smsprotocols/smsstack/ems/inc/EMSAnimationIE.h
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Tue, 02 Feb 2010 01:41:59 +0200
changeset 0 3553901f7fa8
permissions -rw-r--r--
Revision: 201005 Kit: 201005

/*
* Copyright (c) 2009 Sony Ericsson Mobile Communications AB
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Sony Ericsson Mobile Communications AB - initial contribution.
* Nokia Corporation - additional changes.
* 
* Contributors:
* 
* Description:
* Implements the Enhanced SMS Animation Information Element.
*/


/**
 *  @file
 *  @internalComponent
 *  Defines  CEmsPreDefAnimation and CEmsAnimationIE classes
 */

#ifndef __EMSAnimationIE_H__
#define __EMSAnimationIE_H__

#include <emspictureie.h>

/**
 *  @internalComponent
 */
#define KSmallAnimSize TSize(8,8)
/**
 *  @internalComponent
 */
#define KLargeAnimSize TSize(16,16)


class CEmsPreDefAnimationIE : public CEmsInformationElement
/**
 *  CEmsPreDefAnimationIE wraps the creation & modification of an EMS predefined animation
 *  information element into a single class.
 *  
 *  Format of PreDef animation Information Element.
 *  -----------------------------------------------
 *  
 *  Position (Octet)		Bit		Description
 *  1							Start Position
 *  2							PreDefined Animation Number
 *  
 *  The start position of the information element is relative to the PDU that contains the object.
 *  However when within this class it will be an converted to an absolute position within the message.
 *  
 *  @see 3gpp Spec V5 section 9.2.3.24.10.1.4
 *  @internalComponent
 */
	{
public:
	// EIESize is 1 because start position is not included
	enum {EIESize=1};
	enum TAnimType{
		EFlirty		=0x0,
		EGlad		=0x1,
		ESceptic	=0x2,
		ESad		=0x3,
		EWow		=0x4,
		ECrying		=0x5,
		EWinking	=0x6,
		ELaughing	=0x7,
		EIndifferent=0x8,
		EKissing	=0x9,
		EConfused	=0xA,
		ETongueOut	=0xB,
		EAngry		=0xC,
		EGlasses	=0xD,
		EDevil		=0xE};

	IMPORT_C static CEmsPreDefAnimationIE* NewL(TAnimType aAnimValue=EFlirty);
	IMPORT_C CEmsInformationElement* DuplicateL() const;
	IMPORT_C void CopyL(const CEmsPreDefAnimationIE& aSrc);

	IMPORT_C TAnimType Animation() const ;
	IMPORT_C void SetAnimationL(TAnimType aValue);

private:
	CEmsPreDefAnimationIE(TAnimType aAnimValue);
	CEmsPreDefAnimationIE();
	virtual void EncodeBodyL(TPtr8 aPtr, TBool aIsForSerialisation) const;
	virtual void DecodeBodyL(const TPtrC8 aPtr, TBool aIsFromSerialisation);
	TAnimType iAnimNumber;
	};




class CEmsAnimationIE : public CEmsInformationElement
/**
 *  CEmsAnimationIE wraps the creation & modification of both an EMS large animation & small animation
 *  information element into a single class.
 *  
 *  Format of Large/User Animation Information Element.
 *  -----------------------------------------------
 *  
 *  Position (Octet)		Bit		Description
 *  1							Start Position
 *  2..n						Animation Data
 *  
 *  The start position of the information element is relative to the PDU that contains the object.
 *  However when within this class it will be an converted to an absolute position within the message.
 *  
 *  @see 3gpp Spec V5 section 9.2.3.24.10.1.5/6
 *  @internalComponent
 */
	{
public:
	enum {EFramesPerMsg=4};
	enum {EIESmallSize=32, EIELargeSize=128};

	static CEmsAnimationIE* NewL();
	IMPORT_C static CEmsAnimationIE* NewL(const CFbsBitmap& aBitmap);
	IMPORT_C ~CEmsAnimationIE();
	IMPORT_C CEmsInformationElement* DuplicateL() const;
	IMPORT_C void CopyL(const CEmsAnimationIE& aSrc);

	IMPORT_C CFbsBitmap* GetBitmapL() const;

private:
	CEmsAnimationIE();
	void ConstructL(const CFbsBitmap& aBitmap);
	virtual void EncodeBodyL(TPtr8 aPtr, TBool aIsForSerialisation) const;
	virtual void DecodeBodyL(const TPtrC8 aPtr, TBool aIsFromSerialisation);
	CFbsBitmap* GetBitmapL(const TSize& aSize, const TDesC8& aDataBuf)const;
	HBufC8* iData;
	};

#endif // __EMSAnimationIE_H__