serialserver/c32serialserver/Test/te_C32Performance/USB PC Side Code/SerialPort.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/serialserver/c32serialserver/Test/te_C32Performance/USB PC Side Code/SerialPort.cpp Wed Sep 01 12:35:48 2010 +0100
@@ -0,0 +1,90 @@
+// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+// SerialPort.cpp : Defines the class behaviors for the application.
+// @internalComponent.
+//
+//
+
+#include "stdafx.h"
+#include "SerialPort.h"
+#include "SerialPortDlg.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+//
+// CSerialPortApp
+
+BEGIN_MESSAGE_MAP(CSerialPortApp, CWinApp)
+ //{{AFX_MSG_MAP(CSerialPortApp)
+ // NOTE - the ClassWizard will add and remove mapping macros here.
+ // DO NOT EDIT what you see in these blocks of generated code!
+ //}}AFX_MSG
+ ON_COMMAND(ID_HELP, CWinApp::OnHelp)
+END_MESSAGE_MAP()
+
+//
+// CSerialPortApp construction
+
+CSerialPortApp::CSerialPortApp()
+{
+ // TODO: add construction code here,
+ // Place all significant initialization in InitInstance
+}
+
+//
+// The one and only CSerialPortApp object
+
+CSerialPortApp theApp;
+
+//
+// CSerialPortApp initialization
+
+BOOL CSerialPortApp::InitInstance()
+{
+ AfxEnableControlContainer();
+
+ // Standard initialization
+ // If you are not using these features and wish to reduce the size
+ // of your final executable, you should remove from the following
+ // the specific initialization routines you do not need.
+
+#ifdef _AFXDLL
+ Enable3dControls(); // Call this when using MFC in a shared DLL
+#else
+ Enable3dControlsStatic(); // Call this when linking to MFC statically
+#endif
+
+ CSerialPortDlg dlg;
+ m_pMainWnd = &dlg;
+ int nResponse = dlg.DoModal();
+ if (nResponse == IDOK)
+ {
+ // TODO: Place code here to handle when the dialog is
+ // dismissed with OK
+ }
+ else if (nResponse == IDCANCEL)
+ {
+ // TODO: Place code here to handle when the dialog is
+ // dismissed with Cancel
+ }
+
+ // Since the dialog has been closed, return FALSE so that we exit the
+ // application, rather than start the application's message pump.
+ return FALSE;
+}
+