toolsandutils/e32tools/elf2e32/source/pl_symbol.cpp
changeset 0 83f4b4db085c
child 1 d4b442d23379
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/toolsandutils/e32tools/elf2e32/source/pl_symbol.cpp	Tue Feb 02 01:39:43 2010 +0200
@@ -0,0 +1,329 @@
+// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+// Implementation of the Class Symbol for the elf2e32 tool
+// @internalComponent
+// @released
+// 
+//
+
+#include "pl_symbol.h"
+
+
+/**
+This constructor sets the symbol members.
+@internalComponent
+@released
+*/
+Symbol::Symbol(char* aName, SymbolType aCodeDataType, char* aExportName, PLUINT32	aOrd, \
+			   char* aComment , bool aR3Unused, bool aAbsent, PLUINT32 aSz) :\
+			   iSymbolName(aName), iExportName(aExportName),iSymbolType(aCodeDataType),\
+			    iOrdinalNumber(aOrd),iComment(aComment),iAbsent(aAbsent), iR3Unused(aR3Unused), \
+	        	iSize (aSz) 
+{
+
+}
+
+/**
+This constructor sets the symbol members.
+@internalComponent
+@released
+*/
+Symbol::Symbol(Symbol& aSymbol, SymbolType aCodeDataType, bool aAbsent)
+			   : iExportName(NULL), \
+		iSymbolType(aCodeDataType),iComment(NULL), iR3Unused(false), iAbsent(aAbsent) 
+{
+	iSymbolName = new char[strlen(aSymbol.SymbolName()) + 1];
+	strcpy(iSymbolName, aSymbol.SymbolName());
+	iOrdinalNumber = aSymbol.OrdNum();
+}
+
+/**
+This copy constructor copies the symbol members from the input symbol.
+@param aSymbol - The symbol from which the members are to be copied.
+@internalComponent
+@released
+*/
+Symbol::Symbol(Symbol& aSymbol)
+{
+	memcpy(this, &aSymbol, sizeof(aSymbol));
+	
+	iSymbolName = new char[strlen(aSymbol.SymbolName()) + 1];
+	strcpy(iSymbolName, aSymbol.SymbolName());
+	
+	if(aSymbol.Comment())
+	{
+		iComment = new char[strlen(aSymbol.Comment()) + 1];
+		strcpy(iComment, aSymbol.Comment());
+	}
+
+	if(aSymbol.ExportName())
+	{
+		iExportName = new char[strlen(aSymbol.ExportName()) + 1];
+		strcpy(iExportName, aSymbol.ExportName());
+	}
+}
+
+/**
+This constructor sets the symbol members.
+@internalComponent
+@released
+*/
+Symbol::Symbol(int symbolStatus,char *name,char *exportName,int ordinalNo,bool r3unused,bool absent,int symbolType,char *comment, PLUINT32 aSz)\
+	:iSize (aSz)
+{
+	if(symbolStatus==0)
+	{
+		iSymbolStatus=Matching;
+	}
+	else if(symbolStatus==1)
+	{
+		iSymbolStatus=Missing;
+	}
+	else
+	{
+		iSymbolStatus=New;
+	}
+	iSymbolName=name;
+	iExportName=exportName;
+	iOrdinalNumber=ordinalNo;
+	iR3Unused=r3unused;
+	iAbsent=absent;
+	if(symbolType==0)
+	{
+		iSymbolType=SymbolTypeCode;
+	}
+	else if(symbolType==1)
+	{
+		iSymbolType=SymbolTypeData;
+	}
+	else
+	{
+		iSymbolType=SymbolTypeNotDefined;
+	}
+	iComment=comment;
+}
+
+/**
+This destructor frees the symbol members.
+@internalComponent
+@released
+*/
+Symbol::~Symbol()
+{
+		delete [] iSymbolName;
+		delete [] iExportName;
+		delete [] iComment;
+}
+
+/**
+This function sets the symbol name.
+@param aSymbolName - The symbol name
+@internalComponent
+@released
+*/
+void Symbol::SetSymbolName(char *aSymbolName) 
+{
+	iSymbolName = new char[strlen(aSymbolName)+1];
+	strcpy(iSymbolName, aSymbolName);
+}
+
+/**
+This function compares the symbol for equality.
+@param aSym - The symbol that is compared with this symbol
+Return - It returns true if the 2 symbols are equal.
+@internalComponent
+@released
+*/
+bool Symbol::operator==(const Symbol* aSym) const {
+	if(strcmp(iSymbolName, aSym->iSymbolName))
+		return false;
+	if( iSymbolType != aSym->iSymbolType )
+		return false;
+
+	return true;
+}
+
+/**
+This function returns the symbol name.
+@internalComponent
+@released
+*/
+const char* Symbol::SymbolName() const {
+	return iSymbolName;
+}
+
+/**
+This function returns the aliased symbol name.
+@internalComponent
+@released
+*/
+const char* Symbol::ExportName() {
+	 return iExportName;
+}
+
+/**
+This function returns the ordinal number of the symbol.
+@internalComponent
+@released
+*/
+PLUINT32 Symbol::OrdNum() const {
+	 return iOrdinalNumber;
+}
+
+/**
+This function returns if the symbol is code or a data symbol.
+@internalComponent
+@released
+*/
+SymbolType Symbol::CodeDataType() { 
+	return iSymbolType;
+}
+
+/**
+This function returns if r3unused is true.
+@internalComponent
+@released
+*/
+bool Symbol::R3unused() { 
+	return iR3Unused;
+}
+
+/**
+This function returns if the symbol is marked absent in the def file.
+@internalComponent
+@released
+*/
+bool Symbol::Absent() { 
+	return iAbsent;
+}
+
+/**
+This function sets the symbol to be absent.
+@param aAbsent - bool value
+@internalComponent
+@released
+*/
+void Symbol::SetAbsent(bool aAbsent) { 
+	iAbsent = aAbsent;
+}
+
+/**
+This function returns the comment against this def file.
+@internalComponent
+@released
+*/
+char* Symbol::Comment() { 
+	return iComment;
+}
+
+/**
+This function returns the symbol is a matching/missing/new symbol in the def file.
+@internalComponent
+@released
+*/
+int Symbol::GetSymbolStatus() { 
+	return  iSymbolStatus;
+}
+
+/**
+This function sets the ordinal number for this symbol.
+@internalComponent
+@released
+*/
+void Symbol::SetOrdinal(PLUINT32 aOrdinalNum) {
+	iOrdinalNumber=aOrdinalNum;
+}
+
+/**
+This function sets the status of the symbol i.e., whether it is 
+a matching/missing/new symbol.
+@internalComponent
+@released
+*/
+void Symbol::SetSymbolStatus(SymbolStatus aSymbolStatus) {
+	iSymbolStatus = aSymbolStatus;
+}
+
+/**
+This function sets the symbol name.
+@param aSymbolName - Symbol Name
+@internalComponent
+@released
+*/
+void Symbol::SymbolName(char *aSymbolName)
+{ 
+	iSymbolName = aSymbolName;
+}
+/**
+This function sets the export name of the symbol.
+@param aComment - aExportName
+@internalComponent
+@released
+*/
+void Symbol::ExportName(char *aExportName)
+{ 
+	iExportName = aExportName;
+}
+
+/**
+This function sets the comment against the symbol.
+@param aComment - aComment
+@internalComponent
+@released
+*/
+void Symbol::Comment(char *aComment)
+{ 
+	iComment = aComment;
+}
+
+/**
+This function sets the symbol type if it is Code or Data symbol.
+@param aType - Symbol Type
+@internalComponent
+@released
+*/
+void Symbol::CodeDataType(SymbolType aType) 
+{
+	iSymbolType = aType;
+}
+
+/**
+This function sets if R3Unused is true for this symbol.
+@param aR3Unused - bool value
+@internalComponent
+@released
+*/
+void Symbol::R3Unused(bool aR3Unused)
+{
+	iR3Unused = aR3Unused;
+}
+
+/**
+This function sets if R3Unused is true for this symbol.
+@param aSize - size of the symbol
+@internalComponent
+@released
+*/
+void Symbol::SetSymbolSize(PLUINT32 aSize){
+	iSize = aSize;
+}
+
+/**
+This function gets the size of this symbol.
+@internalComponent
+@released
+*/
+PLUINT32 Symbol::SymbolSize(){
+	return iSize;
+}