author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Thu, 08 Apr 2010 14:19:33 +0300 | |
branch | RCL_3 |
changeset 7 | 3f74d0d4af4c |
permissions | -rw-r--r-- |
7
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the documentation of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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|
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/*! |
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\example network/fortuneclient |
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\title Fortune Client Example |
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|
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The Fortune Client example shows how to create a client for a simple |
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network service using QTcpSocket. It is intended to be run alongside the |
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\l{network/fortuneserver}{Fortune Server} example or |
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the \l{network/threadedfortuneserver}{Threaded Fortune Server} example. |
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|
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\image fortuneclient-example.png Screenshot of the Fortune Client example |
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|
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This example uses a simple QDataStream-based data transfer protocol to |
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request a line of text from a fortune server (from the |
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\l{network/fortuneserver}{Fortune Server} example). The client requests a |
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fortune by simply connecting to the server. The server then responds with |
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a 16-bit (quint16) integer containing the length of the fortune text, |
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followed by a QString. |
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|
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QTcpSocket supports two general approaches to network programming: |
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\list |
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|
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\o \e{The asynchronous (non-blocking) approach.} Operations are scheduled |
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and performed when control returns to Qt's event loop. When the operation |
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is finished, QTcpSocket emits a signal. For example, |
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QTcpSocket::connectToHost() returns immediately, and when the connection |
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has been established, QTcpSocket emits |
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\l{QTcpSocket::connected()}{connected()}. |
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\o \e{The synchronous (blocking) approach.} In non-GUI and multithreaded |
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applications, you can call the \c waitFor...() functions (e.g., |
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QTcpSocket::waitForConnected()) to suspend the calling thread until the |
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operation has completed, instead of connecting to signals. |
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\endlist |
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In this example, we will demonstrate the asynchronous approach. The |
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\l{network/blockingfortuneclient}{Blocking Fortune Client} example |
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illustrates the synchronous approach. |
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Our class contains some data and a few private slots: |
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\snippet examples/network/fortuneclient/client.h 0 |
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Other than the widgets that make up the GUI, the data members include a |
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QTcpSocket pointer, a copy of the fortune text currently displayed, and |
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the size of the packet we are currently reading (more on this later). |
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89 |
|
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90 |
The socket is initialized in the Client constructor. We'll pass the main |
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91 |
widget as parent, so that we won't have to worry about deleting the |
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92 |
socket: |
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93 |
|
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94 |
\snippet examples/network/fortuneclient/client.cpp 0 |
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95 |
\dots |
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\snippet examples/network/fortuneclient/client.cpp 1 |
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97 |
|
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98 |
The only QTcpSocket signals we need in this example are |
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99 |
QTcpSocket::readyRead(), signifying that data has been received, and |
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100 |
QTcpSocket::error(), which we will use to catch any connection errors: |
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101 |
|
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102 |
\dots |
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103 |
\snippet examples/network/fortuneclient/client.cpp 3 |
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104 |
\dots |
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105 |
\snippet examples/network/fortuneclient/client.cpp 5 |
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106 |
|
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107 |
Clicking the \gui{Get Fortune} button will invoke the \c |
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108 |
requestNewFortune() slot: |
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109 |
|
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110 |
\snippet examples/network/fortuneclient/client.cpp 6 |
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111 |
|
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112 |
In this slot, we initialize \c blockSize to 0, preparing to read a new block |
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113 |
of data. Because we allow the user to click \gui{Get Fortune} before the |
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114 |
previous connection finished closing, we start off by aborting the |
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115 |
previous connection by calling QTcpSocket::abort(). (On an unconnected |
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116 |
socket, this function does nothing.) We then proceed to connecting to the |
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117 |
fortune server by calling QTcpSocket::connectToHost(), passing the |
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118 |
hostname and port from the user interface as arguments. |
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119 |
|
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120 |
As a result of calling \l{QTcpSocket::connectToHost()}{connectToHost()}, |
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121 |
one of two things can happen: |
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122 |
|
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123 |
\list |
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124 |
\o \e{The connection is established.} In this case, the server will send us a |
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125 |
fortune. QTcpSocket will emit \l{QTcpSocket::readyRead()}{readyRead()} |
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126 |
every time it receives a block of data. |
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127 |
|
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128 |
\o \e{An error occurs.} We need to inform the user if the connection |
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129 |
failed or was broken. In this case, QTcpSocket will emit |
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130 |
\l{QTcpSocket::error()}{error()}, and \c Client::displayError() will be |
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131 |
called. |
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132 |
\endlist |
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133 |
|
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134 |
Let's go through the \l{QTcpSocket::error()}{error()} case first: |
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135 |
|
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136 |
\snippet examples/network/fortuneclient/client.cpp 13 |
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137 |
|
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138 |
We pop up all errors in a dialog using |
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139 |
QMessageBox::information(). QTcpSocket::RemoteHostClosedError is silently |
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140 |
ignored, because the fortune server protocol ends with the server closing |
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141 |
the connection. |
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142 |
|
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143 |
Now for the \l{QTcpSocket::readyRead()}{readyRead()} alternative. This |
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144 |
signal is connected to \c Client::readFortune(): |
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145 |
|
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146 |
\snippet examples/network/fortuneclient/client.cpp 8 |
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147 |
\codeline |
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148 |
\snippet examples/network/fortuneclient/client.cpp 10 |
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149 |
|
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150 |
The protocol is based on QDataStream, so we start by creating a stream |
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151 |
object, passing the socket to QDataStream's constructor. We then |
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152 |
explicitly set the protocol version of the stream to QDataStream::Qt_4_0 |
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153 |
to ensure that we're using the same version as the fortune server, no |
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154 |
matter which version of Qt the client and server use. |
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155 |
|
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156 |
Now, TCP is based on sending a stream of data, so we cannot expect to get |
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157 |
the entire fortune in one go. Especially on a slow network, the data can |
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158 |
be received in several small fragments. QTcpSocket buffers up all incoming |
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159 |
data and emits \l{QTcpSocket::readyRead()}{readyRead()} for every new |
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160 |
block that arrives, and it is our job to ensure that we have received all |
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161 |
the data we need before we start parsing. The server's response starts |
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162 |
with the size of the packet, so first we need to ensure that we can read |
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163 |
the size, then we will wait until QTcpSocket has received the full packet. |
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164 |
|
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165 |
\snippet examples/network/fortuneclient/client.cpp 11 |
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166 |
\codeline |
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167 |
\snippet examples/network/fortuneclient/client.cpp 12 |
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168 |
|
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169 |
We proceed by using QDataStream's streaming operator to read the fortune |
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170 |
from the socket into a QString. Once read, we can call QLabel::setText() |
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171 |
to display the fortune. |
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172 |
|
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\sa {Fortune Server Example}, {Blocking Fortune Client Example} |
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174 |
*/ |