uiaccelerator_plat/alf_core_toolkit_api/tsrc/src/testuiaifctkitblockshuim3gmesh.cpp
/*
* Copyright (c) 2002 - 2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: test api of alf_core_toolkit
*
*/
// [INCLUDE FILES]
#include <e32svr.h>
#include <stifparser.h>
#include <stiftestinterface.h>
#include <uiacceltk/huim3gmesh.h>
#include <uiacceltk/huienv.h>
#include <uiacceltk/huicontrol.h>
#include <uiacceltk/huilayout.h>
#include <uiacceltk/huimeshvisual.h>
#include "testuiaifcoretoolkit.h"
// -----------------------------------------------------------------------------
// CTestUiAifCoreToolkit::TestCHM3GMLoadSceneL
// -----------------------------------------------------------------------------
//
TInt CTestUiAifCoreToolkit::TestCHM3GMLoadSceneL( CStifItemParser& /*aItem*/ )
{
// Print to UI
_LIT( KTestuiaifcoretoolkit, "testuiaifcoretoolkit" );
_LIT( KTestCHuiM3GMesh, "In TestCHM3GMLoadSceneL" );
TestModuleIf().Printf( 0, KTestuiaifcoretoolkit, KTestCHuiM3GMesh );
// Print to log file
iLog->Log( KTestCHuiM3GMesh );
CHuiLayout* layout = CHuiLayout::AddNewL( *iHuiControl );
CHuiMeshVisual* visual = CHuiMeshVisual::AddNewL( *iHuiControl, EHuiMeshTypeM3G, layout );
STIF_ASSERT_NOT_NULL( visual );
CHuiM3GMesh* mesh = visual->M3GMesh();
TRAP_IGNORE( mesh->LoadSceneL( _L( "a" ) ) );
return KErrNone;
}
// -----------------------------------------------------------------------------
// CTestUiAifCoreToolkit::TestCHM3GMSetAnimationPositionL
// -----------------------------------------------------------------------------
//
TInt CTestUiAifCoreToolkit::TestCHM3GMSetAnimationPositionL( CStifItemParser& /*aItem*/ )
{
// Print to UI
_LIT( KTestuiaifcoretoolkit, "testuiaifcoretoolkit" );
_LIT( KTestCHuiM3GMesh, "In TestCHM3GMSetAnimationPositionL" );
TestModuleIf().Printf( 0, KTestuiaifcoretoolkit, KTestCHuiM3GMesh );
// Print to log file
iLog->Log( KTestCHuiM3GMesh );
CHuiLayout* layout = CHuiLayout::AddNewL( *iHuiControl );
CHuiMeshVisual* visual = CHuiMeshVisual::AddNewL( *iHuiControl, EHuiMeshTypeM3G, layout );
STIF_ASSERT_NOT_NULL( visual );
CHuiM3GMesh* mesh = visual->M3GMesh();
mesh->SetAnimationPosition( 0, 0, 0 );
return KErrNone;
}
// -----------------------------------------------------------------------------
// CTestUiAifCoreToolkit::TestCHM3GMStartAnimationControllerL
// -----------------------------------------------------------------------------
//
TInt CTestUiAifCoreToolkit::TestCHM3GMStartAnimationControllerL( CStifItemParser& /*aItem*/ )
{
// Print to UI
_LIT( KTestuiaifcoretoolkit, "testuiaifcoretoolkit" );
_LIT( KTestCHuiM3GMesh, "In TestCHM3GMStartAnimationControllerL" );
TestModuleIf().Printf( 0, KTestuiaifcoretoolkit, KTestCHuiM3GMesh );
// Print to log file
iLog->Log( KTestCHuiM3GMesh );
CHuiLayout* layout = CHuiLayout::AddNewL( *iHuiControl );
CHuiMeshVisual* visual = CHuiMeshVisual::AddNewL( *iHuiControl, EHuiMeshTypeM3G, layout );
STIF_ASSERT_NOT_NULL( visual );
CHuiM3GMesh* mesh = visual->M3GMesh();
mesh->StartAnimationController( 0 );
return KErrNone;
}
// -----------------------------------------------------------------------------
// CTestUiAifCoreToolkit::TestCHM3GMStopAnimationControllerL
// -----------------------------------------------------------------------------
//
TInt CTestUiAifCoreToolkit::TestCHM3GMStopAnimationControllerL( CStifItemParser& /*aItem*/ )
{
// Print to UI
_LIT( KTestuiaifcoretoolkit, "testuiaifcoretoolkit" );
_LIT( KTestCHuiM3GMesh, "In TestCHM3GMStopAnimationControllerL" );
TestModuleIf().Printf( 0, KTestuiaifcoretoolkit, KTestCHuiM3GMesh );
// Print to log file
iLog->Log( KTestCHuiM3GMesh );
CHuiLayout* layout = CHuiLayout::AddNewL( *iHuiControl );
CHuiMeshVisual* visual = CHuiMeshVisual::AddNewL( *iHuiControl, EHuiMeshTypeM3G, layout );
STIF_ASSERT_NOT_NULL( visual );
CHuiM3GMesh* mesh = visual->M3GMesh();
mesh->StartAnimationController( 0 );
mesh->StopAnimationController( 0 );
return KErrNone;
}