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1 /* |
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2 * Copyright (c) 2006-2008 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Definition of CHuiVg10TextureProcessor. |
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15 * CHuiVg10TextureProcessor is a concrete implementation of |
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16 * a texture processor for OpenVG 1.0. |
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17 * |
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18 */ |
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19 |
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20 |
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21 |
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22 #ifndef __HUIVG10TEXTUREPROCESSOR_H__ |
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23 #define __HUIVG10TEXTUREPROCESSOR_H__ |
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24 |
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25 |
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26 #include "uiacceltk/HuiTextureProcessor.h" |
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27 |
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28 |
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29 /* Forward declarations. */ |
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30 class CHuiVg10PBufferSurface; |
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31 |
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32 |
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33 /** |
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34 * Texture processor implementation for OpenVG. |
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35 */ |
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36 NONSHARABLE_CLASS(CHuiVg10TextureProcessor) : public CHuiTextureProcessor |
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37 { |
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38 public: |
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39 |
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40 /* Constructors and destructor. */ |
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41 |
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42 /** |
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43 * Constructs a new texture manager instance. |
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44 */ |
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45 static CHuiVg10TextureProcessor* NewL(CHuiEnv& aEnv); |
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46 |
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47 /** |
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48 * Constructs a new texture manager instance and leaves it on |
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49 * the cleanup stack. |
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50 */ |
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51 static CHuiVg10TextureProcessor* NewLC(CHuiEnv& aEnv); |
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52 |
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53 /** |
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54 * Destructor. |
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55 */ |
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56 virtual ~CHuiVg10TextureProcessor(); |
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57 |
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58 |
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59 /* Methods. */ |
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60 |
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61 virtual void BlurL(const THuiTextureHandle& aSrc, THuiTextureHandle& aDest, |
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62 TInt aFilterSize, TInt aFlag); |
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63 |
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64 virtual void BlurL(const THuiTextureHandle& aSrc, THuiTextureHandle& aDest, |
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65 const TSize& aPreferredSize, |
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66 TInt aFilterSize, TInt aFlag); |
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67 virtual void BlurSegmentedL(const MHuiSegmentedTexture& aSrc, |
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68 THuiTextureHandle& aDest, |
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69 TInt aFilterSize, TInt aFlags); |
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70 |
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71 virtual void BlurSegmentedL(const MHuiSegmentedTexture& aSrc, |
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72 THuiTextureHandle& aDest, |
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73 const TSize& aPreferredSize, |
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74 TInt aFilterSize, TInt aFlags); |
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75 protected: |
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76 |
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77 /* Constructors. */ |
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78 |
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79 /** |
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80 * Constructor. |
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81 */ |
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82 CHuiVg10TextureProcessor(CHuiEnv& aEnv); |
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83 |
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84 /** |
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85 * Second-phase constructor. |
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86 */ |
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87 void ConstructL(); |
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88 |
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89 |
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90 /* Methods. */ |
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91 |
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92 /** |
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93 * Renders a blurred texture into the processing buffer. BlurL() calls this |
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94 * one or more times to produce the final blurred result. |
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95 * |
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96 * @param aBlurConfigPtr Pointer to a THuiBlurConfig struct, which holds |
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97 * the parameters of the blurring filter. Note that |
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98 * this is an internal struct defined only in the |
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99 * implementation of CHuiVg10TextureProcessor. |
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100 * @param aSrc Source texture. |
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101 * @param aDestTextureName Name of the OpenVG texture where the blurred |
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102 * result will be stored. |
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103 * @param aFlags The same flags that were used in the call to BlurL(). |
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104 */ |
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105 void DrawBlurred(const TAny* aBlurConfigPtr, |
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106 const THuiTextureHandle& aSrc, |
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107 TUint aDestTextureName, |
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108 TInt aFlags); |
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109 |
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110 /** |
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111 * Combines two textures so that the end result is an average of both. |
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112 * The resulting texture uses the same size as the source textures. |
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113 * Used as part of BlurL() to produce a higher-quality blurring effect. |
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114 * |
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115 * @param aSrcTextureName1 Name of the first source texture. |
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116 * @param aSrcTextureName2 Name of the second source texture. |
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117 * @param aDestTextureName Name of the destination texture. |
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118 * @param aSize Size of all the three textures. |
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119 * @param aFlags The same flags that were used in the call to BlurL(). |
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120 */ |
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121 void DrawAverage(TUint aSrcTextureName1, |
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122 TUint aSrcTextureName2, |
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123 TUint aDestTextureName, |
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124 const TSize& aSize, |
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125 TInt aFlags); |
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126 |
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127 void Release(); |
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128 |
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129 void RestoreL(); |
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130 |
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131 private: |
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132 }; |
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133 |
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134 |
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135 #endif // __HUIVG10TEXTUREPROCESSOR_H__ |