toolsandutils/e32tools/elf2e32/source/pl_symbol.cpp
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     1 // Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 // Implementation of the Class Symbol for the elf2e32 tool
       
    15 // @internalComponent
       
    16 // @released
       
    17 // 
       
    18 //
       
    19 
       
    20 #include "pl_symbol.h"
       
    21 
       
    22 
       
    23 /**
       
    24 This constructor sets the symbol members.
       
    25 @internalComponent
       
    26 @released
       
    27 */
       
    28 Symbol::Symbol(char* aName, SymbolType aCodeDataType, char* aExportName, PLUINT32	aOrd, \
       
    29 			   char* aComment , bool aR3Unused, bool aAbsent, PLUINT32 aSz) :\
       
    30 			   iSymbolName(aName), iExportName(aExportName),iSymbolType(aCodeDataType),\
       
    31 			    iOrdinalNumber(aOrd),iComment(aComment),iAbsent(aAbsent), iR3Unused(aR3Unused), \
       
    32 	        	iSize (aSz) 
       
    33 {
       
    34 
       
    35 }
       
    36 
       
    37 /**
       
    38 This constructor sets the symbol members.
       
    39 @internalComponent
       
    40 @released
       
    41 */
       
    42 Symbol::Symbol(Symbol& aSymbol, SymbolType aCodeDataType, bool aAbsent)
       
    43 			   : iExportName(NULL), \
       
    44 		iSymbolType(aCodeDataType),iComment(NULL), iR3Unused(false), iAbsent(aAbsent) 
       
    45 {
       
    46 	iSymbolName = new char[strlen(aSymbol.SymbolName()) + 1];
       
    47 	strcpy(iSymbolName, aSymbol.SymbolName());
       
    48 	iOrdinalNumber = aSymbol.OrdNum();
       
    49 }
       
    50 
       
    51 /**
       
    52 This copy constructor copies the symbol members from the input symbol.
       
    53 @param aSymbol - The symbol from which the members are to be copied.
       
    54 @internalComponent
       
    55 @released
       
    56 */
       
    57 Symbol::Symbol(Symbol& aSymbol)
       
    58 {
       
    59 	memcpy(this, &aSymbol, sizeof(aSymbol));
       
    60 	
       
    61 	iSymbolName = new char[strlen(aSymbol.SymbolName()) + 1];
       
    62 	strcpy(iSymbolName, aSymbol.SymbolName());
       
    63 	
       
    64 	if(aSymbol.Comment())
       
    65 	{
       
    66 		iComment = new char[strlen(aSymbol.Comment()) + 1];
       
    67 		strcpy(iComment, aSymbol.Comment());
       
    68 	}
       
    69 
       
    70 	if(aSymbol.ExportName())
       
    71 	{
       
    72 		iExportName = new char[strlen(aSymbol.ExportName()) + 1];
       
    73 		strcpy(iExportName, aSymbol.ExportName());
       
    74 	}
       
    75 }
       
    76 
       
    77 /**
       
    78 This constructor sets the symbol members.
       
    79 @internalComponent
       
    80 @released
       
    81 */
       
    82 Symbol::Symbol(int symbolStatus,char *name,char *exportName,int ordinalNo,bool r3unused,bool absent,int symbolType,char *comment, PLUINT32 aSz)\
       
    83 	:iSize (aSz)
       
    84 {
       
    85 	if(symbolStatus==0)
       
    86 	{
       
    87 		iSymbolStatus=Matching;
       
    88 	}
       
    89 	else if(symbolStatus==1)
       
    90 	{
       
    91 		iSymbolStatus=Missing;
       
    92 	}
       
    93 	else
       
    94 	{
       
    95 		iSymbolStatus=New;
       
    96 	}
       
    97 	iSymbolName=name;
       
    98 	iExportName=exportName;
       
    99 	iOrdinalNumber=ordinalNo;
       
   100 	iR3Unused=r3unused;
       
   101 	iAbsent=absent;
       
   102 	if(symbolType==0)
       
   103 	{
       
   104 		iSymbolType=SymbolTypeCode;
       
   105 	}
       
   106 	else if(symbolType==1)
       
   107 	{
       
   108 		iSymbolType=SymbolTypeData;
       
   109 	}
       
   110 	else
       
   111 	{
       
   112 		iSymbolType=SymbolTypeNotDefined;
       
   113 	}
       
   114 	iComment=comment;
       
   115 }
       
   116 
       
   117 /**
       
   118 This destructor frees the symbol members.
       
   119 @internalComponent
       
   120 @released
       
   121 */
       
   122 Symbol::~Symbol()
       
   123 {
       
   124 		delete [] iSymbolName;
       
   125 		delete [] iExportName;
       
   126 		delete [] iComment;
       
   127 }
       
   128 
       
   129 /**
       
   130 This function sets the symbol name.
       
   131 @param aSymbolName - The symbol name
       
   132 @internalComponent
       
   133 @released
       
   134 */
       
   135 void Symbol::SetSymbolName(char *aSymbolName) 
       
   136 {
       
   137 	iSymbolName = new char[strlen(aSymbolName)+1];
       
   138 	strcpy(iSymbolName, aSymbolName);
       
   139 }
       
   140 
       
   141 /**
       
   142 This function compares the symbol for equality.
       
   143 @param aSym - The symbol that is compared with this symbol
       
   144 Return - It returns true if the 2 symbols are equal.
       
   145 @internalComponent
       
   146 @released
       
   147 */
       
   148 bool Symbol::operator==(const Symbol* aSym) const {
       
   149 	if(strcmp(iSymbolName, aSym->iSymbolName))
       
   150 		return false;
       
   151 	if( iSymbolType != aSym->iSymbolType )
       
   152 		return false;
       
   153 
       
   154 	return true;
       
   155 }
       
   156 
       
   157 /**
       
   158 This function returns the symbol name.
       
   159 @internalComponent
       
   160 @released
       
   161 */
       
   162 const char* Symbol::SymbolName() const {
       
   163 	return iSymbolName;
       
   164 }
       
   165 
       
   166 /**
       
   167 This function returns the aliased symbol name.
       
   168 @internalComponent
       
   169 @released
       
   170 */
       
   171 const char* Symbol::ExportName() {
       
   172 	 return iExportName;
       
   173 }
       
   174 
       
   175 /**
       
   176 This function returns the ordinal number of the symbol.
       
   177 @internalComponent
       
   178 @released
       
   179 */
       
   180 PLUINT32 Symbol::OrdNum() const {
       
   181 	 return iOrdinalNumber;
       
   182 }
       
   183 
       
   184 /**
       
   185 This function returns if the symbol is code or a data symbol.
       
   186 @internalComponent
       
   187 @released
       
   188 */
       
   189 SymbolType Symbol::CodeDataType() { 
       
   190 	return iSymbolType;
       
   191 }
       
   192 
       
   193 /**
       
   194 This function returns if r3unused is true.
       
   195 @internalComponent
       
   196 @released
       
   197 */
       
   198 bool Symbol::R3unused() { 
       
   199 	return iR3Unused;
       
   200 }
       
   201 
       
   202 /**
       
   203 This function returns if the symbol is marked absent in the def file.
       
   204 @internalComponent
       
   205 @released
       
   206 */
       
   207 bool Symbol::Absent() { 
       
   208 	return iAbsent;
       
   209 }
       
   210 
       
   211 /**
       
   212 This function sets the symbol to be absent.
       
   213 @param aAbsent - bool value
       
   214 @internalComponent
       
   215 @released
       
   216 */
       
   217 void Symbol::SetAbsent(bool aAbsent) { 
       
   218 	iAbsent = aAbsent;
       
   219 }
       
   220 
       
   221 /**
       
   222 This function returns the comment against this def file.
       
   223 @internalComponent
       
   224 @released
       
   225 */
       
   226 char* Symbol::Comment() { 
       
   227 	return iComment;
       
   228 }
       
   229 
       
   230 /**
       
   231 This function returns the symbol is a matching/missing/new symbol in the def file.
       
   232 @internalComponent
       
   233 @released
       
   234 */
       
   235 int Symbol::GetSymbolStatus() { 
       
   236 	return  iSymbolStatus;
       
   237 }
       
   238 
       
   239 /**
       
   240 This function sets the ordinal number for this symbol.
       
   241 @internalComponent
       
   242 @released
       
   243 */
       
   244 void Symbol::SetOrdinal(PLUINT32 aOrdinalNum) {
       
   245 	iOrdinalNumber=aOrdinalNum;
       
   246 }
       
   247 
       
   248 /**
       
   249 This function sets the status of the symbol i.e., whether it is 
       
   250 a matching/missing/new symbol.
       
   251 @internalComponent
       
   252 @released
       
   253 */
       
   254 void Symbol::SetSymbolStatus(SymbolStatus aSymbolStatus) {
       
   255 	iSymbolStatus = aSymbolStatus;
       
   256 }
       
   257 
       
   258 /**
       
   259 This function sets the symbol name.
       
   260 @param aSymbolName - Symbol Name
       
   261 @internalComponent
       
   262 @released
       
   263 */
       
   264 void Symbol::SymbolName(char *aSymbolName)
       
   265 { 
       
   266 	iSymbolName = aSymbolName;
       
   267 }
       
   268 /**
       
   269 This function sets the export name of the symbol.
       
   270 @param aComment - aExportName
       
   271 @internalComponent
       
   272 @released
       
   273 */
       
   274 void Symbol::ExportName(char *aExportName)
       
   275 { 
       
   276 	iExportName = aExportName;
       
   277 }
       
   278 
       
   279 /**
       
   280 This function sets the comment against the symbol.
       
   281 @param aComment - aComment
       
   282 @internalComponent
       
   283 @released
       
   284 */
       
   285 void Symbol::Comment(char *aComment)
       
   286 { 
       
   287 	iComment = aComment;
       
   288 }
       
   289 
       
   290 /**
       
   291 This function sets the symbol type if it is Code or Data symbol.
       
   292 @param aType - Symbol Type
       
   293 @internalComponent
       
   294 @released
       
   295 */
       
   296 void Symbol::CodeDataType(SymbolType aType) 
       
   297 {
       
   298 	iSymbolType = aType;
       
   299 }
       
   300 
       
   301 /**
       
   302 This function sets if R3Unused is true for this symbol.
       
   303 @param aR3Unused - bool value
       
   304 @internalComponent
       
   305 @released
       
   306 */
       
   307 void Symbol::R3Unused(bool aR3Unused)
       
   308 {
       
   309 	iR3Unused = aR3Unused;
       
   310 }
       
   311 
       
   312 /**
       
   313 This function sets if R3Unused is true for this symbol.
       
   314 @param aSize - size of the symbol
       
   315 @internalComponent
       
   316 @released
       
   317 */
       
   318 void Symbol::SetSymbolSize(PLUINT32 aSize){
       
   319 	iSize = aSize;
       
   320 }
       
   321 
       
   322 /**
       
   323 This function gets the size of this symbol.
       
   324 @internalComponent
       
   325 @released
       
   326 */
       
   327 PLUINT32 Symbol::SymbolSize(){
       
   328 	return iSize;
       
   329 }