doc/src/examples/pingpong.qdoc
branchRCL_3
changeset 7 3f74d0d4af4c
equal deleted inserted replaced
6:dee5afe5301f 7:3f74d0d4af4c
       
     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the documentation of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 /*!
       
    43     \example statemachine/pingpong
       
    44     \title Ping Pong States Example
       
    45 
       
    46     The Ping Pong States example shows how to use parallel states together
       
    47     with custom events and transitions in \l{The State Machine Framework}.
       
    48 
       
    49     This example implements a statechart where two states communicate by
       
    50     posting events to the state machine. The state chart looks as follows:
       
    51 
       
    52     \img pingpong-example.png
       
    53     \omit
       
    54     \caption This is a caption
       
    55     \endomit
       
    56 
       
    57     The \c pinger and \c ponger states are parallel states, i.e. they are
       
    58     entered simultaneously and will take transitions independently of
       
    59     eachother.
       
    60 
       
    61     The \c pinger state will post the first \c ping event upon entry; the \c
       
    62     ponger state will respond by posting a \c pong event; this will cause the
       
    63     \c pinger state to post a new \c ping event; and so on.
       
    64 
       
    65     \snippet examples/statemachine/pingpong/main.cpp 0
       
    66 
       
    67     Two custom events are defined, \c PingEvent and \c PongEvent.
       
    68 
       
    69     \snippet examples/statemachine/pingpong/main.cpp 1
       
    70 
       
    71     The \c Pinger class defines a state that posts a \c PingEvent to the state
       
    72     machine when the state is entered.
       
    73 
       
    74     \snippet examples/statemachine/pingpong/main.cpp 2
       
    75 
       
    76     The \c PingTransition class defines a transition that is triggered by
       
    77     events of type \c PingEvent, and that posts a \c PongEvent (with a delay
       
    78     of 500 milliseconds) to the state machine when the transition is
       
    79     triggered.
       
    80 
       
    81     \snippet examples/statemachine/pingpong/main.cpp 3
       
    82 
       
    83     The \c PongTransition class defines a transition that is triggered by
       
    84     events of type \c PongEvent, and that posts a \c PingEvent (with a delay
       
    85     of 500 milliseconds) to the state machine when the transition is
       
    86     triggered.
       
    87 
       
    88     \snippet examples/statemachine/pingpong/main.cpp 4
       
    89 
       
    90     The main() function begins by creating a state machine and a parallel
       
    91     state group.
       
    92 
       
    93     \snippet examples/statemachine/pingpong/main.cpp 5
       
    94 
       
    95     Next, the \c pinger and \c ponger states are created, with the parallel
       
    96     state group as their parent state. Note that the transitions are \e
       
    97     targetless. When such a transition is triggered, the source state won't be
       
    98     exited and re-entered; only the transition's onTransition() function will
       
    99     be called, and the state machine's configuration will remain the same,
       
   100     which is precisely what we want in this case.
       
   101 
       
   102     \snippet examples/statemachine/pingpong/main.cpp 6
       
   103 
       
   104     Finally, the group is added to the state machine, the machine is started,
       
   105     and the application event loop is entered.
       
   106 
       
   107   */