--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/uiacceltk/hitchcock/coretoolkit/rendervg10/inc/HuiVg10TextureProcessor.h Tue Feb 02 07:56:43 2010 +0200
@@ -0,0 +1,135 @@
+/*
+* Copyright (c) 2006-2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Definition of CHuiVg10TextureProcessor.
+* CHuiVg10TextureProcessor is a concrete implementation of
+* a texture processor for OpenVG 1.0.
+*
+*/
+
+
+
+#ifndef __HUIVG10TEXTUREPROCESSOR_H__
+#define __HUIVG10TEXTUREPROCESSOR_H__
+
+
+#include "uiacceltk/HuiTextureProcessor.h"
+
+
+/* Forward declarations. */
+class CHuiVg10PBufferSurface;
+
+
+/**
+ * Texture processor implementation for OpenVG.
+ */
+NONSHARABLE_CLASS(CHuiVg10TextureProcessor) : public CHuiTextureProcessor
+ {
+public:
+
+ /* Constructors and destructor. */
+
+ /**
+ * Constructs a new texture manager instance.
+ */
+ static CHuiVg10TextureProcessor* NewL(CHuiEnv& aEnv);
+
+ /**
+ * Constructs a new texture manager instance and leaves it on
+ * the cleanup stack.
+ */
+ static CHuiVg10TextureProcessor* NewLC(CHuiEnv& aEnv);
+
+ /**
+ * Destructor.
+ */
+ virtual ~CHuiVg10TextureProcessor();
+
+
+ /* Methods. */
+
+ virtual void BlurL(const THuiTextureHandle& aSrc, THuiTextureHandle& aDest,
+ TInt aFilterSize, TInt aFlag);
+
+ virtual void BlurL(const THuiTextureHandle& aSrc, THuiTextureHandle& aDest,
+ const TSize& aPreferredSize,
+ TInt aFilterSize, TInt aFlag);
+ virtual void BlurSegmentedL(const MHuiSegmentedTexture& aSrc,
+ THuiTextureHandle& aDest,
+ TInt aFilterSize, TInt aFlags);
+
+ virtual void BlurSegmentedL(const MHuiSegmentedTexture& aSrc,
+ THuiTextureHandle& aDest,
+ const TSize& aPreferredSize,
+ TInt aFilterSize, TInt aFlags);
+protected:
+
+ /* Constructors. */
+
+ /**
+ * Constructor.
+ */
+ CHuiVg10TextureProcessor(CHuiEnv& aEnv);
+
+ /**
+ * Second-phase constructor.
+ */
+ void ConstructL();
+
+
+ /* Methods. */
+
+ /**
+ * Renders a blurred texture into the processing buffer. BlurL() calls this
+ * one or more times to produce the final blurred result.
+ *
+ * @param aBlurConfigPtr Pointer to a THuiBlurConfig struct, which holds
+ * the parameters of the blurring filter. Note that
+ * this is an internal struct defined only in the
+ * implementation of CHuiVg10TextureProcessor.
+ * @param aSrc Source texture.
+ * @param aDestTextureName Name of the OpenVG texture where the blurred
+ * result will be stored.
+ * @param aFlags The same flags that were used in the call to BlurL().
+ */
+ void DrawBlurred(const TAny* aBlurConfigPtr,
+ const THuiTextureHandle& aSrc,
+ TUint aDestTextureName,
+ TInt aFlags);
+
+ /**
+ * Combines two textures so that the end result is an average of both.
+ * The resulting texture uses the same size as the source textures.
+ * Used as part of BlurL() to produce a higher-quality blurring effect.
+ *
+ * @param aSrcTextureName1 Name of the first source texture.
+ * @param aSrcTextureName2 Name of the second source texture.
+ * @param aDestTextureName Name of the destination texture.
+ * @param aSize Size of all the three textures.
+ * @param aFlags The same flags that were used in the call to BlurL().
+ */
+ void DrawAverage(TUint aSrcTextureName1,
+ TUint aSrcTextureName2,
+ TUint aDestTextureName,
+ const TSize& aSize,
+ TInt aFlags);
+
+ void Release();
+
+ void RestoreL();
+
+private:
+ };
+
+
+#endif // __HUIVG10TEXTUREPROCESSOR_H__