m_ui.signalList->setCurrentItem(item);
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populateSlotList(item->text());
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m_ui.slotList->setEnabled(true);
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setOkButtonEnabled(!m_ui.slotList->selectedItems().isEmpty());
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} else {
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m_ui.signalList->clearSelection();
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populateSlotList();
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m_ui.slotList->setEnabled(false);
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setOkButtonEnabled(false);
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}
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}
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void ConnectDialog::selectSlot(QListWidgetItem *item)
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{
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if (item) {
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m_ui.slotList->setCurrentItem(item);
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} else {
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m_ui.slotList->clearSelection();
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}
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setOkButtonEnabled(true);
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}
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QString ConnectDialog::signal() const
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{
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const ListWidgetItems item_list = m_ui.signalList->selectedItems();
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if (item_list.size() != 1)
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return QString();
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return item_list.at(0)->text();
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}
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QString ConnectDialog::slot() const
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{
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const ListWidgetItems item_list = m_ui.slotList->selectedItems();
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if (item_list.size() != 1)
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return QString();
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return item_list.at(0)->text();
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}
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void ConnectDialog::populateSlotList(const QString &signal)
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{
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QString selectedName;
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if (const QListWidgetItem * item = m_ui.slotList->currentItem())
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selectedName = item->text();
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m_ui.slotList->clear();
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QMap<QString, QString> memberToClassName = getMatchingSlots(m_formWindow->core(), m_destination, signal, showAllSignalsSlots());
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QFont font = QApplication::font();
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font.setItalic(true);
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QVariant variantFont = qVariantFromValue(font);
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QListWidgetItem *curr = 0;
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QMap<QString, QString>::ConstIterator itMember = memberToClassName.constBegin();
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const QMap<QString, QString>::ConstIterator itMemberEnd = memberToClassName.constEnd();
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while (itMember != itMemberEnd) {
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const QString member = itMember.key();
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const bool qt3Slot = isQt3Slot(m_formWindow->core(), m_destination, member);
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QListWidgetItem *item = new QListWidgetItem(m_ui.slotList);
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item->setText(member);
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if (member == selectedName)
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curr = item;
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if (qt3Slot) {
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item->setData(Qt::FontRole, variantFont);
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item->setData(Qt::ForegroundRole, Qt::red);
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}
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++itMember;
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}
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if (curr)
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m_ui.slotList->setCurrentItem(curr);
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if (m_ui.slotList->selectedItems().isEmpty())
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setOkButtonEnabled(false);
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}
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void ConnectDialog::populateSignalList()
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{
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QString selectedName;
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if (const QListWidgetItem *item = m_ui.signalList->currentItem())
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selectedName = item->text();
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m_ui.signalList->clear();
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QMap<QString, QString> memberToClassName = getSignals(m_formWindow->core(), m_source, showAllSignalsSlots());
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QFont font = QApplication::font();
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font.setItalic(true);
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QVariant variantFont = qVariantFromValue(font);
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QListWidgetItem *curr = 0;
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QMap<QString, QString>::ConstIterator itMember = memberToClassName.constBegin();
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const QMap<QString, QString>::ConstIterator itMemberEnd = memberToClassName.constEnd();
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while (itMember != itMemberEnd) {
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const QString member = itMember.key();
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const bool qt3Signal = isQt3Signal(m_formWindow->core(), m_source, member);
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QListWidgetItem *item = new QListWidgetItem(m_ui.signalList);
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item->setText(member);
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if (!selectedName.isEmpty() && member == selectedName)
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curr = item;
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if (qt3Signal) {
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item->setData(Qt::FontRole, variantFont);
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item->setData(Qt::ForegroundRole, Qt::red);
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}
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++itMember;
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}
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if (curr) {
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m_ui.signalList->setCurrentItem(curr);
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} else {
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selectedName.clear();
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}
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populateSlotList(selectedName);
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if (!curr)
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m_ui.slotList->setEnabled(false);
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}
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void ConnectDialog::editSignals()
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{
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editSignalsSlots(m_source, m_sourceMode, SignalSlotDialog::FocusSignals);
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}
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void ConnectDialog::editSlots()
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{
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editSignalsSlots(m_destination, m_destinationMode, SignalSlotDialog::FocusSlots);
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}
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void ConnectDialog::editSignalsSlots(QWidget *w, WidgetMode mode, int signalSlotDialogModeInt)
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{
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const SignalSlotDialog::FocusMode signalSlotDialogMode = static_cast<SignalSlotDialog::FocusMode>(signalSlotDialogModeInt);
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switch (mode) {
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case NormalWidget:
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break;
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case MainContainer:
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if (SignalSlotDialog::editMetaDataBase(m_formWindow, w, this, signalSlotDialogMode))
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populateLists();
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break;
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case PromotedWidget:
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if (SignalSlotDialog::editPromotedClass(m_formWindow->core(), w, this, signalSlotDialogMode))
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populateLists();
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break;
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}
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}
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}
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QT_END_NAMESPACE
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