serialserver/c32serialserver/Test/te_C32Performance/USB PC Side Code/SerialPort.cpp
// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// SerialPort.cpp : Defines the class behaviors for the application.
// @internalComponent.
//
//
#include "stdafx.h"
#include "SerialPort.h"
#include "SerialPortDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//
// CSerialPortApp
BEGIN_MESSAGE_MAP(CSerialPortApp, CWinApp)
//{{AFX_MSG_MAP(CSerialPortApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
//
// CSerialPortApp construction
CSerialPortApp::CSerialPortApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
//
// The one and only CSerialPortApp object
CSerialPortApp theApp;
//
// CSerialPortApp initialization
BOOL CSerialPortApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CSerialPortDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}