author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Thu, 08 Apr 2010 14:19:33 +0300 | |
branch | RCL_3 |
changeset 7 | 3f74d0d4af4c |
permissions | -rw-r--r-- |
7
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the documentation of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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|
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/*! |
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\example qws/svgalib |
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\title Accelerated Graphics Driver Example |
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|
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\warning This example was designed to work with Qt 4.4 and will not work |
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with current versions of Qt. It will be removed from Qt 4.7. |
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|
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The Accelerated Graphics Driver example shows how you can write |
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your own accelerated graphics driver and \l {add your graphics |
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driver to Qt for Embedded Linux}. In \l{Qt for Embedded Linux}, |
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painting is a pure software implementation and is normally performed |
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in two steps: |
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The clients render each window onto a corresponding surface |
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(stored in memory) using a paint engine, and then the server uses |
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the graphics driver to compose the surface images and copy them to |
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the screen. (See the \l{Qt for Embedded Linux Architecture} documentation |
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for details.) |
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|
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The rendering can be accelerated in two ways: Either by |
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accelerating the copying of pixels to the screen, or by |
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accelerating the explicit painting operations. The first is done |
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in the graphics driver implementation, the latter is performed by |
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the paint engine implementation. Typically, both the pixel copying |
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and the painting operations are accelerated using the following |
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approach: |
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|
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\list 1 |
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\o \l {Step 1: Creating a Custom Graphics Driver} |
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{Creating a Custom Graphics Driver} |
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|
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\o \l {Step 2: Implementing a Custom Raster Paint Engine} |
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{Implementing a Custom Paint Engine} |
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\o \l {Step 3: Making the Widgets Aware of the Custom Paint |
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Engine}{Making the Widgets Aware of the Custom Paint Engine} |
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\endlist |
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After compiling the example code, install the graphics driver |
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plugin with the command \c {make install}. To start an application |
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using the graphics driver, you can either set the environment |
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variable \l QWS_DISPLAY and then run the application, or you can |
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just run the application using the \c -display switch: |
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\snippet doc/src/snippets/code/doc_src_examples_svgalib.qdoc 0 |
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\table |
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89 |
\header \o SVGAlib |
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90 |
\row \o |
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91 |
|
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92 |
Instead of interfacing the graphics hardware directly, this |
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93 |
example relies on \l {http://www.svgalib.org}{SVGAlib} being |
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94 |
installed on your system. \l {http://www.svgalib.org}{SVGAlib} is |
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95 |
a small graphics library which provides acceleration for many |
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96 |
common graphics cards used on desktop computers. It should work on |
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97 |
most workstations and has a small and simple API. |
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98 |
|
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99 |
\endtable |
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100 |
|
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101 |
\section1 Step 1: Creating a Custom Graphics Driver |
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102 |
|
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103 |
The custom graphics driver is created by deriving from the QScreen |
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104 |
class. QScreen is the base class for implementing screen/graphics |
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105 |
drivers in Qt for Embedded Linux. |
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106 |
|
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107 |
\snippet examples/qws/svgalib/svgalibscreen.h 0 |
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108 |
\codeline |
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109 |
\snippet examples/qws/svgalib/svgalibscreen.h 1 |
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110 |
|
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111 |
The \l {QScreen::}{connect()}, \l {QScreen::}{disconnect()}, \l |
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112 |
{QScreen::}{initDevice()} and \l {QScreen::}{shutdownDevice()} |
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113 |
functions are declared as pure virtual functions in QScreen and |
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114 |
must be implemented. They are used to configure the hardware, or |
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115 |
query its configuration: \l {QScreen::}{connect()} and \l |
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116 |
{QScreen::}{disconnect()} are called by both the server and client |
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117 |
processes, while the \l {QScreen::}{initDevice()} and \l |
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118 |
{QScreen::}{shutdownDevice()} functions are only called by the |
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119 |
server process. |
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120 |
|
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121 |
QScreen's \l {QScreen::}{setMode()} and \l {QScreen::}{blank()} |
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122 |
functions are also pure virtual, but our driver's implementations |
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123 |
are trivial. The last two functions (\l {QScreen::}{blit()} and \l |
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124 |
{QScreen::}{solidFill()}) are the ones involved in putting pixels |
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125 |
on the screen, i.e., we reimplement these functions to perform the |
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126 |
pixel copying acceleration. |
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127 |
|
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128 |
Finally, the \c context variable is a pointer to a \l |
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129 |
{http://www.svgalib.org}{SVGAlib} specific type. Note that the |
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130 |
details of using the \l {http://www.svgalib.org}{SVGAlib} library |
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131 |
is beyond the scope of this example. |
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132 |
|
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133 |
\section2 SvgalibScreen Class Implementation |
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134 |
|
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135 |
The \l {QScreen::}{connect()} function is the first function that |
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136 |
is called after the constructor returns. It queries \l |
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137 |
{http://www.svgalib.org}{SVGAlib} about the graphics mode and |
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138 |
initializes the variables. |
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139 |
|
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140 |
\snippet examples/qws/svgalib/svgalibscreen.cpp 0 |
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141 |
|
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142 |
It is important that the \l {QScreen::}{connect()} function |
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143 |
initializes the \c data, \c lstep, \c w, \c h, \c dw, \c dh, \c d, |
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144 |
\c physWidth and \c physHeight variables (inherited from QScreen) |
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145 |
to ensure that the driver is in a state consistent with the driver |
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146 |
configuration. |
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147 |
|
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148 |
In this particular example we do not have any information of the |
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149 |
real physical size of the screen, so we set these values with the |
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150 |
assumption of a screen with 72 DPI. |
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151 |
|
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152 |
\snippet examples/qws/svgalib/svgalibscreen.cpp 1 |
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153 |
|
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154 |
When the \l {QScreen::}{connect()} function returns, the server |
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155 |
process calls the \l {QScreen::}{initDevice()} function which is |
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156 |
expected to do the necessary hardware initialization, leaving the |
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157 |
hardware in a state consistent with the driver configuration. |
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158 |
|
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159 |
Note that we have chosen to use the software cursor. If you want |
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160 |
to use a hardware cursor, you should create a subclass of |
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161 |
QScreenCursor, create an instance of it, and make the global |
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162 |
variable \c qt_screencursor point to this instance. |
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163 |
|
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164 |
\snippet examples/qws/svgalib/svgalibscreen.cpp 2 |
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165 |
\codeline |
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166 |
\snippet examples/qws/svgalib/svgalibscreen.cpp 3 |
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167 |
|
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168 |
Before exiting, the server process will call the \l |
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169 |
{QScreen::}{shutdownDevice()} function to do the necessary |
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170 |
hardware cleanup. Again, it is important that the function leaves |
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171 |
the hardware in a state consistent with the driver |
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172 |
configuration. When \l {QScreen::}{shutdownDevice()} returns, the |
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173 |
\l {QScreen::}{disconnect()} function is called. Our |
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174 |
implementation of the latter function is trivial. |
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175 |
|
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176 |
Note that, provided that the \c QScreen::data variable points to a |
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valid linear framebuffer, the graphics driver is fully functional |
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as a simple screen driver at this point. The rest of this example |
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will show where to take advantage of the accelerated capabilities |
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available on the hardware. |
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181 |
|
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Whenever an area on the screen needs to be updated, the server will |
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call the \l {QScreen::}{exposeRegion()} function that paints the |
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given region on screen. The default implementation will do the |
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necessary composing of the top-level windows and call \l |
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{QScreen::}{solidFill()} and \l {QScreen::}{blit()} whenever it is |
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required. We do not want to change this behavior in the driver so |
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we do not reimplement \l {QScreen::}{exposeRegion()}. |
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189 |
|
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To control how the pixels are put onto the screen we need to |
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reimplement the \l {QScreen::}{solidFill()} and \l |
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{QScreen::}{blit()} functions. |
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193 |
|
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\snippet examples/qws/svgalib/svgalibscreen.cpp 4 |
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\codeline |
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\snippet examples/qws/svgalib/svgalibscreen.cpp 5 |
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197 |
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\section1 Step 2: Implementing a Custom Raster Paint Engine |
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199 |
|
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\l{Qt for Embedded Linux} uses QRasterPaintEngine (a raster-based |
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implementation of QPaintEngine) to implement the painting |
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202 |
operations. |
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203 |
|
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Acceleration of the painting operations is done by deriving from |
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QRasterPaintEngine class. This is a powerful mechanism for |
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accelerating graphic primitives while getting software fallbacks |
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for all the primitives you do not accelerate. |
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208 |
|
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\snippet examples/qws/svgalib/svgalibpaintengine.h 0 |
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210 |
|
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In this example, we will only accelerate one of the \l |
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{QRasterPaintEngine::}{drawRects()} functions, i.e., only |
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non-rotated, aliased and opaque rectangles will be rendered using |
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accelerated painting. All other primitives are rendered using the |
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base class's unaccelerated implementation. |
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216 |
|
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The paint engine's state is stored in the private member |
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variables, and we reimplement the \l |
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{QPaintEngine::}{updateState()} function to ensure that our |
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custom paint engine's state is updated properly whenever it is |
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required. The private \c setClip() and \c updateClip() functions |
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are only helper function used to simplify the \l |
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{QPaintEngine::}{updateState()} implementation. |
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224 |
|
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We also reimplement QRasterPaintEngine's \l |
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{QRasterPaintEngine::}{begin()} and \l |
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{QRasterPaintEngine::}{end()} functions to initialize the paint |
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engine and to do the cleanup when we are done rendering, |
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229 |
respectively. |
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230 |
|
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231 |
\table |
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\header \o Private Header Files |
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\row |
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\o |
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235 |
|
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Note the \c include statement used by this class. The files |
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prefixed with \c private/ are private headers file within |
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\l{Qt for Embedded Linux}. Private header files are not part of |
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the standard installation and are only present while |
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240 |
compiling Qt. To be able to compile using |
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private header files you need to use a \c qmake binary within a |
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compiled \l{Qt for Embedded Linux} package. |
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243 |
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\warning Private header files may change without notice between |
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releases. |
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246 |
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\endtable |
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The \l {QRasterPaintEngine::}{begin()} function initializes the |
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internal state of the paint engine. Note that it also calls the |
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base class implementation to initialize the parts inherited from |
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QRasterPaintEngine: |
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\snippet examples/qws/svgalib/svgalibpaintengine.cpp 0 |
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\codeline |
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\snippet examples/qws/svgalib/svgalibpaintengine.cpp 1 |
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The implementation of the \l {QRasterPaintEngine::}{end()} |
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function removes the clipping constraints that might have been set |
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in \l {http://www.svgalib.org}{SVGAlib}, before calling the |
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corresponding base class implementation. |
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262 |
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\snippet examples/qws/svgalib/svgalibpaintengine.cpp 2 |
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The \l {QPaintEngine::}{updateState()} function updates our |
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custom paint engine's state. The QPaintEngineState class provides |
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information about the active paint engine's current state. |
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|
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Note that we only accept and save the current matrix if it doesn't |
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do any shearing. The pen is accepted if it is opaque and only one |
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pixel wide. The rest of the engine's properties are updated |
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following the same pattern. Again it is important that the |
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QPaintEngine::updateState() function is called to update the |
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parts inherited from the base class. |
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|
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\snippet examples/qws/svgalib/svgalibpaintengine.cpp 3 |
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\codeline |
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\snippet examples/qws/svgalib/svgalibpaintengine.cpp 4 |
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|
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The \c setClip() helper function is called from our custom |
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implementation of \l {QPaintEngine::}{updateState()}, and |
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enables clipping to the given region. An empty region means that |
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clipping is disabled. |
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284 |
|
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Our custom update function also makes use of the \c updateClip() |
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helper function that checks if the clip is "simple", i.e., that it |
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can be represented by only one rectangle, and updates the clip |
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region in \l {http://www.svgalib.org}{SVGAlib}. |
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289 |
|
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\snippet examples/qws/svgalib/svgalibpaintengine.cpp 5 |
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291 |
|
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Finally, we accelerated that drawing of non-rotated, aliased and |
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opaque rectangles in our reimplementation of the \l |
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{QRasterPaintEngine::}{drawRects()} function. The |
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QRasterPaintEngine fallback is used whenever the rectangle is not |
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simple enough. |
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297 |
|
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\section1 Step 3: Making the Widgets Aware of the Custom Paint Engine |
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299 |
|
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To activate the custom paint engine, we also need to implement a |
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corresponding paint device and window surface and make some minor |
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adjustments of the graphics driver. |
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303 |
|
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304 |
\list |
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\o \l {Implementing a Custom Paint Device} |
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\o \l {Implementing a Custom Window Surface} |
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\o \l {Adjusting the Graphics Driver} |
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308 |
\endlist |
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309 |
|
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\section2 Implementing a Custom Paint Device |
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311 |
|
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The custom paint device can be derived from the |
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QCustomRasterPaintDevice class. Reimplement its \l |
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{QCustomRasterPaintDevice::}{paintEngine()} and \l |
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{QCustomRasterPaintDevice::}{memory()} functions to activate the |
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accelerated paint engine: |
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317 |
|
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\snippet examples/qws/svgalib/svgalibpaintdevice.h 0 |
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319 |
|
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320 |
The \l {QCustomRasterPaintDevice::}{paintEngine()} function should |
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return an instance of the \c SvgalibPaintEngine class. The \l |
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{QCustomRasterPaintDevice::}{memory()} function should return a |
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pointer to the buffer which should be used when drawing the |
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324 |
widget. |
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325 |
|
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Our example driver is rendering directly to the screen without any |
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buffering, i.e., our custom pain device's \l |
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{QCustomRasterPaintDevice::}{memory()} function returns a pointer |
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to the framebuffer. For this reason, we must also reimplement the |
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\l {QPaintDevice::}{metric()} function to reflect the metrics of |
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framebuffer. |
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332 |
|
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\section2 Implementing a Custom Window Surface |
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334 |
|
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The custom window surface can be derived from the QWSWindowSurface |
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class. QWSWindowSurface manages the memory used when drawing a |
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337 |
window. |
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338 |
|
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\snippet examples/qws/svgalib/svgalibsurface.h 0 |
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|
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341 |
We can implement most of the pure virtual functions inherited from |
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QWSWindowSurface as trivial inline functions, except the |
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\l {QWindowSurface::}{scroll()} function that actually makes use |
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of some hardware acceleration: |
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345 |
|
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\snippet examples/qws/svgalib/svgalibsurface.cpp 0 |
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|
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\section2 Adjusting the Graphics Driver |
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Finally, we enable the graphics driver to recognize an instance of |
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351 |
our custom window surface: |
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352 |
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\snippet examples/qws/svgalib/svgalibscreen.cpp 7 |
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\codeline |
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\snippet examples/qws/svgalib/svgalibscreen.cpp 8 |
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|
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The \l {QScreen::}{createSurface()} functions are factory |
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functions that determines what kind of surface a top-level window |
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is using. In our example we only use the custom surface if the |
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given window has the Qt::WA_PaintOnScreen attribute or the |
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QT_ONSCREEN_PAINT environment variable is set. |
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*/ |
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