uiacceltk/hitchcock/coretoolkit/rendervg10/inc/HuiVg10TextureProcessor.h
changeset 0 15bf7259bb7c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uiacceltk/hitchcock/coretoolkit/rendervg10/inc/HuiVg10TextureProcessor.h	Tue Feb 02 07:56:43 2010 +0200
@@ -0,0 +1,135 @@
+/*
+* Copyright (c) 2006-2008 Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:   Definition of CHuiVg10TextureProcessor. 
+*                CHuiVg10TextureProcessor is a concrete implementation of 
+*                a texture processor for OpenVG 1.0.
+*
+*/
+
+
+
+#ifndef __HUIVG10TEXTUREPROCESSOR_H__
+#define __HUIVG10TEXTUREPROCESSOR_H__
+
+
+#include "uiacceltk/HuiTextureProcessor.h"
+
+
+/* Forward declarations. */
+class CHuiVg10PBufferSurface;
+
+
+/**
+ * Texture processor implementation for OpenVG.
+ */
+NONSHARABLE_CLASS(CHuiVg10TextureProcessor) : public CHuiTextureProcessor
+    {
+public:
+
+    /* Constructors and destructor. */
+
+    /**
+     * Constructs a new texture manager instance.
+     */
+    static CHuiVg10TextureProcessor* NewL(CHuiEnv& aEnv);
+    
+    /**
+     * Constructs a new texture manager instance and leaves it on 
+     * the cleanup stack.
+     */
+    static CHuiVg10TextureProcessor* NewLC(CHuiEnv& aEnv);
+
+    /**
+     * Destructor.
+     */
+    virtual ~CHuiVg10TextureProcessor();
+    
+    
+    /* Methods. */
+    
+    virtual void BlurL(const THuiTextureHandle& aSrc, THuiTextureHandle& aDest,
+                       TInt aFilterSize, TInt aFlag);
+
+    virtual void BlurL(const THuiTextureHandle& aSrc, THuiTextureHandle& aDest,
+                       const TSize& aPreferredSize,
+                       TInt aFilterSize, TInt aFlag);
+    virtual void BlurSegmentedL(const MHuiSegmentedTexture& aSrc,
+                       THuiTextureHandle& aDest,
+                       TInt aFilterSize, TInt aFlags); 
+    
+    virtual void BlurSegmentedL(const MHuiSegmentedTexture& aSrc, 
+                       THuiTextureHandle& aDest,
+                       const TSize& aPreferredSize,
+                       TInt aFilterSize, TInt aFlags);                       
+protected:
+
+    /* Constructors. */
+
+    /**
+     * Constructor.
+     */
+    CHuiVg10TextureProcessor(CHuiEnv& aEnv);
+
+    /**
+     * Second-phase constructor.
+     */
+    void ConstructL();
+
+
+    /* Methods. */
+    
+    /**
+     * Renders a blurred texture into the processing buffer. BlurL() calls this
+     * one or more times to produce the final blurred result.
+     *
+     * @param aBlurConfigPtr  Pointer to a THuiBlurConfig struct, which holds 
+     *                        the parameters of the blurring filter. Note that
+     *                        this is an internal struct defined only in the
+     *                        implementation of CHuiVg10TextureProcessor.
+     * @param aSrc  Source texture.
+     * @param aDestTextureName  Name of the OpenVG texture where the blurred
+     *                          result will be stored.
+     * @param aFlags  The same flags that were used in the call to BlurL().
+     */
+    void DrawBlurred(const TAny* aBlurConfigPtr, 
+                     const THuiTextureHandle& aSrc, 
+                     TUint aDestTextureName,
+                     TInt aFlags);
+
+    /**
+     * Combines two textures so that the end result is an average of both.
+     * The resulting texture uses the same size as the source textures.
+     * Used as part of BlurL() to produce a higher-quality blurring effect.
+     *
+     * @param aSrcTextureName1  Name of the first source texture.
+     * @param aSrcTextureName2  Name of the second source texture.
+     * @param aDestTextureName  Name of the destination texture.
+     * @param aSize  Size of all the three textures.
+     * @param aFlags  The same flags that were used in the call to BlurL().
+     */
+    void DrawAverage(TUint aSrcTextureName1, 
+                     TUint aSrcTextureName2,
+                     TUint aDestTextureName,
+                     const TSize& aSize,
+                     TInt aFlags);
+
+    void Release();
+    
+    void RestoreL();                     
+
+private:
+    };
+
+
+#endif  // __HUIVG10TEXTUREPROCESSOR_H__