doc/src/examples/fortuneclient.qdoc
branchRCL_3
changeset 7 3f74d0d4af4c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/doc/src/examples/fortuneclient.qdoc	Thu Apr 08 14:19:33 2010 +0300
@@ -0,0 +1,174 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+    \example network/fortuneclient
+    \title Fortune Client Example
+
+    The Fortune Client example shows how to create a client for a simple
+    network service using QTcpSocket. It is intended to be run alongside the
+    \l{network/fortuneserver}{Fortune Server} example or
+    the \l{network/threadedfortuneserver}{Threaded Fortune Server} example.
+
+    \image fortuneclient-example.png Screenshot of the Fortune Client example
+
+    This example uses a simple QDataStream-based data transfer protocol to
+    request a line of text from a fortune server (from the
+    \l{network/fortuneserver}{Fortune Server} example). The client requests a
+    fortune by simply connecting to the server. The server then responds with
+    a 16-bit (quint16) integer containing the length of the fortune text,
+    followed by a QString.
+
+    QTcpSocket supports two general approaches to network programming:
+
+    \list
+
+    \o \e{The asynchronous (non-blocking) approach.} Operations are scheduled
+    and performed when control returns to Qt's event loop. When the operation
+    is finished, QTcpSocket emits a signal. For example,
+    QTcpSocket::connectToHost() returns immediately, and when the connection
+    has been established, QTcpSocket emits
+    \l{QTcpSocket::connected()}{connected()}.
+
+    \o \e{The synchronous (blocking) approach.} In non-GUI and multithreaded
+    applications, you can call the \c waitFor...() functions (e.g.,
+    QTcpSocket::waitForConnected()) to suspend the calling thread until the
+    operation has completed, instead of connecting to signals.
+
+    \endlist
+
+    In this example, we will demonstrate the asynchronous approach. The
+    \l{network/blockingfortuneclient}{Blocking Fortune Client} example
+    illustrates the synchronous approach.
+
+    Our class contains some data and a few private slots:
+
+    \snippet examples/network/fortuneclient/client.h 0
+
+    Other than the widgets that make up the GUI, the data members include a
+    QTcpSocket pointer, a copy of the fortune text currently displayed, and
+    the size of the packet we are currently reading (more on this later).
+
+    The socket is initialized in the Client constructor. We'll pass the main
+    widget as parent, so that we won't have to worry about deleting the
+    socket:
+
+    \snippet examples/network/fortuneclient/client.cpp 0
+    \dots
+    \snippet examples/network/fortuneclient/client.cpp 1
+
+    The only QTcpSocket signals we need in this example are
+    QTcpSocket::readyRead(), signifying that data has been received, and
+    QTcpSocket::error(), which we will use to catch any connection errors:
+
+    \dots
+    \snippet examples/network/fortuneclient/client.cpp 3
+    \dots
+    \snippet examples/network/fortuneclient/client.cpp 5
+
+    Clicking the \gui{Get Fortune} button will invoke the \c
+    requestNewFortune() slot:
+
+    \snippet examples/network/fortuneclient/client.cpp 6
+
+    In this slot, we initialize \c blockSize to 0, preparing to read a new block
+    of data.  Because we allow the user to click \gui{Get Fortune} before the
+    previous connection finished closing, we start off by aborting the
+    previous connection by calling QTcpSocket::abort(). (On an unconnected
+    socket, this function does nothing.) We then proceed to connecting to the
+    fortune server by calling QTcpSocket::connectToHost(), passing the
+    hostname and port from the user interface as arguments.
+
+    As a result of calling \l{QTcpSocket::connectToHost()}{connectToHost()},
+    one of two things can happen:
+
+    \list
+    \o \e{The connection is established.} In this case, the server will send us a
+    fortune. QTcpSocket will emit \l{QTcpSocket::readyRead()}{readyRead()}
+    every time it receives a block of data.
+
+    \o \e{An error occurs.} We need to inform the user if the connection
+    failed or was broken. In this case, QTcpSocket will emit
+    \l{QTcpSocket::error()}{error()}, and \c Client::displayError() will be
+    called.
+    \endlist
+
+    Let's go through the \l{QTcpSocket::error()}{error()} case first:
+
+    \snippet examples/network/fortuneclient/client.cpp 13
+
+    We pop up all errors in a dialog using
+    QMessageBox::information(). QTcpSocket::RemoteHostClosedError is silently
+    ignored, because the fortune server protocol ends with the server closing
+    the connection.
+
+    Now for the \l{QTcpSocket::readyRead()}{readyRead()} alternative. This
+    signal is connected to \c Client::readFortune():
+
+    \snippet examples/network/fortuneclient/client.cpp 8
+    \codeline
+    \snippet examples/network/fortuneclient/client.cpp 10
+
+    The protocol is based on QDataStream, so we start by creating a stream
+    object, passing the socket to QDataStream's constructor. We then
+    explicitly set the protocol version of the stream to QDataStream::Qt_4_0
+    to ensure that we're using the same version as the fortune server, no
+    matter which version of Qt the client and server use.
+
+    Now, TCP is based on sending a stream of data, so we cannot expect to get
+    the entire fortune in one go. Especially on a slow network, the data can
+    be received in several small fragments. QTcpSocket buffers up all incoming
+    data and emits \l{QTcpSocket::readyRead()}{readyRead()} for every new
+    block that arrives, and it is our job to ensure that we have received all
+    the data we need before we start parsing. The server's response starts
+    with the size of the packet, so first we need to ensure that we can read
+    the size, then we will wait until QTcpSocket has received the full packet.
+
+    \snippet examples/network/fortuneclient/client.cpp 11
+    \codeline
+    \snippet examples/network/fortuneclient/client.cpp 12
+
+    We proceed by using QDataStream's streaming operator to read the fortune
+    from the socket into a QString. Once read, we can call QLabel::setText()
+    to display the fortune.
+
+    \sa {Fortune Server Example}, {Blocking Fortune Client Example}
+*/