// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@internalComponent
*/
#include <bluetooth/logger.h>
#include <es_mbuf.h>
#include "CBnepLink.h"
#include "CSocketReader.h"
#ifdef __FLOG_ACTIVE
_LIT8(KLogComponent, LOG_COMPONENT_PAN_BNEP);
#endif
// Class CSocketReader
CSocketReader::CSocketReader (RInternalSocket& aSocket, CBnepLink& aOwner)
: CActive(KSocketReaderPriority), iSocket(aSocket), iBnepLink(aOwner)
{
LOG_FUNC
CActiveScheduler::Add(this);
}
/**
Cancels any pending reads.
@internalComponent
*/
CSocketReader::~CSocketReader()
{
LOG_FUNC
iRecvMsg.Free();
Cancel();
}
/**
Does not create the socket reader's buffer, as this initialised
as a side effect of the RInternalSocket::Read(),
which has a hardcoded buffer size for Bluetooth - Maintainer BEWARE!!!!!.
@internalComponent
*/
void CSocketReader::ConstructL ()
{
LOG_FUNC
}
/**
Cancel a read.
@internalComponent
*/
void CSocketReader::DoCancel ()
{
LOG_FUNC
iSocket.CancelRead();
}
/**
Create a socket reader.
@internalComponent
*/
CSocketReader* CSocketReader::NewL (RInternalSocket& aSocket, CBnepLink& aOwner)
{
LOG_STATIC_FUNC
CSocketReader* self = new(ELeave) CSocketReader(aSocket, aOwner);
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop(self);
return self;
}
/**
Queue a read.
@internalComponent
*/
void CSocketReader::Read ()
{
LOG_FUNC
LOG1(_L8("Reader 0x%08x -- queueing read"), this);
if (!IsActive())
{
// Ensure that the MBufChain that we are receiving into is available
// by free-ing any data currently in it.
iRecvMsg.Free();
// As RMBufChain is essentially a pointer, the data returned must be consumed
// later either by re-assigning or by free-ing it. This is a bit unlike a
// real RSocket, where the descriptor is simply overwritten.
iSocket.Read(iRecvMsg, iStatus);
SetActive();
}
else
{
LOG(_L8("Read queued but reader already active. Discarding"));
}
}
/**
Read complete.
Pass the received data up to the BNEP link, and signal disconnections.
This method effectively triggers a long sequence of synchronous calls
into BNEP that culminate either in the completion of packet processing
or an asynchronous hiatus while waiting for the agent to respond to a
request.
@internalComponent
*/
void CSocketReader::RunL ()
{
LOG_FUNC
// Save iStatus value to allow us to queue a new read prior to finishing processing
// this one
TInt err = iStatus.Int();
LOG2(_L8("Length %d error %d"),iRecvMsg.Length(), err);
if (iRecvMsg.Length()) // send any data up
{
// This is what kicks off the long processing
// sequence that may culminate in a write.
// Note that this call may cause calls back down to CSocketReader
iBnepLink.ReadComplete(iRecvMsg);
LOG1(_L8("After ReadComplete Length %d"),iRecvMsg.Length());
}
if (err != KErrNone) // if the connection has failed for some reason
{
LOG(_L8("Attempting a remote device disconnect"));
// Cancel any new read queued
Cancel();
iBnepLink.RemoteDeviceDisconnect(err); // then notify the upper layer of the disconnect
}
}