serialserver/c32serialserver/Test/te_C32Performance/USB PC Side Code/SerialPort.cpp
author Pat Downey <patd@symbian.org>
Wed, 01 Sep 2010 12:35:48 +0100
branchRCL_3
changeset 26 b564fb5fd78b
parent 0 dfb7c4ff071f
permissions -rw-r--r--
Revert incorrect RCL_3 drop: Revision: 201035 Kit: 201035

// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// SerialPort.cpp : Defines the class behaviors for the application.
// @internalComponent.
// 
//

#include "stdafx.h"
#include "SerialPort.h"
#include "SerialPortDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

//
// CSerialPortApp

BEGIN_MESSAGE_MAP(CSerialPortApp, CWinApp)
	//{{AFX_MSG_MAP(CSerialPortApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

//
// CSerialPortApp construction

CSerialPortApp::CSerialPortApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

//
// The one and only CSerialPortApp object

CSerialPortApp theApp;

//
// CSerialPortApp initialization

BOOL CSerialPortApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CSerialPortDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}