examples/graphicsview/portedasteroids/view.h
changeset 0 1918ee327afb
child 4 3b1da2848fc7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/examples/graphicsview/portedasteroids/view.h	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,184 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*
+ * KAsteroids - Copyright (c) Martin R. Jones 1997
+ *
+ * Part of the KDE project
+ */
+
+#ifndef __AST_VIEW_H__
+#define __AST_VIEW_H__
+
+#include <qwidget.h>
+#include <q3ptrlist.h>
+#include <q3intdict.h>
+#include <qtimer.h>
+#include <QGraphicsScene>
+#include <QGraphicsView>
+//Added by qt3to4:
+#include <QTimerEvent>
+#include <QShowEvent>
+#include <QResizeEvent>
+#include "sprites.h"
+
+#define MAX_POWER_LEVEL          1000
+
+class KAsteroidsView : public QWidget
+{
+    Q_OBJECT
+public:
+    KAsteroidsView( QWidget *parent = 0, const char *name = 0 );
+    virtual ~KAsteroidsView();
+
+    int refreshRate;
+
+    void reset();
+    void setRockSpeed( double rs ) { rockSpeed = rs; }
+    void addRocks( int num );
+    void newGame();
+    void endGame();
+    void newShip();
+
+    void rotateLeft( bool r ) { rotateL = r; rotateSlow = 5; }
+    void rotateRight( bool r ) { rotateR = r; rotateSlow = 5; }
+    void thrust( bool t ) { thrustShip = t && shipPower > 0; }
+    void shoot( bool s ) { shootShip = s; shootDelay = 0; }
+    void setShield( bool s );
+    void teleport( bool te) { teleportShip = te && mTeleportCount; }
+    void brake( bool b );
+    void pause( bool p);
+
+    void showText( const QString &text, const QColor &color, bool scroll=TRUE );
+    void hideText();
+
+    int shots() const { return shotsFired; }
+    int hits() const { return shotsHit; }
+    int power() const { return shipPower; }
+
+    int teleportCount() const { return mTeleportCount; }
+    int brakeCount() const { return mBrakeCount; }
+    int shieldCount() const { return mShieldCount; }
+    int shootCount() const { return mShootCount; }
+
+signals:
+    void shipKilled();
+    void rockHit( int size );
+    void rocksRemoved();
+    void updateVitals();
+
+private slots:
+    void hideShield();
+
+protected:
+    bool readSprites();
+    void wrapSprite( QGraphicsItem * );
+    void rockHit( AnimatedPixmapItem * );
+    void reducePower( int val );
+    void addExhaust( double x, double y, double dx, double dy, int count );
+    void processMissiles();
+    void processShip();
+    void processPowerups();
+    void processShield();
+    double randDouble();
+    int randInt( int range );
+
+    virtual void resizeEvent( QResizeEvent *event );
+    virtual void timerEvent( QTimerEvent * );
+
+    void showEvent( QShowEvent * );
+
+private:
+    QGraphicsScene field;
+    QGraphicsView view;
+    QMap<int, QList<QPixmap> > animation;
+    Q3PtrList<AnimatedPixmapItem> rocks;
+    Q3PtrList<KMissile> missiles;
+    Q3PtrList<KBit> bits;
+    Q3PtrList<KExhaust> exhaust;
+    Q3PtrList<KPowerup> powerups;
+    KShield *shield;
+    AnimatedPixmapItem *ship;
+    QGraphicsTextItem *textSprite;
+
+    bool rotateL;
+    bool rotateR;
+    bool thrustShip;
+    bool shootShip;
+    bool teleportShip;
+    bool brakeShip;
+    bool pauseShip;
+    bool shieldOn;
+
+    bool vitalsChanged;
+
+    int  shipAngle;
+    int  rotateSlow;
+    int  rotateRate;
+    int  shipPower;
+
+    int shotsFired;
+    int shotsHit;
+    int shootDelay;
+
+    int mBrakeCount;
+    int mShieldCount;
+    int mTeleportCount;
+    int mShootCount;
+
+    double shipDx;
+    double shipDy;
+
+    int  textDy;
+    int  mFrameNum;
+    bool mPaused;
+    int  mTimerId;
+
+    double rockSpeed;
+    double powerupSpeed;
+
+    bool can_destroy_powerups;
+
+    QTimer *shieldTimer;
+    bool initialized;
+};
+
+#endif