--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/skins/AknSkins/alsrc/AknsAlAnimationFactory.cpp Thu Dec 17 09:14:12 2009 +0200
@@ -0,0 +1,124 @@
+/*
+* Copyright (c) 2004-2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Animation Factory.
+*
+*/
+
+
+// INCLUDE FILES
+#include "AknsAlAnimationFactory.h"
+
+#include "AknsRlEffectPluginAdjustChannels.h"
+#include "AknsRlEffectPluginAlphaBlend.h"
+#include "AknsRlEffectPluginApplyColor.h"
+#include "AknsRlEffectPluginApplyGfx.h"
+#include "AknsRlEffectPluginBlackWhite.h"
+#include "AknsRlEffectPluginBumpMap.h"
+#include "AknsRlEffectPluginChannelBlend.h"
+#include "AknsRlEffectPluginContrast.h"
+#include "AknsRlEffectPluginConvolution.h"
+#include "AknsRlEffectPluginGrayscale.h"
+#include "AknsRlEffectPluginInvert.h"
+#include "AknsRlEffectPluginMovingLayers.h"
+#include "AknsRlEffectPluginNoise.h"
+#include "AknsRlEffectPluginSaturation.h"
+#include "AknsRlEffectPluginSolarize.h"
+
+#include "AknsAlAnimationValue.h"
+
+#include "AknsAlTimingModelRealTime.h"
+#include "AknsAlTimingModelRelative.h"
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+// -----------------------------------------------------------------------------
+// Hidden constructor and destructor
+// -----------------------------------------------------------------------------
+//
+AknsAlAnimationFactory::AknsAlAnimationFactory() {}
+AknsAlAnimationFactory::~AknsAlAnimationFactory() {}
+
+// -----------------------------------------------------------------------------
+// AknsAlAnimationFactory::CreateEffectPluginL
+// -----------------------------------------------------------------------------
+//
+EXPORT_C CAknsRlEffectPlugin* AknsAlAnimationFactory::CreateEffectPluginL( TUid aUid )
+ {
+ if( KAknsRlEffectPluginAdjustChannelsUID == aUid.iUid )
+ return new(ELeave) CAknsRlEffectPluginAdjustChannels();
+ else if( KAknsRlEffectPluginAlphaBlendUID == aUid.iUid )
+ return new(ELeave) CAknsRlEffectPluginAlphaBlend();
+ else if( 0x101F873A == aUid.iUid ) // Apply color
+ return new(ELeave) CAknsRlEffectPluginApplyColor();
+ else if( 0x101F8748 == aUid.iUid ) // Apply graphics
+ return new(ELeave) CAknsRlEffectPluginApplyGfx();
+ else if( KAknsRlEffectPluginBlackWhiteUID == aUid.iUid )
+ return new(ELeave) CAknsRlEffectPluginBlackWhite();
+ else if( KAknsRlEffectPluginBumpMapUID == aUid.iUid )
+ return new(ELeave) CAknsRlEffectPluginBumpMap();
+ else if( KAknsRlEffectPluginChannelBlendUID == aUid.iUid )
+ return new(ELeave) CAknsRlEffectPluginChannelBlend();
+ else if( KAknsRlEffectPluginContrastUID == aUid.iUid )
+ return new(ELeave) CAknsRlEffectPluginContrast();
+ else if( KAknsRlEffectPluginConvolutionUID == aUid.iUid )
+ return new(ELeave) CAknsRlEffectPluginConvolution();
+ else if( KAknsRlEffectPluginGrayscaleUID == aUid.iUid )
+ return new(ELeave) CAknsRlEffectPluginGrayscale();
+ else if( KAknsRlEffectPluginInvertUID == aUid.iUid )
+ return new(ELeave) CAknsRlEffectPluginInvert();
+ else if( KAknsRlEffectPluginNoiseUID == aUid.iUid )
+ return new(ELeave) CAknsRlEffectPluginNoise();
+ else if( KAknsRlEffectPluginMovingLayersUID == aUid.iUid )
+ return new(ELeave) CAknsRlEffectPluginMovingLayers();
+ else if( KAknsRlEffectPluginSaturationUID == aUid.iUid )
+ return new(ELeave) CAknsRlEffectPluginSaturation();
+ else if( KAknsRlEffectPluginSolarizeUID == aUid.iUid )
+ return new(ELeave) CAknsRlEffectPluginSolarize();
+
+ return NULL;
+ }
+
+// -----------------------------------------------------------------------------
+// AknsAlAnimationFactory::CreateAnimationValueL
+// -----------------------------------------------------------------------------
+//
+EXPORT_C MAknsAlAnimationValue* AknsAlAnimationFactory::CreateAnimationValueL( TUid aUid )
+ {
+ if( KAknsAlValueConstantUID == aUid.iUid )
+ return CAknsAlValueConstant::NewL();
+ else if( KAknsAlValueLinearRangeUID == aUid.iUid )
+ return CAknsAlValueLinearRange::NewL();
+ else if( KAknsAlValueRandomUID == aUid.iUid )
+ return CAknsAlValueRandom::NewL();
+ else if( KAknsAlValuePoly1DUID == aUid.iUid )
+ return CAknsAlValuePoly1D::NewL();
+ else if( KAknsAlValuePoly2DUID == aUid.iUid )
+ return CAknsAlValuePoly2D::NewL();
+
+ return NULL;
+ }
+
+// -----------------------------------------------------------------------------
+// AknsAlAnimationFactory::CreateTimingModelL
+// -----------------------------------------------------------------------------
+//
+EXPORT_C MAknsAlTimingModel* AknsAlAnimationFactory::CreateTimingModelL( TUid aUid )
+ {
+ if( KAknsAlTimingModelRealTimeUID == aUid.iUid )
+ return CAknsAlTimingModelRealTime::NewL();
+ else if( KAknsAlTimingModelRelativeUID == aUid.iUid )
+ return CAknsAlTimingModelRelative::NewL();
+
+ return NULL;
+ }