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40 ****************************************************************************/ |
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41 |
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42 /*! |
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43 \example qws/svgalib |
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44 \title Accelerated Graphics Driver Example |
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45 |
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46 \warning This example was designed to work with Qt 4.4 and will not work |
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47 with current versions of Qt. It will be removed from Qt 4.7. |
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48 |
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49 The Accelerated Graphics Driver example shows how you can write |
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50 your own accelerated graphics driver and \l {add your graphics |
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51 driver to Qt for Embedded Linux}. In \l{Qt for Embedded Linux}, |
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52 painting is a pure software implementation and is normally performed |
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53 in two steps: |
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54 The clients render each window onto a corresponding surface |
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55 (stored in memory) using a paint engine, and then the server uses |
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56 the graphics driver to compose the surface images and copy them to |
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57 the screen. (See the \l{Qt for Embedded Linux Architecture} documentation |
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58 for details.) |
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59 |
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60 The rendering can be accelerated in two ways: Either by |
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61 accelerating the copying of pixels to the screen, or by |
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62 accelerating the explicit painting operations. The first is done |
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63 in the graphics driver implementation, the latter is performed by |
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64 the paint engine implementation. Typically, both the pixel copying |
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65 and the painting operations are accelerated using the following |
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66 approach: |
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67 |
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68 \list 1 |
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69 \o \l {Step 1: Creating a Custom Graphics Driver} |
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70 {Creating a Custom Graphics Driver} |
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71 |
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72 \o \l {Step 2: Implementing a Custom Raster Paint Engine} |
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73 {Implementing a Custom Paint Engine} |
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74 |
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75 \o \l {Step 3: Making the Widgets Aware of the Custom Paint |
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76 Engine}{Making the Widgets Aware of the Custom Paint Engine} |
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77 |
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78 \endlist |
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79 |
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80 After compiling the example code, install the graphics driver |
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81 plugin with the command \c {make install}. To start an application |
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82 using the graphics driver, you can either set the environment |
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83 variable \l QWS_DISPLAY and then run the application, or you can |
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84 just run the application using the \c -display switch: |
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85 |
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86 \snippet doc/src/snippets/code/doc_src_examples_svgalib.qdoc 0 |
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87 |
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88 \table |
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89 \header \o SVGAlib |
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90 \row \o |
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91 |
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92 Instead of interfacing the graphics hardware directly, this |
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93 example relies on \l {http://www.svgalib.org}{SVGAlib} being |
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94 installed on your system. \l {http://www.svgalib.org}{SVGAlib} is |
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95 a small graphics library which provides acceleration for many |
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96 common graphics cards used on desktop computers. It should work on |
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97 most workstations and has a small and simple API. |
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98 |
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99 \endtable |
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100 |
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101 \section1 Step 1: Creating a Custom Graphics Driver |
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102 |
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103 The custom graphics driver is created by deriving from the QScreen |
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104 class. QScreen is the base class for implementing screen/graphics |
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105 drivers in Qt for Embedded Linux. |
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106 |
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107 \snippet examples/qws/svgalib/svgalibscreen.h 0 |
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108 \codeline |
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109 \snippet examples/qws/svgalib/svgalibscreen.h 1 |
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110 |
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111 The \l {QScreen::}{connect()}, \l {QScreen::}{disconnect()}, \l |
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112 {QScreen::}{initDevice()} and \l {QScreen::}{shutdownDevice()} |
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113 functions are declared as pure virtual functions in QScreen and |
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114 must be implemented. They are used to configure the hardware, or |
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115 query its configuration: \l {QScreen::}{connect()} and \l |
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116 {QScreen::}{disconnect()} are called by both the server and client |
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117 processes, while the \l {QScreen::}{initDevice()} and \l |
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118 {QScreen::}{shutdownDevice()} functions are only called by the |
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119 server process. |
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120 |
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121 QScreen's \l {QScreen::}{setMode()} and \l {QScreen::}{blank()} |
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122 functions are also pure virtual, but our driver's implementations |
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123 are trivial. The last two functions (\l {QScreen::}{blit()} and \l |
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124 {QScreen::}{solidFill()}) are the ones involved in putting pixels |
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125 on the screen, i.e., we reimplement these functions to perform the |
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126 pixel copying acceleration. |
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127 |
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128 Finally, the \c context variable is a pointer to a \l |
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129 {http://www.svgalib.org}{SVGAlib} specific type. Note that the |
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130 details of using the \l {http://www.svgalib.org}{SVGAlib} library |
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131 is beyond the scope of this example. |
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132 |
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133 \section2 SvgalibScreen Class Implementation |
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134 |
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135 The \l {QScreen::}{connect()} function is the first function that |
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136 is called after the constructor returns. It queries \l |
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137 {http://www.svgalib.org}{SVGAlib} about the graphics mode and |
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138 initializes the variables. |
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139 |
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140 \snippet examples/qws/svgalib/svgalibscreen.cpp 0 |
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141 |
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142 It is important that the \l {QScreen::}{connect()} function |
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143 initializes the \c data, \c lstep, \c w, \c h, \c dw, \c dh, \c d, |
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144 \c physWidth and \c physHeight variables (inherited from QScreen) |
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145 to ensure that the driver is in a state consistent with the driver |
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146 configuration. |
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147 |
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148 In this particular example we do not have any information of the |
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149 real physical size of the screen, so we set these values with the |
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150 assumption of a screen with 72 DPI. |
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151 |
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152 \snippet examples/qws/svgalib/svgalibscreen.cpp 1 |
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153 |
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154 When the \l {QScreen::}{connect()} function returns, the server |
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155 process calls the \l {QScreen::}{initDevice()} function which is |
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156 expected to do the necessary hardware initialization, leaving the |
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157 hardware in a state consistent with the driver configuration. |
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158 |
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159 Note that we have chosen to use the software cursor. If you want |
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160 to use a hardware cursor, you should create a subclass of |
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161 QScreenCursor, create an instance of it, and make the global |
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162 variable \c qt_screencursor point to this instance. |
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163 |
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164 \snippet examples/qws/svgalib/svgalibscreen.cpp 2 |
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165 \codeline |
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166 \snippet examples/qws/svgalib/svgalibscreen.cpp 3 |
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167 |
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168 Before exiting, the server process will call the \l |
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169 {QScreen::}{shutdownDevice()} function to do the necessary |
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170 hardware cleanup. Again, it is important that the function leaves |
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171 the hardware in a state consistent with the driver |
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172 configuration. When \l {QScreen::}{shutdownDevice()} returns, the |
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173 \l {QScreen::}{disconnect()} function is called. Our |
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174 implementation of the latter function is trivial. |
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175 |
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176 Note that, provided that the \c QScreen::data variable points to a |
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177 valid linear framebuffer, the graphics driver is fully functional |
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178 as a simple screen driver at this point. The rest of this example |
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179 will show where to take advantage of the accelerated capabilities |
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180 available on the hardware. |
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181 |
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182 Whenever an area on the screen needs to be updated, the server will |
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183 call the \l {QScreen::}{exposeRegion()} function that paints the |
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184 given region on screen. The default implementation will do the |
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185 necessary composing of the top-level windows and call \l |
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186 {QScreen::}{solidFill()} and \l {QScreen::}{blit()} whenever it is |
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187 required. We do not want to change this behavior in the driver so |
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188 we do not reimplement \l {QScreen::}{exposeRegion()}. |
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189 |
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190 To control how the pixels are put onto the screen we need to |
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191 reimplement the \l {QScreen::}{solidFill()} and \l |
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192 {QScreen::}{blit()} functions. |
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193 |
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194 \snippet examples/qws/svgalib/svgalibscreen.cpp 4 |
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195 \codeline |
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196 \snippet examples/qws/svgalib/svgalibscreen.cpp 5 |
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197 |
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198 \section1 Step 2: Implementing a Custom Raster Paint Engine |
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199 |
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200 \l{Qt for Embedded Linux} uses QRasterPaintEngine (a raster-based |
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201 implementation of QPaintEngine) to implement the painting |
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202 operations. |
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203 |
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204 Acceleration of the painting operations is done by deriving from |
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205 QRasterPaintEngine class. This is a powerful mechanism for |
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206 accelerating graphic primitives while getting software fallbacks |
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207 for all the primitives you do not accelerate. |
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208 |
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209 \snippet examples/qws/svgalib/svgalibpaintengine.h 0 |
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210 |
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211 In this example, we will only accelerate one of the \l |
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212 {QRasterPaintEngine::}{drawRects()} functions, i.e., only |
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213 non-rotated, aliased and opaque rectangles will be rendered using |
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214 accelerated painting. All other primitives are rendered using the |
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215 base class's unaccelerated implementation. |
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216 |
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217 The paint engine's state is stored in the private member |
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218 variables, and we reimplement the \l |
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219 {QPaintEngine::}{updateState()} function to ensure that our |
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220 custom paint engine's state is updated properly whenever it is |
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221 required. The private \c setClip() and \c updateClip() functions |
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222 are only helper function used to simplify the \l |
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223 {QPaintEngine::}{updateState()} implementation. |
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224 |
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225 We also reimplement QRasterPaintEngine's \l |
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226 {QRasterPaintEngine::}{begin()} and \l |
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227 {QRasterPaintEngine::}{end()} functions to initialize the paint |
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228 engine and to do the cleanup when we are done rendering, |
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229 respectively. |
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230 |
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231 \table |
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232 \header \o Private Header Files |
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233 \row |
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234 \o |
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235 |
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236 Note the \c include statement used by this class. The files |
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237 prefixed with \c private/ are private headers file within |
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238 \l{Qt for Embedded Linux}. Private header files are not part of |
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239 the standard installation and are only present while |
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240 compiling Qt. To be able to compile using |
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241 private header files you need to use a \c qmake binary within a |
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242 compiled \l{Qt for Embedded Linux} package. |
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243 |
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244 \warning Private header files may change without notice between |
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245 releases. |
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246 |
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247 \endtable |
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248 |
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249 The \l {QRasterPaintEngine::}{begin()} function initializes the |
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250 internal state of the paint engine. Note that it also calls the |
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251 base class implementation to initialize the parts inherited from |
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252 QRasterPaintEngine: |
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253 |
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254 \snippet examples/qws/svgalib/svgalibpaintengine.cpp 0 |
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255 \codeline |
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256 \snippet examples/qws/svgalib/svgalibpaintengine.cpp 1 |
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257 |
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258 The implementation of the \l {QRasterPaintEngine::}{end()} |
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259 function removes the clipping constraints that might have been set |
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260 in \l {http://www.svgalib.org}{SVGAlib}, before calling the |
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261 corresponding base class implementation. |
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262 |
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263 \snippet examples/qws/svgalib/svgalibpaintengine.cpp 2 |
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264 |
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265 The \l {QPaintEngine::}{updateState()} function updates our |
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266 custom paint engine's state. The QPaintEngineState class provides |
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267 information about the active paint engine's current state. |
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268 |
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269 Note that we only accept and save the current matrix if it doesn't |
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270 do any shearing. The pen is accepted if it is opaque and only one |
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271 pixel wide. The rest of the engine's properties are updated |
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272 following the same pattern. Again it is important that the |
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273 QPaintEngine::updateState() function is called to update the |
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274 parts inherited from the base class. |
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275 |
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276 \snippet examples/qws/svgalib/svgalibpaintengine.cpp 3 |
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277 \codeline |
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278 \snippet examples/qws/svgalib/svgalibpaintengine.cpp 4 |
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279 |
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280 The \c setClip() helper function is called from our custom |
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281 implementation of \l {QPaintEngine::}{updateState()}, and |
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282 enables clipping to the given region. An empty region means that |
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283 clipping is disabled. |
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284 |
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285 Our custom update function also makes use of the \c updateClip() |
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286 helper function that checks if the clip is "simple", i.e., that it |
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287 can be represented by only one rectangle, and updates the clip |
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288 region in \l {http://www.svgalib.org}{SVGAlib}. |
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289 |
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290 \snippet examples/qws/svgalib/svgalibpaintengine.cpp 5 |
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291 |
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292 Finally, we accelerated that drawing of non-rotated, aliased and |
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293 opaque rectangles in our reimplementation of the \l |
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294 {QRasterPaintEngine::}{drawRects()} function. The |
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295 QRasterPaintEngine fallback is used whenever the rectangle is not |
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296 simple enough. |
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297 |
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298 \section1 Step 3: Making the Widgets Aware of the Custom Paint Engine |
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299 |
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300 To activate the custom paint engine, we also need to implement a |
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301 corresponding paint device and window surface and make some minor |
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302 adjustments of the graphics driver. |
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303 |
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304 \list |
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305 \o \l {Implementing a Custom Paint Device} |
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306 \o \l {Implementing a Custom Window Surface} |
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307 \o \l {Adjusting the Graphics Driver} |
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308 \endlist |
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309 |
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310 \section2 Implementing a Custom Paint Device |
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311 |
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312 The custom paint device can be derived from the |
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313 QCustomRasterPaintDevice class. Reimplement its \l |
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314 {QCustomRasterPaintDevice::}{paintEngine()} and \l |
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315 {QCustomRasterPaintDevice::}{memory()} functions to activate the |
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316 accelerated paint engine: |
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317 |
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318 \snippet examples/qws/svgalib/svgalibpaintdevice.h 0 |
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319 |
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320 The \l {QCustomRasterPaintDevice::}{paintEngine()} function should |
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321 return an instance of the \c SvgalibPaintEngine class. The \l |
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322 {QCustomRasterPaintDevice::}{memory()} function should return a |
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323 pointer to the buffer which should be used when drawing the |
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324 widget. |
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325 |
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326 Our example driver is rendering directly to the screen without any |
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327 buffering, i.e., our custom pain device's \l |
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328 {QCustomRasterPaintDevice::}{memory()} function returns a pointer |
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329 to the framebuffer. For this reason, we must also reimplement the |
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330 \l {QPaintDevice::}{metric()} function to reflect the metrics of |
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331 framebuffer. |
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332 |
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333 \section2 Implementing a Custom Window Surface |
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334 |
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335 The custom window surface can be derived from the QWSWindowSurface |
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336 class. QWSWindowSurface manages the memory used when drawing a |
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337 window. |
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338 |
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339 \snippet examples/qws/svgalib/svgalibsurface.h 0 |
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340 |
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341 We can implement most of the pure virtual functions inherited from |
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342 QWSWindowSurface as trivial inline functions, except the |
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343 \l {QWindowSurface::}{scroll()} function that actually makes use |
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344 of some hardware acceleration: |
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345 |
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346 \snippet examples/qws/svgalib/svgalibsurface.cpp 0 |
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347 |
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348 \section2 Adjusting the Graphics Driver |
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349 |
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350 Finally, we enable the graphics driver to recognize an instance of |
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351 our custom window surface: |
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352 |
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353 \snippet examples/qws/svgalib/svgalibscreen.cpp 7 |
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354 \codeline |
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355 \snippet examples/qws/svgalib/svgalibscreen.cpp 8 |
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356 |
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357 The \l {QScreen::}{createSurface()} functions are factory |
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358 functions that determines what kind of surface a top-level window |
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359 is using. In our example we only use the custom surface if the |
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360 given window has the Qt::WA_PaintOnScreen attribute or the |
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361 QT_ONSCREEN_PAINT environment variable is set. |
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362 */ |
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363 |